shpankey said:
I still don't understand why they can't at least use 4x AF. Hell, even 2x AF is you must (which is nearly 0 performance hit even on yesterday's video cards).
To use Trilinear is just unacceptable.
I believe the games we are getting at launch are basically G5/Radeon X800-developed software ported to X360 hardware at the last moment.
I will agree that AF applied to software developed on an X800 should be no problem
AntiAliasing on X360 is a little bigger problem, though
..AA on X360, at HD resolutions require built-in tiling support from that game engine and you cant do that without the Xenos hardware because Radeon cards dont have eDRAM
..
2X and 4X Antialiasing will not fit in the 10MB Xenos frame buffer without tiling, so unlike PCs, where you *can* just flip a switch to get the results, X360 games, (at 720p and up resolutions) need to have tiling implemented at the game engine level to enable AA.... perhaps this is the same story with Anisotropic filtering too??
Developers didnt receive Xenos hardware until late Aug 2005, so you will not see a lot of the fancy Xenos-specific graphic features until games arrive that were designed from the ground-up on Xenos hardware
..this wont be until well into next year at the earliest
it really should be almost a night/day difference from the launch games in many ways, IMO...
Of course, *some* games (PGR3) are rendered at
less than HD resolution so in those cases, the pixels will fit into the 10MB frame buffer, so then you
can just turn on a switch for AA once you port it to final X360 hardware, because no tiling is involved
