Why people don't demand that companies give them the option to resell digital games?

LordOcidax

Member
What do you think could be a solution? I think that a credit system in the stores could do the trick and some people think that using the blockchain to transfer digital goods can also work. I think this should be a relevant topic in the future looking at the panorama we have right now.
 
Actually, I think that a ton of people have been asking for this. I would totally be for this, but of course, publishers will do everything they can to prevent this.

I paid for my right to access a game, and I should have the right to sell this access right to someone else at whatever price we agree on.
 
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The fact that digital is cheaper to publish and easier to impulse buy should make them really want more people buying digital, and allowing resale would make virtually everyone switch immediately.

Even considering "greed" it doesn't really make sense and is short-sighted IMO. By making digital games resellable you kill physical games overnight, and then you can just end resale later on. You could even control the resale platform and extract transaction fees and add delays for new games. This would probably make them more money and end physical games completely.

It just goes to show how bad of an idea it is for consumers to lose physical media, since they have every incentive to make digital more attractive than physical right now and they still can't help but keep old games at $59.99 forever when you can get them for $20 on ebay.
 
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Actually, I think that a ton of people have been asking for this. I would totally be for this, but of course, publishers will do everything they can to prevent this.

I paid for my right to access a game, and I should have the right to sell this access right to someone else at whatever price we agree on.
I know, but i don't see big movements about this or the gaming media talking about it.
 
For the same reason people still buy new physical games ? The existence of a second hand market doesn't render initial/new sales useless...
I mean people buy physical new stuff over used to get a mint condition product, there would be no such difference with digital media.
 
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What exactly would these demands look like? Angry tweets?

There is too much money at stake for these companies to simply roll over and give their customers the chance to undercut them.
 
I think it serves us best just to be more selective about what we buy and look at the value prop on a case-by-case basis. The 2 hour no-questions-asked refund policy is good enough for me. Expanding the used market that much would easily kill off an already staggered industry. How many billions have pubs and platform holders lost to the Gamestop pre-owned machine? Surely they've done the math internally and have zero interest in helping grow that business. It would just further push gaming down the Netflix disposable product model that we're seeing on Gamepass.
 
Actually, I think that a ton of people have been asking for this. I would totally be for this, but of course, publishers will do everything they can to prevent this.

I paid for my right to access a game, and I should have the right to sell this access right to someone else at whatever price we agree on.
I totally agree with this. The thing I also want to do is gift my games to others when I kick the bucket. Why should my collection get flushed down the toilet when I'm not around any longer. I know that physical is the answer but the convenience of digital with virtually instant access for my lazy arse is something I don't want to give up. I also like to play in VR so physical is a complete turn off for me in that respect.
 
What exactly would these demands look like? Angry tweets?

There is too much money at stake for these companies to simply roll over and give their customers the chance to undercut them.
That's exactly the whole point of this… The users should have that option to resell their games. Gaming media, social networks and gaming forums should make this topic more relevant.
 
What do you think could be a solution? I think that a credit system in the stores could do the trick and some people think that using the blockchain to transfer digital goods can also work. I think this should be a relevant topic in the future looking at the panorama we have right now.
Digital games on its own are nothing bad, convinience is there, but u gotta look at it in a bigger context, aka already some are 80$ pricetag(even more in Europe), and on pc at least u got storefronts/online shops that compete with eachother, on console tho u got 1 big monopoly from platform holder with 0 competition which means digital games are in many cases more expensive from physical version, barely go down in price too in many cases.

Think of it how its gonna look in the future, by next gen we gonna have 100$ AAA games and on console shop those will be even more expensive actually:
As an example current situation from my country where we got 4-5x lower salaries from US/rich western european countries, and new AAA game can cost this much:
https://store.playstation.com/pl-pl/concept/10001538 brand new recently launched DS2= 339 pln(to polish ppl that price is like 339 usd to american if u compare our salaries), but even if u just check usd price 339 pln= 92,9 usd :)
And u cant resell that shit since its digital version.
Now lets check spiderman 2, game that isnt brand new, it launched 20 oct 2023 so almost 2 years ago, price u ask, same 339 pln so 92,9 usd https://store.playstation.com/pl-pl/concept/10002456

Now lets check spiderman2 pc port on steam(on various key sites its even cheaper ofc)
259pln aka 71 usd. get the idea now how console store makes their customers basically dependand on those crazy high prices, if next gen console ps6 is digital only prices will easily be 100usd in the US and who knows how much higher in many other poorer parts of the world, in some places close to 150usd probably :)
 
Why would anyone ever buy a new digital game than?
Not a bad question tbh. Apart from the releases month fomo much of the new purchases would die out. Maybe there could be some incentives for buying new/being the first owner in the form of some in-game goodies. Or some sort of point system you could collect and use towards new purchases. I'm sure there could be many ways to keep the new purchases market healthy.
 
I mean people buy physical new stuff over used to get a mint condition product
Maybe that this is not the single, only reason to buy a new product.

Many gamers have the money, don't want to wait, and want to support a publisher/developer, to begin with.
Then there are sales, you can buy a new digital game during a sale.
 
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That's exactly the whole point of this… The users should have that option to resell their games. Gaming media, social networks and gaming forums should make this topic more relevant.
Yes I understand your point, I'm just saying that most game companies who run digital walled gardens would probably rather close up shop entirely than let people resell digital games. As simpatico simpatico mentioned above, these publishers and developers have already "lost" billions of dollars to the physical used games markets.

Digital games don't degrade in quality like physical games do. A "used" digital game is identical in every way to a "new" digital game, so there is zero incentive for someone to purchase a "new" game, short of a used one simply not being available (launch day, maybe?). This simply creates the "race to the bottom", because if you can purchase a "used" digital game for $5 less than a "new" copy, then sell it again for $5 less than you bought it for (using nice round numbers here) - it's like you, as the consumer, only paid $10 for your game.

Publishers know exactly how many digital games they sell, and platform holders (Nintendo, Sony, Microsoft) know exactly how many people are playing a particular game at a particular time. It's not hard for them to do the math and know that their number of copies sold would arrive at, or close to, the number of copies played simultaneously, very quickly. Within a week after release, most games would probably stop selling "new" all together. Your total copies sold now becomes roughly equivalent to the number of people simultaneously playing your game. It's pretty easy to see on Steam (with Steam Charts and SteamDB) how many people AAA games retain over time, so this would be devastating to their bottom line.

So let's say your Nintendo, and you now live in this fictional world where you only make profits from your games for about a week after they release. What kind of budget are you going to give to your next AAA game? Would you even bother making one? Would anyone?

The only scenario where selling your digital games makes sense is if the platform holders get a significant portion of your sale. Like... 90-95%. If you sell a game for $50 to another user, you get $5 of that, and they take the rest as the "broker" for that sale. It's the only scenario where they've disincentivized people from wanting to sell their digital games at all, while keeping prices (and their profit margins) high enough to make the whole endeavor sustainable. And let's face it, at this point their just giving you a $5 refund if you opt to remove the game from your account.
 
For the same reason people still buy new physical games ? The existence of a second hand market doesn't render initial/new sales useless...
True. But it's not like youre gonna get dodgy second hand software or garbled up code.
Second hand disc games aren't going to be in pristine conduction.

Would be great for gamers sure but any platform that's willing to do this would be moronic fom a business point of view.
 
Not a bad question tbh. Apart from the releases month fomo much of the new purchases would die out. Maybe there could be some incentives for buying new/being the first owner in the form of some in-game goodies. Or some sort of point system you could collect and use towards new purchases. I'm sure there could be many ways to keep the new purchases market healthy.
This was not an issue when we only had physical games. The FOMO is going to do the job, the sales of new games is going to be ok.
 
they will if there are lot of demand, but i think gamers are not unified at the same time, so the company will ignore 1 - 10 requests, up to certain points at near the same time.

edit: i read wrongfully : ))
I thought the company should resell their physical as digital : ))

it would be kind of "too much hassle"
 
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This was not an issue when we only had physical games. The FOMO is going to do the job, the sales of new games is going to be ok.
Yeah, you're not wrong. But speaking for myself - the main reason I bought new physical games was that I wanted a prestine box and to be 100% sure it's wasn't scratched/grimy. This wouldn't be a factor at all with digital games, so new game purchases would lose it's legs quite a bit from my point of view.

I'm all for a digital ownership future and I'm sure publishers would find a way to (hopefully) gently nudge people to invest in new purchases.
 
Of course not… read the thread title again…
You admitted yourself it wouldn't make sense for companies to do this and there is no benefit for them.

All companies are here to make money no exceptions, what you suggesting it very bad idea for companies.
 
I mean people buy physical new stuff over used to get a mint condition product, there would be no such difference with digital media.

Exactly. Why the hell would I buy a digital game directly from the publisher when I can get it cheaper from third parties?

I think reselling digital games and making money from it is something that just isn't viable for the industry, and it'll probably never be implemented.

But I do think that maybe someday they'll add a system that lets you get rid of digital games from your account and get something in return, not actual money, of course, but some kind of trade currency.
For example, Steam already has something like this: when you buy a game, you earn points based on how much you spent, and you can use those points to buy stuff in the Steam Points Shop, animated backgrounds, custom avatars, etc.
Maybe one day Valve, Sony, Microsoft, and others will let us trade in digital games from our libraries for points we can spend in their internal stores.

Because I think one of the main reasons people are spending less on new games or even on sales is the insane amount of games we already have in our backlogs. I've got 300 games in mine, and I have zero interest in buying anything new.
So yeah, I think a system like that could happen eventually. But actually making money from reselling digital games? I don't think that'll ever happen.
 
You admitted yourself it wouldn't make sense for companies to do this and there is no benefit for them.

All companies are here to make money no exceptions, what you suggesting it very bad idea for companies.
So, by your logic… We don't have to demand anything to companies then?
 
I think there are consequences to this.
If we can sell digital games, then instead of games being "unlimited" they'll be capped on purpose.
Like printed physical.
Next think you'll know, there will be "rare" digital games selling for 1000% or greater their msrp.
Fuck that.

I'm entirely ok with digital the way it is.
I don't want to change something only for it to add unforeseen horseshit into the mix nobody wants.
 
For the companies probably, for us the users makes total sense.
In the same way that the idea of giving games away for free sounds good for consumers. Except for the part where you destroy the profit of an industry already facing struggles.

Used products only really work when the value or condition degrades over time, otherwise that isn't any sort of normal "market" that can be healthy.
 
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I think there are consequences to this.
If we can sell digital games, then instead of games being "unlimited" they'll be capped on purpose.
Like printed physical.
Next think you'll know, there will be "rare" digital games selling for 1000% or greater their msrp.
Fuck that.

I'm entirely ok with digital the way it is.
I don't want to change something only for it to add unforeseen horseshit into the mix nobody wants.
So for you… digital is better than physical?
 
This will probably happen eventually as all assets and digital products become tokenized.

On the other hand, when that happens I expect companies to artificially limit the supply.
 
In the end in this fantasy world where you can resell your digital license, then you can't expect the store you bought it from to host the download or provide any sort of customers service for you. Or if they do, then they should charge you a significant fee. A third party would do the same.

But the model still wouldn't reallt work.

You can't replicate the physical world exactly with digital products.
 
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I would like the ability to return or sell certain digital games that I no longer have the need of.
I don't think it be fair to the storefronts to expect all of my money or credit back but I'd like something.
 
So for you… digital is better than physical?
Absolutely.
For a multitude of reasons.
No need to "sell" your game if I got it 2x-10x cheaper than what I would get for selling it.
I really see no reason to pay full price for a game only to want to sell it later. Just wait for a sale if you're going to do that.
And if you don't like the game, refund it like you can on steam.

Knowing companies, they will ultimately put a cap on how many times it can be sold.
No way they'll allow it to be resold an unlimited amount of times.
That'll open up a whole new can of worms like actual digital rentals that would end up fucking everyone over if it ever got abused.
And I guarantee, it will.
 
I think it doesn't make sense at all. Digital is infinitely reproducible. Why let anyone resell something there is infinite new copies of? Just allowing people to undercut you. Makes about as much sense as reselling Netflix
 
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Absolutely.
For a multitude of reasons.
No need to "sell" your game if I got it 2x-10x cheaper than what I would get for selling it.
I really see no reason to pay full price for a game only to want to sell it later. Just wait for a sale if you're going to do that.
And if you don't like the game, refund it like you can on steam.

Knowing companies, they will ultimately put a cap on how many times it can be sold.
No way they'll allow it to be resold an unlimited amount of times.
That'll open up a whole new can of worms like actual digital rentals that would end up fucking everyone over if it ever got abused.
And I guarantee, it will.
Is an option… 🙄. You are not obligated to resell your games.
 
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The thing is, companies will be looking at it as a whole. Not just a single user.
In a digital only world, companies are going to have the total control of video game prices and the market of used games is going to disappear completely … this could be a good option and a balance. Still, i fail to see how this is a bad thing for us.
 
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