Men_in_Boxes
Banned
I won't belabor this point. I think Fortnite is the GOAT because it gives players a wide set of interesting options during gameplay. The building, interesting gadgets, interactive level design combine to make every PvP engagement feel like a unique symphony of elating highs and crushing lows.
So...in the single player realm, I try to check out games that give players interesting choices.
I've bounced hard off both Dishonored games and I'm now playing Cyberpunk2077 and I'm running into the same problem.
These games often give you a door. You go up to it, learn that you don't have enough door punching points in your character, so then you must find the window that the developers have placed 10ft away. Wow, the window is open. Who would have thunk it?
I find these choices to be bafflingly stupid. Who cares if I go through a square (window) to get into the building or if I use the rectangle (door). The game doesn't differentiate between the two. Finding the window isn't fun. Going through the window doesn't give me a new set of options. I'm just plopped right next to the door once I enter.
Why aren't these games docked for this and what can they do in the future to make infiltrating an area more interesting? Arkane is supposedly making Dishonored 3 and I suspect they're going to run into this problem a 3rd time. What problem do they still need to solve?
So...in the single player realm, I try to check out games that give players interesting choices.
I've bounced hard off both Dishonored games and I'm now playing Cyberpunk2077 and I'm running into the same problem.
These games often give you a door. You go up to it, learn that you don't have enough door punching points in your character, so then you must find the window that the developers have placed 10ft away. Wow, the window is open. Who would have thunk it?
I find these choices to be bafflingly stupid. Who cares if I go through a square (window) to get into the building or if I use the rectangle (door). The game doesn't differentiate between the two. Finding the window isn't fun. Going through the window doesn't give me a new set of options. I'm just plopped right next to the door once I enter.
Why aren't these games docked for this and what can they do in the future to make infiltrating an area more interesting? Arkane is supposedly making Dishonored 3 and I suspect they're going to run into this problem a 3rd time. What problem do they still need to solve?