Why the Premature and Suddenly Push for 120fps?

ethomaz

Banned
Why devs are doing that?

The announce the specs of the game on the new consoles and says "there is a performance mode that will run at 700p @ 120fps" or "you can play the game at 120fps in 1080p" etc etc etc.

More and more games are having these options in all new consoles.

The fact is while the consoles can output at 120Hz they are too weak to even run 4k games at 60fps so why push that framerate that will basically just destroy your visual output?

I can't understand that new push for something that is not needed and actually way premature for the hardware we have in this new generation... I should prefer the devs to work in one single profile optimization for games in each platform instead of multiples profiles.... so the best you could with one profile optimization and everybody will love it.
 
Unique selling point for the new plastic boxes. We've gotten marketing shoved up our rectums the past few months and I'm glad it's largely over now that the devices are being released.
 
Because everyone cried Frame rate over graphics last gen but really didn't mean it.

But seriously it's not mandatory in any game so just means there is a 60 FPS mode as well. I'm okay with that.
 
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It's a common practice to do that on PC, but I somewhat doubt that, that on consoles they are actually scalling down details, just quick resolution downscale, that why it's so low. I guess...
 
Its only because we are in the 'cross gen' stage of next gen. 2 years from now there probably wont be many games with 120fps modes, outside of maybe Forza and Gran Turismo, and a few Indies.
120fps is basically a nice marketing buzzword for the fact a lot of next gen games in the first couple of years will be glorified last gen games.
 
Both consoles are powerful enough to run current gen games at 1080p-1440p at 120 fps. 10-12 tflops is basically your rtx 2070-rtx 2080 levels of performance and both cards can run most current gen games at medium to high settings at 120 fps. Some of the latest current gen games are an exception, but most of the early gen games can easily run at 120 fps maxed out at 1440p.

This is a good thing.
 
I've always been quite sensitive between 30 fps and 60 fps, but between 60 fps and 120fps? Meh can't barely tell the difference.
 
It's a common practice to do that on PC, but I somewhat doubt that, that on consoles they are actually scalling down details, just quick resolution downscale, that why it's so low. I guess...
I"m not used that well to PC but most people target 60fps there, no? They push the best graphics they can with 60fps in mind.

At least that is what the Steam reports lead me to believe.
 
In the competitive sphere of gaming, 120 FPS, and whatever it takes to accomplish it, even dropping all shadows and detail, is quickly becoming the norm.

It's not about pretty visuals. It's about maximized competitive advantage, especially when many tournaments are starting to be played with real money rewards.

Console creators and developers are responding to that trend, with the increased headroom they now have, is how I see it.
 
It is almost as if one of the new consoles has nothing but bullet points to offer and therefore the manufacturer is trying to reframe the entire narrative and discussion about new console generations to be around bullet points and not about games and how you play them.
 
I"m not used that well to PC but most people target 60fps there, no? They push the best graphics they can with 60fps in mind.

At least that is what the Steam reports lead me to believe.
Well target on PC is really difficult thing to say. Baseline is definitely 60FPS, but with a lot of sold 120/144hz monitors, especially MP games are exppected to run at these FPSs. However on PC you can tame the details/AA, etc. So you don't have to sacrifice picture clarity, which I doubt anyone is doing on consoles so far. Probably too much work or something.
 
I"m not used that well to PC but most people target 60fps there, no? They push the best graphics they can with 60fps in mind.

At least that is what the Steam reports lead me to believe.
I target 60fps on PC. I think its the perfect medium between smooth framerate and visual settings. A lot of PC gamers view 60fps as a bare minimum though, and push for way higher. Thats why so many PC gamers still game at 1080p.
 
120 fps is a myth. Your eyes can only see till 24 fps.
I believe our eyes can perceive way more than that.
But no matter how high the framerate is it will never simulate the actual movement like in our eyes get in real life... that is why devs try to abuse on Motion Blur to give the simular result we have in real life... but of course the best motion blur implementation is still crap compared with the real life motion blur.

High framerate improves input response but there is a point that the input response get limited by the internal render and even with higher framerate it can't go lower.
 
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Well, many games on PC will run at 120 FPS especially if you have a newer card and run it at 1440p or 1080p. If you have any of the older PC games you can run many of them at 4k/120. I have a 5700 XT graphics card that runs many games at 1440p around 120fps on my LG CX Oled. I don't mind the softer look of some of the newer games at 1440p as long as I can get a solid 60 or above.
 
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The fact is while the consoles can output at 120Hz they are too weak to even run 4k games at 60fps so why push that framerate that will basically just destroy your visual output?


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Its like RT and 4k... its pushed not because it has much in the way of real experiential value, just that it's new and "more" than what was available last gen, and so is perfect for tech-snobs and fanboys to drone on about endlessly online.
 
Most likely because gameplay benefits from higher FPS and the the devs who always said "30fps is good enough" and an "artistic choice" were full of shit.

60fps should be the standard, 120 as an option is great to have. The same as having an optional RT mode at 30fps.

Dunno why more choices are bad.
Moses is parting these threads like the Red Sea.
 
Why devs are doing that?

The announce the specs of the game on the new consoles and says "there is a performance mode that will run at 700p @ 120fps" or "you can play the game at 120fps in 1080p" etc etc etc.

More and more games are having these options in all new consoles.

The fact is while the consoles can output at 120Hz they are too weak to even run 4k games at 60fps so why push that framerate that will basically just destroy your visual output?

I can't understand that new push for something that is not needed and actually way premature for the hardware we have in this new generation... I should prefer the devs to work in one single profile optimization for games in each platform instead of multiples profiles.... so the best you could with one profile optimization and everybody will love it.
Get a PC and you can choose
 
most of us didnt ask for it, its just a big number that sony, MS and game devs can put on the box to make it look better than the competition. its like an optics thing at this point. 60 fps is fine for now.
 
"Rocket League won't be 120fps on PS5?! Better make a thread!!!"



Look, if Ori was the only 120fps game this entire generation, I'm sure there'd be people who would be happy to see it at that level of motion. You're not going to get the next God of War in 120fps, but why the hell would you chuck out the baby with the bathwater for no good reason? These games will exist, and there will be lots of them - if they're not to your taste, don't play them.
 
Has long as they keep doing Quality mode and Performance mode I don't why arguing about it.
 
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Kinda wondering this too. Consoles couldn't reach 1080p when they started marketing 4K. Now they advertise 120 fps while most games on consoles are still 30. Maybe they want to impress PC gamers or something.

That said, it seems like 60 fps is finally going to be the norm and I'm very happy about it.
 
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If I had a tv that could handle it I'd at least like the option. After experiencing 60fps if 120fps is twice as good count me in.
 
Look, if Ori was the only 120fps game this entire generation, I'm sure there'd be people who would be happy to see it at that level of motion.

Ori at 4K and 120fps it's glorious. It even has a 6K and 60fps setting.

Plenty of indie games could chose to go for the 120 fps and have the advantage in the performance department.

It's great to have options.
 
120fps is just better, that simple

4k is premature
I agree that 4k is premature but I'd also say that 120 fps is premature as well. There just aren't many 120 fps tv's on the market and it hasn't quite reached the mainstream.
And consoles are meant to be played on a tv not a monitor.
 
It's all about smoothness, clarity and responsiveness.

Even 60fps doesn't look as smooth as on CRT on sample-and-hold screens.

4K is what's premature.
 
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