Redneckerz
Those long posts don't cover that red neck boy
Introduction:
To me, one of the most amazing threads on GAF in a technical sense were the threads about Wii U's hardware. The back-and-forth on whether Latte was 176 Gigaflops or 352, whether it had 320 cores or 160..
I am talking about these. Sit back and have a read:
The most recent entry at time of writing is the Wii U, and it goes into full detail of every aspect of the console, including how it can stream HD content to the Gamepad, how Espresso works, how the 2 GB DDR3 is utilized and so forth.
Includes various graphs bringing out the full pipeline of any given console.
Well worth a read!
Link: Wii U Architecture | A Practical Analysis
Other consoles analyzed:
To me, one of the most amazing threads on GAF in a technical sense were the threads about Wii U's hardware. The back-and-forth on whether Latte was 176 Gigaflops or 352, whether it had 320 cores or 160..
I am talking about these. Sit back and have a read:
- WiiU ''Latte'' GPU Die Photo - GPU Feature Set And Power Analysis
- Wii U GPU base specs: 160 ALU's, 8 TMU's, 8 ROP's; Rumor: Wii U hardware was downgraded
- Is the Wii U gpu 176 gflops or 352 gigaflops.
The most recent entry at time of writing is the Wii U, and it goes into full detail of every aspect of the console, including how it can stream HD content to the Gamepad, how Espresso works, how the 2 GB DDR3 is utilized and so forth.
Includes various graphs bringing out the full pipeline of any given console.
Well worth a read!
Link: Wii U Architecture | A Practical Analysis
Other consoles analyzed:
- Nintendo Entertainment System (NES) Architecture | A Practical Analysis
- Sega Master System Architecture | A Practical Analysis
- PC-Engine/TurboGrafx-16 System Architecture | A Practical Analysis
- Mega Drive/Genesis System Architecture | A Practical Analysis
- Game Boy System Architecture | A Practical Analysis
- Super Nintendo (SNES) System Architecture | A Practical Analysis
- Sega Saturn System Architecture | A Practical Analysis
- PlayStation (PSX) System Architecture | A Practical Analysis
- Virtual Boy System Architecture | A Practical Analysis
- Nintendo 64 System Architecture | A Practical Analysis
- Dreamcast System Architecture | A Practical Analysis
- PlayStation 2 System Architecture | A Practical Analysis
- Game Boy Advance System Architecture | A Practical Analysis
- GameCube System Architecture | A Practical Analysis
- Xbox System Architecture | A Practical Analysis
- Nintendo DS System Architecture | A Practical Analysis
- PlayStation Portable System Architecture | A Practical Analysis
- Xbox 360 System Architecture | A Practical Analysis
- PlayStation 3 System Architecture | A Practical Analysis
- Wii System Architecture | A Practical Analysis
### Next articles
- Nintendo 3DS
- Sony PSVita
### Retro consoles / In-between the next articles
- Panasonic 3DO
- Atari Jag
- Atari 2600
- WonderSwan
- Mega Drive add-ons (MegaCD and 32x)
#### Personal computers repackaged as consoles
- Apple Pippin
- Atari XEGS
- Amiga CD32
### Modern consoles / More research needed
- Sony PlayStation 4
- Microsoft Xbox One
- Nintendo Switch
- Nintendo 3DS
- Sony PSVita
### Retro consoles / In-between the next articles
- Panasonic 3DO
- Atari Jag
- Atari 2600
- WonderSwan
- Mega Drive add-ons (MegaCD and 32x)
#### Personal computers repackaged as consoles
- Apple Pippin
- Atari XEGS
- Amiga CD32
### Modern consoles / More research needed
- Sony PlayStation 4
- Microsoft Xbox One
- Nintendo Switch