There has been some speculation and bg has hinted/said that performance of the Wii U GPU should be similar (not exact) to this:
http://www.amd.com/us/products/embedded/graphics-processors/Pages/radeon-e6760-discrete-gpu.aspx
Taking all that into consideration, it seems the Wii U GPU is going to be really power efficient yet pack a punch, kinda like......the......Gamecube.....
I've seen that article, it's has just above 500 GFlops, that's worrying.
If it is not over 1TF I will be dissapointed, it may increase chances of devs having to do more cut downs on the version in long-term.
That does not mean it changes me, my decisions are based heavily on many factors and they won't change simply because of some small thing, I cheer for the system as a fan in this case, I will be going on with the same plan, even though I personally don't care about graphics, there will be no such first-parties this year; even though the graphical power could be used to get bigger and richer Zelda environments, and beefing up the beauty in Metroid and F-Zero is one thing, but I still see it as a bonus.
There's always another option, they aren't showing the actual WiiU version of the embedded GPU chip, supposably that one has a lot more power?
Ofcourse there will be less performance on WiiU in the long run, this is very easy for developers to just adjust various graphics parameters (post process, etc) but not in terms of tech feature barrier.
It can't be stressed enough (even though it's been said on this forum a countless number of times).
Wii lost out to ports for reasons LARGER than a simple power gap. You think developers would skip out on a console with a damn near 100 million install base?
The main reason it was largely ignored is due to the fact that it's using outdated hardware (1999) that was not only weak as shit, but literally could not support the features that were present in the games, which made porting downscaled games impossible. They would have to develop a separate version for the Wii from ground-up, and that's not always cost-effective.
This won't be the case for Wii U. First of all, the power gap will in no way be anywhere close to what it is this gen. Secondly, Wii U will share modern features and whatnot that both the PS4 and Xbox3 will utilize. It just won't have as much brute power. Down-ports will be possible without technical limitations that the Wii had. They also shouldn't look terrible, or bad even(Wii U is expected to be 3x more powerful than a PS3, remember?), but they will be noticeably downscaled from PS4/Xbox3 versions. This is, of course, assuming the developers put in effort to make it a decent port (which has been shown to be true for the most part this gen from Xbox360 to PS3). It should also be noted that it seems as if all three consoles next gen will share a somewhat similar architecture, and won't be vastly different from each other.
But yes, the amount of ports (and quality, I assume) depends also on whether or not the install base of the Wii U is worth the money. If people buy it, and the port is profitable, then more shall come. If not, it will remain in question, and we can possibly end up with a Gamecube situation. However, I do expect Wii U to do much better in terms of sales than Gamecube, so I don't think it'll be an install base size issue.
Seconded
Nintendo speaks the truth, WiiU will not be far behind, technologically practically none, all 3rd parties have no reason to skip. Any developer not making on WiiU has to have secondary non-technial reasons. Many westerners have this nonintendofobia that they base on previous experience with nintendo which is totally outdated and old, Trent oster made a name for him self, I am sorry for the guy what he has been through but that's not the reason to fail to analyze change and just give up, nintendo is making perfectly clear how much they are improving, nintendo may be hardest to work with but that's business, nintendo doesn't owe anything to 3rd parties and they have their own reasons to protect their systems and IPs, ofcourse Microsoft cares only about business, they are "nice" to all 3rd parties because that's what they do as a standard corporation, they don't care about their properties and have totally different philosophy, many people fail to realize nintendo is only a console software gaming company that has to compete against 2 conglomerates, nintendo specialization into certain area is the key, Sony is fine, but Microsoft is a parasite, came in late just for the business, my opinion.
wow, after reading your posts, it seems i have a new fan lol
For the possible use of the gamepad camera to dynamically dispatch the system resources that apparently disturbed you from what i see, well, it was an idea, and i said myself that there would be hindrances in this
post. It was clearly presented as an idea of application, understood as such, and listed as such by GameplayWhore in its consolidated lists.
You have to accept the fact that those are
speculation threads, hence we speculate about cool features that may not see the light of day, very unlikely associations of huge franchises of our dreams developed by beloved studios, fantasized functions of the hardware itself, whatever, it's one of the very goal of these threads. And then, people can exchange their ideas, their thoughts, some may bring hindsights and explain how it wouldn't be possible because of a difficulty, an hassle that could be alleviated by this and that.
For your other points, the data part of my messages are always indicated, and separated from the speculations/assumptions, with titles, and sentences saying in a crystal-clear way what is the actual info, and what could be derived from it, etc.
I hope you'll bring your fair share of good contributions while accepting the posting behavior of others, their fantasies, etc. Welcome to GAF
Your poet, IdeaMan
Yeah, I may explain my example later I have to recall it, find my notes, It was about the heavy speculated assumptions about how much FPS will fall down for 2 DRC and all the hokus pokus around the 720@?? FPS DRC on 1080p on HDTV (main screen) ... it's all down to what kind of graphics fidelity it's showing, what engine, what optimizations, it is so early to talk about this it's pointless, we have too much missing information.
Just hope nintendo will not forcefully decrease FPS when 2 DRC are connected, they may have said that wrongly, but let's hope it's not literal.
EA said in a recent article that ME3 will bring cool features on Wii U and be more than just a port, we'll see, gamepad in hands, if those promises will come to fruition.
Well, it takes a whole lot more to try to make actual genuine platform specific software.
http://www.youtube.com/watch?v=gshkNXDFz6c&feature=player_detailpage#t=424s
Most of these games are tweaked ports, the 3rd party launch lineup is nothing special, it will NOT represent the system in it's true capabilities, by a long shot. ZombieU is really just the tip of the iceberg, and ubisoft is not known for pushing hardware to the limits either however they seem to bet a lot on FarCry3 which i look forward on PC (editor and mod tools confirmed afaik)
Not necessarily. Remember, the wiis biggest downfall was the lack of programmable shaders. The Wii U will have programmable shaders. I believe the Wii U will be able to handle whatever the PS4/720 can handle but with lower textures, less effects, less lighting, lower framerate, etc.
The software is always adjusted to trade-off other things except the frame rate. Games that have FPS problems on consoles are poorly developed and are full responsibility
People need to understand that console hardware developer/publisher is not responsible for most stuff people whine, most developers rather accuse them than to admit they them selfs suck, that is part of their marketing what they say. That's why you see many western developer whining, most of these either do it purposeely from greed or the standard just-came-out-of-college-and-i-know-everything-about-nothing geeks, most of these are pre-determined programmer casuals who have no practical idea about the gaming industry, except the raw technical knowledge indoctrinated by the educational system, working with computer program, them think they're smart and just throw BS around, can't recall now the examples. You can find these in the mobile app development, IPhone, they mostly use stuff like Java, NET , VB ... and they think they grabbed god's balls; their self entitlement is astonishing, most of these fail to recognize true pioneers of this industry, let me say something that i have nothing against small free utilities and some very useful apps on android i borrowed to try the tech out.