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Wii U Community Thread

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Drago

Member
This gen does not = all gens though, the GameCube actually had on par 3rd party support with the Xbox, and Nintendo just needs to push to get third party support which they said they are doing with the Wii U, with the Wii they said third party's will come, with the Wii U they said they will need to get the third party's to love them.

Also reliable people on Neogaf said if the Wii U doesn't get a multiplat game with the PS4/720 it won't have anything to do with power, it will be because of sales.

I hope this gen =/= next gen. There was a bit too much scum in it and not enough greatness.

I know that the feature set would be more important in the long run, and would help in getting more games. Though, if E3 is any indication, they aren't doing a good job in getting 3rd parties on board.

But like I said, no one knows anything yet.
 

Pineconn

Member
It's an unfortunate fate but I'm pretty sure WiiU will go the way of Wii and be mostly ignored. Of course I don't know anything yet (and neither does anyone else) but based of the last 3 Nintendo systems... well, I'll have my PC and PS4. :p

No.

Everyone expects the power gap to be less this generation, with Nintendo's console obviously being the weakest. This was the number one detriment to 3rd party support, which also partially caused the dedicated "core" base to jump ship (other than Nintendo loyalists). I remember reading a quote from a top 3rd party dev that they'd love to put their games on Nintendo's system, but the power wasn't there. They didn't want to downgrade their product.

Now we see a massive shift in Nintendo's strategy this coming generation. Before, they relied on 1st party offerings, period. You can see that Ninty had pushed hard for 3rd party support, which is looking pretty decent so far. The first few months will be crucial when it comes to 3rd party sales on Wii U. If some titles bomb, we may see developers get nervous and pull out.

Moral of the story: buy damn 3rd party games at and after launch. :p
 

Drago

Member
No.

Everyone expects the power gap to be less this generation, with Nintendo's console obviously being the weakest. This was the number one detriment to 3rd party support, which also partially caused the dedicated "core" base to jump ship (other than Nintendo loyalists). I remember reading a quote from a top 3rd party dev that they'd love to put their games on Nintendo's system, but the power wasn't there. They didn't want to downgrade their product.

Now we see a massive shift in Nintendo's strategy this coming generation. Before, they relied on 1st party offerings, period. You can see that Ninty had pushed hard for 3rd party support, which is looking pretty decent so far. The first few months will be crucial when it comes to 3rd party sales on Wii U. If some titles bomb, we may see developers get nervous and pull out.

Moral of the story: buy damn 3rd party games at and after launch. :p

I'll be buying 3rd party games too, no doubt. As long as the games are good, of course. ;)

I'm already planning to get Rayman, Zombiu, AC3, Sonic Racing Transformed, Scribblenauts, maybe Batman, others I may be forgetting...

I want to see the WiiU thrive but I just don't really see it happening, going by tradition and this years E3. I'll be very pleasantly surprised if it gets good support, and I'll be sure to support it myself as well.
 

Pineconn

Member
I'll be buying 3rd party games too, no doubt. As long as the games are good, of course. ;)

I'm already planning to get Rayman, Zombiu, AC3, Sonic Racing Transformed, Scribblenauts, maybe Batman, others I may be forgetting...

I want to see the WiiU thrive but I just don't really see it happening, going by tradition and this years E3. I'll be very pleasantly surprised if it gets good support, and I'll be sure to support it myself as well.

Believe me, I hear you. I won't be surprised if support begins to lag again, but I think Wii U has more going for it. Hopefully.

I'm looking at ZombiU and AC3 as likely buys. It depends if Rayman and Scribblenauts are priced appropriately. Lego City and Trine 2 look interesting, too. Plus, 1st party goodness.

...My wallet. D:
 

Meelow

Banned
I hope this gen =/= next gen. There was a bit too much scum in it and not enough greatness.

I know that the feature set would be more important in the long run, and would help in getting more games. Though, if E3 is any indication, they aren't doing a good job in getting 3rd parties on board.

But like I said, no one knows anything yet.

It's pretty much a fact now that Nintendo gave up a good E3 for Investor's, look at Nintendo Direct on June 21st, it was much better than E3 and it had Smash Bros news and the sales and more, Nintendo is hiding lots about the Wii U, we shall wait to Nintendo Direct on August 21-22 and Nintendo Fall Conference.
 

Roo

Member
No.
If some titles bomb, we may see developers get nervous and pull out.

I really hope they fully understand their games won't sell as good as their counterparts.
First of all because some of them are old ports and new content just won't make it more desirable than a brand new game and secondly because this is the first time Nintendo gets this type of games.

Just to point out AFAIK Batman Arkham City has sold over 6 million copies worldwide but I just don't see Armored Edition selling more than 400k even IF Warner promotes the hell out of the game
 

Drago

Member
It's pretty much a fact now that Nintendo gave up a good E3 for Investor's, look at Nintendo Direct on June 21st, it was much better than E3 and it had Smash Bros news and the sales and more, Nintendo is hiding lots about the Wii U, we shall wait to Nintendo Direct on August 21-22 and Nintendo Fall Conference.

I agree - I need to see the future conferences before I make a final verdict on initial support. From what we know now though it ain't looking pretty :|

I really hope they fully understand their games won't sell as good as their counterparts.
First of all because some of them are old ports and new content just won't make it more desirable than a brand new game and secondly because this is the first time Nintendo gets this type of games.

AFAIK Batman Arkham City has sold over 6 million copies worldwide but I just don't see Armored Edition selling more than 400k even IF Warner promotes the hell out of the game

The problem is that everyone who wanted those games probably already had a system to purchase it on. They would be unlikely to buy it again, and all it's selling to is the few people who went Wii only that wanted the PS360 games. I just hope they don't expect mega sales from the releases but I'm sure they will :(
 

Pineconn

Member
Yeah, for sure. Hopefully Warner Bros. and EA don't say, "What? Batman and Mass Effect didn't sell 20 million? Eff the Wii U!"

Now, if ZombiU is a critical success, they would be realistic in wanting decent numbers. I'll be putting my money down.
 

Drago

Member
I'm not exactly a fan of shooters, horrors, or zombies, but I want to support a game that actually tries new and interesting things with the controller and aims to be a real survival horror game, if impressions are any indications.

I'll buy ZombiU, but only to support more releases like that. I don't think I'll enjoy it very much, but who knows? Maybe I'll end up loving it.
 

Roo

Member
I'm not exactly a fan of shooters, horrors, or zombies, but I want to support a game that actually tries new and interesting things with the controller and aims to be a real survival horror game, if impressions are any indications.

I'll buy ZombiU, but only to support more releases like that. I don't think I'll enjoy it very much, but who knows? Maybe I'll end up loving it.

I'm disappointed son. Really dissapointed.
 
I think the last time Nintendo spent a large amount was when they spent 100 million to buy the Seattle Mariners.

Nintendo only paid $67 million for their 54% of the Mariners. And they bought 80% of Monolith Soft off of Namco, but it was never revealed how much that cost. I think Retro just cost them $1 million...
 

Drago

Member
I'm disappointed son. Really dissapointed.

???

I'm gonna buy and support the game! I want to see more efforts like it on WiiU!

Doesn't mean I have to enjoy it... :p

I'm really not much of a shooter fan but I want to support these types releases that have effort behind them. I will probably read reviews before I plunge in for it, though. Maybe I'll end up falling in love with the game.
 
I'm actually looking forward to Mass Effect 3 on the Wii U. I'm about half way done with Mass Effect 2 on PC so by the time the Wii U comes out I should be ready for the next one. It's true that EA and Warner Bros. can't be judging sales on year old ports though.

Anything close to decent sales for ME3 and Batman will probably be profit for both companies since both games will most likely be a cut and paste job with Wii U touch screen controls.
 

Roo

Member
???

I'm gonna buy and support the game! I want to see more efforts like it on WiiU!

Doesn't mean I have to enjoy it... :p

I'm really not much of a shooter fan but I want to support these types releases that have effort behind them. I will probably read reviews before I plunge in for it, though. Maybe I'll end up falling in love with the game.

That's the point tho
why buy a game you don't even like (or not sure about it in your case) just for the sake of "support" the company behind it?

I'm not into shooters/zombies and that stuff either, but ZombiU was the first game that sold me WiiU because I see a lot of potential in its gameplay and as an IP overall. It made me go.. "wow, now that looks interesting"

You're free to do whatever you want, of course, but I think buying a game you're not into is as bad as not buying it at all.

I don't know, I have this mentality where if third parties don't want to support Nintendo and their console for whatever reason well, then fuck them. They're important but definitely not vital at all.
 

Drago

Member
That's the point tho
why buy a game you don't even like (or not sure about it in your case) just for the sake of "support" the company behind it?

I'm not into shooters/zombies and that stuff either, but ZombiU was the first game that sold me WiiU because I see a lot of potential in its gameplay and as an IP overall. It made me go.. "wow, now that looks interesting"

You're free to do whatever you want, of course, but I think buying a game you're not into is as bad as not buying it at all.

I don't know, I have this mentality where if third parties don't want to support Nintendo and their console for whatever reason well, then fuck them. They're important but definitely not vital at all.

Well, I've never played it. I want to support it for the same reason you do: "wow, now that looks interesting"

For all I know I'll end up loving it. It has some cool ideas and I want these types of games to thrive on the system instead of shovelware. I hope that the team does a good job and they make a game worthy of being an essential purchase.

And as for 3rd parties, I'd say that they are pretty vital. Nintendo can't make new games every month, they need other companies to make the games and get them out on WiiU. It won't matter too much to me but I would rather have the support there than not. As you could see on 3DS, there isn't a large amount of 3rd party support in the West, and there were droughts in the first half of the year. The second half looks a lot better and has a lot more games coming, and about 1/4 or so of the games I want are from Nintendo. Thats the support I'm talking about: the support that keeps me coming back and playing more games that I can only get on 3DS that aren't just by Nintendo.

Of course, portables and consoles are two different things, but I think the point still stands: you need to have support to keep people interested in the system and not make it become another "Nintendo games only" system. The more games, the merrier. If you have no real external support to keep the games coming, you are going to lose the interest of a lot of people.
 

Roo

Member
Well, I've never played it. I want to support it for the same reason you do: "wow, now that looks interesting"

For all I know I'll end up loving it. It has some cool ideas and I want these types of games to thrive on the system instead of shovelware. I hope that the team does a good job and they make a game worthy of being an essential purchase.

And as for 3rd parties, I'd say that they are pretty vital. Nintendo can't make new games every month, they need other companies to make the games and get them out on WiiU. It won't matter too much to me but I would rather have the support there than not. As you could see on 3DS, there isn't a large amount of 3rd party support in the West, and there were droughts in the first half of the year. The second half looks a lot better and has a lot more games coming, and about 1/4 or so of the games I want are from Nintendo. Thats the support I'm talking about: the support that keeps me coming back and playing more games that I can only get on 3DS that aren't just by Nintendo.

Of course, portables and consoles are two different things, but I think the point still stands: you need to have support to keep people interested in the system and not make it become another "Nintendo games only" system. The more games, the merrier. If you have no real external support to keep the games coming, you are going to lose the interest of a lot of people.

Now I see your point. You're talking about supporting games that might atract you down the road and avoiding shovelware.

I just want the Wii U to feel like the SNES era ;( is that too much to ask for? I know it is...

apparently it is...
I'm not sure if Nintendo will ever get that kind of support again.
 

Ryoku

Member
It can't be stressed enough (even though it's been said on this forum a countless number of times).

Wii lost out to ports for reasons LARGER than a simple power gap. You think developers would skip out on a console with a damn near 100 million install base?
The main reason it was largely ignored is due to the fact that it's using outdated hardware (1999) that was not only weak as shit, but literally could not support the features that were present in the games, which made porting downscaled games impossible. They would have to develop a separate version for the Wii from ground-up, and that's not always cost-effective.

This won't be the case for Wii U. First of all, the power gap will in no way be anywhere close to what it is this gen. Secondly, Wii U will share modern features and whatnot that both the PS4 and Xbox3 will utilize. It just won't have as much brute power. Down-ports will be possible without technical limitations that the Wii had. They also shouldn't look terrible, or bad even(Wii U is expected to be 3x more powerful than a PS3, remember?), but they will be noticeably downscaled from PS4/Xbox3 versions. This is, of course, assuming the developers put in effort to make it a decent port (which has been shown to be true for the most part this gen from Xbox360 to PS3). It should also be noted that it seems as if all three consoles next gen will share a somewhat similar architecture, and won't be vastly different from each other.

But yes, the amount of ports (and quality, I assume) depends also on whether or not the install base of the Wii U is worth the money. If people buy it, and the port is profitable, then more shall come. If not, it will remain in question, and we can possibly end up with a Gamecube situation. However, I do expect Wii U to do much better in terms of sales than Gamecube, so I don't think it'll be an install base size issue.

LOL, wtf!?
Where can I get one of those?

Open up Word. Hold "alt" and press 3, 2, 3, 2 in that order.
 

D-e-f-

Banned
Question - if Nintendo bought Activision-Blizzard (which is for sale), and made all their future releases Wii-U-only, would this be a good thing? Would it be a good thing for Nintendo, or would it change their public image too much?

It would be great if only for selling power. WiiU exclusive CoD/Skylanders/Blizzard MMO's would be a gigantic selling point for a very big group of people.

No it would be horrible since Nintendo buying Activision-Blizzard would be unsustainable. Their games cost soooo much to market and produce, they absolutely need the multiplatform dollars. All the cash they make with licensed games and back in the Guitar Hero days. They operate with a complete focus on profits with zero interest in producing quality entertainment (most other publishers at least attempt to encourage developers to make good stuff along the way).

And True Crime could be influent in forcing Rockstar to relent regarding GTA V.

True Crime is dead. Not sure if Activision retained the rights to the name but the True Crime game they were making got canned and sold off to Square Enix who are now putting it out (next month?) as Sleeping Dogs.

I'm still having a hard time envisioning what a hypothetical Mario Galaxy 3 or Metroid Prime 3 will look like.
.

I know what Metroid Prime 3 would look like :p

I'm actually looking forward to Mass Effect 3 on the Wii U. I'm about half way done with Mass Effect 2 on PC so by the time the Wii U comes out I should be ready for the next one. It's true that EA and Warner Bros. can't be judging sales on year old ports though.
Wait so you don't care that you're starting off with a clean Shepard on Wii U then after investing into the franchise on PC?
 

IdeaMan

My source is my ass!

wow, after reading your posts, it seems i have a new fan lol :)

For the possible use of the gamepad camera to dynamically dispatch the system resources that apparently disturbed you from what i see, well, it was an idea, and i said myself that there would be hindrances in this post. It was clearly presented as an idea of application, understood as such, and listed as such by GameplayWhore in its consolidated lists.

You have to accept the fact that those are speculation threads, hence we speculate about cool features that may not see the light of day, very unlikely associations of huge franchises of our dreams developed by beloved studios, fantasized functions of the hardware itself, whatever, it's one of the very goal of these threads. And then, people can exchange their ideas, their thoughts, some may bring hindsights and explain how it wouldn't be possible because of a difficulty, an hassle that could be alleviated by this and that.

For your other points, the data part of my messages are always indicated, and separated from the speculations/assumptions, with titles, and sentences saying in a crystal-clear way what is the actual info, and what could be derived from it, etc.

I hope you'll bring your fair share of good contributions while accepting the posting behavior of others, their fantasies, etc. Welcome to GAF :)

Your poet, IdeaMan
 

IdeaMan

My source is my ass!
I'm actually looking forward to Mass Effect 3 on the Wii U. I'm about half way done with Mass Effect 2 on PC so by the time the Wii U comes out I should be ready for the next one. It's true that EA and Warner Bros. can't be judging sales on year old ports though.

Anything close to decent sales for ME3 and Batman will probably be profit for both companies since both games will most likely be a cut and paste job with Wii U touch screen controls.

EA said in a recent article that ME3 will bring cool features on Wii U and be more than just a port, we'll see, gamepad in hands, if those promises will come to fruition.
 
True Crime is dead. Not sure if Activision retained the rights to the name but the True Crime game they were making got canned and sold off to Square Enix who are now putting it out (next month?) as Sleeping Dogs.
That's the problem with Activision, they've been destroying their value and assets for a while now.
 

10k

Banned
I'm one of those Nintendo-forever guys. I'll be playing in the nursing home if I can! And glad that you loved the story - I've had a lot of funny ER/hospital stories, and it's one of my favorites, haha..

And I adore Go Nintendo. RMC is a devoted, standup guy. Very inspiring!
Whoa whoa whoa whoa whoa....whoa. Someone link me this story of the old lady and HylianTom!
 
Whoa whoa whoa whoa whoa....whoa. Someone link me this story of the old lady and HylianTom!

Telma.png


"would totally do this old lady if his wife were guaranteed not to find out."

(?)
 

10k

Banned
If games are continued to be made on WiiU :lol

It's an unfortunate fate but I'm pretty sure WiiU will go the way of Wii and be mostly ignored. Of course I don't know anything yet (and neither does anyone else) but based of the last 3 Nintendo systems... well, I'll have my PC and PS4. :p
Not necessarily. Remember, the wiis biggest downfall was the lack of programmable shaders. The Wii U will have programmable shaders. I believe the Wii U will be able to handle whatever the PS4/720 can handle but with lower textures, less effects, less lighting, lower framerate, etc.
 

10k

Banned
EatChildren, as a guy I respect and a fellow PC/Nintendo gamer, I have a question to ask you.

I've facing a dilemma in buying third party games between the Wii U and PC. Particularly, Batman (have yet to play it) and Assassins Creed III. Should I wait to see how the GamePad will be used or should I go for the better fps, 1080p, and AA? I mean AC on the 360 was playable at 30fps so I don't see the huge difference.

I bought myself a gtx 570 a couple months ago (upgraded from a gtx 295) to experience tesselation and dx11 feature sets and batman supports it, so unless the wii u supports tesselation I don't see myself buying batman for it. Unless the GamePad offers some unique and interesting gameplay mechanics.

So, what's your stance on third party Wii U games that also have a PC version? Will you buy third party games or PC no matter what and use the Wii U for exclusives like usual? I never had this dilemma before but that touchscreen and gyro controls have better potential than a mouse and keyboard to me.
 

D-e-f-

Banned
EatChildren, as a guy I respect and a fellow PC/Nintendo gamer, I have a question to ask you.

I've facing a dilemma in buying third party games between the Wii U and PC. Particularly, Batman (have yet to play it) and Assassins Creed III. Should I wait to see how the GamePad will be used or should I go for the better fps, 1080p, and AA? I mean AC on the 360 was playable at 30fps so I don't see the huge difference.

I bought myself a gtx 570 a couple months ago (upgraded from a gtx 295) to experience tesselation and dx11 feature sets and batman supports it, so unless the wii u supports tesselation I don't see myself buying batman for it. Unless the GamePad offers some unique and interesting gameplay mechanics.

So, what's your stance on third party Wii U games that also have a PC version? Will you buy third party games or PC no matter what and use the Wii U for exclusives like usual? I never had this dilemma before but that touchscreen and gyro controls have better potential than a mouse and keyboard to me.

I hope I'm allowed to respond even though I'm not EC :D

Personally, I would suggest you go with PC for Batman since that got some nice graphical updates and the GamePad doesn't seem to make anything better (controlling your Batarang with motions already sucked on the PS3 versions).

As for ACIII, I would definitely go with a console version (=Wii U) because you won't have to deal with Ubisoft's stupid PC-DRM crap and you might actually get something out of having the map and item select on the touch screen. That and supporting a good version of a third party multiplat game.
 

Tehalemi

Member
EA said in a recent article that ME3 will bring cool features on Wii U and be more than just a port, we'll see, gamepad in hands, if those promises will come to fruition.

I haven't even finished the first one yet. u_u"

Still interested in seeing how it comes together gameplay-wise on Wii U.


Cool vid on the Wii U Experience BG. :D
 

MDX

Member
It would be great if only for selling power. WiiU exclusive CoD/Skylanders/Blizzard MMO's would be a gigantic selling point for a very big group of people.

Actually whats worse, it would starve out Microsoft. Losing CoD would be painful for them.
 
the wiis biggest downfall was
Only partly technological.

The reality is that a large installed base in itself won't sell your software if the audience isn't there.

One can ascribe blame to third-parties for not putting in enough effort to build that audience with what was available within the installed base. But it's difficult to determine the proportion of the base that would have been receptive to their wares.

Meanwhile Nintendo were actively cultivating the expanded audience. And the simple matter is that the portly woman who buys a Wii to get Fit is unlikely to ever be the audience for Call of Duty and the retiree who uses the Wii to stay active isn't going to play Assassin's Creed.
 

Stewox

Banned
There has been some speculation and bg has hinted/said that performance of the Wii U GPU should be similar (not exact) to this: http://www.amd.com/us/products/embedded/graphics-processors/Pages/radeon-e6760-discrete-gpu.aspx

Taking all that into consideration, it seems the Wii U GPU is going to be really power efficient yet pack a punch, kinda like......the......Gamecube.....

I've seen that article, it's has just above 500 GFlops, that's worrying.

If it is not over 1TF I will be dissapointed, it may increase chances of devs having to do more cut downs on the version in long-term.

That does not mean it changes me, my decisions are based heavily on many factors and they won't change simply because of some small thing, I cheer for the system as a fan in this case, I will be going on with the same plan, even though I personally don't care about graphics, there will be no such first-parties this year; even though the graphical power could be used to get bigger and richer Zelda environments, and beefing up the beauty in Metroid and F-Zero is one thing, but I still see it as a bonus.

There's always another option, they aren't showing the actual WiiU version of the embedded GPU chip, supposably that one has a lot more power?

Ofcourse there will be less performance on WiiU in the long run, this is very easy for developers to just adjust various graphics parameters (post process, etc) but not in terms of tech feature barrier.

It can't be stressed enough (even though it's been said on this forum a countless number of times).

Wii lost out to ports for reasons LARGER than a simple power gap. You think developers would skip out on a console with a damn near 100 million install base?
The main reason it was largely ignored is due to the fact that it's using outdated hardware (1999) that was not only weak as shit, but literally could not support the features that were present in the games, which made porting downscaled games impossible. They would have to develop a separate version for the Wii from ground-up, and that's not always cost-effective.

This won't be the case for Wii U. First of all, the power gap will in no way be anywhere close to what it is this gen. Secondly, Wii U will share modern features and whatnot that both the PS4 and Xbox3 will utilize. It just won't have as much brute power. Down-ports will be possible without technical limitations that the Wii had. They also shouldn't look terrible, or bad even(Wii U is expected to be 3x more powerful than a PS3, remember?), but they will be noticeably downscaled from PS4/Xbox3 versions. This is, of course, assuming the developers put in effort to make it a decent port (which has been shown to be true for the most part this gen from Xbox360 to PS3). It should also be noted that it seems as if all three consoles next gen will share a somewhat similar architecture, and won't be vastly different from each other.

But yes, the amount of ports (and quality, I assume) depends also on whether or not the install base of the Wii U is worth the money. If people buy it, and the port is profitable, then more shall come. If not, it will remain in question, and we can possibly end up with a Gamecube situation. However, I do expect Wii U to do much better in terms of sales than Gamecube, so I don't think it'll be an install base size issue.

Seconded

Nintendo speaks the truth, WiiU will not be far behind, technologically practically none, all 3rd parties have no reason to skip. Any developer not making on WiiU has to have secondary non-technial reasons. Many westerners have this nonintendofobia that they base on previous experience with nintendo which is totally outdated and old, Trent oster made a name for him self, I am sorry for the guy what he has been through but that's not the reason to fail to analyze change and just give up, nintendo is making perfectly clear how much they are improving, nintendo may be hardest to work with but that's business, nintendo doesn't owe anything to 3rd parties and they have their own reasons to protect their systems and IPs, ofcourse Microsoft cares only about business, they are "nice" to all 3rd parties because that's what they do as a standard corporation, they don't care about their properties and have totally different philosophy, many people fail to realize nintendo is only a console software gaming company that has to compete against 2 conglomerates, nintendo specialization into certain area is the key, Sony is fine, but Microsoft is a parasite, came in late just for the business, my opinion.




wow, after reading your posts, it seems i have a new fan lol :)

For the possible use of the gamepad camera to dynamically dispatch the system resources that apparently disturbed you from what i see, well, it was an idea, and i said myself that there would be hindrances in this post. It was clearly presented as an idea of application, understood as such, and listed as such by GameplayWhore in its consolidated lists.

You have to accept the fact that those are speculation threads, hence we speculate about cool features that may not see the light of day, very unlikely associations of huge franchises of our dreams developed by beloved studios, fantasized functions of the hardware itself, whatever, it's one of the very goal of these threads. And then, people can exchange their ideas, their thoughts, some may bring hindsights and explain how it wouldn't be possible because of a difficulty, an hassle that could be alleviated by this and that.

For your other points, the data part of my messages are always indicated, and separated from the speculations/assumptions, with titles, and sentences saying in a crystal-clear way what is the actual info, and what could be derived from it, etc.

I hope you'll bring your fair share of good contributions while accepting the posting behavior of others, their fantasies, etc. Welcome to GAF :)

Your poet, IdeaMan


Yeah, I may explain my example later I have to recall it, find my notes, It was about the heavy speculated assumptions about how much FPS will fall down for 2 DRC and all the hokus pokus around the 720@?? FPS DRC on 1080p on HDTV (main screen) ... it's all down to what kind of graphics fidelity it's showing, what engine, what optimizations, it is so early to talk about this it's pointless, we have too much missing information.

Just hope nintendo will not forcefully decrease FPS when 2 DRC are connected, they may have said that wrongly, but let's hope it's not literal.



EA said in a recent article that ME3 will bring cool features on Wii U and be more than just a port, we'll see, gamepad in hands, if those promises will come to fruition.

Well, it takes a whole lot more to try to make actual genuine platform specific software.


http://www.youtube.com/watch?v=gshkNXDFz6c&feature=player_detailpage#t=424s


Most of these games are tweaked ports, the 3rd party launch lineup is nothing special, it will NOT represent the system in it's true capabilities, by a long shot. ZombieU is really just the tip of the iceberg, and ubisoft is not known for pushing hardware to the limits either however they seem to bet a lot on FarCry3 which i look forward on PC (editor and mod tools confirmed afaik)




Not necessarily. Remember, the wiis biggest downfall was the lack of programmable shaders. The Wii U will have programmable shaders. I believe the Wii U will be able to handle whatever the PS4/720 can handle but with lower textures, less effects, less lighting, lower framerate, etc.

The software is always adjusted to trade-off other things except the frame rate. Games that have FPS problems on consoles are poorly developed and are full responsibility

People need to understand that console hardware developer/publisher is not responsible for most stuff people whine, most developers rather accuse them than to admit they them selfs suck, that is part of their marketing what they say. That's why you see many western developer whining, most of these either do it purposeely from greed or the standard just-came-out-of-college-and-i-know-everything-about-nothing geeks, most of these are pre-determined programmer casuals who have no practical idea about the gaming industry, except the raw technical knowledge indoctrinated by the educational system, working with computer program, them think they're smart and just throw BS around, can't recall now the examples. You can find these in the mobile app development, IPhone, they mostly use stuff like Java, NET , VB ... and they think they grabbed god's balls; their self entitlement is astonishing, most of these fail to recognize true pioneers of this industry, let me say something that i have nothing against small free utilities and some very useful apps on android i borrowed to try the tech out.
 

IdeaMan

My source is my ass!
Yeah, I may explain my example later I have to recall it, find my notes, It was about the heavy speculated assumptions about how much FPS will fall down for 2 DRC and all the hokus pokus around the 720@?? FPS DRC on 1080p on HDTV (main screen) ... it's all down to what kind of graphics fidelity it's showing, what engine, what optimizations, it is so early to talk about this it's pointless, we have too much missing information.

Just hope nintendo will not forcefully decrease FPS when 2 DRC are connected, they may have said that wrongly, but let's hope it's not literal.

Well, it takes a whole lot more to try to make actual genuine platform specific software.

It's not worth the hassle (and can't participate a lot these times :( ), we'll see the end results once the 2 DRC features is implemented, and, consider this a new info (i think i've said in on IRC): it seems it still wasn't activated around E3 period with the 2.05 SDK release.

And of course, a lot depends on plenty of parameters, this is why i stressed so much on the context, what is true for my sources may be and surely won't be for first-parties :)

For your comment about EA, yeah, my "we'll see gamepads between on hands" meant that, i'm worried there will be a lot of lazy implementation of the DRC with those kind of ports, and it's a shame, RPG, Space + gamepad = could be sexy
 

Pineconn

Member
For your comment about EA, yeah, my "we'll see gamepads between on hands" meant that, i'm worried there will be a lot of lazy implementation of the DRC with those kind of ports, and it's a shame, RPG, Space + gamepad = could be sexy

I almost want some devs to be lazy with GamePad integration so that they can support Off-TV Play. ZombiU is fine because it seems like something I'd rather play sitting down (horror and all that), but I would love to be able to play ACIII in bed. Motion controls/unique GamePad implementation won't allow for that.
 

Stewox

Banned
It's not worth the hassle (and can't participate a lot these times :( ), we'll see the end results once the 2 DRC features is implemented, and, consider this a new info (i think i've said in on IRC): it seems it still wasn't activated around E3 period with the 2.05 SDK release.

And of course, a lot depends on plenty of parameters, this is why i stressed so much on the context, what is true for my sources may be and surely won't be for first-parties :)

For your comment about EA, yeah, my "we'll see gamepads between on hands" meant that, i'm worried there will be a lot of lazy implementation of the DRC with those kind of ports, and it's a shame, RPG, Space + gamepad = could be sexy


One of the main reasons why it made my hold-back from purchasing on release is that I actually have enough games to keep me busy, which is rather small, I'm "old" for this, I bought 4 games in 2 years, one of them was Zelda: Skyward Sword.

The other big reason is, I'm waiting for games that use this:
zapper-300x167.png

http://purenintendo.com/2011/07/01/eguchi-talks-about-wii-u-zapper/

Seeing all those 3rd parties, mostly westerners, talking about in a weird way "how the heck are we going to play FPS on here" was amusing in a sort, I didn't take them serious, it's like they cracked or something, it's the infamus anti-nintendo virus they get sometimes, and they didn't complain about analogs for 5+ years in the PS360 era, oh look sales were good all the time ofcourse they don't have anything to complain, they show big doubt in WiiU, it still really doesn't prove anything they're so correct just because they're industry insiders, oh boy there are so many of those, than why the game quality is so bad these days if they're think so smart, come on. It just shows you how ignorant they are in their bubble, nobody mentioned WiiU Zapper despite the fact it was shown on E3 and on future articles, ofcourse ... nitnendo is not promoting it, they're keeping their innovation for them self, before they notice it, nintendo will have fully fledged games out on that, I look forward when that time will come, the industry will be shaken once again.

The time of dual analog FPS is gone for me for like more than 4 years, except legacy gaming. I will not play any game on WiiU that is a FPS and uses only analogs which will probably be a 3rd party as nintendo has already hinted at what they're doing for FPS genre.

It is so much more in the philosophy than in technicals and business, approach is key, guess who's superior in that from all the competition. Different ways are possible for success and some ways are better even if they don't necessairly produce more commercial value, the noble value is missing in many, the value of doing the right thing, morally better.

The reason why F2P and DLC and MicroTransactions work is all in the consumer philosophy, it's not an invention of any kind, it's just a method of tricking the mind that is spending less money, the consumer appears to be much more willing to spend small amount more often as it appears he has not spend that much, versus boxed retail copies, infact this an unimaginable fraud, the consumer is spending much more than he ever would just buying boxed copies. All that for less value, people are not complaining, have you noticed there is no bonuses, no manuals, no nothing in the digital releases, for example guest pass for blizzard games, you get nothing if you buy digital.
 

10k

Banned
I hope I'm allowed to respond even though I'm not EC :D

Personally, I would suggest you go with PC for Batman since that got some nice graphical updates and the GamePad doesn't seem to make anything better (controlling your Batarang with motions already sucked on the PS3 versions).

As for ACIII, I would definitely go with a console version (=Wii U) because you won't have to deal with Ubisoft's stupid PC-DRM crap and you might actually get something out of having the map and item select on the touch screen. That and supporting a good version of a third party multiplat game.
Yeah I was thinking that. I mean, even ACII on 360 had 2xAA and good textures. Playin it on PC now the only benefit is extra AA, a wider viewing angle (cuz of 1080p) and 60fps. AC on consoles never lagged on my 360 so I don't mind sacrificing the fps if the game makes good use of the tablet (having the map on the screen in real time alone is a big benefit) but I'm pisssd that Ubisoft isn't taking advantage of the extra RAM to at least make the game 60fps with the same texture details etc.
Haha..a good memory from a very odd thread:
http://www.neogaf.com/forum/showpost.php?p=17280324&postcount=44

Cheers!
Bahaahaha that story just made my day! Haha. I always wanted to know what the description under your name meant lol.
 

Van Owen

Banned
but I'm pisssd that Ubisoft isn't taking advantage of the extra RAM to at least make the game 60fps with the same texture details etc.

FPS is largely CPU (and GPU) dependent. Given Wii U's weaker CPU, you're not going to see double the frame rate on current gen stuff.
 
FPS is largely CPU (and GPU) dependent. Given Wii U's weaker CPU, you're not going to see double the frame rate on current gen stuff.
The real bottleneck for framerate this gen was often the framebuffer and most of the other times fillrate, gpu fillrate might I add.

And long gone are the times CPU did vertex calculations, so unless it's waiting for the cpu on something intensive there's no reason for the framerate to suffer. Not many games used the CPU thoroughly this gen too, doing so would turn them unportable (Dead Rising because they went mad with running AI on 3 cores that PS3 lacked) or very hard to port (Final Fantasy XIII's white engine).

Also, don't forget how X360 and PS3 didn't have dedicated sound processors; the wii u cpu can actually afford to be less powerful and still match it since ideally you'll be doing some of the stuff X360 does in other places. I'm sure it surpasses it in general purpose though.
 

CaVaYeRo

Member
Virtual Toys told us that they're developing a "AAA free-to-play game" for the Wii U and other platforms:

Our strategy for the future in the F2P business is not only to be there just because we want to be in the F2P area, but also because we want to make games that are quite ahead what you can find in the market right now. In that way we've developed a new title which is technologically and graphically state-of-the-art in F2P games. This game is multiplatform (PS3, PS Vita, Wii U, PC, browser...)(...) And also in terms of gameplay it's a different and unique experience in consoles or PC. It's a really, really big project.

Source: http://www.gamereactor.es/noticias/25161/El+primer+free-to-play+para+Wii+U/ (Gamelab video interview ready in some days).

So this makes it the first confirmed F2P project for Wii U? Considering their experience with Freak Wars, I'm already looking forward to it :)

Nintendo seems to be really open this time. At least that's what I'm feeling, more after Gamelab.
 

Van Owen

Banned
The real bottleneck for framerate this gen was often the framebuffer.

And long gone are the times CPU did vertex calculations, so unless it's waiting for the cpu on something intensive there's no reason for the framerate to suffer. Not many games used the CPU thoroughly this gen too, doing so would turn them unportable (Dead Rising because they went mad with running AI on 3 cores that PS3 lacked) or very hard to port (Final Fantasy XIII's white engine).

Also, don't forget how X360 and PS3 didn't have dedicated sound processors; the wii u cpu can actually afford to be less powerful and still match it since ideally you'll be doing some of the stuff X360 does in other places. I'm sure it surpasses it in general purpose though.

I assume the low clock speeds will be the biggest framerate bottleneck for Wii U.
 
Yeah I was thinking that. I mean, even ACII on 360 had 2xAA and good textures. Playin it on PC now the only benefit is extra AA, a wider viewing angle (cuz of 1080p) and 60fps. AC on consoles never lagged on my 360 so I don't mind sacrificing the fps if the game makes good use of the tablet (having the map on the screen in real time alone is a big benefit) but I'm pisssd that Ubisoft isn't taking advantage of the extra RAM to at least make the game 60fps with the same texture details etc.

Well to fair Ubisoft could add some sort of extra graphical polish to ACIII by the time it comes out, time/funds permitting. They usually add stuff like AA near the end of development don't they? Not saying they will, but it is possible. Even then though I don't expect to look a lot better than PS360 versions though, since it is essentially just a port from those systems.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Yeah I was thinking that. I mean, even ACII on 360 had 2xAA and good textures. Playin it on PC now the only benefit is extra AA, a wider viewing angle (cuz of 1080p) and 60fps.

AC2 onwards on PC benefited from more than extra AA and a higher resolutions. The textures are too in a higher resolution, shadows render further, and there are additional tweaks to the rendering engine to improve effects. Brotherhood and Revelations included PC specific algorithms for shadows, rendering them soft, in greater detail and further into the environment.

Brotherhood and Revelations look stunning on PC, and I figure Assassin's Creed 3 will follow suit. Outside of Ubisoft's crummy launcher (which isn't as bad these days as it once was), the PC ports for AC2 onwards have been handled as PC specific titles.

Batman's tessellation and physx features hurt performance, but it's easily the nicest looking version of the game. Tessellation isn't all that big of a deal in the game, but it has nice HBAO and cleaner shadows, lighting and textures makes for a great looking game.

I've said it before, but my thumb rule with any of these games is PC first, Wii U second. If it's on PC it will look best there, and a good PC port includes gamepad support for those who don't like keyboard and mouse controls. In order for the Wii U version to beat out a PC version it will need to do some crazy awesome and unique stuff with the pad. And I don't expect any multi platform ports to do that, just gimmicks that were never integral to the core design.
 
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