Someone else made this point in the other thread today, but I do think there is a good chance that UE4 is not going to have the impact UE3 had. It definitely seems like the bigger publishers have their own engines they will be using.
Part of the problem is there really isn't that much to discuss until the fall conference. Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.
Regarding UE4 statements, I think its safe to say its all but confirmed Wii U can run it
[Unreal Engine 4] could be ported to Wii U [...]
This essentially confirms what we have been wondering for some time (whether Wii U would be able to run it). Epic mentioned that PS3 and 360 will not be able to run it
The fact he mentioned the scalability portion only adds to the context he was eluding to as confirmatory, and what Iwata mentioned in his other interview recently posted when directly asked about Unreal Engine 4, to me it seems its case closed on whether the Wii U could or could not run UE4
Its not the ideal platform (its raw spec are better suited to something like UE3) since it doesn't have a >1TFLOP GPU...but it could be ported; it could run.
(to add, from Iwata's interview:
http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html)
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
Man!! Wii U's got us excited today! Great to be a developer in this day and age! Yeah, we're Nintendo fanboys! Guilty as charged
You know, this also leads us to believe that, pretty much, Wii U should be able to handle every engine next-gen.
Van Owen delivers. As usual.
https://twitter.com/TwoTribesGames
Very positive, I wish more third party's where Nintendo fanboys .
Thanks.
I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.
Agreed, I think so too.
Reading that interview with Iwata makes me think he might have an idea of what's going on in the home console market
He only runs Nintendo n stuff.
I've brought this up before, and this could be way off the mark, but I definitely get the impression that most of Nintendo's relationships and emphasis is with Japanese publishers and the Japanese market. I'm a bit skeptical that Iwata has a ton of insight into companies like Epic.
How is this different from wii with UE3?Regarding UE4 statements, I think its safe to say its all but confirmed Wii U can run it
[Unreal Engine 4] could be ported to Wii U [...]
This essentially confirms what we have been wondering for some time (whether Wii U would be able to run it). Epic mentioned that PS3 and 360 will not be able to run it
The fact he mentioned the scalability portion only adds to the context he was eluding to as confirmatory, and what Iwata mentioned in his other interview recently posted when directly asked about Unreal Engine 4, to me it seems its case closed on whether the Wii U could or could not run UE4
Its not the ideal platform (its raw spec are better suited to something like UE3) since it doesn't have a >1TFLOP GPU...but it could be ported; it could run.
(to add, from Iwata's interview:
http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html)
I know one of our licensees whos giving it a shot. Its their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii, he said.
Speaking to Develop earlier this year, Rein confirmed that Epic has no intention of porting the engine to the Wii itself, saying: We havent had a lot of people come to ask us for engines for the Wii. I think a lot of people who make games for Wii previously made games for Gamecube, and theyre recycling whatever technologies theyve used before.
It's not really good news to be honest. We all knew it would be UE4 capable, but to hear Epic aren't doing a Wii U target is pretty sad.
The only way you can view this as good news is if you thought the Wii U would not be capable of running UE4 under any capacity.
I don't think you were ever that pessimistic.
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
https://twitter.com/TwoTribesGames
Very positive, I wish more third party's where Nintendo fanboys .
I wonder if High Voltage Software could be considered Nintendo fanboys.... Blech.
DUDE! All you've been doing is debating that it wasn't. Are there two of you posting under the same name because that's the only explanation I can come up with based on some of your responses.
Thanks.
I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
Thanks.
I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.
"Was able to do" is not the same as "actually being good at it". Which wasn't the case for the 4xxx series Radeons. We've been over this already.
If you thought the debate was if it has compute shader support or do you not understand what gpgpu is? gpgpu = compute shader support.
there is no gpgpu in the wiiu and that is why you don't see people talking about. The gpu in the wiiu can run gpgpu code but its terrible at running this code.
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
How is this different from wii with UE3?
http://www.develop-online.net/news/28845/UE3-Wii-port-in-development
Seem like he saying a lot of the same things. Now he is saying UE3 is perfect for the wiiu kinda like how he said people are using game cube engines with wii.
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.I only had to go back one day though there are plenty of others.
And the post I responded to just now.
Beaten by Stevie.
It was ported to the wii. What I'm i missing here?Can't you read?, if you can then the difference should be obvious. A statement that the engine can be ported to a console and a comment that someone is "giving it a go" at porting a engine to a console aren't the same.
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things.
They is no gpgpu because there is no such thing... smh... It has a gpu that has compute shader.
"The gpu in the wiiu can run gpgpu code but its terrible at running this code." Kinda scary some of you guys post on beyond3d...
How is this different from wii with UE3?
http://www.develop-online.net/news/28845/UE3-Wii-port-in-development
Seem like he saying a lot of the same things. Now he is saying UE3 is perfect for the wiiu kinda like how he said people are using game cube engines with wii.
It was ported to the wii. What I'm i missing here?
Because i was answering his question. Did you think the debate was if it had a "gpgpu" or not?Then why did you yourself just say it is a GPGPU?
I think it's scary you post on B3D if we're going that route.
Ok that make sense. I tried to google but i couldnt find anything. It only got wii u news.No, it wasn't.. No game ever came out on Wii using UE3. We heard from Epic that a third party was "giving it a go", nothing was ever said about it again and we never saw anything come from it.
Because they is not such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.
There is no gpgpu because there is no such thing... smh... It has a gpu that has compute shader.
"The gpu in the wiiu can run gpgpu code but its terrible at running this code." Kinda scary some of you guys post on beyond3d...
gpgpu stands for General-Purpose Computation on Graphics Hardware. lol
Because i was answering his question. Did you think the debate was if it had a "gpgpu" or not?
I'm really getting temped to bail out of this thread for a while. Are we really going to read the exact same frigging debate every day for the next few months? I'm not even exaggerating!
there is no gpgpu in the wiiu and that is why you don't see people talking about.
Wiiu does have a gpgpu since its r700 based. That was never the debate. SMH...
Because there is no such thing as gpgpu. Its is a gpu that runs gpgpu code. They are not 2 different things. People were saying what if the next ps4/720 dont have a gpgpu like there are 2 different things. Every gpu support these features. Its not like you go buy a gpgpu card, no you buy a gpu.
Because i was answering his question. Did you think the debate was if it had a gpgpu or not?
Ok that make sense. I tried to google but i couldnt find anything. It only got wii u news.
I'm really getting temped to bail out of this thread for a while. Are we really going to read the exact same frigging debate every day for the next few months? I'm not even exaggerating!
Oh mate, come on, just give it up, please... Can't you see this kick the Wii U into the mud game just isn't healthy, and is mind numbingly pointless. You've argued yourself into split personality psychosis. I don't know if Shigeru Miyamoto reversed over your dog or what, but you just need to let whatever pain it is makes you need to hate a console made by a particular company.
Isn't this what mods are for?
Really the best thing i can say is if you want to learn about gpgpu stuff and understand what I am saying read the wiiu gpu thread over at beyond3d.
Start at post #1529 were this all thing started. It goes into detail about this topic.
http://forum.beyond3d.com/showthread.php?p=1651196&highlight=gpgpu#post1651196
If you have a dx10.1 card or higher you have a "gpgpu." It stands for General-Purpose Computation on Graphics Hardware. Its not a replacement for a graphics card. It built into gpus. The debate was never is there a gpgpu because it has compute shader support in wiiu gpu. The deabte was if it had gpgpu "Support" doesn't mean it's viable. If you read the thread at beyond3d you will understand a lot more about this topic.
Instead of just going round and round in circles in this thread...
What would solve the problem is if your argument stayed consistent.
there is no gpgpu in the wiiu and that is why you don't see people talking about. The gpu in the wiiu can run gpgpu code but its terrible at running this code.
This post....I haven't seen anyone here make the claim that a GPGPU is an additional unit outside of the main GPU. Some people here may find that thread interesting (if they ignore some of the trash that Beyond3D now houses..). But I don't see it solving any problems here as far as this discussion goes.
I'm gonna play devils advocate here.
What happens if Microsoft and Sony decide to stick with regular GPU's and use OoO CPU's with an extra core (so a quad core) to make the tech similar to the 360PS3? What happens to the Wii U then? It becomes the odd one out? Are we guaranteeing that GPGPU is the way of the future for consoles? (I hope so)
I think he doesn't really grasp how things work and how they're co-related, so he's reading a lot of things and taking superficial conclusions without having a logic basis to really interpret the information; that gives plenty of space to gaffes and "stated fact" changes in his speech within a 24 hour span.Then why did you yourself just say it is a GPGPU?
I think it's scary you post on B3D if we're going that route.
like this post? This is what you called me out on. But if you read the whole post...
Now of course you just used "there is no gpgpu in the wiiu".
Really the best thing i can say is if you want to learn about gpgpu stuff and understand what I am saying read the wiiu gpu thread over at beyond3d.
Start at post #1529 were this all thing started. It goes into detail about this topic.
http://forum.beyond3d.com/showthread.php?p=1651196&highlight=gpgpu#post1651196
If you have a dx10.1 card or higher you have a "gpgpu." It stands for General-Purpose Computation on Graphics Hardware. Its not a replacement for a graphics card. It built into gpus. The debate was never is there a gpgpu because it has compute shader support in wiiu gpu. The deabte was just beacuse it had gpgpu "Support" doesn't mean it's viable. If you read the thread at beyond3d you will understand a lot more about this topic.
Instead of just going round and round in circles in this thread...
I think he doesn't really grasp how things work, so he's reading a lot of things and taking conclusions without having a logic basis to really interpret the information; that gives space to gaffes and opinion changes within a 24 hour span, of course.
So? Guess what's different this time? Devs don't have to figure out how to make it work on a fixed TEV unit. That's a non-issue.
like this post? This is what you called me out on. But if you read the whole post...
Now of course you just used "there is no gpgpu in the wiiu".
This post....
Next post in this thread quote him saying "no idea"
I don't get it. Are you some sort of insider? How do you know that Wii U is terrible at running compute shaders when there is overwhelming evidence and pseudo-confirmations that Wii U focuses heavily on GPGPU functions? Now, I'm not saying it's going to be the best thing in the world to run these compute shaders. I'm just saying that it will do its job in the way it was designed to do it.
Source: http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.htmlthird-parties are important to a new console's launch too. Have you been proactive in you approach of such developers?
Iwata: Yes, we have to; obviously before making the Wii U public we had to proactively go out to those third-party publishers because otherwise we would never have something for the launch of our system.


I think some of these projects have already been announced at E3, but there are other games in the works that havent been announced yet and in the autumn, when we announce price point and timing of the launch, we will also be able to announce some more third-party titles.
Staying with graphics but going back to the idea of getting third parties involved, have you approached Epic with the specs of the Wii U to try to make sure that third-parties using Unreal Engine 4 can easily port their games to Wii U?


Iwata: I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.


Were not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because were selling the system with the GamePad which adds extra cost to the package we dont want to inflate the cost of each unit by putting in excessive CPU power.
Is this new?
Source: http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html
Also, this segment seems like a direct response to Tekken's producer:
I mean question doesn't even mention CPU, he just blurps it out.
Also, this segment seems like a direct response to Tekken's producer:
I mean question doesn't even mention CPU, he just blurps it out.
Always have to love bullshit exec responses. Iwata, you could have made it more powerful by taking a small loss or making less money or coming up with some other value add, or not putting the kitchen sink into the GamePad.
And where was the answer to the actual question about the UE4? It's like he answered a different question.
Since you're conveniently avoiding my posts, I'll reiterate:
I'd really like to know what you're basing your claim (that Wii U is terrible at GPGPU functions) off of.
Why are you acting so negative right now?, we know now that the Wii U does support UE4, we know the CPU is not cutting edge and we know from reliable sources is that the Wii U has a very powerful/good GPU.
Thanks.
I don't consider scaling down an engine to the point that it isn't recognizable as an indication that hardware can truly run the engine.