Don't compare l4d to ZombieU, one has hundreds of zombies on screen at once, the other is slower paced with small amounts of zombies in comparison.
It's PC.Exactly its bad comparison. Also where did that screen come from because I don't remember L4D2 looking nearly that good on 360.
Check out Left 4 Dead 2.
I don't think L4D2 (unless you're talking about the PC version) looks as good.
Of course it doesn't have to because it was set up for 4 player coop
You can't even spell "juxtaposition" in scrabble, though
Why do we hear children laughing while in the first floor of the day care?
I like it. It reminds me of an old Twilight Zone episode where a woman hears a child singing "Twinkle, Twinkle, Little Star" - and the child isn't really there. It adds a nice creepiness factor to the setting.I think it's a part of the psychological aspect in the game. Like how we see the teacher's "ghost" run in front of the character. Well that and how that teacher as the boss "goes ghost" after a few shots and then reappears somewhere else in the room. Makes me wonder what else they have in store along those lines.
I like it. It reminds me of an old Twilight Zone episode where a woman hears a child singing "Twinkle, Twinkle, Little Star" - and the child isn't really there. It adds a nice creepiness factor to the setting.
L4D comparison isn't very fair. That game utilizes the technology elsewhere and frankly graphics was never its strong suit.
Condemned 2 is a more fair comparison. I feel the lighting in ZombiU is superb, but the character models are weak. Compared to these PS3/360 shots (which has at least half the ram of the Wii U) it leaves something to be desired. My opinion.
Ewwww.. those are hideous! (just kidding!)
Kinda makes all of this FLOPs and gigs discussion seem a bit silly to me.
But I've gotta admit.. it's going to be very entertaining when we see folks making the argument with a straight face that this level of visual capability is "not good enough" for them, haha! : P
Lighting does seem to be very good in a lot of WiiU games, I wonder why.Condemned 2 is a more fair comparison. I feel the lighting in ZombiU is superb, but the character models are weak.
I'm sure it could, albeit scaled down considering where it's headed.Buh? Games like Crysis 2 on 360 on a lot more impressive. I'm sure ZombiU could run on current gen hardware...
What exactly hasn't looked consistently good in the games we've seen? I know nothing has really looked obviously better than last gen, but there hasn't been a specific graphical feature that's looked underwhelming to me. On a launch game standard at least.
On a side note, I really like the gasps you hear from the character in ZombiU. It gave off a feeling of desperation. I think there's some other interesting bits about this game we've yet to see.
LEGO city undercover and Batman arkham City armored edition both look like they could be better. worst looking wii u games IMO
Lighting does seem to be very good in a lot of WiiU games, I wonder why.
Watchdogs is releasing on ps3 and the 360The lighting is definitely nice but I don't consider ZombiU a next-gen game in the graphical sense. Crysis 2 on consoles is comparable, as well as the Sony exclusives. Halo 4 as well. And none of them are next-gen games, they're all on current gen consoles. Watch_Dogs, Star Wars 1313, those have next-gen visuals. ZombiU looks great for a Wii U launch game but let's not get carried away. I mean I've only seen like 3 or 4 characters on screen at once.
Watchdogs is releasing on ps3 and the 360
Metro Last Light will also easily outclass Zombi.
So far I've heard the consensus is that the difference between wii U and PS4/720 is going to be like low to high settings on PC, but given that low settings on the PC are not optimized to the hardware is running it. Do you think that the difference is going to be more like Crysis 2 on consoles vs PC at max settings? Cause I'll definitively would be ok with this.
http://amtech.vn/threads/140759/
And I think mainstream market including those not tech savvy hardcores would be too.
Ewwww.. those are hideous! (just kidding!)
Seeing nice screenshots like that leaves me wondering - precisely how are the PS720 machines going to "blow them out of the water?" When we're pausing in order to examine stillshots in search of differences, that speaks volumes to Iwata's assertion that the big hardware differences are going to matter less and less.
Kinda makes all of this FLOPs and gigs discussion seem a bit silly to me.
But I've gotta admit.. it's going to be very entertaining when we see folks making the argument with a straight face that this level of visual capability is "not good enough" for them, haha! : P
The lighting is definitely nice but I don't consider ZombiU a next-gen game in the graphical sense. Crysis 2 on consoles is comparable, as well as the Sony exclusives. Halo 4 as well. And none of them are next-gen games, they're all on current gen consoles. Watch_Dogs, Star Wars 1313, those have next-gen visuals. ZombiU looks great for a Wii U launch game but let's not get carried away. I mean I've only seen like 3 or 4 characters on screen at once.
I mean I've only seen like 3 or 4 characters on screen at once.
You saying what we've seen of 1313 and Watch_Dogs is what 720 and PS4 will be like? 1313 especially was on top end pc hardware.
Good point.Pretty sure that has more to do with the vibe of the game, rather than some tecnical limitation of the system. There are going to be other games with a lot more going on. Survival horror has never been about quantity.
I think I see where you're going with this, but if I understand you correctly the same benefits apply to the next PS and Xbox keeping the range the same.
As for the link, I don't see why Wii U couldn't have a better looking version than that.
After all Wii U is supposed do better than seven-year old hardware. >_>
Good point.
This, scaled down somewhat
My point is precisely across all consoles including PC. I have no doub't we will get better graphics on Wii U than what crysis look on consoles right now but as far as the las part of this generations has showed us, differences between PC and consoles is not that much even with seven years old hardware. I think next gen differences between Wii U, other consoles and PC would be equivalent to what games like BF3 and Crysis 2 has showed us this gen. Not like minimum to maximum settings on PC wich IMO is a lot more noticeable. (This given developers place equal effort on all versions).
I think this would also lead to more people owning only one console unlike this gen.
Are you being serious or just joking? lol.
Including PC kills the original purpose of the analogy though as that was just to look at the consoles alone.
Also there are differences and there are very clear differences at times between PC and PS360. Devs have gotten good with how the console hardware works first, and second they have gotten good at faking things by knowing what can't work. So now when we're seeing the first iterations of real graphically next-gen games, some are having a tough time telling the difference because of how good devs are in general at masking the weaknesses of the console versions.
However I have also said the gap between Wii U and the other two next gen consoles will be smaller than the current gap between PS360 and current high end PCs so in essence I agree with you.
What do you guys think the best Wii U can do graphically?.
You are telling something that IMO is a key point to this discussion. The "masking" that developers have created within this years has become very effective so even while the other consoles will be more powerful, in practical terms and for the biggest audience this will not translate in major "OMG!"improvements. To be honest I think very few will sit ten minutes watching at a rock to see if their shadow is real time or baked, including some of those who are right now discussing how the Wii U is underpowered. I think that a pretty word to describe the power under the Wii U is "serviceable" at least for the next 5 years.
Was looking for a place to chime in for a few days now, every time I checked in it seemed like tech talk was going on, and unfortunately I am oblivious to such things...
Anyways! Glad to be a Jr. finally! Quick question. I feel like I always hear that Nintendo has the best water effects and lighting (not sure if true). Did this hold true for the current generation, and can we expect it in the next?
Was looking for a place to chime in for a few days now, every time I checked in it seemed like tech talk was going on, and unfortunately I am oblivious to such things...
Anyways! Glad to be a Jr. finally! Quick question. I feel like I always hear that Nintendo has the best water effects and lighting (not sure if true). Did this hold true for the current generation, and can we expect it in the next?
Why do we hear children laughing while in the first floor of the day care?
I disagree.I spent some time the other night reading through information on Samaritan. It's really not that exciting. A post-process fake subsurface scattering effect, Bokeh DOF via canned textures..zzz. I'm not seeing any fundamental shift there.
Yeah I don't think you want to take on a horde of zombies if it only takes one bite to die. The game already seems unforgiving as it is.