Yep, serveral of japanese oriented games have been made since the first Playstation. But this is a bit besides the point, i just wanted to say that Microsoft isnt the leader in making western oriented games. I think it is was the way games went in general as gaming become more and more popular in the west.
Xbox 360 was what set the tone for the Western development boom, before that, Sony's catalog was much more diversified in developer output. 360 was out for a year. Sony felt that differentiation was for suckers and led full-force with an all-Western lineup and GENJI, the game that essentially killed Game Republic. Not really speaking well of Japanese content creation out of Sony, especially when Game Republic's follow-up, Folklore, was sent to die in every region it was released in with basically no marketing push.
I partially agree, but i wouldnt say that if you're not there at day one with full force, it is make it or break it. For example, do you think it was a big mistake of Capcom to make Monster Hunter Tri on Wii because it switched developement along the way? It wasnt planned to be on the Wii to begin with.
The Wii was also a minor upgrade from the previous generation, so reusing PS2/Gamecube/Xbox stuff would have been possible too. No need to start all the way from scratch.
R&D consists of more than graphics. Bringing a game to the Wii that doesn't use the Wiimote was considered a fool's errand by some (mirroring the "it has to be unique" tripe from developers like Kojima now), despite Nintendo proving them all wrong by the time Smash Bros. hit much later.
Regarding Monster Hunter, I think that the payout only barely equaled the investment Capcom put into it.
The problem isn't that you have to be there FULL-FORCE at launch. You have to be there in some form AT ALL, and NO ONE WAS. Elebits with its terrible controls, Dewy's Adventure and RE rail shooters a year in ain't going to cut it. Neither is a quicky point-and-click like Zack & Wiki, also a whole year later. Capcom figured this out and tried something. Yeah, MonHunTri was not a failure, but it wasn't a rousing success, either.
But you know who the biggest winner with the Wii was 3rd-party wise? ATLUS. And where were they? Front and center with a game at launch, a beloved core game, no less. Hell, it was even a REMAKE. And people bought everything that came after it, so much so that there were 3 Trauma Center games in total, and as far as I remember, all of them were a success in the eyes of Atlus. They made enough with that and Persona to afford to make the jump to PS3 and 360 with Catherine.
I dont doubt that Nintendo has been good with 3rd party relation in several of cases. The only reason why i asked about this is because you said that Nintendo was the only company that does this. Every system manufacturer tries to do it easiest as possible for 3rd party to support their system(s), not just Nintendo. And making it easy and lucrative is what fosters 3rd party support. Then you also have to make a product that the customers buys of course, otherwise it will be hard to sell games.
Sony gives dev support for development, yes, but that's EXPECTED. What Nintendo has been doing reaches beyond that considerably. When was the last time you heard about Sony promoing a game they didn't make? Or publishing another publisher's content? 5 years ago, that's when. And once again, look to Game Republic to see what happened to the one Japanese independent studio they had a relationship with.
For Dragon Quest and Monster Hunter, Nintendo have been good working with Square Enix and Capcom indeed. But what about all the other IPs these two companies have?
Square Enix only had 2 Japanese brands other than Dragon Quest that they sold this generation: Final Fantasy XIII and Kingdom Hearts. KH was relegated to an endless spiral of portable games that have made the plot near-incomprehensible by splitting the storyline across multiple platforms, and FF was committed to HD before the generation even began, so there was no opportunity to backpedal. For SQE, the stage was set for these titles before the generation ever began, and they invested so heavily in HD that all of their new franchises went to the only other platform type they invested R&D into that had a userbase to foster a new or B-list IP: the DS and PSP.
Dragon Quest Swords happened, but... let's be honest, no one sank ANY money into that and any reason it was good was by virtue of Yuji Horii.
And let's not even discuss the problems that Crystal Bearers has, suffering the same fate as other 2009 3rd-party titles: too little, too late. Bad controls, less-than-PS2 visuals... it was a rushed and poorly-funded attempt to reach the Wii's higher user base, and it failed.
My favourite SQE game of this generation was My Life As a Darklord, a WiiWare exclusive. Strange.
As for Capcom, you can't say they didn't try, but since they tried so late in the game, they were propped up as an example that games won't sell and aren't worth the investment because no one was there to capitalize on the system at launch.
Maybe they will support Nintendo more next generation compared to this one, but does that mean that these companies will bring out much big exclusives for WiiU only? That is what i got from what you're saying earlier at least, that Nintendo would get most 3rd party support.
3rd parties in Japan have been completely and utterly silent about next gen, for the most part. And when they do open their mouths about it, aside from the usual suspects like Kojima, there's only one platform that comes out of their mouth. By this time in the last generation, just before the 360 launch, these developers couldn't shut up about the PS3 or the "Revolution" or even the 360. The silence is... suspicious, wouldn't you agree? Almost like they were under iron-clad NDAs that Sony isn't prone to making.
No idea. It could very well be that Platinum presented the P-100 project to Nintendo and they decided to pick it up. Or it could be the other way around, that Nintendo reached out, trying to find a good game to publish. But i see this as no difference than i.e Sega publishing Bayonetta and Vanquish. Good that Platinum found a publisher for their game regardless though.
An independent developer who has never EVER done a platform-holder exclusive suddenly decides to do one? You think that Sony and Microsoft wouldn't have been after them first once their Sega contract was up? WHY Nintendo? There's a few plausible answers, but they all lead to the same conclusion: for one reason or another, Nintendo has more positive mindshare than their competitors.