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Wii U Community Thread

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It would be a brilliant solution to the problem of whether to localise and publish JRPGs etc. Digital distribution would be a way to release those games in the West with no manufacturing costs.

I know. Must be loads of opportunities there. What about Japanese students studying abroad, and visa-versa. Must be loads of Western games that don't see a Japanese release but would still sell in profit making numbers on digital.
 

Sadist

Member
So I just wanted to talk about something, will we see FF XIII,2,and 3 on Wii U? What about FF XIV 2.0, or maybe even Versus XIII? I really want to know how Square will support Wii U, Dragon Quest X? Kingdom Hearts Collection? Maybe even a new exclusive game from them?

And even Namco Bandai, will we see Tails of Wii U? I mean, we got something for the 3DS, hell, we even got Tekken for the 3DS, and we already have Tekken Tag 2 for Wii U announced. But is that it?

and What about Capcom? Will we see anything new from them?

*sigh* Japanese support for Wii U is such a mystery..
Shuelma and myself are the ones pondering the most about Japanese support and honestly, it's really hard to predict anything. Allthough, I expect absolutely nothing from the Square side of Square-Enix. Final Fantasy XIII Trilogy sounds like a pretty good idea, but that won't happen.

On the Bamco support, I suppose we'll see more than just Tekken TT2 and Tank! Tank! Tank!. It's too early for a Tales games (a Tales of Xillia 2 port for instance seems out of the question) and honestly... I expect One Piece stuff.

Sega... from the Japanese side maybe an exclusive Sonic game? I can see them going the easy way and porting over Super Monkey Ball Banana Splitz from Vita to Wii U. Other easy cash could be the Yakuza 1 + 2 HD version.

Capcom has at least one game... I'm guessing a fighter. Mahvel vs. Capcom 3 (because TvsC was a relative success on Wii) or Street Fighter x Tekken.

Tecmo-Koei will release a Musou game of some sort...

As for the rest, I'm stumped. I don't think Marvelous, Atlus and other developers will jump in from the start.
 

Kacho

Gold Member
No no, get rid of the [at this], and that's what Pachter was saying. He was pretty much saying that Nintendo's E3 showings have always sucked, just because they don't release the info he wants. Come on now, you have to admit that's pretty childish.

Yep. It makes no different knowing that stuff 6 months in advance as apposed to 2 months in advance. Complaining about it is bizarre.
 

kitsuneyo

Member
I know. Must be loads of opportunities there. What about Japanese students studying abroad, and visa-versa. Must be loads of Western games that don't see a Japanese release but would still sell in profit making numbers on digital.

I'm not so sure about how many copies JRPGs would sell in the US and Europe if they were only in Japanese to be honest. I'm learning Japanese and I'm currently playing through Dragon Quest 9 in that language. It's such slow going for me that it's not really that enjoyable.

I think the games would still need to be localised in order to sell in anything like decent numbers.

But for less text-heavy games, the original Japanese versions would probably be fine.

Capcom has at least one game... I'm guessing a fighter. Mahvel vs. Capcom 3 (because TvsC was a relative success on Wii) or Street Fighter x Tekken.

I think they'll also have a new IP designed for WiiU, similar to what they did with Zack & Wiki. Just a guess though.
 

jmizzal

Member
There was no statement about Wii U not getting RE6 ... there was basically just some evasive "nothing to announce at this time" thing back at Captivate which was eons ago.



http://www.ign.com/articles/2012/04/10/resident-evil-6-new-release-date-no-wii-u-plans



Hello Mr. Out Of Context Quote

Yea and RE6 has already gone Gold so they can be working on the WiiU port right now, i'm sure they were working on it at that time, he just was under NDA and couldnt talk about it.
 

mgcastro

Member
Speaking of Japan support, I really wish Konami could implement the Yu-Gi-Oh! duel disk with the Wii U game pad, attached to your arm and stuff (I kinda expressed this on that recent Konami thread), also, card deck information could be transfered into a NFC figurine, allowing us to have a nice portable digital deck.
 

flippedb

Banned
How's the thread going? I haven't followed one of these Speculation Threads since they got exiled.

Any news? Where's Ideaman? That dude with a MGS avatar (can't remember his name, he is a dev or something)?

Edit: Wrong thread for quote.
 
I'm not so sure about how many copies JRPGs would sell in the US and Europe if they were only in Japanese to be honest. I'm learning Japanese and I'm currently playing through Dragon Quest 9 in that language. It's such slow going for me that it's not really that enjoyable.

It wouldn't be my cup of tea either, but I think there would be more people out there than you think, native speakers or not, that would buy it. What's the harm of having it up there in a sub menu to download when it costs them nothing to add it to the eShop!

Think about all the games and all the consoles. Individual sales wouldn't be that impressive, but add them all together over 5 years and that's probably a good few million in the bin in licencing fees for Nintendo !!
 

Terrell

Member
Yep, serveral of japanese oriented games have been made since the first Playstation. But this is a bit besides the point, i just wanted to say that Microsoft isnt the leader in making western oriented games. I think it is was the way games went in general as gaming become more and more popular in the west.

Xbox 360 was what set the tone for the Western development boom, before that, Sony's catalog was much more diversified in developer output. 360 was out for a year. Sony felt that differentiation was for suckers and led full-force with an all-Western lineup and GENJI, the game that essentially killed Game Republic. Not really speaking well of Japanese content creation out of Sony, especially when Game Republic's follow-up, Folklore, was sent to die in every region it was released in with basically no marketing push.


I partially agree, but i wouldnt say that if you're not there at day one with full force, it is make it or break it. For example, do you think it was a big mistake of Capcom to make Monster Hunter Tri on Wii because it switched developement along the way? It wasnt planned to be on the Wii to begin with.

The Wii was also a minor upgrade from the previous generation, so reusing PS2/Gamecube/Xbox stuff would have been possible too. No need to start all the way from scratch.

R&D consists of more than graphics. Bringing a game to the Wii that doesn't use the Wiimote was considered a fool's errand by some (mirroring the "it has to be unique" tripe from developers like Kojima now), despite Nintendo proving them all wrong by the time Smash Bros. hit much later.

Regarding Monster Hunter, I think that the payout only barely equaled the investment Capcom put into it.

The problem isn't that you have to be there FULL-FORCE at launch. You have to be there in some form AT ALL, and NO ONE WAS. Elebits with its terrible controls, Dewy's Adventure and RE rail shooters a year in ain't going to cut it. Neither is a quicky point-and-click like Zack & Wiki, also a whole year later. Capcom figured this out and tried something. Yeah, MonHunTri was not a failure, but it wasn't a rousing success, either.

But you know who the biggest winner with the Wii was 3rd-party wise? ATLUS. And where were they? Front and center with a game at launch, a beloved core game, no less. Hell, it was even a REMAKE. And people bought everything that came after it, so much so that there were 3 Trauma Center games in total, and as far as I remember, all of them were a success in the eyes of Atlus. They made enough with that and Persona to afford to make the jump to PS3 and 360 with Catherine.

I dont doubt that Nintendo has been good with 3rd party relation in several of cases. The only reason why i asked about this is because you said that Nintendo was the only company that does this. Every system manufacturer tries to do it easiest as possible for 3rd party to support their system(s), not just Nintendo. And making it easy and lucrative is what fosters 3rd party support. Then you also have to make a product that the customers buys of course, otherwise it will be hard to sell games.

Sony gives dev support for development, yes, but that's EXPECTED. What Nintendo has been doing reaches beyond that considerably. When was the last time you heard about Sony promoing a game they didn't make? Or publishing another publisher's content? 5 years ago, that's when. And once again, look to Game Republic to see what happened to the one Japanese independent studio they had a relationship with.

For Dragon Quest and Monster Hunter, Nintendo have been good working with Square Enix and Capcom indeed. But what about all the other IPs these two companies have?

Square Enix only had 2 Japanese brands other than Dragon Quest that they sold this generation: Final Fantasy XIII and Kingdom Hearts. KH was relegated to an endless spiral of portable games that have made the plot near-incomprehensible by splitting the storyline across multiple platforms, and FF was committed to HD before the generation even began, so there was no opportunity to backpedal. For SQE, the stage was set for these titles before the generation ever began, and they invested so heavily in HD that all of their new franchises went to the only other platform type they invested R&D into that had a userbase to foster a new or B-list IP: the DS and PSP.

Dragon Quest Swords happened, but... let's be honest, no one sank ANY money into that and any reason it was good was by virtue of Yuji Horii.
And let's not even discuss the problems that Crystal Bearers has, suffering the same fate as other 2009 3rd-party titles: too little, too late. Bad controls, less-than-PS2 visuals... it was a rushed and poorly-funded attempt to reach the Wii's higher user base, and it failed.
My favourite SQE game of this generation was My Life As a Darklord, a WiiWare exclusive. Strange.

As for Capcom, you can't say they didn't try, but since they tried so late in the game, they were propped up as an example that games won't sell and aren't worth the investment because no one was there to capitalize on the system at launch.

Maybe they will support Nintendo more next generation compared to this one, but does that mean that these companies will bring out much big exclusives for WiiU only? That is what i got from what you're saying earlier at least, that Nintendo would get most 3rd party support.

3rd parties in Japan have been completely and utterly silent about next gen, for the most part. And when they do open their mouths about it, aside from the usual suspects like Kojima, there's only one platform that comes out of their mouth. By this time in the last generation, just before the 360 launch, these developers couldn't shut up about the PS3 or the "Revolution" or even the 360. The silence is... suspicious, wouldn't you agree? Almost like they were under iron-clad NDAs that Sony isn't prone to making.


No idea. It could very well be that Platinum presented the P-100 project to Nintendo and they decided to pick it up. Or it could be the other way around, that Nintendo reached out, trying to find a good game to publish. But i see this as no difference than i.e Sega publishing Bayonetta and Vanquish. Good that Platinum found a publisher for their game regardless though.

An independent developer who has never EVER done a platform-holder exclusive suddenly decides to do one? You think that Sony and Microsoft wouldn't have been after them first once their Sega contract was up? WHY Nintendo? There's a few plausible answers, but they all lead to the same conclusion: for one reason or another, Nintendo has more positive mindshare than their competitors.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Shuelma and myself are the ones pondering the most about Japanese support and honestly, it's really hard to predict anything. Allthough, I expect absolutely nothing from the Square side of Square-Enix. Final Fantasy XIII Trilogy sounds like a pretty good idea, but that won't happen.

On the Bamco support, I suppose we'll see more than just Tekken TT2 and Tank! Tank! Tank!. It's too early for a Tales games (a Tales of Xillia 2 port for instance seems out of the question) and honestly... I expect One Piece stuff.

Sega... from the Japanese side maybe an exclusive Sonic game? I can see them going the easy way and porting over Super Monkey Ball Banana Splitz from Vita to Wii U. Other easy cash could be the Yakuza 1 + 2 HD version.

Capcom has at least one game... I'm guessing a fighter. Mahvel vs. Capcom 3 (because TvsC was a relative success on Wii) or Street Fighter x Tekken.

Tecmo-Koei will release a Musou game of some sort...

As for the rest, I'm stumped. I don't think Marvelous, Atlus and other developers will jump in from the start.

I think you are being a bit pessimistic. I think NB will have more than that, and I suspect Capcom and Tecmo Koei will as well (Orochi 2 was semi-confirmed in a leaked gamestop Italy list that has proven accurate so far).

I know SAlberto said in this thread Marvelous was on board, so I would expect some small stuff from them.

Again, its so frustrating because of the total silence, but I'm hopeful we'll see a few reveals leading up to the September conference.
 

kitsuneyo

Member
I'd bet dollars to donuts that was Sega's decision, once again trying too late to capitalize on the success of the Wii.

I don't know about that. My impression is that Sega didn't have much creative input in that relationship.

I really hope Platinum work more often with Nintendo though, Kamiya definitely wants to make Star Fox.
 
Half Life 3 for Wii U confirmed!

42 is the answer to life and universe . 24 is almost half that. Obviously a hint at Half Life coming to Wii U. Since it's not exactly half, that means it's either a prequel or a spin-off or "only" the Orange Box incl. Episode 3.

It will be called Half Life: Inverse.

There wasn't any proof afaik that WiiU GPU will use GCN, but the reason for a lower than 40nm process lies in nintendo historically always made them efficient and the most obvious way is a die shrink, I do not belive it will be the same as the GPUs it's based on.

There isn't any proof. Nintendo has in the past been consistent about using main node for their chips. That would suggest the GPU will be on a 32nm process.

Since you know about the ps4 h/w do you think backwards compatibility is likely and will it be software or hardware based(or partial h/w-s/w)?also is the wiiu backwards compatibility hardware based?

I don't know everything, but so far there has been no indication PS4 will have BC. We'll see how that goes though. And I'm expecting Wii U's to be software-based.
 

nordique

Member
Not sure what you're saying there, but if it's about Hollywood introducing a new GPU block which was not already in Flipper - you're wrong. Flipper had a CP, which was doing the exact same thing as Hollywood's CP, namely, traversing the command buffers coming from the host, setting up DMA pointers, etc.

While on the topic,

Blu, how exactly was the Wii GPU different, if at all, from the GameCube's?

Was hollywood simply a souped up flipper?

What work did ATI do on the GPU to warrant to being renamed? Was it a die shrink? Did they integrate something something else? Use newer manufacturing tech?

Outside of the generally known "it's a faster GameCube with more ram", I've always wondered how exactly the Wii's guts differed. That is, not how they were similar but how they were different.
 
Please, PLEASE don't launch in October.

SlapGif1.gif
 
I saw that stuff from Emily Rodgers on her Twitter feed. Supposedly she has polled a number of developers of digitally distributed games on the subject.

I'm a fan of hers actually. Not many professional game journalists go out of their way to do the research she seems to do. She's got a good nose for a story.

But hasn't she been wrong loads of times? I remember her fake Pikmin 3 and Endless Ocean 3 shots.
 

D-e-f-

Banned
RE: region locked Wii U?
Another good question, and one that I've thought about myself. I know that there would be thousands of potential sales of digital download JAP region games when they don't want to translate or press discs as different regions and retail. Maybe not massive, but I'm sure there would be a few million there going spare for all parties involved.

Digital download store = region lock. that was their whole reason for region locking from the DSi onward.

I just don't see them suddenly saying "whoops, now you can play console games from all regions for the first time"

I want that so much, region locking is absolute death, I hate it so much it ain't even funny but I just don't see Nintendo changing their stance on that front.
 

Terrell

Member
I don't know about that. My impression is that Sega didn't have much creative input in that relationship.

I really hope Platinum work more often with Nintendo though, Kamiya definitely wants to make Star Fox.

Saying "make a Wii game" doesn't mean they were involved creatively.
 

Oddduck

Member
But hasn't she been wrong loads of times? I remember her fake Pikmin 3 and Endless Ocean 3 shots.

She was right a week ago on Star Beast coming to Wii U. She has also been right multiple times on things like XenoBlade/The Last Story coming in 2012, Pikmin 3 moving from Wii to Wii U back when it was still called Project Cafe, and Smash Bros being worked on by a new team.

She gets many things wrong, but she gets many things right. She's a mixed bag, and I doubt she talks to only one source.
 

kitsuneyo

Member
But hasn't she been wrong loads of times? I remember her fake Pikmin 3 and Endless Ocean 3 shots.

I'm just judging her on her recent efforts. I know some people on GAF weren't impressed with her Retro story, but at least she put some research and original thinking into it.

Digital download store = region lock. that was their whole reason for region locking from the DSi onward.

Why do they do it though? What's the benefit to Nintendo?

Saying "make a Wii game" doesn't mean they were involved creatively.

True enough.
 

test_account

XP-39C²
Xbox 360 was what set the tone for the Western development boom, before that, Sony's catalog was much more diversified in developer output. 360 was out for a year. Sony felt that differentiation was for suckers and led full-force with an all-Western lineup and GENJI, the game that essentially killed Game Republic. Not really speaking well of Japanese content creation out of Sony, especially when Game Republic's follow-up, Folklore, was sent to die in every region it was released in with basically no marketing push.
You also have Minna no Golf, Gran Turismo, White Knight Chronicles, Patapon, Tokyo, Siren Blood Curse etc. It is not like SCEJ did nothing.

There were a lot of western developed games on console before even Xbox came to the market, ever since the Atari 2600 days. Xbox 360 was succesful, it most likely helped grow the western gaming market even more, i'm just not agreeing that others followed Microsoft's footstep on this. I think it was the way the general market went.

Game Republic made 11 games after Genji. I'm not sure if Genji was the main reason why they shut down in 2011.



R&D consists of more than graphics.
(i read all you wrote, i just try to cut down on the quoting, so the post wont be too long)

I know, but since the Wii was a minor upgrade in hardware, they didnt need brand new game engines for it. They could use older stuff, cut down on the R&D stuff. I think the biggest problem was that when the HD version came out, giving out a version that didnt have as good as graphics and all that could feel like a downgrade in many cases. Maybe this is why the publishers didnt want to take many chances on using much time and money on porting the games.

About Atlus, i wonder why they didnt support the Wii more if they had success on it? (I'm not implying that they didnt have it, just wondering why they chose other platforms instead after this).


Sony gives dev support for development, yes, but that's EXPECTED. What Nintendo has been doing reaches beyond that considerably. When was the last time you heard about Sony promoing a game they didn't make? Or publishing another publisher's content? 5 years ago, that's when. And once again, look to Game Republic to see what happened to the one Japanese independent studio they had a relationship with.
The most recent thing i can remember is Time Travelers for Vita. There was a own site at Sony's website for this game from what i can remember. There have been some 3rd party game bundles too for PSP and PS3, and Project Diva for Vita is getting one too. Sony also had a TV commercial for Vita where they showed off 3rd party games.

For publishing, i can think of three White Knight Chronicles games made by Level 5. But then there is always the things going on behind the scenes. No on here knows how much support the 3rd parties get for promoting their games.

Sony also have something called Playstation Camp. This is where games like The Last Guy and Tokyo Jungle were picked up.

Using one game (Genji) as an example doesnt really tell the whole situation. Imagine if P-100 bombs big time, that doesnt mean that Nintendo has a bad relationship with 3rd party developers in general.



Square Enix only had 2 Japanese brands other than Dragon Quest that they sold this generation: Final Fantasy XIII and Kingdom Hearts.
(i read everything here too)

Sorry if i wasnt clear enough, but i didnt mean this towards the Wii. I was wondering how you think the Square Enix and Capcom support will be for the WiiU, and what kinda exclusives you expect to see (hence the comment about Nintendo getting most 3rd party support, indicating that they will get something that Microsoft and Sony wont get).



3rd parties in Japan have been completely and utterly silent about next gen, for the most part. And when they do open their mouths about it, aside from the usual suspects like Kojima, there's only one platform that comes out of their mouth. By this time in the last generation, just before the 360 launch, these developers couldn't shut up about the PS3 or the "Revolution" or even the 360. The silence is... suspicious, wouldn't you agree? Almost like they were under iron-clad NDAs that Sony isn't prone to making.
I dont think that it is too suspicious actually because PS4 and Xbox 720 doesnt excist officially. If i was more of a spectic, i would be more worried about the WiiU support around this concidering that we have known about the WiiU for well over a year now, still there are hardly any games being announced from japanese publishers. I think this is because of NDA partially, but i'm waiting for Tokyo Game Show before i make much speculation about the WiiU support.


An independent developer who has never EVER done a platform exclusive suddenly decides to do one? You think that Sony and Microsoft wouldn't have been after them first once their Sega contract was up? WHY Nintendo? There's a few plausible answers, but they all lead to the same conclusion: for one reason or another, Nintendo has more positive mindshare than their competitors.
It depends on how the deal went down. Keep in mind that Nintendo is the publisher here, so being an independent developer doesnt really matter much in this case. It would be very different if they published the game themself as a WiiU exclusive. If Nintendo came and offered a deal that Platinum Games were really happy about, then it makes sense why they took it. I dont see anything too strange or special about this.

Sony have their own studios. To me it seems that Nintendo is trying to get help from 3rd parties instead of expanding a lot of their own.Team Ninja helping making Metroid Other M, Koei Tecmo helping with Smash Bros etc.. Nothing wrong with this though.
 
I saw that stuff from Emily Rodgers on her Twitter feed. Supposedly she has polled a number of developers of digitally distributed games on the subject.

I'm a fan of hers actually. Not many professional game journalists go out of their way to do the research she seems to do. She's got a good nose for a story.

You realize this kind of thing actually assumes she did poll them, right?

And not just totally lied about it?
 

Terrell

Member
You also have Minna no Golf, Gran Turismo, White Knight Chronicles, Patapon, Tokyo, Siren Blood Curse etc. It is not like SCEJ did nothing.

There were a lot of western developed games on console before even Xbox came to the market, ever since the Atari 2600 days. Xbox 360 was succesful, it most likely helped grow the western gaming market even more, i'm just not agreeing that others followed Microsoft's footstep on this. I think it was the way the general market went.

Sorry, I coughed at some point during this generation, must have missed the marketing for those games in that split second. ;)

I kid, I kid. There are games there, but in diminished quantity and there's very little behind them in promotion is the problem.

About Atlus, i wonder why they didnt support the Wii more if they had success on it? (I'm not implying that they didnt have it, just wondering why they chose other platforms instead after this).
They were one of the only companies trying, and by the time Trauma Team came out, most core gamers totally gave up on their Wii and Atlus was smart enough to see the trend. There's a reason they've been in business for so long despite making mostly niche games.


The most recent thing i can remember is Time Travelers for Vita. There was a own site at Sony's website for this game from what i can remember. There have been some 3rd party game bundles too for PSP and PS3, and Project Diva for Vita is getting one too. Sony also had a TV commercial for Vita where they showed off 3rd party games.

Bundles are just marketing, they don't do anything to nurture the developers themselves. It's done for games that were already going to sell scads and scads regardless of the bundle.


Using one game (Genji) as an example doesnt really tell the whole situation Imagine if P-100 bombs big time, that doesnt mean that Nintendo has a bad relationship with 3rd party developers in general.

The difference is in approach. Nintendo saw the failure of Other M, and what are they doing? Putting Ninja Gaiden 3 on all of their hardware promo materials and pushing the game in marketing, as well as publishing the Fatal Frame 2 remake in Europe.

What did Sony do with Folklore after the Genji bomb? Sent it to die.


Sorry if i wasnt clear enough, but i didnt mean this towards the Wii. I was wondering how you think the Square Enix and Capcom support will be for the WiiU, and what kinda exclusives you expect to see (hence the comment about Nintendo getting most 3rd party support, indicating that they will get something that Microsoft and Sony wont get).

Square Enix (Kitase specifically) already said they are looking at Final Fantasy's viability on the WiiU back in 2011. If that bears any fruit, prepare for a shake-up.
And before the "bubububuBUT Agni's Philosophy" people come in, that was a Luminous tech demo. And I have suspicions Square Enix is looking to be the Epic Games of Japan and license it for next gen to any takers, so making something stunning is a marketing prerequisite.

And as for Capcom, we know Ono has a dev kit, he was talking about the system prior to E3 2012. So it's pretty clear we'll get fighters.

As for anyone or anything else, no one's opened their mouths.

I dont think that it is too suspicious actually because PS4 and Xbox 720 doesnt excist officially.

We knew just as little about the Wii (then Revolution) and PS3 in 2005 as we do about the PS4 and Durango now, and Japanese developers were MUCH more talkative in 2005. Compared to deathly silence, there is something up.
 
Well I've been moving and such so I haven't had too much time to catch up on this thread. Anything big happen? I know about the September thing but any other juicy tidbits?
 

10k

Banned
All I expect from the September 13th conference is.

Release Date
Price
2013 game announcements
Virtual Console
Miiverse

I'm not going to lie and say I wish Nintendo will show a glimpse of what Retro is working on.

But I hyped that for E3 and got nothing.

Fixed.

Edit: Meelow, everybody warned you to stay away from the quantum leap thread
headshakeconan.gif
 

japtor

Member
On the subject of the next thread being moved to Gaming, let's have everyone chime in on it. Who wants the next thread to be in Community, and who wants it to be in Gaming?

I prefer that the next thread stay in Community. The Wii U lauch OT could be made in Gaming, with the community counterpart being locked at that point in time.
Keep it in community until there's enough info to make a real thread, and close enough to launch so there's not more weeks/months of nothing to discuss.
So Sony will not Dreamcast themselves!?

Yay!
But will they GameCube themselves?
That Burger King toys could possibly be the most brilliant thing ever. If it's true.
No no, not toys. HD sequels to the Xbox BK games with asymmetrical multiplayer. Imagine the possibilities for Sneak King U!
 

Oddduck

Member
Hush you! I'm waiting for Paper Zelda.

She never said there was a Paper Zelda.

Sometimes I think people sit there and turn her into this bizarre character.

Truth be told, sites like Zeldainformer and Paul Gale get more stuff wrong than her. And if she gets stuff wrong like (Soul Calibur from Namco at launch), it's usually a minor mistake and ends up being Tekken from Namco at launch.
 

D-e-f-

Banned
I'm hearing Meelow's voice from the grave. It is saying he will be back Sept. 15.

that's just mean :D

Why do they do it though? What's the benefit to Nintendo? [Re: Region Locking]
.

the business excuse for region locking is

a) (retail titles) if you buy a game in the region it's released in, sales count toward that region's profit. if you import from somewhere else, your region gets nothing. if that happens a lot that affects the bottom line and eventually they don't bother bringing stuff over or have to close down or whatever. that becomes an issue for smaller companies especially. look at ATLUS shipping their first ever region locked title with Persona 4 Arena on PS3 ... they cite exactly these reasons. (valid or not).

the common response is "but the money eventually all goes into the same company bank account anyway, right?" yea no that's not how it works sadly. look at it from their perspective, you keep importing games from region X and your own region Y gets less and less sales and profits. the part of the company in region X thinks "whoa, we're doing gangbusters ...but our folks in region Y suck hairy balls, dude!" so they get smaller budgets and less stuff gets brought over and eventually they go bye bye. this is of course very extreme but that's the way they're thinking.

b) (digital stores) different regions and countries have different age rating restrictions and law which Nintendo must adhere to with their store. the EU has 3 at least (USK, PEGI, BBFC) all by itself. opening something like a single central eShop to customers from all areas creates issues with these ratings systems as a rated T for Teen title in the US might be rated 18 or above in Germany or whatever for various reasons. I bet the currency confusion is part of that as well and language support, too.

I reject these and think there's a way for everyone to be happy but nobody's asking me.

I'd imagine we'll get some Virtual Console details. Games available at launch and such.

That's assuming they don't pull a 3DS and the eshop is up and running at launch.

eShop was already confirmed for launch!
 

10k

Banned
I'd imagine we'll get some Virtual Console details. Games available at launch and such.

That's assuming they don't pull a 3DS and the eshop is up and running at launch.
Well the Wii U has the wii backwards compatibility so we know it has Wii system chips. That means its emulator used in the virtual console for the wii should work. All previous virtual console games would work from day 1. But new VC games won't be announced. I dont even know if nintendo plans on adding GameCube games to the VC or some more N64 games.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
These burger king toys will be epic if NFC is applied. My guess is that the toys will be for Nintendo Land and kids will immediately want to see how they're used with the Wii U. It's so perfect that it's actually kind of scary. I fucking want these toys! If anything, this almost confirms that the launch of the Wii U will be late October-early November. A late November launch would be a waste of hype generated by these toys.

If McDonalds turned this down, they are dumb, but my guess is that Nintendo got to this a little too late for them to arrange it. I'll have to see what toys McDonalds has for this period. No doubt every copy of Nintendo Land will come with a promo for BK and these toys come launch (if my theory holds... which it won't).
 

japtor

Member
I only ever played the racing one. What were this and the other one like?
I...have no clue. I couldn't even remember what the other one was. Found this on Joystiq:
Sneak King -- the creepiest and weirdest of the bunch. In fact, the magazine ads for the games say "Now Creepy On Multiple Levels," and they mean this game. You play as The King, and your goal is to sneak up on people and surprise them with food. That's it. Stay out of the vision of the civvies and you're fine, but if they spot you, an alarm will sound, and they'll probably need years of therapy. You can jump in things like bales of hay and empty boxes to hide, and that's about as complex as it gets.

PocketBike Racer -- this one is exactly what it sounds like, you pick a character ranging from The King, to the Subservient Chicken, to Brooke Burke (wtf?), to a BK employee and hop on a pocketbike. The racing is fairly Mario Kart-esque: you can pick up power-ups along the way, including missiles to launch at your opponents, and dynamite to drop behind you. Unlike Sneak King, you can take this one online and race on Xbox Live. Which isn't any more exciting.

Big Bumpin' -- Okay, as much as we hate to admit it, we really like this one. It's bumper cars with power-ups, and you're trying to smash your foes off the track, what's not to love? Now you can finally take out all the aggression you feel towards The King. It's the best of the bunch, plus you can take it online and play Bumper Hockey, where you use your cars to guide a massive puck around the ice and hopefully into the goal. Did you see the South Park with the Pee Wee Hockey League? It's about like that, but funny as hell.
 

Oddduck

Member
These burger king toys will be epic if NFC is applied. My guess is that the toys will be for Nintendo Land and kids will immediately want to see how they're used with the Wii U. It's so perfect that it's actually kind of scary. I fucking want these toys! If anything, this almost confirms that the launch of the Wii U will be late October-early November. A late November launch would be a waste of hype generated by these toys.

If McDonalds turned this down, they are dumb, but my guess is that Nintendo got to this a little too late for them to arrange it. I'll have to see what toys McDonalds has for this period. No doubt every copy of Nintendo Land will come with a promo for BK and these toys come launch (if my theory holds... which it won't).

NFC toys would be so fucking amazing.
 

BlackJace

Member
These burger king toys will be epic if NFC is applied. My guess is that the toys will be for Nintendo Land and kids will immediately want to see how they're used with the Wii U. It's so perfect that it's actually kind of scary. I fucking want these toys! If anything, this almost confirms that the launch of the Wii U will be late October-early November. A late November launch would be a waste of hype generated by these toys.

If McDonalds turned this down, they are dumb, but my guess is that Nintendo got to this a little too late for them to arrange it. I'll have to see what toys McDonalds has for this period. No doubt every copy of Nintendo Land will come with a promo for BK and these toys come launch (if my theory holds... which it won't).

NFC toys seems like a good idea.
 
She never said there was a Paper Zelda.

Sometimes I think people sit there and turn her into this bizarre character.

Truth be told, sites like Zeldainformer and Paul Gale get more stuff wrong than her. And if she gets stuff wrong like (Soul Calibur from Namco at launch), it's usually a minor mistake and ends up being Tekken from Namco at launch.

Fine. Still doesn't deter me from wanting Paper Zelda though.
 
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