Aren't you worried about the quality of cross platform games tho.
Look at the difference of early PS3 cross platform games compared to the 360's and those consoles are about on the same power level.
A console that is at worst 5 times weaker is really going to get poor looking versions and as time goes on in the generation and we reach the second half of it (2017 - 2020) i fear Wii U might get separate versions using different engines like the original Wii and eventually none at all.[/quote]
First where are you getting 5x weaker from even as an extreme? Second Wii U's successor will be out during the time you are mentioning.
I think Star Wars 1313 will be the biggest telling point (a next gen launch game that uses the latest version of UE3), if Wii U gets that then we can rest easy on how far the hardware can be pushed.
That would still depend on where it would be ported from.
Dx shows a certain feature set.
Again as I said many people take this quote to mean the wiiu support dx11 and it said nothing like that. He was talking about running ue4. There is no such thing as dx9/dx11 combo. Its clear the guy was trying to makeit easy for the readers to understand. Wuu supports dx10.1.
Dx11 is the new gpgpu... lol too funny.
Where are you getting UE4 from? They said Samaritan and Star Wars 1313 and those aren't UE4. They were talking about UE3 advancements that use DX11. And that from a raw power standpoint could be handled by weaker GPUs as long as they had the necessary DX11 features. And if you look at the full context of the sentence (which I underlined) they went back to the CPU being the issue, not the GPU to reach that potential.
And if Wii U supports DX11-level features, then of course it would support DX10.1 features.
You guys are really optimistic.
I have one question: If Wii U is powerful enough to get all these "nerfed" ports from PS4/720 games... why the fuck is NSMB U running in 720p? If the Wii U can't even run that simple ass game in 1080p, I'm afraid to think of how the next gen games will run on the thing.
IMO, a rushed attempt to have a first party title out at launch. NSMB should be one of the last things you judge the console's hardware by.
So, WUSTies, what do you think: how long before we get an indie game that uses two pads stuck on a hat as an improvised VR helmet?
The lawsuits will be glorious.