sonycowboy
Member
OK.
The next-gen arguments are getting into full swing and we're hearing people champion each developers sequels as "being absolutely" incredible for the next generation.
Everybody's all excited about:
----------------------------------------
Halo 3
Madden 2006/2007
GTA Next
Gran Turismo 5
Mario Next
Zelda Next
Final Fantasy XIII
Mistwalker game
etc, etc.
However, where are the developers going to be putting those development dollars to use? If this generation is any guide, it's going to go 90% into the graphics end to give it a new fresh coat of paint. And the remaining time will be spent to put loads and loads of content in.
Is this enough for you?
I think most games are currently restricted not by graphics, but by their design. Madden hasn't really changed all that much in 10 years, Halo 2 isn't much different from Halo 1, GTA:SA is certainly much bigger than GTA 3 and has more diversity, but at it's heart it's the same game and parts of it are broken.
Will developers actually take the time to redesign the elements that are broken, or even more, to truly take advantage of the CPU capability, storage space, advanced middleware tools that will be available to them, to truly have a game worthy of the "next-gen" moniker?
It seems to be it's looking to be endless sequels with a new coat of paint and a killer marketing budget.
The next-gen arguments are getting into full swing and we're hearing people champion each developers sequels as "being absolutely" incredible for the next generation.
Everybody's all excited about:
----------------------------------------
Halo 3
Madden 2006/2007
GTA Next
Gran Turismo 5
Mario Next
Zelda Next
Final Fantasy XIII
Mistwalker game
etc, etc.
However, where are the developers going to be putting those development dollars to use? If this generation is any guide, it's going to go 90% into the graphics end to give it a new fresh coat of paint. And the remaining time will be spent to put loads and loads of content in.
Is this enough for you?
I think most games are currently restricted not by graphics, but by their design. Madden hasn't really changed all that much in 10 years, Halo 2 isn't much different from Halo 1, GTA:SA is certainly much bigger than GTA 3 and has more diversity, but at it's heart it's the same game and parts of it are broken.
Will developers actually take the time to redesign the elements that are broken, or even more, to truly take advantage of the CPU capability, storage space, advanced middleware tools that will be available to them, to truly have a game worthy of the "next-gen" moniker?
It seems to be it's looking to be endless sequels with a new coat of paint and a killer marketing budget.