Will PS3 enhance PS2 games?

Any techies here know what might be possible as far as PS2 enhancement?
I know the PSX enhancement on PS2 is pretty minor.

I'm hoping PS3 can get them looking close to Xbox quality.
 
PS2 games on PS3 should get 8x AntiAliasing, 16x Antisothropic Filtering and higher resoluted textures. But they would still lack maps and shaders the Xbox allows, so :lol
 
mumu said:
You can't show higher resolution textures if they are simply not there.


exactly.

BTW most recent PS2 games look fine. I am played Sly 2, Ace Combat 5, Burnout 3. They all have good image quality.

Half Life 2 without any AA has more jaggies than those games on a pc monitor.
 
Ok, just clean up the jaggies and shimmering and give a greater framerate if there were slowdowns, that's enough backwards compability for me :O
 
Higher resolution textures arent possible, it would still be getting the data from the ps2 disc.

Improvements would only be in post processing imo, maybe some filters, FSAA, etc. Basicly, PS2 without jaggies and shimmering, omgbbq ! :o
 
you people are extreme graphic whores. Do you guys enjoy the gameplay or just look at the textures?

I only care about frame rate. But other than that its all about the gameplay and the music :)
 
The improved load times (hopefully) and Framerate (definately) would be good enough for me. Although most games I've played that had framerate issues (some sports games), I'd be buying the new versions of for PS3...so basically all I'd be taking along with me down the PS3 road would be MGS, MGS2, MGS3, and if I can find a copy of MGS: VR Missions...I'd be one happy camper.
 
They can add multisampling based antialiasing,it's done internally by the GPU without necesssity to be coded.
Of course since a lot of PS2 games use other tricks to have decent image quality there could be artifacts,for example the image could look blurred or something like that.
Of course they could add new texture filters for free.Not more than this.
 
Elios83 said:
They can add multisampling based antialiasing,it's done internally by the GPU without necesssity to be coded.
Of course since a lot of PS2 games use other tricks to have decent image quality there could be artifacts,for example the image could look blurred or something like that.
Of course they could add new texture filters for free.Not more than this.
Optional AA/Aniso per game would be a good idea.
 
seismologist said:
Any techies here know what might be possible as far as PS2 enhancement?
I know the PSX enhancement on PS2 is pretty minor.

I'm hoping PS3 can get them looking close to Xbox quality.

Killzone will actually boot up as Halo 2 on a PS3...so I hear.
 
There's really not a lot of incentives for the hardware guys to put something like this in there. There was the token upgrade for the PSOne on the PS2 and I expect something similar for PS3.

Why encourage consumers to keep playing their old games when the publishers desperately need the early adopters to buy new software? I think backwards compatibility is mandatory for the PS3, but they won't take it much farther.
 
I think that AA is going to be pretty much a given, as is faster loading. Framerate improvements? I don't think so.

And naturally some games won't work well with it, others will, just like the fast-loading//texture filtering on PSOne games played on a PS2.
 
sonycowboy said:
There's really not a lot of incentives for the hardware guys to put something like this in there. There was the token upgrade for the PSOne on the PS2 and I expect something similar for PS3.

Why encourage consumers to keep playing their old games when the publishers desperately need the early adopters to buy new software? I think backwards compatibility is mandatory for the PS3, but they won't take it much farther.

But it's not as demanding as you think.
They simply have to give the possiblity to turn on in PS2 games a few effects realized in hardware in the PS3 GPU for the PS3 games.
Anti aliasing can be performed automatically in the hardware at a rendering level indipendently from the game.
 
seismologist said:
Any techies here know what might be possible as far as PS2 enhancement?
I know the PSX enhancement on PS2 is pretty minor.
Doubtful. Considering a lot of games on PS2 use a half resolution framebuffer to achieve 60 fps (hence no progressive mode) I really can't see how it could be made any better by any sort of emulation. I may be wrong though.
As for making the games look as good as Xbox games, no comment :)
 
sonycowboy said:
Why encourage consumers to keep playing their old games when the publishers desperately need the early adopters to buy new software? I think backwards compatibility is mandatory for the PS3, but they won't take it much farther.
It's not like any enhancements they could reasonably achieve for PS2 games would suddenly make them look very comparable to PS3 games - there's still going to be a wide gap there. And I don't think people who are genuinely interested in buying new game software are going to be that easily put off by merit of the fact that a game they own has received a second wind.
 
Blimblim said:
Doubtful. Considering a lot of games on PS2 use a half resolution framebuffer to achieve 60 fps (hence no progressive mode) I really can't see how it could be made any better by any sort of emulation.

Most PS2 games use a full framebuffer, since you need to run at solid 60 to use the half buffer trick. However, rendering to a full buffer would be trivial on PS3. It's just like changing video mode on a graphics card.
 
The best we can expect is some filtering and faster loading times, no frame rate improvements (but hopefully a 50/60hz selector for us pal gamers). Textures will look better due to better filtering, but won't magically become hi res.


Blimblim said:
Doubtful. Considering a lot of games on PS2 use a half resolution framebuffer to achieve 60 fps (hence no progressive mode) I really can't see how it could be made any better by any sort of emulation. I may be wrong though.
As for making the games look as good as Xbox games, no comment :)
PA2 statistics 2001-2003

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this is assuming the ps3 will even have bc. there's a possibility that it might not if the costs are too prohibitive for sony...
 
open_mouth_ said:
this is assuming the ps3 will even have bc. there's a possibility that it might not if the costs are too prohibitive for sony...

I think backwards compability is a given with Blu Ray being confirmed as medium.
 
I'd be happy if resolution could be increased, progressive scan enabled, and any and all improvements to streaming speed, and framerate.

That is real backwards compatibility and would sell me on the system day 1. I'd love to see them be serious about it this time.
 
I'm guessing that all of the texture aliasing attributed to the inaccuracy of the GS will be fixed. And, of course, better anti-aliasing. I don't know if anisotriopic filtering would be in there, but it would be nice in most cases.
 
Guns N' Poops said:
I think backwards compability is a given with Blu Ray being confirmed as medium.
I think BC is a likelihood, but not because of the choice to include Blu-ray...

Warm Machine said:
That is real backwards compatibility and would sell me on the system day 1. I'd love to see them be serious about it this time.
And what they did this time around wasn't "real" or "serious"? O_o
 
I don't need my PS2 games enhanced. My PS1 games need more of that. I hope that if the PS3 is PS1 compatible, i wish it could use some mip-mapping, perspective correcting and get a higher resolution like some emulators can do.
But i really doubt Sony care that much for us...
 
Wyzdom said:
I don't need my PS2 games enhanced. My PS1 games need more of that. I hope that if the PS3 is PS1 compatible, i wish it could use some mip-mapping, perspective correcting and get a higher resolution like some emulators can do.
But i really doubt Sony care that much for us...


I hope PS3 can play PS1 games with no loading. Would make SF Collection 2 and Chronotrigger and FF6 playable.
 
Fatghost28 said:
I hope PS3 can play PS1 games with no loading. Would make SF Collection 2 and Chronotrigger and FF6 playable.

I doubt we can see this happen. The software is asking to load at certain times only so without retouching the code of every game (something that will NOT happen) you can't go free of loading points. The only solution would be to kinda buffer the games in some memory somewhere. Then again, i doubt they would buff a couple of gig of data.
 
Wyzdom said:
I doubt we can see this happen. The software is asking to load at certain times only so without retouching the code of every game (something that will NOT happen) you can't go free of loading points. The only solution would be to kinda buffer the games in some memory somewhere. Then again, i doubt they would buff a couple of gig of data.


Since when are PS1 CDs a couple of gigs?

PS2 has a fast loading option that used the higher speed of the PS2 disc drive. I don't see why PS3 couldn't extend this with an even faster disc drive and potentially enough RAM to just load an entire CD into memory before hand.
 
kaching said:
I think BC is a likelihood, but not because of the choice to include Blu-ray...

And what they did this time around wasn't "real" or "serious"? O_o

PS1 games don't look much better on the PS2 at all. The texture filtering is a joke and there is no speed or resolution benefit playing PS1 games on PS2. No progressive scan option either.

On PS3...imagine taking your favorite 3d PS2 game and having the benefit of a true visual upgrade. Of course poly models and texture resolution won't be any better but the drawing of the polys and screen resolution could recieve a major boost.

If this were implemented properly there would suddenly become a larger market for older catalouge titles. I'd be happy to play older PS2 games that would benefit from a boost in frame rate, resolution, and streaming speed. Imagine GTA: SA with a larger streaming buffer. LODs wouldn't come in as near to the player because there would be more memory and power to load them into. As well the framerate boost in a game like that would be a benefit as it would in most games.
 
The PS2's texture filtering of PS1 games depends on the PS1 game itself. With some games such as Silent Hill, Vagrant Story, MGS and FFIX the difference is quite noticeable, although then you get some strange dithering effect sometimes, so it's a mixed bag.
 
If Sony was upfront in terms of what kinds of benefits PS3 would have in terms of backwards compatibility to PS2, devs could make special code instructions in their current PS2 games that would take advantage of what PS3 could offer.
 
I think you underestimate the "real" and "serious" effort it takes just to make sure you can offer BC for 98-99% of the existing library of games. Visual enhancements above and beyond what was originally offered is icing on the cake.
 
seismologist said:
Any techies here know what might be possible as far as PS2 enhancement?
I know the PSX enhancement on PS2 is pretty minor.

I'm hoping PS3 can get them looking close to Xbox quality.
it will finally make ps2 games have toy story quality graphics.
 
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