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Will PS6/Xbox next finally offer true next-gen graphics?

Will PS6/Xbox next finally offer true next-gen graphics?

  • Yes

  • No


Results are only viewable after voting.
L*][*N*K
quality, but 16k.
Honest to fucking god I don't what that means either.
 
I'm honestly surprised that, given today's graphics quality, there are still people frustrated with the visuals and who only enjoy this hobby while dreaming of buying "the machine of tomorrow." I'm more than satisfied with the current generation and think it can hold up for several more years.

Same.

At some point most people will realize that the visual gains simply aren't that impactful on the experience anymore.
 
I have a PC running a 5090.

None of the games I can play, maxed out, can be considered "next Gen". I have a PS5 Pro, still use it a lot. I don't buy games for both systems, but switching between them I rarely feel "this is a generation apart".

They'll push path tracing and ML upscaling, and many games will be 4K at 60hz+, but none of this will make games look a generation ahead.
 
With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.


So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..


PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.

You just named a bunch of bandaids though
 
I think so this time, yes. Unless these consoles come to early they should be able to take advantage of advancements in AI technology in order to advance visual fidelity with less effort. Similar to how the Switch 2 is much more capable than it otherwise would be thanks to the upscaling technology.
 
With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.


So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..


PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
Everyone is b about DLSS5 and expect a savior like Mark Cerny to clean Jensen's mess.
 
I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
 
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Short answer... Yes.

Long answer... It's all down to RT and all the supportive tech it births. The right lighting can make something as old as Quake 2 look next-gen. And the next-gen consoles are built from the ground up to excel in RT. Raster peaked with teh PS4XB1 gen. And just like how the PS360 gen before it was a prelude to what was really possible with raster, so was the PS5XB1 a prelude to what's possible with RT. We are only going to really see that next gen. I believe it has always taken about two console generations for any true graphical or rendering tech to take hold. We are in our growing pains of RT and AI gen; next gen would be the actual gen where those things shine as they become standard across the board.

And I don't know why people are talking about things like 5080/5090.... it doesnt matter what kinda tech is or has been in the best of the best PC hardware when devs are primarily making their games for things that do not have those features. Does anyone really think a dev anywhere has made a game that is designed specifically for and can only run on a 5090? No, they build for a PS5 or an equivalent-specced PC, and just tack on features that can be taken advantage of by the better PC hardware...

Next gen, that changes. The floor rises again.
 
I think so this time, yes. Unless these consoles come to early they should be able to take advantage of advancements in AI technology in order to advance visual fidelity with less effort. Similar to how the Switch 2 is much more capable than it otherwise would be thanks to the upscaling technology.
means nothing to gameplay wise.
 
Next gen jump this gen was consumed by jump from 30 to 60fps. But now, when this is established we will finally see next gen jump vs PS4/PS5.
 
I Doubt It Richard Hammond GIF by DriveTribe


It will be just like every gen.

The first few games will look pretty enough and play with good perfomance, but after a while the devs will push more and more the hardware and we will end up having to choose between the high quality or the high perfomance options, with both options having frame drops and poor optimization from third-party devs.
 
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My expectations are what PC is doing these days, they will catch up.

Xbox Series X - RTX5080
PS6 - RTX5070ti
Xbox Series S - RTX5060ti.

This should be next gen performance targets I think.
Well, where should this performance come from?
small chips are way to expensive. Well maybe with $1k+ consoles ...
 
When was the last time you played a game and it was exactly like the tech demo they used to show off the engine? Games can get better, but to say they'll be worlds apart from this gen? lol maybe when I'm gone from this world and AI has taken control of every NPC in the game.

Developers are going to have to use AI otherwise games are going to take decades to make. I agree that RDR2, GTA, and The Last of Us outclass this hardware race. Those games came out a long time ago, but they probably took a very long time to make.

We could get the next big thing without spending a fortune on next gen hardware. I think there are far too many consumers still on legacy hardware. A major push to get them off will probably make them lose a lot of money.
 
I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
The upgrade from Pro to PS6 will be negligible.
 
Next gen will be 80% current gen remasters at 120fps with raytracing and 20% new games with 60fps and path tracing and gameplay enriched with various AI systems.
We all saw how witcher4 demo looks like and it was supposedly running on ps5 at 60fps, but u can tell game gonna be crossgen release aka earliest launch in 2028 sometime, compared to that even midrange pc in 2028 or newly launched ps6 version gonna look like ultra/max setttings with sharp crystal clear image quality vs ps5 version looking like medium settings blurry af soap-smeared picture quality.

 
Even though we don't know what next-gen means I'm gonna say yes just to pee a little positivity into the negativity pool.
 
I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
I think people need to be honest about what generation leaps really mean now. We are past the point where simply being able to push more polygons and being able to do PBR amounts to a generational leap.

eg.

the-witcher-4-tech-demo.jpg

That "demo" is running on the base PS5, at 60fps and with RT. While the actual game would likely not do that on the PS5, it would be close.

What is a generational leap from that?

For me, a generational leap for next gen means most games will at least look that good cause the hardware to make that possible is there, and it would be easier to pull off. While running at 60fps and at a higher rez, be that natively or via AI reconstruction.

We are never going to go from this...
900x.jpg


to this again.
metal-gear-solid-hd-screenshot-2.jpg
 
Now that graphics are past the point of diminishing returns, power leaps are mostly just lowering the bar of how unoptimized a dev can make their game and still have it "work". Very few games are actually taking advantage of a console's power at all aside from prettier pixels and faster load times. The last real "next Gen" idea this industry had was probably the Battle Royale genre and that's been beaten into the ground.
 
It deepdns on what you mean true next gen. there's not a lot of missing that we don't have from 3DCG software usually ours is just a bit behind but doesnt matter in the broad scheme of things. actually there's one thing we're missing - the key ingredient. simulation is just not up to snuff. characters are made out of latex. nothing deforms not clothes not anything al lof it just hacks and "creative" solution. once we reach like FF13 FMV levels of cloth/hair/cloud iteraction wangling

then we're truly next gen. there's little else to step forwards. like okay they'll do PT but we achived close enough to PT with traditional raster that's it's not THAT impressive sure way better and will look good in screenshots but again nothing interacts everyting's still too static.
 
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The machines we have now are already incredible but if you're not seeing "next-gen" on current PCs, you're not going to see it on a PS6. There's no point of investing in these games when they can't recover so I'd expect to see mostly a bunch of indie PS1 clones over crazy looking realistic graphics.
 
Will they offer true next-gen gameplay is what you should be asking.

Graphics are generally good enough now. And if you want "next gen graphics" then get ready for 6-7 year dev cycles on AAA games so your fave studio maybe puts out one game a gen and it has a 50:50 chance of being cross-gen. That, or get ready for a ridiculous amount of AI usage to try speeding things up, which won't actually cut the budgets that much because the publishers will just shift the savings to wasting it on some other area of game development instead.

Or maybe you do get your "next gen graphics" and return of 3-4 year AAA dev cycles, but the quality control at release (especially from Western devs) will probably be so bad that you're running into game-breaking bugs every five minutes, and have to wait until a 100 GB patch three weeks later to actually play the game properly. Double that if you're on Windows.

"Next gen graphics" won't be worth the squeeze unless you want a large chunk of the AAA market to collapse, IMHO.

The machines we have now are already incredible but if you're not seeing "next-gen" on current PCs, you're not going to see it on a PS6. There's no point of investing in these games when they can't recover so I'd expect to see mostly a bunch of indie PS1 clones over crazy looking realistic graphics.

Indie PS1 clones and AA PS3/360-style games with more modern textures & stable framerates would be more than perfectly acceptable for me to dominate gaming going forward.
 
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oh that's what we need more graphics to inflate budgets and time which often take away from gameplay.


Just go watch cg movies and quit gaming.
 
Now that graphics are past the point of diminishing returns, power leaps are mostly just lowering the bar of how unoptimized a dev can make their game and still have it "work". Very few games are actually taking advantage of a console's power at all aside from prettier pixels and faster load times. The last real "next Gen" idea this industry had was probably the Battle Royale genre and that's been beaten into the ground.
Thats mostly because there is just so much more to do these days and things are getting harder.. not easier. eg. Back then, devs could get middleware like havok that meant they didnt have to build a whole physics engine from the ground up for their game. But for some reason, no one has made any kinda RT middleware that all devs can just plig into their engines. Or even upscaling... at first all devs were pretty much coming up with tehir own thing, and now we have things like DLSS, FSR, PSSR...etc.

Wouldn't it be great if Lumen or Nanite were standalone middleware that devs could just add to their engines? VS having to use the whole UE suite?
 
Full path tracing will make a difference at some point, but whether that will be appreciable to most viewers is doubtful.

For some, the DLSS 5 filtered look is consistently better than native, so maybe slop overlays to current graphics the answer.

I'm more interested to see if diminishing graphical returns inspires studios to start focusing on standing out through gameplay, art style, and even world building/story again.
 
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