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Honest to fucking god I don't what that means either.quality, but 16k.![]()
Honest to fucking god I don't what that means either.quality, but 16k.![]()
I'm honestly surprised that, given today's graphics quality, there are still people frustrated with the visuals and who only enjoy this hobby while dreaming of buying "the machine of tomorrow." I'm more than satisfied with the current generation and think it can hold up for several more years.
With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.
So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..
PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
that is what next gen means. just vogue stuff and fancy words that mean nothing.Honest to fucking god I don't what that means either.
Everyone is b about DLSS5 and expect a savior like Mark Cerny to clean Jensen's mess.With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.
So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..
PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
means nothing to gameplay wise.I think so this time, yes. Unless these consoles come to early they should be able to take advantage of advancements in AI technology in order to advance visual fidelity with less effort. Similar to how the Switch 2 is much more capable than it otherwise would be thanks to the upscaling technology.
Well, where should this performance come from?My expectations are what PC is doing these days, they will catch up.
Xbox Series X - RTX5080
PS6 - RTX5070ti
Xbox Series S - RTX5060ti.
This should be next gen performance targets I think.
The upgrade from Pro to PS6 will be negligible.I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
We all saw how witcher4 demo looks like and it was supposedly running on ps5 at 60fps, but u can tell game gonna be crossgen release aka earliest launch in 2028 sometime, compared to that even midrange pc in 2028 or newly launched ps6 version gonna look like ultra/max setttings with sharp crystal clear image quality vs ps5 version looking like medium settings blurry af soap-smeared picture quality.Next gen will be 80% current gen remasters at 120fps with raytracing and 20% new games with 60fps and path tracing and gameplay enriched with various AI systems.
I think people need to be honest about what generation leaps really mean now. We are past the point where simply being able to push more polygons and being able to do PBR amounts to a generational leap.I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
Evolving those areas is way tougher, hence why most don't try.How about physics, animations and world design? Thats where advancements need to happen. Graphics are already good enough.
Yep.How about physics, animations and world design? Thats where advancements need to happen. Graphics are already good enough.
The machines we have now are already incredible but if you're not seeing "next-gen" on current PCs, you're not going to see it on a PS6. There's no point of investing in these games when they can't recover so I'd expect to see mostly a bunch of indie PS1 clones over crazy looking realistic graphics.
Thats mostly because there is just so much more to do these days and things are getting harder.. not easier. eg. Back then, devs could get middleware like havok that meant they didnt have to build a whole physics engine from the ground up for their game. But for some reason, no one has made any kinda RT middleware that all devs can just plig into their engines. Or even upscaling... at first all devs were pretty much coming up with tehir own thing, and now we have things like DLSS, FSR, PSSR...etc.Now that graphics are past the point of diminishing returns, power leaps are mostly just lowering the bar of how unoptimized a dev can make their game and still have it "work". Very few games are actually taking advantage of a console's power at all aside from prettier pixels and faster load times. The last real "next Gen" idea this industry had was probably the Battle Royale genre and that's been beaten into the ground.