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Will PS6/Xbox next finally offer true next-gen graphics?

Will PS6/Xbox next finally offer true next-gen graphics?

  • Yes

  • No


Results are only viewable after voting.
The problem is in the question...

Too much attention to graphics, and not to the actual content's quality

Then you get DLSS 5 AI filter as a result
 
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AMD marketing bulletpoints of architectural Voodoo have promised to quadruple performance and put Nvidia out of business next year for the last 30 years. The AMD Cycle is well known to be the Sonic Cycle of hardware. Dual issue and simultanious instructions will in an absolute best case scenario add maybe 30% raster improvement, so in total maybe a 40-50% advantage over PS5 Pro. Hence why I said PS5 Pro+ (plus), which is pathetic for a supposed generational leap. PS6 will be a PS5 Pro with slightly higher base res (basically unnoticable due to PSSR 2.1) and/or boosting frame rate from the 40's to 60--with some measure of path tracing on top (though likely at significantly reduced quality Vs. PC implementations).
Sigh... you are really latching onto stereotypical tropes and not even trying to understand the facts or tech.

In the past, dual issue was so underwhelming for a number of reasons, one of which was not being baked into consoles and requiring very specific scenarios for it to work in AMD hardware vs something that just works like it does on Nvidia hardware. And even when it did work how it went about using resources further hampered its efficiency. All of that has been addressed now, and it being inside a console, would pretty much guarantee universal support and use. Mind you, this is something that Nvidia GPUs have been doing since ampere, with RDNA5/PS6, the improvements made in its design will literally nearly double performance.

This is an ML moment, AMD GPUs had suffered when it came to upscaling simply because they didnt have the actual hardware to do ML upscaling. Now they do, this is no different than dual issue.

And you also seem to be doing that thing where you are comparing CU count and raster performance like its some apples to apples thing across generations, thats why I actually said you don't know what you are talking about cause anyone would tell you thats a crazy thing to do. And this thing about a pro with slightly higher base rez or higher framerates? Tells me you are completely not reading the room on where development is going to.

But most importantly, its your focus on the most irrelevant part of all this. Raster. Raster peaked in the PS4 gen. What will make the PS6 stand out from curent gen, isnt its raw raster performance, its literally everything else. Its RT performance, and if 12x RT compared to a PS5 isn't a generational leap, I don't know what is. Its AI hardware, and improved RT hardware and scheduling, which doesnt just mean it can do all sorts of stuff the currrent gen machines just can't do, but that the things they do share in common have dedicated hardware to run them as opposed to sharing resources. Eg. On the PS5/pro, the GPU literally has to share its CU between rendering and calculating ray intersections when RT is turned on. That's not the case anymore with the PS6... can you start to see how that ties into how the hardware is utilized and why its silly comparing hardware across generations?
 
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Sigh... you are really latching onto stereotypical tropes and not even trying to understand the facts or tech.

In the past, dual issue was so underwhelming for a number of reasons, one of which was not being baked into consoles and requiring very specific scenarios for it to work in AMD hardware vs something that just works like it does on Nvidia hardware. And even when it did work how it went about using resources further hampered its efficiency. All of that has been addressed now, and it being inside a console, would pretty much guarantee universal support and use. Mind you, this is something that Nvidia GPUs have been doing since ampere, with RDNA5/PS6, the improvements made in its design will literally nearly double performance.

This is an ML moment, AMD GPUs had suffered when it came to upscaling simply because they didnt have the actual hardware to do ML upscaling. Now they do, this is no different than dual issue.

And you also seem to be doing that thing where you are comparing CU count and raster performance like its some apples to apples thing across generations, thats why I actually said you don't know what you are talking about cause anyone would tell you thats a crazy thing to do. And this thing about a pro with slightly higher base rez or higher framerates? Tells me you are completely not reading the room on where development is going to.

But most importantly, its your focus on the most irrelevant part of all this. Raster. Raster peaked in the PS4 gen. What will make the PS6 stand out from curent gen, isnt its raw raster performance, its literally everything else. Its RT performance, and if 12x RT compared to a PS5 isn't a generational leap, I don't know what is. Its AI hardware, and improved RT hardware and scheduling, which doesnt just mean it can do all sorts of stuff the currrent gen machines just can't do, but that the things they do share in common have dedicated hardware to run them as opposed to sharing resources. Eg. On the PS5/pro, the GPU literally has to share its CU between rendering and calculating ray intersections when RT is turned on. That's not the case anymore with the PS6... can you start to see how that ties into how the hardware is utilized and why its silly comparing hardware across generations?
All of PS5 Pro's modest raster and significant RT advantage is being used on PSSR and slightly improving base res/frame rates. All of PS6's modest raster and significant RT advantage (over Pro) will be used on Path tracing and slightly improving base res/frame rates. Path tracing will gobble up the entire 12x RT improvement and demand another 12x on top of it. There is quite literally nothing left to dramatically increase asset quality or run crazy AI lighting filters like DLSS 5. This is without even touching on the galaxy sized elephant in the room that is the Playstation Portable, which will be the "lead console" and target for the vast majority of games.
 
There is no longer any such thing for consoles. At best you are going to get last gen high end PC graphics. We'll never see another "next gen" console like back in the day because they're basically mid range PCs now.

What even is pc graphics lol the last big pc exclusive i remember is is crysis?? Everything else is console games with a few bells and whistles...im sure one of sonys studios will cook up something special at launch on ps6 demon souls looked and still looks next gen as fuq
 
Look at a 5070 Ti or 5080 in RE9 or CD. That's what it will be.

Hopefully we'll get a lot more 120Hz modes. 40fps/120Hz for PT+RR, unlocked 120fps with VRR, 60fps FG to 120fps, etc.

Not a fan of the instagram filter shit, but I'm sure that will show up at some point.
 
There is no longer any such thing for consoles. At best you are going to get last gen high end PC graphics. We'll never see another "next gen" console like back in the day because they're basically mid range PCs now.
This gets said every gen.
We had a VFX guy who thought graphics would look no better than Horizon Zero Dawn on PC.
 
I've had a 4090 for 3.5 years, if PS6 is another year or two, and slower than what is in my PC today... it certainly wont feel very next gen.
 
I've had a 4090 for 3.5 years, if PS6 is another year or two, and slower than what is in my PC today... it certainly wont feel very next gen.
For the most part, anyone with a 4090 or 5090 is running the most up rezzed and high fidelity version of the current console gen games. With next gen consoles aiming to be in the 5070 range, they'll be able to push everything that much harder, and deliver worlds that are that much more convincing. Thus when you play those games on the 4090 with higher res and graphics, it will still feel like a new gen.
 
The next gen has a few significant advantages over current gen (at least when comparing base consoles).
  • There was an almost universal shift to 60 fps support this gen which ate up a lot of the gains. If you run current gen games at 30 fps instead then the visual bump is more significant.
  • Hardware based image reconstruction (DLSS, FSR, PSSR)
  • Compentent ray tracing hardware. Current gen RT hardware is as basic as it gets.
More advanced FSR/PSSR is the most important to me. Blurry artifacted upscaling be gone.

But if you're expecting a next generation shock to the system like in the 90s or even 00s then forget it. That's not going to happen and that's before even taking the slow gradual cross-gen period into account.
 
I've had a 4090 for 3.5 years, if PS6 is another year or two, and slower than what is in my PC today... it certainly wont feel very next gen.
I am beginning to feel that people have a very weird understanding of how these things work.

But here goes... your 4090, is a 40TF GPU... and has about 12x - 15x the RT perforamce of a PS5. And thats not even taking into account ML hardware that it has that the PS5 doesn't have.

Now why is that relevant? Because regardless of how much better your 4090 was, or a 5090 is today... when developers make games, the majority of them, are making games for the PS5. You can run it at a higher rez, higher framerate, throw in dlss and or Fg, replace HRT with PT, but its still a game designed for hardware that is like 6-10x weaker than what you have.

When the PS6 comes along, then you will see games being made that will actually do your GPU some justice. That's a good thing.
 
After the announcement of DLSS5, the era of "next-gen" graphics is pointless. It's now Gen-AI filter tailored to your preference. Why even bother with polygons, just put a PS1 model and the slop will do the rest.
 
I am beginning to feel that people have a very weird understanding of how these things work.

But here goes... your 4090, is a 40TF GPU... and has about 12x - 15x the RT perforamce of a PS5. And thats not even taking into account ML hardware that it has that the PS5 doesn't have.

Now why is that relevant? Because regardless of how much better your 4090 was, or a 5090 is today... when developers make games, the majority of them, are making games for the PS5. You can run it at a higher rez, higher framerate, throw in dlss and or Fg, replace HRT with PT, but its still a game designed for hardware that is like 6-10x weaker than what you have.

When the PS6 comes along, then you will see games being made that will actually do your GPU some justice. That's a good thing.
Hahaha this is exactly what I said ^^^
 
PS4 to PS5 was impressive because of the ssd over the mechanical hard drive. Graphically, I really don't see much difference between them. I still have my Xbox One S hooked up and it runs really well since I have an ssd attached to it. I don't see much difference.
 
Cross generation isn't going away, in fact we'll probably still see support for the PS4 for the first few years of PS6, and like others have mentioned, hardware gains have slowed down.
 
If this gen isn't "next-gen" for you the next one won't be either. So, voted no.
pretty much this. I don't see why games would magically get better looking when most devs arent even matching what Naughty Dog was doing on PS4 hardware.
 
sorta depends on whether the games themselves finally offer true next-gen graphics, right? i mean, what's a next-gen console without next-gen games?...
 
I don't care for "next gen" graphics, I want appealing artstyle and fun gameplay.
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I'm just looking forward to path tracing, frame gen, and better IQ like we get on PC already. That alone would be a meaningful next gen console leap for me. These features alone will bring console gaming to a new level and raise the graphics floor across all games.
 
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