Will the RE4 view be copied?

Shikamaru Ninja said:
Winback DID IT FIRST !!!

RE4 team definitely played winback as they take a few ideas from it and put it into RE4. The thirdperson gun play, and the laserbeam triggered trip bombs are from Team Omega Force's cult classic.

Now THAT was an underrated game.
 
Lemurnator said:
I had a hard time finding a good picture. Hook up your n64 and play the game again, if you have it. If you don't, buy it. I'm not sure, but I think Conkers BFD had an over the shoulder aiming in multiplayer with certain guns.

Actually the entire outside-the-castle Dracula section in Conker's Bad Fur Day uses that view whenever you aim the shotgun at the zombie squirrels. I always thought the use of it was interesting.
 
I wouldn't mind an RE4 camera in the next Metal Gear game. It would be better than the current camera, but they really just need to pull the overhead view back a bit more and they'll be fine.
cybamerc said:
In RE4 the camera is locked behind the character that you're playing at all times (more or less). Even if other games have done it before (which this thread doesn't prove) RE4 may be the game to popularize this kind of camera view.
It's understandable if people have never seen RE4's "aiming camera" when it was released (how this thread "doesn't prove" its previous existence is beyond me though).

But if you think that an over-the-shoulder camera with limited capability for manipulation is something new, then you just need to play more games. Tomb Raider was combining over-the-shoulder with awful tank controls nearly a decade ago.....though Shenmue feels a bit more like RE4 since both games have characters with relatively little mobility.
 
RE4's view is the one to copy to appeal to gamers who traditionally disliked the FPS view, especially gamers in the East.
 
DJ Brannon:

> *koff*Metal Arms*hack*

It's not really the same though. Compared to RE4 the camera is pulled back to show more of the character and the aim has a fixed position as far as I can tell.


border:

> Tomb Raider was combining over-the-shoulder with awful tank controls nearly a decade ago

See above.
 
So the basic idea here is that you are going to examine the excruciating and insignificant minutiae of the RE4 camera to prove its uniqueness and innovation? Fine, count me out of that then. I think most people have seen over-the-shoulder cam in games for years now, even if not an exact carbon copy.
 
border said:
So the basic idea here is that you are going to examine the excruciating and insignificant minutiae of the RE4 camera to prove its uniqueness and innovation?
But it's not insignifant. The differences affect how we experience the game and play it.

Saying that every game with an over-the-shoulder camera is the same is oversimplifying matters.
 
Well, I for one cannot wait until everyone copies this unique innovation of having an over-the-shoulder camera that only shows you the top half of the main character. Having a wider view and seeing Leon's legs would have made the game a much different experience =\

Not every over-the-shoulder camera game is the same (not that I was saying anything even close to that), but the basic setup for RE4 is nothing new. The stupid Cult of Innovation that seems to be ruling game discussion these days is making people a bit too self-conscious about proving that there are original concepts in everything they praise.
 
Top Bottom