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Wind Waker - Let's never forget how good it looks!

olimario

Banned
I popped in Zelda for the first time and I was wowed at how perfectly everything looks, animates, reacts, etc...

If you have the game, go wander around on Outset at night.
If you don't, check out this video and tell me this isn't one of the best looking games this generation.


OUTSET AT NIGHT
http://s22.yousendit.com/d.aspx?id=3CK65KCGQNSUU0PVWL4K2ZO54G

ww4zf.jpg



I urge you all to take screens and video of your favorite areas in the game.
 
Seriously...I know it would be controversial, but I hope that Nintendo uses The Wind Waker style for another Zelda some day. Maybe on the DS? Or the next Game Boy or something? Either way, The Wind Waker is one of the most beautiful games I've ever seen.
 
I agree, amazing. I think most people involved with the cel-shading backlash simply didn't want to admit they liked it. :(
 
This is one game that will NEVER look bad. It's perfectly animated, all the effects are wonderful. I really don't like people who complain about the graphics. I just wish they would use the engine for something else (I'm looking at you Pokemon RPG-a real one).
 
Yeah, I loved the engine, and I was disappointed to hear they dropped it for Twilight Princess, but TP still looks awesome. I just hope they get more use out of that engine in the future. They could use it for most of their existing franchises, but people would probably flip, so they should come up with new IP that uses it.
 
Jonnyram said:
Yeah, I loved the engine, and I was disappointed to hear they dropped it for Twilight Princess, but TP still looks awesome. I just hope they get more use out of that engine in the future. They could use it for most of their existing franchises, but people would probably flip, so they should come up with new IP that uses it.

Twilight Princess runs on a modified Wind Waker engine remember? Just to point out the facts.
 
ToyMachine228 said:
Twilight Princess runs on a modified Wind Waker engine remember? Just to point out the facts.

It may, but it looks considerably less impressive for whatever reason.
 
The WW engine is awesome. I prefer TP's style, but I do hope they make a sequel to WW. Wind Waker would've been the best Zelda game if it didn't feel so rushed.
 
I love throwing bombflowers on Dragon Roost Island in the shallow water pond/oasis (on the beach when you first reach the island), the color combinations from the water splash + explosion + smoke is oh so pretty... Another place I love watching bombs explode is while going up the stairs around Tower of Gods (?), the explosion colors against the clear blue sky is again oh so pretty.
 
It's really a matter of style preference. I can't deny I was disappointed, but it didn't stop me from playing it.

Unfortunately, the disappointment didn't stop with the style.

*stabs boat*

The game was pretty good, just not up to the Zelda standard imo.
 
The art for this game is way the fuck better than the final product. Nintendo should do okami shading if they want to do a WW-like Zelda again.
 
it is a beautiful game, but the majority of gamers prefer twilight princess style. i personally rank gameplay above graphical style but thats not popular among everyone else. so the graphical style of the zelda after twilight princess should be more natural style like twilight princess...if nintendo wants it to be as popular as it can be
 
ToyMachine228 said:
Twilight Princess runs on a modified Wind Waker engine remember? Just to point out the facts.
They said it started off that way, but they made so many changes that it may as well be called a whole new engine. But I could have chosen my words more carefully too ;) I meant the look as well as the code.
 
I hope Nintendo makes a new game using the Wind Waker engine (or a variation of). Even applying it to a Pikmin game or something, so long as they allowed the game to flex some wicked art.
 
Grabbed by the Ghoulies is a better example of cell shading in my opinion, but zelda actually has good art. I hate to say good art, but TWW had a really cute art style.
 
IJoel said:
It's really a matter of style preference. I can't deny I was disappointed, but it didn't stop me from playing it.

Unfortunately, the disappointment didn't stop with the style.

*stabs boat*

The game was pretty good, just not up to the Zelda standard imo.

I definitely agree with you on that. The last two dungeons and the triforce hunt ruined the experience for me. The first half of the game was brilliant and perfect. The second half just fell apart IMO.
 
when i watched my friend play wind waker when i was tripping it was literally the single greatest thing i've ever seen. it looks so good in motion; i remember scoffing at screenshots, but the minute i played it i totally changed my tune.
 
Wind Waker had a great graphics engine. The cell-shaded graphics, lighting effects, rich colors, huge draw distance, etc. meshed very well with the art style of the game. The game did fall apart after the halfway point though as someone already previously mentioned. Looking for triforce pieces and having to escort characters throughout the final dungeons does not equal fun. The end fight against Ganon(dorf) however was awesome. So, atleast it ended on a good note but it still had many short comings that might have been remedied with more time. Hopefully, Wind Waker won't be the last cell-shaded Zelda game.
 
Seeing screens of Wind Waker remind me yet once more how much I'm not anticipating Twilight Princess, which in my opinion is Nintendo's answer to Prince of Persia 2: Warrior Within. Ugh. How abhorrent. My interest in that game is something around zero, even though I'm sure that Nintendo can't possibly fuck up yet another franchise in search of pleasing fickle fanboys.

They could, of course, pull another Metroid Prime on me, but I doubt they could go that far. :P

Course, I was the only one who loved the cel-shading at first sight.
 
I too was dissapointed with the switch in style, even though TP is impressive. I adored WW's graphical when I was playing the game and I still do. The subtle effects and overall style was absolutely brilliant. The fire effects in the game are some of my favorites. I am glad to see some subtle toon shading in Twilight Princess. It's used in the Twilight world, and I think it is done very well. Especially on the enemies, and on Midna's headgear. Takizawa really did an excellent job on WW.
 
If the game hadn't been so damned beautiful, I would have never bothered finishing it. The game is art in motion, and I honestly think it makes the new game look like cow spillings in comparison.
 
Dragona Akehi said:
Seeing screens of Wind Waker remind me yet once more how much I'm not anticipating Twilight Princess, which in my opinion is Nintendo's answer to Prince of Persia 2: Warrior Within. Ugh. How abhorrent. My interest in that game is something around zero, even though I'm sure that Nintendo can't possibly fuck up yet another franchise in search of pleasing fickle fanboys.
I felt like this before E3, now I'm actually anticipating it at least somewhat. Even now though, something about the eternal whining from gamers about Wind Waker's style (which I originally was wasn't crazy about but eventually, even before the release of the game, grew to love) having to do with why Nintendo changed the style irks me... the ranting that went on in magazines and editorials about Wind Waker was ridiculous in retrospect...

I'm anticipating the new because it's Zelda, but not because of the "mature" style or wolf or whatever...

I definitely hope we see another Wind Waker-style game at some point, the storytelling in the game was charming and beautiful like no other Zelda...
 
Oh I'm sure the game will play fine, (though Metroid Prime still lurks in the shadows, taunting me) but every time I see new assets from the game, my stomach sinks.
 
Best looking game this gen IMO. All one has to do is look to the past -- games from the SNES with beautiful art stand up better than almost all the best looking N64 and PSX titles that relied on new tech only. Wind Waker's beautiful engine and impressive art will always remain even generations down the line.
 
I really don't think that any other style would have worked for WW. Especially when looking at the characters. The way both Zelda and Ganondorf are humanized to such a degree in WW, any other style wouldn't have been expressive enough. There are just so many advantages to this style, it really is a shame that it was panned by so many "less-initiated" players.
 
Nah,Ill take TP over this look any day.Not to say the game doesn't look good,it does,but it's way overrated on this board,as are most things :P
 
Dragona Akehi said:
Seeing screens of Wind Waker remind me yet once more how much I'm not anticipating Twilight Princess, which in my opinion is Nintendo's answer to Prince of Persia 2: Warrior Within.
you're wrong. from what i've seen TP still retains the charming style of fantasy we've become accustomed to in Zelda games. one of the newer (handy cam) videos has confirmed that for me. this will not be a brooding "generic rage" zelda game (and there never will be), that much should be obvious from what we've being shown since E32005.
 
This is the only game that ever made Mrs. Stinkles say anything other than, "That's nice dear," without ever looking up. She stared at it and said like, the chick version of WTF, which I think is WT Heck. It is absolutely one of the prettiest, most watchable games evar [sic].

I never thought it looked anything other than fucking amazing. When the "kiddie-cell" backlash started, I couldn't help but remember how fugly Ocarina was.

I will take cute top-down sprites, and razor sharp cel-shading over that N64 noise any day. To be honest, I prefer Wind Waker's look to Maturelda - which let's be blunt, is about as mature as Dragonball.
 
Wind Waker fuck owns Teepee in the graphics department, no doubt about it. Just compare the boss from WW's fire temple to the one in TP's E3 demo. The TP boss looks like it came out straight from OoT in comparison.
 
jett said:
Wind Waker fuck owns Teepee in the graphics department, no doubt about it. Just compare the boss from WW's fire temple to the one in TP's E3 demo. The TP boss looks like it came out straight from OoT in comparison.

Seriously. When I walked into the Zelda booth I was expecting the game to look way better.
 
Stinkles said:
This is the only game that ever made Mrs. Stinkles say anything other than, "That's nice dear," without ever looking up. She stared at it and said like, the chick version of WTF, which I think is WT Heck. It is absolutely one of the prettiest, most watchable games evar [sic].

I never thought it looked anything other than fucking amazing. When the "kiddie-cell" backlash started, I couldn't help but remember how fugly Ocarina was.

I will take cute top-down sprites, and razor sharp cel-shading over that N64 noise any day. To be honest, I prefer Wind Waker's look to Maturelda - which let's be blunt, is about as mature as Dragonball.


My sister did the same thing and watched me play through the game over Christmas break... And she's a 29 year old outdoorsy chick.

And I agree that this looks much better and will hold up much better than maturelda.
 
I want a souped up wind waker on the revolution.
Land as far as they eye can see. Fields of grass. Forests full of swaying grass and trees. Deserts with billowing sand and heat haze. LORD it would be beautiful.

And the Zelda screen looks much better than the game does in motion.
 
I'd settle for a Zelda side story done WW style, I'm sure next-gen they'd be able to perfect the colorful ukiyo-e look. Keep the haters off their back and give me my fix.
 
i liked ww's gfx, but i didn't think they were consistent. outset was breath-taking, the whole chapter, especially the giant bird, wow! but the latter parts of the game weren't well designed imo.
 
Wind Waker looks amazing. My biggest complaint is that it could have used a jump button. The automatic jump just feels old now- why allow so much freedom in other areas but keep the player chained to the ground?
 
bridegur said:
Wind Waker looks amazing. My biggest complaint is that it could have used a jump button. The automatic jump just feels old now- why allow so much freedom in other areas but keep the player chained to the ground?

It doesn't serve a purpose in a game like that. Autojump feels really intuitive and it frees up an extra button to be used elsewhere. Zelda isn't a platformer and usually jumping is purely for looks.
 
My favourite was the lava pit with those columns of flame. Fantastic graphics and atmosphere. I couldn't find a decent pic of them though.

BTW, how come if you google images for 'wind waker', the fourth result is a picture of Lindsay Lohan in her underwear?
 
Initially, I was really, REALLY disappointed by TWW's style. The trailer with Link winking at the camera was a big WTF moment.

Then I played it at the Cube Club. Holy shit, that fire boss fight was gorgeous.

Even now, 2 years after I first played it (and a year after I last played it), the game is damn impressive. I can only hope that with Revolution they decide that the next Zelda game will cel-shade the new artstyle, or something close to it. Both are good, but I'd love to see TP's artstyle in a more animated form.

I guess I'm in the camp that can appreciate both styles.

Seeing screens of Wind Waker remind me yet once more how much I'm not anticipating Twilight Princess, which in my opinion is Nintendo's answer to Prince of Persia 2: Warrior Within.

But... Aonuma's behind this one... and he did MM and TWW. In fact, a lot of the key players on TP worked on TWW. I don't think they're going to just make it edgy to appease fanboys. I think they'll be able to pull it off with a good amount of style, much like they did in TWW and MM.
 
AniHawk said:
But... Aonuma's behind this one... and he did MM and TWW. In fact, a lot of the key players on TP worked on TWW. I don't think they're going to just make it edgy to appease fanboys. I think they'll be able to pull it off with a good amount of style, much like they did in TWW and MM.
yeah, never mind Dragona. She's just bitter after Metroid Prime (an excellent game, no matter what she says) and has since become sceptical and cynical about anything perceived as mature or "mainstream" coming out of Nintendo. Zelda:TP will have an atmosphere and style of fantasy we come to expect from modern Zelda games.

Anyone who thinks this will be a game akin to the recent PoP games or LotR games needs to watch more videos.

AniHawk said:
I can only hope that with Revolution they decide that the next Zelda game will cel-shade the new artstyle, or something close to it. Both are good, but I'd love to see TP's artstyle in a more animated form.

I guess I'm in the camp that can appreciate both styles.
yeah, that's going to rock when they find a good medium between the two, though i'd be happy if they just stuck with TWW's style.
 
From what I've seen of TP, I'd say it already has a lot of WW's style in it, especially in the twilight zone when Link is in wolf form. I just hope that with Rev, the artists can do whatever they want whenever they want and technology won't be an issue.
 
Timbuktu said:
I just hope that with Rev, the artists can do whatever they want whenever they want and technology won't be an issue.
technology will always be an issue, no matter how powerful hardware gets.
 
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