• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Windows 11 24H2 will add AI Super Resolution Upscaling for games and apps

MarkMe2525

Gold Member
To the people who's day was ruined due to this announcement, get a grip. We don't know anything other than this exists. We don't know how performant it will be. We don't know what the visual results will be. This isn't going to stop you from using your current preferred upscaling technique. You will be fine.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
I wonder if it adds lag 🤔
It’s presumably a temporal upscaler, so you’re looking at at least 16ms (at 60fps) plus however long the actual processing takes. I’d guess you’ll be at around a 2-3 frame lag in most situations.

Christ almighty I hate what's become of my hobby. Fuck Windows, fuck Microsoft, I'm so done with all this forced garbage changes bullshit.
Just do what I do: buy a CRT and a MiSTer and never leave your basement. It’ll be just like old times.

DLSS and FSR decreases input lag as your frame rate goes up.
That doesn’t have anything to do with DLSS or FSR, that’s just because the frame time itself gets shorter. That’s why 120fps games have lower input latency than 60fps. However, DLSS 3.0 frame gen does have have a bespoke anti-lag solution called Nvidia Reflex, which basically reduces the rendering queue on the CPU side (along with some other input tricks), but I believe that has to be implemented by the developer using Nvidia’s SDK. I don’t know that much about it though.
 

Roxkis_ii

Member
A jack of all trades is usually a master of none. I'll leave my upscaling to the GPU manufacturers thank you very much.
 

rodrigolfp

Haptic Gamepads 4 Life
That doesn’t have anything to do with DLSS or FSR, that’s just because the frame time itself gets shorter. That’s why 120fps games have lower input latency than 60fps. However, DLSS 3.0 frame gen does have have a bespoke anti-lag solution called Nvidia Reflex, which basically reduces the rendering queue on the CPU side (along with some other input tricks), but I believe that has to be implemented by the developer using Nvidia’s SDK. I don’t know that much about it though.
DLSS/FSR upscaling is one thing. Frame gen is another. Frame gen adds lag.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
See the first screenshot. Both these options will be under graphics settings.

I see only more settings which i'm going to disable.
I will keep an eye once I receive the update because I already had to disable the Copilot AI that a Windows update added to my computer without my permission yesterday.

I don't care what the tech industry thinks I don't trust this AI nonsense in my systems specially the ones where they feel compelled to try and shoved it down my throat.
 
Last edited:

winjer

Gold Member


Native support for DirectSR is provided in GPU drivers, where vendors tune their SR implementation for optimal hardware performance. Additionally, DirectSR includes built-in support for GPU-agnostic variants which are available at the application level, making them accessible across hardware configurations. Today, DirectSR is shipping with built-in support for AMD FidelityFX™ Super Resolution (FSR) 2.2, along with driver level support for both Intel XeSS and NVIDIA DLSS Super Resolution. This flexibility ensures DirectSR supports a diverse set of hardware environments, while still providing the optionality and quality that gamers enjoy today.

— Joshua Tucker, Microsoft
 
Top Bottom