[Nisemonogatari 5]
I really think I need to clarify what I meant about the art in this episode. It's still, umm, like this -
Now, while it's pretty clear that these birds-eye view shots and extreme long-shots are being used to avoid having to do lots of complicated animation work, I feel that they're having an unintended consequence on the show.
Most shows that use cost-cutting measures,
Bakemonogatari included, tend to get around all the tricky business of facial animation by shooting from behind a characters head, or blocking a characters mouth with some object so they don't have to draw in (or repeat) the movement. However,
Nisemonogatari favours extreme-long shots, and birds-eye perspective shots, for whatever reason. I can only theorize that they want to save money, but they don't want to be 'seen' saving money using the traditional shot types, so instead they're opting to use these more 'interesting' shots.
However, the problem with using, say, a long-shot is that in the visual language of film when we (as in the audience) are distanced from a character like this we don't feel engaged with their story, their character, who they're talking to etc. You use long-shots to
literally distance the audience from the target, it's a piece of cinematography that's meant to make you feel distant from what's been portrayed on screen, where as a close-up or POV shot is used to make you feel closer to something that's happening on screen. The upshot of all this is - the repeated use of the long-shot in
Nisemonogatari is repeatedly distancing the viewers from the characters, when actually the director
should be trying to bring us closer to them. Whoops.