Witcher 3 gameplay from YouTubers from CDPR event

it's new and improved but also significantly different in one respect. You are playing a premade character and therefore are much more predefined (no fancy magic, nor real stealth). Still, i agree this will vastly blow skyrim out of the water. Also if REDkit comes out i have no doubt that dedicated modders would be able to do some great things.

Yeah I agree but I meant "like Skyrim" as in large medieval open world with villages and dungeons to explore, monsters to fight and that looks promising.
 
Witcher 2 sold over three million copies on PC alone. It is now a much more well known quantity in the PC space specially, so I'm thinking 5+ million PC isn't pie in the sky, but certainly not the first month. Maybe 6 months ot a year in.

Anyone comparing it to bloodborne is pretty crazy in two ways: The marketing behind this isn't at the level of bloodborne. Sony had TV ads running and for like two weeks every Youtube ad was bloodborne.

That's not happening for the Witcher. At the same time, the Witcher is going to show up on more platforms, and It's also more approachable: It looks like an action fantasy RPG. And no one is telling you about how you die eveyr 10 seconds. So I wouldn't be surprised if it outsells that title by a fair margin.
 
Therea actually only two things Im really curious about:
1- How is the game looking in XB1.
2- Has the combat gameplay been improved?

Apparently it looks quite good on XB1, some website did a preview and said it looks great. Don't have the link for you, but it was around here in a few topics.
 
Apparently it looks quite good on XB1, some website did a preview and said it looks great. Don't have the link for you, but it was around here in a few topics.

Thanks a lot! Have not read it, but its great to read some good impressions! :D
 
Witcher 2 sold over three million copies on PC alone. It is now a much more well known quantity in the PC space specially, so I'm thinking 5+ million PC isn't pie in the sky, but probably not the first month. Maybe 6 months in.

Anyone comparing it to bloodborne is pretty crazy in two ways: The marketing behind this isn't at the level of bloodborne. Sony had TV ads running and for like two weeks every You tube add was bloodborne.

That's not happening for the Witcher. At the same time, the Witcher is going to show up on more platforms, and It's also more approachable. It looks like an action fantasy RPG. And no one is telling you about how you die eveyr 10 seconds. So I wouldn't be surprised if it outsells that title by a fair margin.

I would argue that any extra Bloodborne marketing from Sony was offset by the fact it's a brand new IP when Witcher is established. Also, I wouldn't downplay the amount of marketing CD Projekt is doing...it's fairly substantial with the sheer amount of videos, interviews, and events like this that they're doing.

Add in that Witcher is selling on 2 additional platforms and I think it will hit one million units sold in the same timeframe as Bloodborne if not sooner. Yes they're not apples to apples, but I think Bloodborne is a good case study for how this will sell because it has a similar audience and is a recent current-gen only release.
 
Man, I selected one of those and watched for about 5 minutes. Had to stop it, I've seen enough. The rest I will experience first hand. Now it's just the wait that remains.
 
Got these videos qued up. I'll probably spend the next three weeks watching them.

EatChildren posted the Skyrim comparison the other day. This should give you an idea of how massive this game is.

Skyrim = 38 km2

Novegrad + No Man's Land = 72 km2.
Skellige Islands = 64 km2

Plus there is the open prologue area as well.

I can't find the numbers for GTA V, but if you want to do comparisons:

ArmA 2 (and by extension Day Z) = 180 km2

ArmA 3 Stratis = 20km2
ArmA 3 Altis = 275 km2

Just Cause 2 = around 1,000 km2.

JC2 is the biggest world I've seen that's 1) not procedurally generated, and 2) completely accessible on foot. I think GTA V is slightly smaller than ArmA 2, I could be totally wrong. Based on these estimations I believe all the Witcher 3 maps put together are somewhere close to GTA V.

Huh interesting, yeah the promo materials don't really play up the magic aspect aside from casting fire spark thingies in combat scenarios.

What you described sounds like a nice balance though. Excited to explore this world for the first time. :)

The magic aspect of The Witcher is also a lot closer to actual folklore than other fantasy media. In the books most of the monsters Geralt deals with are really just gritty or more grounded takes on fairy tales like Beauty and the Beast or Snow White. I'm pretty sure one of the monsters we've seen in Witcher 3 footage and described in previews is a demonic take on Rudolf the Reindeer.
 
Ah, I still remember the Witcher 2 Geralt derpface before the new look was finalised.

It took a while, but I've really come to like the new Geralt's look - very fitting. OG hair is the best, though; it's not even a contest.
Oh, don't even remind me of that face. And regarding his new look - I'm gonna avoid shaving, since that beard looks almighty :D
 
Not crazy at all. Watch Dogs did more than that and TW3 has similar, if not bigger, hype behind it, and unlike watch dogs it will also fully deliver in quality.

I think Watch dogs had a little more hype. It was supposed to be a PS4 launch title. Also, Watch Dogs a much easier sell to the mainstream. Generic guy shooting bad people and its GTA clone. Like I said I hope I'm wrong I want to this game to do really well.
 
Yeah I agree but I meant "like Skyrim" as in large medieval open world with villages and dungeons to explore, monsters to fight and that looks promising.

You're right, I didn't mean to allude that you didn't intend that meaning. I took your point.

The marketing on Witcher 3 is huge all over the internet and the psn store. I'm not a sale guru but I'd say three game is going to do well as the first real rpg on next gen that I recall.
 
You're right, I didn't mean to allude that you didn't intend that meaning. I took your point.

The marketing on Witcher 3 is huge all over the internet and the psn store. I'm not a sale guru but I'd say three game is going to do well as the first real rpg on next gen that I recall.
Dragon Age: Inquisition did pretty well for that reason and, given the gap between their releases, I think Witcher 3 will benefit from that too.
 
Oh right I had forgotten about da. I stand corrected though I think of that game more like A single player mmo than a traditional rpg.
 
Dragon Age: Inquisition did pretty well for that reason and, given the gap between their releases, I think Witcher 3 will benefit from that too.

It would have been interesting showdown between two titles if Witcher 3 wasn't delayed, release dates were pretty much on top of each other.
 
I think not a lot of people have really grasped the scale you could gather from these videos. See a couple of 'doesnt seem that big' posts. If you watch the angryjoe video (which is annoying as fuck) the boat segment when he rides down to the boat and sails across the sea to the snow island all takes place in a real small area on the lower left of the Islands map, which is smaller overall than the big Novagrad map. Shits insane. Imagine if they add other region landmasses with the expansions.

Other things i didnt see a lot of people mention;

-In the boat the birds will latch onto it and rip pieces of the boat off.
-The birds flying around can actually dive into the water and swim and attack you underwater. Thats some really cool dynamic enemies.
-Seems like you can dive anywhere.

lots of nice details.
 

It's ImAnderZEL's video rehosted by some random to his own channel.

Edit:
I think not a lot of people have really grasped the scale you could gather from these videos. See a couple of 'doesnt seem that big' posts. If you watch the angryjoe video (which is annoying as fuck) the boat segment when he rides down to the boat and sails across the sea to the snow island all takes place in a real small area on the lower left of the Islands map, which is smaller overall than the big Novagrad map. Shits insane. Imagine if they add other region landmasses with the expansions.

Second expansion will add fully new area/landmass to explore.
 
I'm sorry, but you're mistaken. Framerate dropping below refresh rate is the typical and by far most common cause of stutter.

Stutter occurs whenever the frame delivery is out of sync with the refresh rate of the display.

What you are talking about may be considered a form of stutter, but is more often referred to as hitching.

That Nvidia FAQ is NOT stating that stutter is caused when framerate drops beneath refresh rate. It says it right there in that quote you used,

Nvidia FAQ said:
There are two issues for gamers when using V-Sync:

Stuttering since the GPU might render frames at rates other than once every 1/60 sec."

"When using vsync" are the pertinent words. They are in this example referring to traditional vsync methods where when your framerate drops beneath your refresh rate, vsync will then lock your framerate to the next step under that, often 30fps. That vsync jump from 60 to 30 is the stutter that is referred to.

They go on to state adaptive vsync is the fix to stuttering but not input lag,

Nvidia FAQ said:
Q: How is G-SYNC different than Adaptive V-SYNC?
A: Adaptive V-Sync is a solution to V-Sync’s issue of stuttering, but input lag issues still persist. NVIDIA G-SYNC solves both the stutter and input lag issue.

Adaptive Vsync is a newer method of commonly used vsync where framerate locking is enabled when frames are high, above the refresh rate, and it is disabled when framerate falls beneath the refresh rate, allowing the framerate to naturally settle or shift under the refresh rate. This right here is a statement that falling beneath the refresh rate when using adaptive vsync, or indeed when not using any vsync, is not this cause of stuttering they refer to. In the very beginning of the quote you used they state with shifting framerate the concern is with screen tearing, to which that early form of vsync was introduced as a fix, with the stuttering a result of that form of vsync.

This is ignoring my opinion that the words stutter and hitching are often used interchangeably and their definition in gaming is not nailed down that firmly.
 
Is the one with ULTRA in the title the only one on ultra? That doesn't make sense if they all played it at an event.

It was only video clearly tagged as Ultra setting video so I decided to highlight the fact. I guess we can assume that all the videos are on Ultra, not sure if and how to edit OP tho. I don't want to assume either.
 
I'm really curious as to the X1 version... I have both an X1 and a PS4, and I'm wondering which version to buy. I slightly prefer the X1 mainly due to the controller (I love the controller). I'm really curious to see the difference between looks on both versions.
 
Ok guys, this IS the max/ultra settings "except for one option". Probably just a build that needs further tweaking (going by what Angry Joe said)

Straight from CDPR:



Whether he is referring to hairworks (probably) or some other option is unclear. It's probably hair works.




Most likely the build. The official word is that a GTX 980 is good enough for 1080p60 ultra.

That is brilliant. Witcher 3 (amongst other reasons) has convinced me to return to PC gaming. I planning on building a PC around the specs required to run Witcher 3 at 1080p60 ULTRA, which should be easily doable for about $1000-$1400.
 
Does anyone know if the notice board quests are procedurally generated? If not, are there procedurally generated quests in the game?
 
Has anyone ever had the feeling where they wish that they could enjoy a game even though they know they wouldn't, simply because of everyone else's excitment about it?

That's basically my situation here.
 
I'm really curious as to the X1 version... I have both an X1 and a PS4, and I'm wondering which version to buy. I slightly prefer the X1 mainly due to the controller (I love the controller). I'm really curious to see the difference between looks on both versions.

Its probably just resolution again and maybe some density differences on the vegetation.
 
Just how high are Joe and Joe in that clip?

It sounds like these two guys are playing:

tumblr_ma8cleJw2j1r015l2o4_500.gif
 
It was only video clearly tagged as Ultra setting video so I decided to highlight the fact. I guess we can assume that all the videos are on Ultra, not sure if and how to edit OP tho. I don't want to assume either.

Yeah I get it, I was just wondering if any of the other videos adressed the settings. I guess not. They all look great, so it doesn't really matter that much.
 
That Nvidia FAQ is NOT stating that stutter is caused when framerate drops beneath refresh rate. It says it right there in that quote you used,



"When using vsync" are the pertinent words. They are in this example referring to traditional vsync methods where when your framerate drops beneath your refresh rate, vsync will then lock your framerate to the next step under that, often 30fps. That vsync jump from 60 to 30 is the stutter that is referred to.

They go on to state adaptive vsync is the fix to stuttering but not input lag,



Adaptive Vsync is a newer method of commonly used vsync where framerate locking is enabled when frames are high, above the refresh rate, and it is disabled when framerate falls beneath the refresh rate, allowing the framerate to naturally settle or shift under the refresh rate. This right here is a statement that falling beneath the refresh rate when using adaptive vsync, or indeed when not using any vsync, is not this cause of stuttering they refer to. In the very beginning of the quote you used they state with shifting framerate the concern is with screen tearing, to which that early form of vsync was introduced as a fix, with the stuttering a result of that form of vsync.

This is ignoring my opinion that the words stutter and hitching are often used interchangeably and their definition in gaming is not nailed down that firmly.

Adaptive v-sync just turns v-sync off sub 60 FPS. So you end up with screen tearing. For games that pretty much run 60+ FPS, it's fine, since the very occasional dip probably won't tear frames too much.

Double buffered v-sync is the version that will cut frame rates from 60 to 30 if it drops below 60. This is a bad way to do it, and only useful if agian, you're locked 60 FPS or higher.

Triple buffered v-sync is what most modern games use (or you can force with third party solutions or by running the game in windowed mode). With three frames being buffered you can do smooth degradation of the frame rate, and you'll see the full range of frames from 30 to 60.

Now, there is going to be animation "stutter" if your frame rate drops below 60 as some times frames will have to be duplicated and sent to the display. This happens on console and PC. That's just the way it works. Unless the duplicaiton is even (because you are running 30 FPS locked) or there is no duplication (becuase oyu are runing at 60 FPS+) duplicate frames will show up as animations that do not appear as smooth as they should be. Fluctuating refresh rates will exacerbate this.

G-Sync eliminates all these problems (screen tear, frame duplication, frame rate variance hitching) in addiiton to the input latency associated with v-sync, because it only sends a new frame to the display when a new frame is ready to be sent, the way GOD intended, and we foolish mortals have erred in this.

My next upgrade is a G-sync panel. It is truly god-level gaming.
 
That Nvidia FAQ is NOT stating that stutter is caused when framerate drops beneath refresh rate. It says it right there in that quote you used.

Stuttering is due to a abrupt change in frame rate. Adaptive vsync only prevents vsync from causing drops down to integer factors of the refresh rate. It doesn't mean that you won't experience it but less likely as framerates tend to drop relatively smoothly 60-50-40 fps etc. However there are external factors like game loop or memory issues that can also momentarily cause stuttering by not feeding the gpu correctly.

This issue is seen in many Ubisoft open world games on PC. AFAIK a lot of that was attributed to memory utilization and virtualization in those games.
 
For anyone that was worried about the rotating minimap, I saw an option for it in the settings on that video posted further up the page that was talking about how great the water looks.

On a side-note, this game looks amazing. Guess I'll have to hold off on pre-ordering Batman for this.
 
I'm getting a headache watching the Angryjoe video. I never play games like that by running in circles and spinning the camera around like crazy. Had to stop at the 4:00 minute mark.
The guy is playing like someone who's never touched a controller before. Meh.
 
Now, there is going to be animation "stutter" if your frame rate drops below 60 as some times frames will have to be duplicated and sent to the display. This happens on console and PC. That's just the way it works. Unless the duplicaiton is even (because you are running 30 FPS locked) or there is no duplication (becuase oyu are runing at 60 FPS+) duplicate frames will show up as animations that do not appear as smooth as they should be. Fluctuating refresh rates will exacerbate this.

Stuttering is due to a abrupt change in frame rate. Adaptive vsync only prevents vsync from causing drops down to integer factors of the refresh rate. It doesn't mean that you won't experience it but less likely as framerates tend to drop relatively smoothly 60-50-40 fps etc. However there are external factors like game loop or memory issues that can also momentarily cause stuttering by not feeding the gpu correctly.

This issue is seen in many Ubisoft open world games on PC. AFAIK a lot of that was attributed to memory utilization and virtualization in those games.

It's not something I notice, or if I do, I probably peg as a form of micro stutter, correctly or not, to me a very minor and very quick break of smoothness which I don't often notice and doesn't personally bug me that much. Full on stuttering I think of as much longer or more extreme pauses, Hitching, as some call it. Seen in one of the OP video when he enters or leaves water.

I just took issue with with using that Nvidia FAQ as some sort of proof Nvidia was saying stuttering occurs with fluctuating framerate, where it is in fact referring to stutter introduced by a form of Vsync for which adaptive vsync and their own G-sync fixes that.
 
Got to around watching these videos and I have to agree about the wind, either those trees are rubber or world has storm grade winds for most of the time. Looks little funny.
 
I am so hyped for this game.

I absolutely love love love these types of games and I need something to tide me over until it is released because I'm going crazy with anticipation here.

What do people who like the witcher think about dragon age inquisition?
 
It's not something I notice, or if I do, I probably peg as a form of micro stutter, correctly or not, to me a very minor and very quick break of smoothness which I don't often notice and doesn't personally bug me that much. Full on stuttering I think of as much longer or more extreme pauses, Hitching, as some call it. Seen in one of the OP video when he enters or leaves water.

I just took issue with with using that Nvidia FAQ as some sort of proof Nvidia was saying stuttering occurs with fluctuating framerate, where it is in fact referring to stutter introduced by a form of Vsync and adaptive vsync and their own G-sync's fix for that.

Fluctuating frame rates (assuming they aren't large) might make the game feel a bit odd, but it shouldn't introduce stutter on it's own, unless the drop in frame rate is considerable (And vsync isn't on).

The issue with open world Ubisoft games seems to be the lack of a smart asset streaming system. You need to be streaming from hard drive to RAM and from RAM to vRAM in as efficient, continues as possible a manner. Otherwise you'll get hitching.

Ubisoft games suck at this. While Rockstar's GTA V shows it can be done very well.
 
There are randomly generated events on top of notice boards and npc quests.

He's asking if they are procedurally generated, which they are not. You do come across "random" quests in the world but they are handcrafted the same as every other quest, they just have special conditions that spawn them.
 
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