Witcher 3: Official Gameplay Trailer

The only thing that looks better than The Witcher 3 is.... older Witcher 3 footage :P

In all seriousness, for an open world game, it does look great. I don't see it pushing any boundaries like the next iteration of CryEngine or anything. It just strikes a nice balance between graphical fidelity and art direction.

One could argue that AC: Unity looks better up to about 30 meters, but that game would completely fall apart with the view distances that TW3 has to contend with.
Except as opposed to AC: Unity, Witcher 3 looks like an actual fleshed out and fun video game. Unity had better looking texture work and what have you, but that shit was falling apart it's seams.

I'm praying that the final version of Witcher 3 delivers on what they've shown in this trailer. I'll be getting the PS4 version since I don't have a gaming PC. I do trust Project Red will give us incredibly solid port jobs after seeing what they pulled off on the Xbox 360 with Witcher 2. The delay to polish this game only makes me more optimistic.
 
Seriously. And Dragon's Dogma's combat doesn't fit the Witcher at all, especially the animation freeze with every hit.

Okay. So remove that one little concept. Or is this part where we pretend that Dragon's Dogma didn't just prove to the world that an RPG can actually have a combat system that is fun and well-designed.

The Witcher isn't some point and click adventure. It's an RPG with a real time combat system that requires reading enemy attacks, understanding your combat arena, evasion and executing attacks. Or at least that's how it should be, in theory. It's as similar to Dragon's Dogma has any action-rpg genre can get. And the more CDProjekt realizes this the better the combat in The Witcher 3 will be.

I'm not the only one who has brought up concerns with how much they learned from their past mistakes. It's the same concern I would have for the next Elder Scroll's game as well.
 
Anybody tried to analyze that map shot in the trailer yet?

What I make out is icons for:
Fast-travel sign posts
Towns
Monsters?
Dungeons?
Caves?
Loot?

All of it I imagine is places Geralt has been before. Little-to-nothing like Ubisoft games that automatically put the location of every secret on the map.
 
I cited my concerns: the animations. They look like they take the EA sports (Madden, etc) approach of overdoing it and making the player feel locked in to an action for an excessive period before allowing follow up inputs and with minimal visual cueing as to what those input windows are. I also have yet to see anything that would indicate a development emphasis on enemy AI. (if you know of a video where this is shown I would love to watch it) Again, I would obviously need to get my hands on the game to draw any conclusions. I could care less about press impressions.

As for the Souls games I couldn't disagree more. Bad players just look like bad players. Then again, I've played the shit out of them my perception is probably skewed.

I just dont get that same impression of the animations in the videos and, as I said, many of the hands on previews have said that its responsive and fluid. Which makes sense, considering that was one of their big goals with the combat in this vs TW2, since that was one of the things people complained about the most. Also note that some of what you are seeing in this video are combat finishers that Geralt only performs on the final enemy.

To my knowledge they havent really talked about combat AI much, just the "living world" AI. Looking at their forums tthere is this note from another previewer:

- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it
 
Yeah, they're not the same visuals in the new footage, the new visuals are better.

I don't think so.

Some areas look beautiful, but you still get some weird looking drops in quality in this trailer:

UtWlaSL.jpg


Foliage/ground textures look a little sketchy compared to past videos. It's also a little concerning that the consoles versions will theoretically look worse than this.
 
Seriously. And Dragon's Dogma's combat doesn't fit the Witcher at all, especially the animation freeze with every hit.

Eh, I'd rather have DD like combat in Witcher then W1/W2 style.

But I know asking for complexity and depth like that is too much, so rather, I wish CDProjket (and western devs) should really focus on the basics first and foremost. Even basic classes in DD (or Souls game) result in more responsive, more fun combat because the fundamental mechanics are there. The combat is responsive, the hitboxes and hurtboxes work and so on.

TW2's combat is awful for me because it's so unresponsive at times. Geralt does a billion different fucking animations instead of getting to the point, meanwhile you get hit from an attack that didn't even visually connect. It's a chore to playthrough the combat in that scenario.
 
Yeah, they're not the same visuals in the new footage, the new visuals are better.

Hmmmm.


Not sure I agree. Obviously I'm still excited about how it looks.

UtWlaSL.jpg


Foliage/ground textures look a little sketchy compared to past videos. It's also a little concerning that the consoles versions will theoretically look worse than this.

The foliage looks a lot more sprite-y and clumpy. Ground geometry looks a bit rougher and textures don't look as good. And of course, I'm sure all that early media was downsampled. The sharpening filter was gross though. Glad they did away with that.
 
please....show me what the fuck looks better.... please. (if you post drive club, don't let the door hit you on the way out.)

I watched the video twice in utter disbelief. the wind blowing on the greenery... the sharpness of the textures and the draw distance... this is unbelievable. this has to be max settings.

The only thing that looks better than The Witcher 3 is.... older Witcher 3 footage :P

In all seriousness, for an open world game, it does look great. I don't see it pushing any boundaries like the next iteration of CryEngine or anything. It just strikes a nice balance between graphical fidelity and art direction.

One could argue that AC: Unity looks better up to about 30 meters, but that game would completely fall apart with the view distances that TW3 has to contend with.
I'm having a hard time seeing what exactly is getting these comments, because I downloaded the GamerSyde video and I'm not seeing that level of polish. I think it looks very good, and is certainly high up there for open world, but it looks more in between Unity and Inquisition and disagree with the pre-release declaration of "best looking open world game."

This gif looks like an absolute improvement on open world environments:

But at times, Inquisition on PS4 does foliage spectacularly and with more consistent quality static lighting on the leaves:
http://i.kinja-img.com/gawker-media/image/upload/t_original/j8pssmdphjswlwq6zmea.gif

It may certainly be more balanced graphically than Unity in terms of distance, but it's dynamic lighting and immediate surroundings don't stun as much as these sorts of images (there's plenty floating around, in that "AC Unity graphical leap we've been waiting for?" thread and the PC screenshot threads):



 
But Yen also had amnesia, we'll see how that turns out.

I'm assuming since in one of the trailers it looks like Yen is fairly aware of the situation that she's recovered her memory.

Although she may not have recovered it to the extent that Geralt has.

Regardless, it all should make for some interesting character interaction.
 
I agree:
Yennefer > Triss > Yennifer. =p

Agreed lol.

I'd be interested to see if the people who read the series plan on pursuing a relationship with Yennefer over Triss compared to people who have only played the games.

I may be incorrect in assuming this, but I think that fans of the book series will be more likely to choose Yennefer.

#TeamYennefer :P
 
Agreed lol.

I'd be interested to see if the people who read the series plan on pursuing a relationship with Yennefer over Triss compared to people who have only played the games.

I may be incorrect in assuming this, but I think that fans of the book series will be more likely to choose Yennefer.

#TeamYennefer :P

I haven't read the books but I still think Yennefer > Triss.
 
Yeah well we are not interested in DS mechanics in a Witcher game. Not everything has to be a Souls game. Witcher has its own charm, and accept the way it is. Don't try to shoehorn what other game did right; it doesn't work that way.

Anyway, this is gonna be a lifetime experience. Witcher 3 + GTA 5 PC + Batman Arkham Knight + MGS V = 2015 heaven.
 
Yeah well we are not interested in DS mechanics in a Witcher game. Not everything has to be a Souls game. Witcher has its own charm, and accept the way it is. Don't try to shoehorn what other game did right; it doesn't work that way.

.

I love Witcher jank! It's part of the charm of the series.
 
But I know asking for complexity and depth like that is too much, so rather, I wish CDProjket (and western devs) should really focus on the basics first and foremost. Even basic classes in DD (or Souls game) result in more responsive, more fun combat because the fundamental mechanics are there. The combat is responsive, the hitboxes and hurtboxes work and so on.

This is where I agree.

The only time I've seen western devs scratch the basics of what makes melee combat good are with fighting games like Mortal Kombat, Killer Instinct, and Skullgirls. I don't expect WRPG developers to know those minutia, so they shouldn't reach so far. They should know their current limitations and just try to give us something that's responsive, if simple.
 
I mean...This is pretty much the exact style R* used for their GTAV trailers.

It's a common style in general. They are called 101 trailers and a lot of big games have them. I don't think I'd say they're directly going after Rockstar's style as much as embracing a current trend. You can find these types for like, every Ubisoft game for the past few years for instance.
 
I mean...This is pretty much the exact style R* used for their GTAV trailers.

I know they did. My point is that Rockstar didn't invent that format. The presentation format(that Rockstar and CDPR used) has been around for decades, and to imply that CDPR chose that format because Rockstar used it, is some weakass fanboy shit.
 
Yeah well we are not interested in DS mechanics in a Witcher game. Not everything has to be a Souls game. Witcher has its own charm, and accept the way it is. Don't try to shoehorn what other game did right; it doesn't work that way.

True. The combat in TW3 just needs to feel responsive...it can be responsive with it's current combat system. Many different kinds of combat systems in games can "feel good" if the devs put forth the effort to balance, tweak and polish them up...in other words just eliminate the jank. No need to force-feed Souls combat or Dragon's Dogma combat into a Witcher game. Heck, even if CDPR had decided to shoehorn Dogma's combat into TW3, there's no guarantee that they would implement it as well as Capcom's DMC team did in DD proper.
 
I know they did. My point is that Rockstar didn't invent that format. The presentation format(that Rockstar and CDPR used) has been around for decades, and to imply that CDPR chose that format because Rockstar used it, is some weakass fanboy shit.


tickle me more. at what point in my post was there anything about fanboyism?

oh the predictable "well they didn't invent it!" bullcrap argument. anyone with a brain worth a damn knows the concept for this witcher video was heavily informed by the rockstar videos of recent years.

but go ahead, label people as fanboys. as if saying x company trying to emulate what y company did meant i am a y-company fanboy. pathetic.
 
Jesus Christ who cares who used some "trailer style" first? It's completely meaningless argument. Every other company is doing these because it makes sense and people like it , so fucking what?
 
That trailer is mind-blowingly awesome... my hype is so real right now.

May 19th is a few days after my birthday... this is going to be brilliant.
 
oh the predictable "well they didn't invent it!" bullcrap argument. anyone with a brain worth a damn knows the concept for this witcher video was heavily informed by the rockstar videos of recent years.

but go ahead, label people as fanboys. as if saying x company trying to emulate what y company did meant i am a y-company fanboy. pathetic.

Dude, you're way too hostile over this.

Anyways, I always thought this was the "EA" style of trailers. Didn't even realize Rockstar did them.

Guess I don't have a brain worth a damn. Maybe I should quit my career as a coder....
 
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