1080 is not a "relatively low" resolution.
No, they don't let me out.
Because calling 1080p a relatively low resolution is insane.
It's really subtle in most locations.
Yeah I tried. I figured I was missing something but I really can't see any difference at all. They look literally identical to me.
Andy: thank you so much for that tweak guide. Saved me a lot of work. Massive increase in draw distance for grass just by going 1.5 -> 3. Did you try anything between 3 and 6? Or did you go up in doubles.
Reason I ask is that something like 4 might be acceptable with distance rendering similar to that 6 image. If TW2 was anything to go by, very high values would render grass very far, so far that they were out of visual range but would impact performance. In this case 6 might be just that.
Dat hairowkrs tho!
Wow, so with an i5-2500k (without any oc it looks like) and a 970, he was able to nearly hit a steady 60 with shadows turned down and hairworks off. That's surprising. Though I don't think I could go without hairworks, I might just go 30.PC Gamer performance so far.
http://www.pcgamer.com/witcher-3-graphics-options-performance-and-settings/
I'll try to get a less subtle shot
Does that tessellation advantage apply to 750ti too or is it just 9xx series only?
Maybe it's my shitty work monitor, but I can see no difference in the sharpening comparison.
You better be fibbin because I have some weird obsession with water physics in games and I can't wait to cast Push in the first swap I run into......Does anyone else think the water looks laughably bad compared to the water originally shown?
You might want to switch to the .webm, the .gif is 62MB! WebM is 2.8MB http://fat.gfycat.com/DigitalGloomyFrenchbulldog.webm
It too is really subtle. If you want proper sharpening you'll need to inject it.
Tweak guide is awesome, thanks very much for all your hard work Andy!
1080 is not a "relatively low" resolution.
I think it looks like jelly, its not very nice looking at all IMO, it even ripples weirdly - I much prefer how GTA V and Watch Dogs look with regards to water.Does anyone else think the water looks laughably bad compared to the water originally shown?
You win the "dumb hyperbolic post of the day" award.
Interesting, so terrain tessellation is glitched in the game. Interested to see how that looks when it is working.
It's really tempting though. The difference is night and day.Hairworks looks fantastic but too taxing for my 970 if I want 50-60fps.
1.5
3
This is really excellent work!
Do you think there's a chance you could upload(or post) the exact settings you used in the final screenshots in the category 'Tweaking Wrap-Up':
[Gameplay/EntityPool]
SpawnedLimit=150
[Hidden]
HasSetup=true
uiVerticalFrameScale=0.9
uiHorizontalFrameScale=0.9
[Localization]
SpeechLanguage=EN
TextLanguage=EN
Subtitles=false
[Viewport]
VSync=false
Resolution="3840x2160"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[Hud]
MinimapRotation=false
Minimap2Module=false
MessageModule=false
OnelinersModule=false
BossFocusModule=false
ItemInfoModule=false
TimeLapseModule=false
HudSize=0
QuestsModule=false
BuffsModule=false
DamagedItemsModule=false
HorsePanicBarModule=false
ConsoleModule=false
MiminapPoiQuestionMarks=false
WolfMedalion=false
OxygenBarModule=false
EnemyFocusModule=false
HorseStaminaBarModule=false
CompanionModule=false
MinimapTracksWaypoints=false
ControlsFeedbackModule=false
BoatHealthModule=false
[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=10
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=314572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=209715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
MasterVolume=0
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
MotionBlurPositionTreshold=0.05
AllowVignette=false
MotionBlurRotationTreshold=1
AllowShafts=true
AllowAntialias=true
AllowDOF=false
SSAOSolution=2
AllowBlur=false
[Input]
PadVibrationEnabled=false
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=3
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=0.1
[Gameplay]
Difficulty=1
HudTutorialEnabled=false
[StickerSystem]
ShowOnMap=true
AutoSynchronization=true
RenderDistance=500
FilterCondition=
AutoSyncTime=5
[LevelOfDetail]
SwarmHideDistance=400
DecalsHideDistance=160
DimmerHideDistance=120
DynamicDecalsHideDistance=40
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[RedGui]
GlobalAlpha=127
SoftwareCursor=true
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=1
InventoryBgColorScaleR=0.02
[PoiSystem]
PoiShowOnMap=true
PoiAutoSynchronization=true
PoiAutoSyncTyme=5
PoiBlackBoxPath=
[Rendering]
GrassDensity=3600
CascadeShadowFadeTreshold=0.5
CascadeShadowDistanceScale0=4
CascadeShadowDistanceScale1=4
CascadeShadowDistanceScale2=3
CascadeShadowDistanceScale3=3
CascadeShadowQuality=2
CascadeShadowmapSize=4096
MaxCascadeCount=8
MaxTerrainShadowAtlasCount=8
MaxCubeShadowSize=1024
MaxSpotShadowSize=1024
MeshRenderingDistanceScale=2
MeshLODDistanceScale=2
TerrainReadAheadDistance=400
TerrainScreenSpaceErrorThreshold=1
TerrainErrorMetricMultiplier=2
TextureStreamingHeadsDistanceLimit=10
TextureStreamingCharacterDistanceLimit=50
TextureStreamingDistanceLimit=40000
TextureMemoryBudget=1600
TextureInFlightCountBudget=12
DecalsChance=1
DecalsSpawnDistanceCutoff=10
GlobalOceanTesselationFactor=128
HairWorksLevel=2
ScaleformTextureUnstreamDelay=2.5
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=0
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=6
FoliageDistanceScale=6
FoliageShadowDistanceScale=108
GrassRingSize=33554432
[ReviewSystem]
ShowOnMap=true
FilterCategory=0
AutoSynchronization=true
DownloadClosedFlag=false
FilterCondition=
AutoSyncTime=5
[Save]
ShowCompatWarning=false
[Kinect]
Kinect=true
[Profiler]
ActiveProfilers=none
[Foliage]
MaxVisibilityDepth=48
Done tweaking without having the game. Oh boy the fun:
NVIDIA HairWorks - Off
NVIDIA HBAO+ Ambient Occlusion - HBAO+
Additional Graphics Settings
Anti-Aliasing - On
Bloom - On
Blur & Motion Blur - Blurr off / Motion Blur (object blur) on
Chromatic Aberration - Off
Depth of Field - on
Detail Level - keep low, barely visibile due to foliage
Foliage Visibility Range - High
Grass Density - High
Light Shafts - On
Number of Background Characters - ???
PhysX - no slider
Shadow Quality - Medium/High
Sharpen - whatever so on or SweetFX/ReShade
Terrain Quality - ???
Texture Quality - High
Vignette - off
Water Quality - High (or Medium/Low - Kepler is slower at tesselation)
Now unlock the game so I can test it on my Xeon1230v3 and GTX 770^^
I call it my FPS Killer screenshot config, and it's completely unplayable at 4K:
Code:...
If I had the time to determine the point of diminishing returns I'm sure I could get 30+ FPS.
How? My Geforce Experience cant find the game yet... Preloaded on Steam...
Oh boy it's almost here and all I have is a laptop!
mobile i7 2.6 ghz
mobile GTX755m
8 gigs of ram
low settings, 10 fps at 720p here I come!
This is really excellent work!
Do you think there's a chance you could upload(or post) the exact settings you used in the final screenshots in the category 'Tweaking Wrap-Up':
It's really tempting though. The difference is night and day.
The R9 280X is a rebadged HD7970 for reference. The 7950 isn't much worse then it considering if you OC your 7950 to the same clocks as a 7970 (i.e 925Mhz Core and 1375 Mem) it's a 5% difference.
This is really excellent work!
Do you think there's a chance you could upload(or post) the exact settings you used in the final screenshots in the category 'Tweaking Wrap-Up':