Witcher 3 PC Performance Thread

Good to hear the 980 performs well but i hope my i5-4690k doesn't fuck me over too bad in performance.

I assume i can hit the high settings/60fps.
 
I predict "Did you turn off HairWorks?" to be the most asked question in this thread.

I'm rolling with i5-4690k, GTX 970 and 12 gigs. I'm a bit worried about the CPU. I'll think carefully about what I need to sacrifice to get my precious 60fps.
 
Sick work on the GeForce guide, I wasn't expecting that for a while given how long it took for the GTA V one to come out. I look forward to spending my afternoon fretting over visual settings that I can't even try yet!

But really, thanks for putting this up, your guides are also amazing!
 
well this is a shame

"Terrain Quality

Terrain Quality is intended to increase the geometric detail of terrain surfaces through the application of tessellation, but in our supposedly-final build the setting has zero impact in every one of the thirty-something locations tested.

Once it is working we'll revisit this topic, as terrain tessellation is likely to have a noticeable impact on detail levels throughout the game."
 
I predict "Did you turn off HairWorks?" to be the most asked question in this thread.

I'm rolling with i5-4690k, GTX 970 and 12 gigs. I'm a bit worried about the CPU. I'll think carefully about what I need to sacrifice to get my precious 60fps.

Why are you at all worried about the CPU? Have any of the benchmarks released so far indicated that you should be?
 
HBAO+ On vs AO Off is huge difference.

Yes, in recent games, you can't really play without AO. I think I'll go with SSAO for Witcher 3 though. Less demanding in Andy's benchmark, which struck me as a surprise since HBAO+ tends to be easier on the hardware. Or maybe it's HBAO I'm thinking off?
 
The Depth of Field setting adds out-of-focus blurring to distant detail, which can help mask aliasing and lower-detail game elements seen on the horizon when using relatively low resolutions like 1920x1080 (the quality of distant detail increases greatly with the resolution, as in just about every other game).

The bolded text blows my mind.
 
Man, this guide is something else.

It's being much easier to decide which settings i'm going to lower when the game unlocks.

Brilliant job AndyBNV!!
 
Regular "fur" looks like total garbage in this game. Is it made to look like shit on purpose? Cuz fuck AMD owners, right?
I think the wolves look real bad without HairyWorks, but the griffin looks fine.

Non-nVidia hairstyles also look fine.
 
I think the images for Depth of Focus may have been mis-uploaded? There is literally no difference whatsoever between the two shots at all.
 
Should be nothing if shadowplay is not enabled. If shadowplay is enabled, I've seen a 5-15% hit depending on the game and scenario.

Switch to Manual mode and the overhead is removed. Should be more like 2-5% on Maxwell, BTW (yay upgraded gubbins!)

I think the images for Depth of Focus may have been mis-uploaded? There is literally no difference whatsoever between the two shots at all.

It's really subtle in most locations.
 
The GeForce.com Graphics, Performance & Tweaking Guide is live!



I've got about a month to recover until Batman, right?
Wow. This is an amazing piece.

Why weren't such articles around back when I actually cared about gaming?

Respect and kudos to the author.
 
Man, HairWorks is so cool. I'm bummed that being an AMD user i probably wont be using it.


I think the images for Depth of Focus may have been mis-uploaded? There is literally no difference whatsoever between the two shots at all.

Yeah, i noticed this too. I opened the images on two tabs and couldn't spot any difference.
 
No wonder DansGaming was struggling:

Do note, Maxwell GPUs are up to three times faster at tessellation than previous-generation GPUs, so you may experience lower HairWorks performance on other graphics cards due to the extensive use of tessellated hairs.
 
Andy: thank you so much for that tweak guide. Saved me a lot of work. Massive increase in draw distance for grass just by going 1.5 -> 3. Did you try anything between 3 and 6? Or did you go up in doubles.

Reason I ask is that something like 4 might be acceptable with distance rendering similar to that 6 image. If TW2 was anything to go by, very high values would render grass very far, so far that they were out of visual range but would impact performance. In this case 6 might be just that.
 
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