SneakyStephan
Banned
Good , I hope it doesn't have a single one.
The only fetch quests I can stomach is ones that are bounties on big monsters (bring back its head or w/e) where there is a worthy well thought out bossfight and hopefully a memorably journey to get to it.
Dragon's dogma is an example of this.
It had an optional quest board of 'kill 10 wolves/a cyclops' or whatever quests but they were things you automatically did while exploring and following the story and the exploration was super memorable and the big story quests (e.g bluemoon tower) were awesome adventures.
You wana tag a reward for killing the boss at the top of the tower onto that adventure? Sure whatever
The thing is fetch quests are generally the very opposite of memorable... just throwaway forgettable fluff, "content" for the sake of content
A quest should be a tool to lead the player into a great adventure, not just a fucking chore to kill some time in some area you 'd otherwise never want to go to or revisit.
The only fetch quests I can stomach is ones that are bounties on big monsters (bring back its head or w/e) where there is a worthy well thought out bossfight and hopefully a memorably journey to get to it.
Dragon's dogma is an example of this.
It had an optional quest board of 'kill 10 wolves/a cyclops' or whatever quests but they were things you automatically did while exploring and following the story and the exploration was super memorable and the big story quests (e.g bluemoon tower) were awesome adventures.
You wana tag a reward for killing the boss at the top of the tower onto that adventure? Sure whatever
The thing is fetch quests are generally the very opposite of memorable... just throwaway forgettable fluff, "content" for the sake of content
A quest should be a tool to lead the player into a great adventure, not just a fucking chore to kill some time in some area you 'd otherwise never want to go to or revisit.