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Women And Non-Binary Devs Now Make Up 32 Percent Of All Game Developers, Up From 24 Percent In 2022

LectureMaster

Gold Member
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The game development space is undergoing a seismic shift in its diversity makeup, with the GDC State of the Game Industry report finding that 32 percent of all game developers now identify as female or non-binary/

This is up three percent when compared to last year's report and eight percent when compared to 2022's. However, it suggests that women and non-binary developers are still slightly under-represented when compared to their male counterparts.

Males Still Make Up 66 Percent Of All Game Developers, 24 Percent Identify As LGBTQ+​

GDC's report finds that men still make up 66 percent of all game developers, down from 75 percent in 2020—a nine percent decrease over the last four years. 66 percent, of course, still puts males in the majority.

Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.

"The report found that almost a quarter of all game developers (24 percent) identified as LGBTQ+."

In terms of ethnicity, the State of the Game industry report found that 59 percent of developers were White/Caucasian, 10 percent were Hispanic, Latino, or of Spanish Origin, and only three percent were Black, African, or Caribbean.

This split meant that there was a slight increase in racial diversity at game studios, with the number of White/Caucasian respondents down from 64 percent, but development houses were still predominantly staffed by the latter. The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may "not always represent the views of the global community at large."

The culmination of the 'Global Game Developer Community' section of GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go.

"GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community."

Calls for broader diversity in the gaming space have been growing for several years now, and several prominent game developers and studios have spoken up about the issue. Last year, Tales of Kenzera: Zau's director, Abubakar Salim, delivered a heartfelt message following racial abuse he'd received, saying that diverse games are "for everyone," and CD Projekt Red's CEO recently rubbished claims that "diversity hires" were ruining the studio. But as support grows for these initiatives, so does discontent from a vocal minority.

 

ungalo

Member
That is a quite significant amount.

And probably explains why there has also been a corresponding drop in quality in modern day video games.
it doesn't represent the whole industry, i'm not even sure it gives an accurate picture of the western industry

i saw the survey they didn't even ask japanese studios, 60% was american

also 35% were indie devs making their games alone or very small indie studios
 
afa non-binary, there're a limited number of industries in which this nonsense can thrive. &, because of this, once they've gotten in, these folx basically have to be pried out with crowbars, to the extent they have nowhere else to go. & gaming (& entertainment in general) is obviously one of these industries...
 

StreetsofBeige

Gold Member
A third of devs are women/non binary?

Definitely not by going by all the company photo pics they do. Mostly guys especially if you get the rare Japanese studio photo shoot.

Then again maybe there’s tons in smaller studios or indie games which added up does total a third.
 

RoboFu

One of the green rats
" underrepresented " what a BS term. Like there is an equal amount of people wanting to make or play games. That's the only time it should be used in this context. Otherwise if 30 females wanted to be in game development and all 30 got hired then that would be 100% representation.
 

StreetsofBeige

Gold Member
Straight people are underrepresented in the gaming industry. Maybe the DEI department should fix this injustice and hire more heterosexuals.
I think gaming companies non development people in sales , finance, legal etc… are no different than any other company. But it’s the creative departments in media companies that always skew to weird and political and bring their personal issues to work.

I don’t get a sense the accounts receivables clerk at games companies act weird processing payments.
 

Hollywood Hitman

Gold Member
But some Gaffers told me that the claim about the dead weight "devs" at Ubisoft was a lie made up by grifters.
I played thru outlaws and that game was the epitome of mid, and the epitome of mediocre work and it all makes sense when you see these numbers. It felt like a game where mid tier devs that don't know how to tie the knot on a game to polish it up. I just the other day platinumed Witcher 3 and the level of work from a 10 year old game in comparison is astounding
 
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Closer

Member
Development includes a bunch of branches, and artists are more likely to be against the status quo, so not surprising.
 
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