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Working Designs is a goner.........

Victor said that they always lost money on the shooters they published. That they put out several of them in America to support the genre and its fans without the likleyhood of a large financial windfall is something that is sadly lacking in this industry. Working Designs had heart.

SCEA has blood on its hands as far as I'm concerned.
 
That's unfortunate.

I did not like WD at all post-Saturn. I don't want to be the person who kicks another when they're down but they were one of the few game companies I actually went out of my way to boycott.
 
See, this just makes Iga's point about SCEA. People say he could do 2D Castlevania on the PS2 and PSP because Sony let Megaman, and Ghouls & Ghosts slide. And when he says concept approval won't let him, people say he's lying or just making excuses? There seems to be a huge double standard over at SCEA, and it seems to have taken another casualty.
 
You know I wasn't a WD fanboy or anything, but I purchased a lot of what they helped bring over and I was pretty pleased most of the time. It's disappointing always to hear when these small companies go under in the industry, and of course on a more personal level best of luck to everyone who was laid off. Tough world.

I don't wanna read between the lines too much, but I guess besides just Goeman, Sony was denying a lot of their projects or something? Because he specifically mentions they don't want stories about their publisher relations to be posted, which might mean nothing but seems to indicate something behind this.

Getting 360 RPGs over would be awesome, too.
 
Wasn't one of these working designs guy the one who said that he would never work on any DS games localizations cause ha hated the hardware? i think he used to post here , didnt he? when someone asked him if he would localize Goemon DS he was like no way , i'd only be interested in localizing PSP games, lol.

P.S: Sorry if i'm mistaken
 
Shikigami 2 got approved for localization since it was retailing for peanuts. Something WD (and stupid ol' SNK) would have been smart to do themselves.

It's sad that a smaller, indie-focused game company had to close... but, honestly, I'm glad, especially after their output lately.

They haven't put out anything quality since, what, Alundra? GunGriffon Blaze, Epica Stella, SILPHEED??, and a few shooters? And, on top of that, they were fighting to release the absolutely abysmal Goemon PS2??? That piece of trash wouldn't be worth releasing in 2004, unless they magically cleaned up the framerate, cleaned up the many gameplay flaws inherant in the game, and made it look at least like a PS2 game from 2003 instead of looking like a bottom of the barrel launch title. And I LIKE the series.

Even though I liked Growlanser 2, they should have just released Growlanser 4 or nothing at all. Growlanser 3 was so bad, it was as if the whole package was just an inflated price for GL2, a game I would've waited to buy at $20-30 anyway. And, the extras they've included, even since Lunar 2 Complete... c'mon. While it's a nice incentive to get a Lucia pendant or some things you have to destroy packaging for, meaning they'll just sit in the case anyway... it's a nice gesture, but is it worth the increased price to market? That shit just stays in the box, and unlike the sometimes interesting stuff in Japanese LEs, WD LEs only featured a bunch of shit that would stay in the box and increased the sticker price. I would much rather have a plastic statue than a cheap, goofy pendant.

They should have focused on releasing the games people would actually have wanted to play that have stayed Japan only, instead of some crusade of ideals for the terrible PS2 Goemon game.
 
Man, I swear the forum's acting strange. It's updating posts from when the server is down but at later points... so I get 52 posts but then 57 with posts injected between the time I posted and the last person that posted that I saw. Bleh oh well.

Amir0x said:
I don't wanna read between the lines too much, but I guess besides just Goeman, Sony was denying a lot of their projects or something? Because he specifically mentions they don't want stories about their publisher relations to be posted, which might mean nothing but seems to indicate something behind this.

WD's had tons of issues with Sony ever since they jumped on the Playstation. SCEA's approval process is all over the place but it seemed that they had a special place in their evil hearts to give WD a ton of crap over the years from delaying games for varying reasons or just outright denying games (although they'd approve other crap).
 
Sorry but I think SCEA has nothing to do with WD not doing well enough to survive.

I wouldn't be worried, anyway; this is the first time I've heard WD announce bankruptcy so they'll probably actually fold some time in 2009.
 
demi said:
What about XSeed? Could they be the new WD?

XSeed looks like they can be awesome if they can keep getting games of the quality of their first 2 and stay on the schedule they want to be on (4 games a year).
 
i have to agree with the last poster. while it is a damn shame to see a real fan-driven company like WD close up shop, SCEA really didn't have much to do with them folding. their own terrible business sense and increasing irrelevance made it inevitable.

that said, i think victor ireland is a good guy (if somewhat irrational), and the entire industry owes him for the gumption that gave us such great localizations of some of the best games of the just-post-16 bit era
 
This is very sad to hear. :( I've been a big fan of WD's releases. I was hoping to see some more interesting releases in the future. Though I'm also not really /surprised/ to see this happen, I was just kinda hoping it wouldn't.
 
ManaByte said:
Well there goes any chance of the PS2 Dragon Force hitting the US :(
That was exactly my first thought too.

Man, WD brought me Lunar and Dragon Force, which is about all I could ever really ask for from a company like them. Really more than I could ever ask for, actually.

Good luck, Vic (and everybody else from WD, for that matter).
 
fart said:
i have to agree with the last poster. while it is a damn shame to see a real fan-driven company like WD close up shop, SCEA really didn't have much to do with them folding. their own terrible business sense and increasing irrelevance made it inevitable.

Saying that SCEA didn't have anything to do with it over the years is kind of ignoring all the stuff that's happened. I mean, I wouldn't place a ton of blame on SCEA but that's one helluva of an approval process that has a pretty long history between it and WD. Dwindling output is killer on business but combine that with a company who's finicky on what you put out is even worse.
 
maybe i'm just not familiar enough with all the alleged roadblocks put up by SCEA. is there a good radio edit out there somewhere?

i guess i would give more credence to vic's recent complaints if it looked like they were really trying to push through quality product to the american market, and not 3rd-tier RPGs with ridiculously unrealistic localization schedules.
 
I feel no sorry for this company, why you may ask?
They didn't support one of my fave console Sega Dreamcast in contrary they supported the PS2 (I hate this console>don't own this shit)

Though they have done some good things for Sega Mega CD (shining force series; Lunar series) , and little for Sega Saturn (Shining Wisdoms; Dark savior etc).
 
fart said:
maybe i'm just not familiar enough with all the alleged roadblocks put up by SCEA. is there a good radio edit out there somewhere?

i guess i would give more credence to vic's recent complaints if it looked like they were really trying to push through quality product to the american market, and not 3rd-tier RPGs with ridiculously unrealistic localization schedules.

Not off the top of my head. I can try compiling one from all of the stuff I've got jumbled up in my brain. I can only recall it being pretty long and dealing with the various games they've put out.

It's a damn shame Vic didn't get a chance to bring Growlanser I or Growlanser IV (he had wanted to do both games) out here and had to settle with Growlanser II and III. By most accounts (mine included), they're the two worst Growlanser games in the series. Even though they're the two worst Growlanser games, I'd still consider them better then many of the major RPGs and SRPGs out in the market from a gameplay standpoint.
 
Don't get me wrong, I loved the Lunar series and Alundra, and it's always bad when people lose their jobs, but Working Designs had this coming.

Delaying games for literally more than a year on multiple occasions and delaying hint books even longer is not good business sense.

You can blame SCEA all you want, but based on the progress of prerelease demos, Working Designs sure took its time localizing games. Atlus, NIS, Mastiff, and XSEED are able to localize Japanese-heavy niche games in reasonable timeframes. Why couldn't Working Designs?

Oh, yes, that's right. Working Designs spent extra time adding humor and pop culture references in inappropriate places and increasing difficulty to frustrating levels.
 
SCEA has been pretty arbitrary about what they will approve. One of the more recent things they pissed me off about was when I was on the XS (budget publisher) forum about a year back I read that they couldn't get Espgaluda approved, even as a budget title, but they got to do Mobile Light Force 2(Castle of Shikigami)?!

233531.jpg
280677b.jpg


Why is one okay and not the other? Why approve the ugliest(but still pretty sweet) 2D shooter on current gen consoles and allow recycled box art, but not give the green flag to a original property? The mind boggles.
 
Things I liked:
-The Ray Series on PSX. Even though, Crisis was a mediocre shooter, Ray Storm was a sweet game for its time and I am glad it was localized (even though Acclaim probably would have done it)

Things I could not stand:
-Silhouette Mirage. Why did they tweek the game to a degree that made it un-fun? Though Treasure's judgement can at times be questionable, far be it from WD to decide how to make one of their games "better".


Overall, its sad to see WD go. They did not really appeal to me, making mostly RPGs, but they were a unique and accessable company.
 
Wow, that's sad.
I always liked WD, they brought us games noone else dared to touch back in the days. Even though things look better nowadays, it's still unfortunate to see them go. :/
 
This is really bad news. Thanks for the games, Vic. Most were great, many were classics. At the very least they gave us some choice and variation. Hope you get something new and similar going.
 
I was always a fan of WD localizations, though I know they rubbed some folks the wrong way with their inclusion of current humor, etc... they'll be missed by me. :(
 
Thanks WD for Iron Storm and Albert Odyssey my Saturn gets play thanks to these games. I REALLY want to thank you for DRAGON FORCE and SEGA AGES WD, these games made having a SEGA SATURN worth the $400 price of admission. WD, just so you know all my games are in perfect mint shape so, your name will continue on and I'll tell others about the greatness you provided during the Saturn days! I will get Magic Night RayEarth one day to complete this perfect collection. I hate to hear that Sony has caused you to close you doors. Well that makes two great developers (Psygnosis and Working Designs) that Sony helped kill.
 
:(
...

sad.gif


Sorry about resorting to a cop-out picture, but that's the best representation I have right now. Very sad to hear, especially since WD was one of those companies that really defined my younger gaming years. Makes me feel super-guilty for not buying Arc the Lad and Growlanser.
 
Sad to see, I really wanted to see the Dragon Force series revived this gen or maybe even a PSP port would have been awsome, I had such a great time playing it on the Saturn :(

But what does this mean for Lunar? No more Lunars?
 
This is really sad news ...

... though they took too damn long with their localizations, they were an awesome, awesome team.

Great sense of humor, attention to detail, artistry, packaging ...



terrible, just terrible

Y_Y
 
m0dus said:
The angry SEGA fan within me can't help but think bitterly, "so, glad you guys rang sony's praises now?" Still, it's unfortunate that their company's gone. I'll cherish Lunar CD and Magic Knight Rayearth.
Ditto.
 
WULFER said:
Well that makes two great developers (Psygnosis and Working Designs) that Sony helped kill.

What, I thought Sony picked up Psygnosis and turned them into Studio Liverpool or something?
 
I became a WD fan right around the time the Sega CD died. My brother picked one up for cheap, and got Lunar 1 and Popful Mail for it.

The infamous WD jokes usually stopped being funny after about 30 seconds, at which point they actually bothered me, but there was so much else that was right about WD. The shiny foil. The translation/liner notes inside the instructions. The voice acting, which still holds it's own today, but was simply tremendous for the time. And above all, a reputation for a commitment to quality, no matter the cost, which rivaled even Nintendo's.

I still remember the feeling I felt when I bought Magic Knight Rayearth for the Sega Saturn, the first WD game I ever bought. I do still plan on finishing it... someday.

Somewhere along the way, I bumped into the English beta of Princess Maker 2, and became a PM fanboy. When I heard that Tim Trzepacz got hired by WD, it seemed like the most logical thing in the world. (Yeah, I know, he works on Ratchet and Clank now.)

I tremendously enjoyed Lunar 1&2 on the PSX, and sometimes wonder what the future woud've been like had WD been able to be the ones to translate Grandia (which I still plan to finish playing). I also sometimes wonder what things would've been like if it was the Saturn originals that got translated, not the PSX ports.

Unfortunately, since I never really got into Arc the Lad or Growlanser (Fire Emblem on the GBA is more than satifying my SRPG cravings right now), and WD is dead now, those wonderings will deliver unhappy results (my Sega delusions aren't nearly strong enough to make me happy).


Best of luck to you Vic, and everyone else from your team! I wish you all a Merry Christmas and a Happy New Year!
:)
 
john tv said:
Oh, and for the record, I think my favorite WD localization of all-time was Alundra. Spectacular game, great localization. A shame that series never grew much beyond the first installment.

Agreed. I was turned off by how silly and sometimes crude the Lunar translations were, but Alundra's translation was brilliant.

Alundra was really something special. The heartwrenching story needed a strong translation and the game featured some most marvelously challenging puzzles I've ever solved. I was crushed when Alundra 2 turned out to be such a disappointment.
 
I'm of two minds.

On the one hand, it's sad to see WD go, because they were one of the few companies driven by their love of games and their desire to support the niches they love and frankly the industry needs more of that, not less.


On the other, I can't blame Sony anymore. I know when SCEA denied Metal Slug 3 for US PS2 I was very upset with SCEA and their arbitrary selection process, but as much as I love SNK, when it became apparent that even big shooters like Capcom had to release stuff like Street Fighter 3 Third Strike as a compilation for a near budget price, I think it's pretty clear that SCEA's approval process is a bit more standard than we first thought. I don't think it is a bad idea at all for a lot of these niche games to be released at a budget price - look how well Katamari Damacy sold, for example. I agree that WD often focused on the wrong titles to bring out (seriously, Goemon? WTF) and then spent too much worrying about fancy packaging and extras instead of just getting a quality and timely translation done.

Still, RIP Working Designs.
 
Gahiggidy said:
Games I bought and played that were localized by WD...

Cadash
Cosmic Fantasy 2
Vasteel
Exile

Here's my list:

Popful Mail
Lunar 1 & 2 (Sega CD & PS1)
Iron Storm
Silpheed
Gun Griffon Blaze
Sega Ages
Cosmic Fantasy 2
Vasteel
Dragon Force
Shining Wisdom
Vay
Vanguard Bandits
Alundra
Albert Odyssey


And I know there are a few others, I just can't think of them off the top of my head.

Let me say that I was huge fan of WD until the PS1 era. I kow Vic and Sega had their share of issues, and his ego sometime would spiral out of control, I knew it was all due to his passion of games and I can repsect that. I disagreed with a lot of WD's approaches to translation of source material (mainly the pop cultrue references), but overall it did make for some interesting if not funny reads (a good way to break up the time between random battles). But putting all that BS aside, I still respected his company. Becuase they brought content to these shore that most publishers would've passed over without blinking. some of the game I've been very passionate about have come from WD (Dragon Force, Cosmic Fantasy 2, Iron Storm, and Popful Mail in particular). I knew with indusry costs going through the roof, and other companies bringing over quality RPGs and other Japanese-centric game, this niche would become extremely competitive. I wish WD and thier staff the best. Maybe we will see some decent XBox360 RPGs now huh. ;)
 
lexy said:
That's unfortunate.

I did not like WD at all post-Saturn. I don't want to be the person who kicks another when they're down but they were one of the few game companies I actually went out of my way to boycott.


Sadly, I think you and I were a like in this respect. :(
 
Disappointing news :(. Don't really know what else to say, except that I loved the Lunar and Alundra localizations, liked the short Spaz game period, and I personally think that SCEA did play somewhat of a part in this with their questionable approval process.
 
I have to say WD did alot for me during the saturn era. Without them i would never have played games like dragon force. It's sad to see a company that was so focused on the fans go.
 
dog$ said:
Sorry but I think SCEA has nothing to do with WD not doing well enough to survive.

I wouldn't be worried, anyway; this is the first time I've heard WD announce bankruptcy so they'll probably actually fold some time in 2009.

:lol






RiZ III said:
Thats what happens when you mess with bernie you fuckers.

It's funny that you say that...here's an interview from 1998 with some banter about the infamous Sega/Sony switch.

Webber: Lunar 3, have you heard anything?
Vic: It's in production right now. It's actually the early stages of production; design, story, that kind of stuff. It really just started maybe three months ago.

Webber: Is it going to be on Dreamcast?
Vic: All I can say is that in the US we have the Lunar trademark. If we don't do it, nobody can. If they try to do it they can't call it Lunar, and we are not publishing for Dreamcast. So that’s the long roundabout, so it doesn't really matter what system it's originally published on, it will be on whatever system we are publishing on here. That is about as specific as I can get. Unless Bernie is gone, Dreamcast is a serious no for us.

Webber: So your stance with Sega, even after Bernie's press conference the other day where he said that RPGs, fighting games, and...... He mentioned three genres as being the most important for Dreamcast, and RPGs was one of them?
Vic: Only because he found out that they sell. He's not a leader, he is a follower. Sony legitimized that segment, and he has seen the money. Because when he was at Sony he was the one who said RPGs were not significant. He told us, one person removed from him, his representative said, "Bernie said RPGs are not a significant portion of the market, we do not want to support them in the US." That’s why Arc the Lad didn't come out; we were pushing for Arc the Lad. We were going to release that game, and they wouldn't let us license it from Sony of Japan, and they wouldn't let us release it here. Because they said they [RPGs] weren't significant. The only reason he changed that tune is because he's seen Final Fantasy VII sales, and he's seen that if you put money behind it, and it's a good-to-great RPG, it'll sell and it always would have. He's a follower; he's a business man who has no idea about games.

Webber: Well, he said that after the press conference in Japan, where supposedly Square and Enix attended the Dreamcast announcement in Japan.
Vic: He's a follower, he's a business man who crunches numbers, and has no clue about what makes games great.

Rudo: The bottom-line is no WD titles for Dreamcast?
Vic: It's very unlikely Lunar will be seen on Dreamcast from anybody (In the US), because if anybody else tried to do it, they couldn't call it Lunar. And it’s very unlikely GameArts would license it to them anyway because that would affect their relationship with us.

Webber: It’s a couple years away anyways.
Vic: It's a least two years, it might be three. Grandia took four years.

Webber: By that time Sony's new system will be right around the corner.
Vic: It's a pretty good bet.

I'll talk about Sony now. One thing people don't understand about the whole Sega-Sony thing. They are like, "You suck, you used to say Sony was the worst, you'd never go over to Sony, and as soon as there was money to be made you switched over to Sony." They just don't follow the fact that the reason we weren't at Sony was because of Bernie Stolar. When Bernie Stolar came to Sega very shortly thereafter, we made the switch to Sony, because he made it intolerable to be at Sega, just like he made it intolerable to even try to be at Sony. That was when the switch happened. People are like, "You did it for the money." No! We go where the games are, and we go where the people appreciate what we do, and the management at Sega just doesn't get it at all.

Like Phil Harrison is a very cool guy....he gets games and he gets what we do. It's a completely different environment from Sega. It’s like Sega used to be, when Sega was like Genesis/Sega CD-era, when we were doing those games. Completely supportive. They were giving us trouble to get Lunar out the door; they said it would never sell. It was one of their top five games for Sega CD, and it did very well for us. It was number one for us until Alundra came out and just blew it off the map. After Lunar, they got to the point where they just trusted us, they said, "Do whatever you wanna do and we know it will be great." That’s the kind of support we are getting from Sony now, in part because a lot of people that used to work at Sega at that time now work for Sony.

Webber: Yeah, I remember when Sony hired a bunch of Sega employees.
Vic: Oh lots. I'd say that 40% of the staff, maybe more, is ex-Sega employees.

http://www.rpgfan.com/features/vicinterview98/index3.html

40%? Fucking traitors. And fuck you too Vic!

Er, sorry...kinda got lost in the moment there.

Anyway, guess Stolar can't be blamed for this one. He obviously wasn't the only issue at Sony if stories from the last few years have any truth to them. I'm just surprised he stuck with Sony as long as they did, though looking at where the games have gone the last 7 years I guess he didn't have a choice. Anyway, it always seemed to be the other guy's fault though. All I'll say is that it takes two to tangle.

(SCEA does eat a bag of dicks for not releasing the WRC/F1 games here (seemingly in part due to their immature spat with SCEE...though you think King Kutagri would've stepped in and sorted out that mess by now), so I guess I'm onside in not being a SCEA fan, but for different reasons.)

Anyway, in the grand scheme of things WD simply became irrelevant the last few years. With other publishers both big and small translating RPG's for the US market in a timely manner, WD's place in the industry was reduced to hardcore game packaging and little else. No one's gonna survive in that predictment. Frankly it's amazing WD lasted as long as they did, and for that reason alone they deserve some credit.




Shaheed79 said:
The industry still doesn't need saving. Look at all the money EA's making! Right?

What, no developers/publishers went belly up a decade ago? :lol Welcome to the real world.
 
The members of SCEA with the charge of "approving" the games are a bunch of incompetents that should be fired for the good of the industry, this is their fault. With their stupid decissions they are making lot of small-medium companies to pass a bad time.

The worst thing is that we lost a really professional company that was interested on players and had a understanding of the industry. And all because a bunch of executives with laughable knowledge about what it is a competent project.
 
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