I actually find that my entire play style of preference is to be a semi-mobile bunker. That's why my first (and, for the time being, only) Tier X is the Maus.
You should try the Black Prince then.
I actually find that my entire play style of preference is to be a semi-mobile bunker. That's why my first (and, for the time being, only) Tier X is the Maus.
You should try the Black Prince then.
If you like the TOG II*, the Black Prince is pretty much that at tier 7, except it can actually bounce a lot of hits. I haven't played the Tiger P, but the main disadvantage of the BP is the lack of alpha damage.
Their wiki sums it up pretty well actually: "Basically a TOG II* that is faster, has more armor, more health, and same gun." Tier 9 matches can be suffering as you can imagine.
I hated the British heavy line until tier 8, slow tanks with medium tank guns isn't fun unless your name is HMS TOG and you're in a platoon of three of them. I guess the Black Prince is marginally better than the Churchill VII, but that's not saying much.
Caernarvon on the other hand is a beast tank.
On a tangentally related note, someone needs to let PBalfredo know that he's slacking big time. World of Warplanes officially released in November, but there's no official topic for it yet even though PBalfredo called dibs on exactly that over a year ago.
I hated the British heavy line until tier 8, slow tanks with medium tank guns isn't fun unless your name is HMS TOG and you're in a platoon of three of them. I guess the Black Prince is marginally better than the Churchill VII, but that's not saying much.
Caernarvon on the other hand is a beast tank.
On a tangentally related note, someone needs to let PBalfredo know that he's slacking big time. World of Warplanes officially released in November, but there's no official topic for it yet even though PBalfredo called dibs on exactly that over a year ago.
2.2.2014
- apparently, T23 premium tank will not be sold
- T23 will not have the same speed going backward as going forward, the reverse will be around 30 km/h
- the T-54 in game is apparently not supposed to look like the regular T-54, because its a prototype
- T-54 will have two alternative hulls
- Panzer IIIs will have alternative hulls, including the ones with additional armor, like here (SS: I dont mean the Schurzen, but the extra plate bolted to the front of the tank)
By the way, regarding that Russian TD leak, I asked a bit around and I wouldnt expect these anytime soon. Maybe not even in 2014 just saying.
3.2.2014
- there are no two arty lines for some nations (SS: Americans could get one) because we dont want it for now
- apparently, TG (Tank Grotte) wont be implemented anytime soon
- server doesnt store data about previous manipulation with camo, camouflages, that were bought earlier for gold and rewritten will not be awarded retroactively in 8.11 (SS: as in, if you bought gold camo before 8.11 and deleted it by buying another camo of the same type for example, you wont get it back)
- as confirmed before, the T23 premium tank will not have identical forward and reverse speeds (Q: Why not? A: Common sense)
- there are ideas for camouflage mechanism changes, but they are very far from being implemented
- the T-54 hull in 8.11 is the 1945 model, there will be more T-54 hulls when alternative hulls are implemented (its completely possible that the 8.10 T-54 hull will be amongst the first alternative hulls to be implemented, when the concept is introduced)
- Japanese tier 10 heavy is very far away, its not decided how many hitpoints will it have and this decision is far away also
- SerB confirms there will be a future possibility of streaming directly from the client, details will come in the future
- some player was asking how come the Conqueror turret is less nominally armored in the game than the Centurion one, SerB kinda mocked him, basically the Conqueror turret simply has slopes and is effectively armored more
- this one concerns the situations of too many tier 8′s being in the queue: SerB states that the reason the surplus tier 8′s have to wait for full battle spread instead of MM simply putting all of them to fight one another is to avoid pay to win element, tier 8 (premiums) are vehicles that earn most credits, it would be irrational to give them one more advantage by making them play only other tier 8′s
- apparently, no high-caliber (150mm) premium vehicle was ever promised
- (SS: interesting) developers considered earlier a KV-1S with a 152mm gun for a premium, but they found that it did not carry a 152mm gun, but a 122mm gun instead
- camouflage will not be transferrable from one tank to another
- apparently, current T-54 turret on the test is not final
- test round 2 of 8.11 will most likely be the last one (third is not planned)
- SerB doesnt see any point in introducing API Mantle support
- no special battle modes for premium vehicles only are planned
- there is a small bug in 8.11 in the crew menu (with some text replaced by text field), it will be fixed when the patch is released
4.2.2014
- there is no set rule that certain damage in game has to correspond to certain caliber (SS: for example 150mm guns dont have to deal 750 or 850 damage, the number can be completely different)
- DW2 OP or UP? If the tank stats stand out, I will fix it
- British arty depression us a balance parameter
- the priority for HD tank models lies in mass-produced and legendary tanks
- for now, there will be no separate HD and regular clients, this might change later when the patches get big
- GPU multicore support will come at some point
And stuff regarding SerBs post about RU audience. The discussion under the post is actually pretty cool and interesting, I wish I could translate it, but it would take too much time.
- on RU server, only like 15 percent of players are younger than 18 according to SerB
- average RU WoT player age is 32, Storms confirms by saying that this was found out via a paid survey and that real results will differ from this result only by like individual percents
- SerB points out that all the player proposals to increase skill of the playerbase usually boil down to dont let the idiots into my team
- return of the Stalin inscriptions in the game had very positive impact on company profits
- on the contrary, there was no significant profit loss from EU server based on the affair
- less than 10 thousand free IS-6′s were given out during the Christmas event
Have they mentioned the historical battles mode again ever since that video that detailed their plans for 2014? I'm really curious about that since it would get me interested again. I want to see real tanks shine compared to the prototypes.
Hello everyone,
after two years and a billion dollars, Wargaming NA finally released an official list of banned modifications. This will hopefully help clean up some of the misunderstandings, that were plaguing the community recently.
Currently, banned mods on US server are:
- 3D-Skins with Display of Modules and Crew Positions
- Removal of trees, leaves and bushes or change transparency
- Lens scope modification that removes tree leaves and alters bush transparency around the aiming reticle.
- Script automated use of manually activated equipment. I.E. Automatic use of Manual Fire Extinguisher
- Modified Tracer Display (case-by-case basis)
- Free camera
- Laser Reticle (red line starting from the gun barrel)
- Modified Tracer Display (case-by-case basis)
- Mini Map modifications that passively provide information to the individual player without the use of active teamwork.
If you are interested in what is each mod and how does it look, click on the link above and check out the pictures in the thread. There are four things that however caught my eye.
- white corpses are not banned, which is odd, considering they actually are banned on EU server, according to support at least
- the minimap mode seems to be banned altogether, which is good, but I wonder if ALL the elements displayed on the example picture (such as your own turret aiming direction, enemy turret direction on minimap) are banned, or just some
- ultra zoom mods are not banned? I thought they were as well
- the destroyed object detector is specifically listed as banned on RU server. Here, it is probably included within the minimap mods, but it wouldnt hurt to add it
So I have an Install/Uninstall question.
I don't play this game, but my daughter installed it on my system while she was off of school the last couple of weeks.
Even though I uninstalled it, every now and then I come home from work to find IE open to World Of Tanks page.
I find no evidence of this game on my system anymore, yet it keeps happening.
Anyone know why? It doesn't hurt my system, but it is annoying!
Even with the game installed, most people's browsers don't simply open that page automatically. Either some person set the website to your homepage when you weren't looking, or they use the computer and leave the browser open when you're away; those are the only two possibilities that I can think of based on what you described.
I'm back on the Test Server and this time I'm joined by Ectar and Obirian, EU Community Team Manager and EU Community WOT Product Specialist respectively. We take a look at the changes to Pearl River, Severogorsk and Malinovka, and then I quiz them about the Historical Battle mode.
I may also kill them a bit.
Petitioning Wargaming.net
Keep Karl in World of Tanks
Petition by
Crunch0r von Crunchington
Netherlands
It is a fun gamemode which you can play, in between games, when you feel a bit depressed about how the regular gamemodes are treating you.
Overall it's just a fun little minigame.
Well,
that's one way to reduce the number of paper tanks in the game.
oh joy. 9.0 brings the return of the CTD!!
fucking wargaming....
Hellcat so OP it nerfs World of Tanks.
Just a quick announcement first: the Hellcat bug where the game randomly crashes is not limited to Hellcat that piece of information was WG EUs mistake. It can happen with any tank, really. The original WG EU post was already altered with an edit, explaining that it applies to other vehicles as well.
this is an official info from Wargaming, so dont be scared. The developers are hard at work bla bla bla yea, they fucked up the spread of processing power over multiple cores and its causing the crashes that some (many) have been experiencing. According to WG EU info (linked above), the issue can be fixed by disabling it and according to the same info, it can fix the FPS drops as well.
BE AWARE the last piece of info (the FPS drop fix) is NOT confirmed and in fact, players on RU server reported that disabling the multicore feature decreased their FPS. Dont expect miracles
Well, the fix did not help with the crashes, this fix is allegedlysupposed to help with the FPS drops and disconnects at least thus was the original post edited. It is good that they keep us updated, isnt it
I want to update the community on the status up the next patch for World of Tanks. As you all know 9.0 is an update sets the stage for all the updates for the rest of the year. There were major functional changes that had to occur in this update to make that possible. This unfortunately led to some of the instability in form of game crashes and issues with framerate.
We have already identified some of the issues and currently have a patch in QA testing. It will address many of the game crashes and some of the framerate issues. We want to get this patch out as soon as possible without introducing new problems.
The current ESTIMATED timeframe for this patch is this Friday. It is subject to change depending on what is found by QA, but I wanted to make sure you are as informed as possible. If this estimate changes I will make another update. I will also update you if a second patch is required.
We apologize for the disruption this update may have caused you, however we look forward to the advances that this patch will allow.
Hi folks!
We have an update for you regarding the start time of the 9.0.1 update:
We will be performing server maintenance on April 25, 2014.
The maintenance will start at 2:00am PDT (09:00 UTC) and will last about 45 minutes. During this time, World of Tanks will be unavailable.
NOTE: Please close your game client and then run your World of Tanks launcher after the server downtime has concluded.
9.0.1 Update Notes
Fixed a significant amount of client crashes
Fixed sticking on 'Updating Tankers' screen that appears when players accept a platoon invitation from a player who is logged into another server periphery and when players are trying to create a tank company while using the training room function
Significantly decreased performance drop downs in case of vehicle destruction and vehicle explosions
Optimized tank turret fly-off effect
Fixed displaying of red textures on destroyed IS-3 guns
Fixed rare bug that caused writing off Gold in case of temporary emblem or inscription purchase
I will be brief. We fixed the crashes. We also significantly reduced the lags caused by destroyed tanks and explosions. We removed the bug that caused the client to hangup during transfer between servers. Thats the most important thing. We are fixing the game performance
Storm officially posted the same info that we got yesterday about the hotfix. He stated that the hotfix patch will most likely come out tomorrow (actually, I know for a fact that the patch is already prepared for the patching process, so it is very likely indeed). Storm also adds that now, they are actively working on game performance.
From the discussion:
- Storm states that regarding the issue with the tanks looking on minimal details like utter shit (worse than they looked before 9.0), there will be fixes in upcoming patches, but there will be no hotfix for the way tanks look
- 9.0.1 hotfix will not solve performance issues (apart from the FPS drops)
He states that the theory about positive effects (less microlags and more FPS on average and weak computers) of disabling the triple buffering in WoT was confirmed, but this ONLY works if Vsync is disabled as well.
Having trouble with graphic settings? Check out Wargaming English guide to graphics (it’s a damn shame this post is so hidden most people would never find it).
For everyone, who missed the whole hotfix mumbo jumbo, I am once again repeating:
- the hotfix enabled the bugged multicore support again. If you have FPS issues after the hotfix, try disabling the core spread option by downloading this file and copying it over the original in World of Tanks folder.
- if you have microlag and FPS issues, be sure to disable triple buffering and Vsync – here’s how. But beware – ANY setting tampering after that will turn it back on, so you have to disable it once again.
Storm explains the mess around the “EnableCPU” multicore load spread parameter (profanities intended, translated from original):
“It’s a really fucked parameter (as in, it was fucked to death already). There are some PC configurations, where enabling it makes the game impossible to play (starting with server disconnects). We fixed almost all these cases before patch release. But not all. After that, we found a few more configurations, where this can happen. Right now, we are investigating it. For them, we will disable this parameter.
As for those, for whom this parameter helps to improve game performance and to reduce lags, we haven’t found a single configuration for now, where disabling it really helps. We have reports on this topic, we have dxdiag and so on, we take the configuration, we build it here completely, we check – and the changes are within margin of error. We checked already several dozens of variants. We haven’t found shit yet. We continue to look and attempt to reproduce the reported situations.
To disable it for all is not possible, because for a lot of people it increases performance.”
And now to QA:
- the amount of artillery on tier 8-10 is stabilized and quite satisfactory
- revamp of light tanks is planned
- autoaim gun direction is calculated on the server
- visibility check points on the tank are defined as such: one is in the front, two on the sides, one on the back, one is the point where the gun is attached to the turret and one is the highest point of the turret
- automatic download of the entire client (which some players experienced with the 9.0.1 hotfix) is caused by the game determining that the client is compromised (SS: this can be triggered by mods, but also by removing some parts of the client)
- the effects of the turret being ripped off by ammo rack explosion were simplified a bit, they ate too many resources
- SLI will be fixed “at some point”
- AMD Dual Graphics is not supported by WoT
- developers are internally investigating the effect of triple buffering
- Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB has been travelling to Cyprus a lot lately)
- developers now have enough feedback, they are investigating everything (SS: some player reported a lot of microlags on Serene Coast)
- some players report that the game lags when they fire a gun, Storm states that they can’t confirm or replicate the bug
- Storm states that the patch 9.0 came out bugged, because noone really changed the release plan
- regarding delaying the patches for better testing and bug fixing, Storm states that once per 1,5 month is already a “medium” tempo, when comparing to other games, he adds that “it’s not always possible not to rush patch release” (SS: my guess? Producer part of Wargaming is stepping on developer necks to make them keep the tempo, regardless of patch quality)
there used to be a pack of a bunch of anime skins, but since 9.0 uses a different format for skins, pretty sure most of them wont work anymore.
at work right now, but when I get a chance i'll link a site which has a shedload of anime skins
better yet go to post 252 and follow that link, look around that site. helps if you use google chrome as the site is chinese...
ETA: "tank coating" main page
Looks like eSports is heading to WoT in an even bigger way than before, with specific modes and features coming soon for competitive play according to a new interview.
Good news for those who like to play competitively, especially after the success of the massive grand finals in Warsaw recently. Anyone keen on seeing WoT get big in the eSports world?
damn it! hellcat gettin nerfed...
Well its been coming for a while. Its easily the best teir vi td. Extreme mobility, high camo, and a damn good gun? Its the only td i ever see in stronghold battles.
And I had a terrible time playing it. I can't imagine if I had to play it nerfed.