NA East Login Issue
I wouldnt bother flushing the DNS as many said it didnt work for them. When I had a problem I just kept closing the program and restarting till it worked.
Did the same.. took about 5--6 tries and I was back in.
NA East Login Issue
I wouldnt bother flushing the DNS as many said it didnt work for them. When I had a problem I just kept closing the program and restarting till it worked.
I always wanted the T95, but I think I am gonna stop at T25/2. I will just stick to the Russian TD line. I got the ISU-152 researched but I am waiting until I get the credits to buy it and free exp the BL-10 right away.
The 8.7 Update is nearly here! North American players will be able to enjoy all of the latest vehicles and features on Monday, July 29th. Maintenance and server downtimes will be posted on Sunday. In addition, thank you to everyone who took the time to participate in the 8.7 Public Test!
Update 8.7 introduces a new branch of British self-propelled guns, including the iconic Sexton, Bishop, and the Crusader just to name a few. A number of post-World War II prototypes take their place in the middle tiers, while the intimidating Conqueror Gun Carriage becomes the tier X arty.
This update also introduces the tier VI MT-25; it's strengths are in its horse power and armor for its tier and classification. An insightful review of the tank can be found in the table of contents.
The T-50 is pretty useless now. A tank with great speed and acceleration nerfed to merely okay, which considering its gun and armor are terrible, makes the tank pretty bad. And after the 8.6 accuracy buff made it harder to miss, its pretty much a free kill now unless you're passive scouting.
I went through the Churchill GC to research the AT-7, but I would have to research 3 guns on it because I didn't go through the TD line normally. So... yeah, think I gave up on that too. The Tortoise looks neat though.
The T-50 is pretty useless now. A tank with great speed and acceleration nerfed to merely okay, which considering its gun and armor are terrible, makes the tank pretty bad. And after the 8.6 accuracy buff made it harder to miss, its pretty much a free kill now unless you're passive scouting.
Mission Number 1
Objective: Destroy 30 enemy vehicles over the course of one day using a tier IV or higher vehicle
Once Per Day Reward: 300,000
Mission Number 2
Objective: Obtain any of the following medals during a match
Tamada Yoshio
Nikols
Lehveslaiho
Radley-Walters
Repeatable Reward: x5 Crew XP for the match
Mission Number 3
Objective: Earn 50,000 XP over the course of one day
Once Per Day Reward: One day of Premium
Lack of Competence
A crew member is always trained for a specific vehicle. Should a crewman operate a vehicle that he is not trained for, he may receive a penalty to his training level. This is indicated by the training level being colored red in the garage screen. A penalty received for the following situations:
If a crew member is in a vehicle of the same class, and the vehicle is a premium vehicle, there is no penalty.
If a crew member is in a vehicle of the same class, and the vehicle is not a premium vehicle, he will take a 25% penalty to his current training level. So, for example, 80% base training level will be reduced to 60%, or 100% base training level will be reduced to 75%.
If a crew member is in a vehicle of a different class, and the vehicle is a premium vehicle, he will also take a 25% penalty to his current training level.
If a crew member is in a vehicle of a different class, and the vehicle is not a premium vehicle, he will take a 50% penalty to his current training level. So, for example, an 80% crew will be reduced to 40% base training level, while a 100% crew will reduced to 50% base training level.
Experience gain for each crew member is also reduced under these conditions.
Dropping Skills and Perks
You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available:
If done for free, it results in the loss of 20% of the crewman's total skill/perk experience points.
If done for credits, it results in the loss of 10% of the crewman's total skill/perk experience points.
For 200 Gold, it results in no loss of experience.
Since the first two options are based on total skill/perk experience points, the more skills/perks a crewman has, the more expensive (in terms of experience points) they become.
However, these options only reduce a crewman's skill/perk experience points, and don't take his role experience points into consideration. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the free option won't actually cost you any experience.
Since each additional percentage point requires more experience than the one before, you can't simply take 10/20% off of the displayed training level percentage. Instead you have to determine the crewman's skill/perk experience points (calculated from the chart below), and take 10/20% off of that. Then you can use the number of skill/perk experience points remaining to determine what the skill/perk's training level will be after the reduction.
For example, if you have a crewman with a 50% training level in his first skill/perk, and drop his skill/perk with the free option (a 20% reduction), you don't take 20% off of 50%. If you did, you'd get 40%, which would be wrong. You actually get 45%. It takes 19,097 experience points to reach a 50% training level. Reduce that by 20% and you have 15,227 experience points remaining. 15,227 experience points are enough for a 45% training level. Likewise a crewman with 100% in his first skill/perk and 80% training level in his second skill/perk (which comes to 374,765 experience points) will end up at 100% and 67% with the 298,662 experience points remaining, not 100% and 44%.
Given the high cost (in experience, credits, or gold) it's clearly in your best interest to choose skills and perks carefully in the first place.
If retraining a crew member from another vehicle resulted in his training level dropping below 100% for his role, then subsequently resetting his Skills and Perks will automatically assign all free experience to the role's training level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.
Damaging enemies you are spotting yourself/Damaging enemies that are not lit up at all - Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more).
All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.
Damaging enemies that your team is spotting, but not yourself - 50% of the above
Killing shot - Small bonus modified by the tier of the killed enemy compared to yours
New Branch of Soviet Medium Tanks
A-43 (tier VI)
A-44 (tier VII)
Object 416 (tier VIII)
Object 140 (tier X)
New Additions to the German Tech Tree
Durchbruchswagen 2 (tier IV heavy tank)
VK 30.02 (M) (tier VI medium tank)
Changes in the German Tech Tree:
VK 30.01 H will be rebalanced and moved to tier V, reclassified as a heavy tank
VK 36.01 H will be rebalanced and reclassified as a heavy tank
Two New Chinese Premium Tanks
T-34-3, tier VIII medium tank
112, tier VIII heavy tank
New Map: Tundra
Following maps were reworked and reintroduced to the game:
“Serene Coast” (significant map changes).
“Komarin” (significant map changes).
“Swamp“ (insignificant map changes).
- Q: “SerB, last year (the idea of winning Golden Joystick) caused enthusiasm amongst players (unlike this year), what do you think about such a fundamental change in player attitude?” A: “I don’t care"
in case you were wondering whats up over on War Thunder.....
those are the only 2 at launch...
ok, in preparation of 8.9 im working on my marder crew.. and these ppl ARE NOT HELPING!!!! lol