Banjo Tango
Member
How is the pacing?
I really like CoH's fast-paced "arcade" style where you would fight hordes of things at once, especially when compared to EQ's weird pulling / camping snooze-fest.
Another thing I hated about EQ was that when you went into a dungeon at a level where you could actually get decent XP, chances are you wouldn't see much more than the antechamber unless you were with a huge group... mostly due to this emphasis on monster difficulty, respawn, and buggy aggroing. It also annoyed the shit out of me that monsters that WOULDN'T give me XP could still kill me. Does WoW do anything to remedy this?
Also, what's the max group size? And how are "raids" handled? (Are there raids to begin with?)
I really like CoH's fast-paced "arcade" style where you would fight hordes of things at once, especially when compared to EQ's weird pulling / camping snooze-fest.
Another thing I hated about EQ was that when you went into a dungeon at a level where you could actually get decent XP, chances are you wouldn't see much more than the antechamber unless you were with a huge group... mostly due to this emphasis on monster difficulty, respawn, and buggy aggroing. It also annoyed the shit out of me that monsters that WOULDN'T give me XP could still kill me. Does WoW do anything to remedy this?
Also, what's the max group size? And how are "raids" handled? (Are there raids to begin with?)