Hype.
Just tried to get one with Playstation support to no avail. I didn't really explain why, and that was probably the issue.
Wait, so suggesting he might *not* be entirely to blame is now Stockholm Syndrome?
Wow.
I've been upvoting a bunch of negative reviews.
I had to upvote this God Eater 2 review.
This exchanges scenes from the RAINFOREST biome as seen in the E3 presentation with scenes from common and creatures in the game.
Creatures, plants and rocks from the rainforest biome get added to the game. Diplosaurus, two headed triceratops, antilopes, flyinglizard and (possibly, not tested) the blue butterflies are findable.
Also this models were used for the presentation so don't expect it to work that well (missing animations? and so on)...this is rather for demonstration purposes (and for making screenshots I guess).
Yes, this has been exposed as another blatant lie. When asked why he kept showing the same "random" planet multiple times, Sean Murray said it was because the planet was interesting, when it's now clear that it was a pre-built planet, used to mislead the audience on their engine's procedural generating capabilities.This NMS modding website is implying that the NMS demos were not procedurally generated, because the assets for those scenes exist as is within the game's data files.
http://nomansskymods.com/mods/return-of-the-rainforest/
Yes, this has been exposed as another blatant lie. When asked why he kept showing the same "random" planet multiple times, Sean Murray said it was because the planet was interesting, when it's now clear that it was a pre-built planet, used to mislead the audience on their engine's procedural generating capabilities.
Yes, this has been exposed as another blatant lie. When asked why he kept showing the same "random" planet multiple times, Sean Murray said it was because the planet was interesting, when it's now clear that it was a pre-built planet, used to mislead the audience on their engine's procedural generating capabilities.
Watch Steam "reevaluate" their refund policy because of this game. I have a feeling many are just jumping the refund train way past the 2-hour mark.
Just embarrassing how so many people are acting over this game.
I wouldn't put moly on the scale of NMS, since moly's games actually, er, had "games" in them, at least sometimes. Fable and Fable 2 were, at least, decent action RPGs.
furthermore I wouldn't put Fallout on the scale of Moly. I enjoy the Bethesda stuff even if it's janky and imperfect, I always end up having fun
NMS is just a big barren nothing. there's no game there.
RIch Evans summed up my feelings in his review when he said "we hardly can even have a review of this game. you just... you go to the planet, shoot the rocks.. go to the next planet.. shoot the rocks.. How do you critique that? how do you have a discussion about that?"
Give the same box of legos to two kids, without the instructions. One will be pissed off that it's nearly impossible to get the result shown on the box without that, the other one will throw the box away and make whatever he wants.
Yeah people defending all the dev's lies like their lives depend on it are pretty embarrassing.
Decided to request a refund. US$60 just isn't worth it and my opinion isn't changing at the four hour mark.
As bad as it is you had a ton of crashes, it's pretty shady to do a refund after playing over 50 hours. Game is broken though so I don't blame you particularly.
Both sides are on the extreme. It's only video games. I just think death threats and what not are going too far.
Pretty ignorant to suggest that people who want a refund for this fucking broken pile of lies are entitled.
I'm aware the policy didn't change, and am well aware Steam is selectively approving refunds regardless of hours played. I paid the same as everyone else, have thousands of dollars in purchases on my nearly 10 year old Steam account, and have never requested a refund. So it's disappointing to receive a standard copy/paste response from Steam on this matter. Considering the problems and backlash, at this point I think they should be suspending any sales until all refund issues are settled and/or the game is fixed (which is nearly impossible).
Wow... 4 minutes. That's brutal. I thought Steam had the consumers back, but it's pretty clear now that isn't the case. I really hope they change their position on this soon. I really like and respect Steam/Valve, and I'm aware they are the middleman in this situation, but if they can't offer something like refunds for specific reasons to all customers, don't offer it to a few.
An the third kid figures out that 2/3 thirds of the pieces required to build the truck pictured on the box are missing and will ask "are you fucking kidding me?".
Watch Steam "reevaluate" their refund policy because of this game. I have a feeling many are just jumping the refund train way past the 2-hour mark.
Just embarrassing how so many people are acting over this game.
This is a little OT, but I don't know which thread is better to bring this up...
Lots of people raise pitchforks when you throw some blame at Sony for this entire situation... like they are not to blame for anything Hello Games has done.
But why don't we discuss the fact that Sony did the QA for the game?
http://www.no-mans-sky.com/2016/08/gameplay-support/
Sony was VERY involved with the development of this game, and had direct investment.
[Disclosure: I do QA for a software company. I am not pointing blame at Sony's QA team for this. I'm just saying that this places Sony, overall, into the development of this game and they didn't just market it for them. They were much more directly involved with the entire process. As someone who has been doing software QA for 10 years, I recognize the testing nightmare that this game would have been...]
damn, the steam reviews are savage
That's cute. Have you played the game? How many hours?
Because a lot of the "OMG it's not in the game, LIARS" stuff in these videos or that reddit post is complete BS.
I have played the game on PS4, around 20-30h I suppose. I got my limited edition refunded from Amazon last week. How is that stuff complete bullshit?! Those solar systems are definetely not solar systems (I tried to fly to a sun), planets and moons are static. Large space battles are definetly just a couple of fighters attacking static freighters (I never saw a freigter actally move). There are no crafting receipies to figure out, no factions to join, no players to meet by very unlikely circumstances. It is not viable to be just a trader or a space pirate. Portals have no function. And this is just the stuff from the back of my head...
"im picking a planet totally at random"
k sean
Sony's history is rife with misdirection and general dishonesty. Killzone 2 at E3 2006 is usually the thing people remember most, but there have been other sinister occasions.
One nobody seems to want to bring up is that they flat out lied with The Last Guardian. In 2009 they were trying to demonstrate that the PS3 was more powerful than the 360, and TLG was their secret weapon. What they didn't tell us was that the game couldn't be done on the seventh generation, and they souped up the hardware to make the demo playable. Then they just quietly put it away and waited until the next generation, whose hardware could run it.
Systems are indeed not quite as complex as they said they would be. That "oh, other stuff is fake" was a dumb statement to make, too. Presumably, part of it has to do with people getting thrown of by planet rotation etc during playtesting.
Just you wait, a defender will be here any minute saying that wasn't a lie and you were just completely misinterpreting his words!
I don't know how many of you managed to play this game for more 50 hours, let alone more than 20. I played less than 1 hour and couldn't go on. (constant crashes, very limited inventory, not many new things to do after leaving your starting system)
This game could be great, with more updates and if what was promised was there.
Yah, I call bullshit on that... if playtesters can't find a space station after going down to planet and then returning to space, you don't strip the entire simulation of a functional solar system out of a game. You add a waypoint on the station or something simple...
That reason they gave was BS, and they never pulled off the solar system mechanics in the first place. What we got was the most basic smoke-and-mirrors method to fake a star system. (sun is a skybox, day/night cycle is standard method used in any game and doesn't take sun position into account.)
They clearly are saying that planet rotation is still in, just in a weaker/slower state."Planet rotation play testing has made it obvious people are struggling to adjust to this during play so its effects have been reduced further..."
But that's just another hint that they lied, because planet rotation isn't in. They don't rotate. Not only don't they do that when you're in space, but also when you're on the ground.They clearly are saying that planet rotation is still in, just in a weaker/slower state.
They did not need to code in the ability for planets to have a day/night cycle. The planet just rotate very fast once you get into the atmosphere and disables when you leave.
I've joined space battles with 30+ ships attacking freighters. Not "a couple".
The only huge difference with the old gameplay footage is that it is more of a status quo situation. If you do nothing, nothing really happens. Freighters indeed don't fly around (for now?) and pirates will just swarm them and attack, but nothing really comes out of it and freighters don't shoot back. I'm guessing this has more to do with a gameplay consideration rather than a technical limitation, considering that (some) freighters will definitely try to wipe you out if you attack them.
If you attack the pirates, they'll fight back and the freighters won't touch you (unless a loose photon bullet ends up hitting them, RIP my first ship). If you attack the freighters, the pirates will ignore you. Freighters may or may not fire back. Sentinels starships, and eventually sentinel cruisers, will be progressively called in.
So yes, it's not 100% what was shown once, BUT saying "there is no large battles where you can choose a side" (as many people have) is quite far from the final real gameplay possibilities too. Granted, I would like a bit more fleshed out outcomes/consequences of these battles. Like, you fail if you take too long to get rid of all the pirates, like a time trial of sorts.
Systems are indeed not quite as complex as they said they would be. That "oh, other stuff is fake" was a dumb statement to make, too. Presumably, part of it has to do with people getting thrown of by planet rotation etc during playtesting.
At the same time, I've been on permanently dark / lit sides of planets. So I'm not entirely sure how that can happen if it's merely a set skybox, unless, they "fake it" by changing the "skybox" depending on your position on the planet I guess. It's hard to use the term skybox too, when, if you see a planet or moon up in the sky, you can hop into your ship and get there seamlessly and without any "cheating". Or if there is, it's so well done that it's in practice identical to the "real thing".
People have come to conclude that (partly) because of that, the whole different resources thing is not in at all either, so it's another lie. Yet I know exactly where to look if I want a shitton of plutonium on a planet. I know which type of planets to look for if I want chrysonite, or to just walk for 5 minutes and fill my ship with gold. How could I do that, if there was no such system in place?
You can't guess craft recipes, true. I'm not sure anything more than "we kinda want to do it like minecraft" was ever said though, and Some of the more rare recipes (alloys) are not straightforward to get.
No "true" MP for now, for sure. Maybe they lied. Maybe they didn't make it in time. Maybe it didn't work, maybe the servers/netcode is fucked. I don't know and I'm not going to claim I do.
Portals are physically there, but presumably it's not possible to activate them. There is evidence of stuff related to that in the code. Maybe they were disabled at the last minute. Or just not finished yet.
I'm not sure what you mean by "not viable" to be a trader or a pirate either. You can absolutely play the game this way, unless I don't get your point fully.
There's also a large list of things that were supposedly not there at all, and the more time passes, the more you get evidence of all that stuff (yourself, or seeing footage from other people)f. That reddit list was made after a week (a couple of days for the PC release) by a guy who didn't even play himself. It's a list of quotes with statements that "X and Y are NOT in". People ran with it to conclude that they deliberately lied about pretty much everything. They basically ignored the old adage "absence of evidence is not evidence of absence". This does not mean that "anything could be out there" either. It's still a game. Made by a team of 15. There will be limitations, and I think some people just forgot that. The press ceertainly didn't help with all their "OMG GUYZ WE VISITED HG GUYZ. NMS FTW. SO MANY POSSIBILITIES GUYZ. IT'S ALL LIKE INFINITE AND SHIT" (clickbait?) articles.
So yes, the game doesn't 100% matches the few bits of gameplay that were shown. some stuff is not there (yet?). Some stuff is "close enough". I'd wager you could put ANY game/dev under the spotlight for pretty much the whole duration of its development, and you could always find stuff that was shown/talked about 2 years prior that didn't make it in the end, without necessarily the devs putting a press release out to inform that the 2 secs footage they've shown 2 years ago to kewlgamez.com isn't in the game (like an NPC ship taking of from random ground, and not just from trading posts. Seriously what difference does it really make?). Yes, they definitely made some mistakes too.
I think there is enough of a good game (YMMV, it's certainly not for everyone, that was clear from Day 1) here to warrant a good discussion about what it is, what is due for improvements (like a lot of UI stuff), what kind of additions would be cool. But an insane amount of bandwidth is instead spent on just pure hate, often not factually justified (assuming hate is ever justified, at least when it comes to a fucking videogame), and discussions about what the game isn't or doesn't have, that is in several cases based on an absence of evidence fallacy made by people who have a limited experience (first hand or not) of the game, and also influenced by some people's imagination running wild (on both sides of the argument).
As far as I'm concerned, I'm enjoying the game, and it's pretty damn close to what I expected it would be. As it is for, I think, many people. Just read the summaries some made in these "what do you do?!" threads over the years, based on footage and interviews. Yes, some (important or not) details aren't there. Yet or not. For whatever reason, which doesn't have to be "OMG SCAM". It's difficult however to play the game for a decent amount of time, and not think that it is pretty damn close to what these summaries described.
I really appreciate the complete lack of handholding (rare these days, and no, it's not "bad videogames design, it's completely consistent with the premise), the fact that it's different, the freaking huge colour palette (something people have been complaining about for years), how fun it can be to dig your way around (again, something people often say they want), etc.
tl;dr. Yes, the game isn't 100% identical to what was shown, sometimes once, over a whole period of 3 years. Yes, there are stability/compatibility issues. They've been working on that a lot. Yes, some stuff is fucking irritating (please let me craft warp cells directly. For the love of my DS4). Yes, some of the reactions are insanely disproportionate to what is going on. The snowball effect is real.
Rant over, back to the game I go.
They clearly are saying that planet rotation is still in, just in a weaker/slower state.
They did not need to code in the ability for planets to have a day/night cycle. The planet just rotate very fast once you get into the atmosphere and disables when you leave.
Just you wait, a defender will be here any minute saying that wasn't a lie and you were just completely misinterpreting his words!
Yeah, I would highly recommend that new attack on titan game (I don't read/watch it) cause holy fuck is the game fluid, fast, and fun.
Thnx hello games. Without you I probably wouldn't have gotten this gem.
Alternatively, God Eater 2 is out for those looking for a Monster Hunter esque game. And Legion is out for those looking for an MMO
I've joined space battles with 30+ ships attacking freighters. Not "a couple".
The only huge difference with the old gameplay footage is that it is more of a status quo situation. If you do nothing, nothing really happens. Freighters indeed don't fly around (for now?) and pirates will just swarm them and attack, but nothing really comes out of it and freighters don't shoot back. I'm guessing this has more to do with a gameplay consideration rather than a technical limitation, considering that (some) freighters will definitely try to wipe you out if you attack them.
If you attack the pirates, they'll fight back and the freighters won't touch you (unless a loose photon bullet ends up hitting them, RIP my first ship). If you attack the freighters, the pirates will ignore you. Freighters may or may not fire back. Sentinels starships, and eventually sentinel cruisers, will be progressively called in.
So yes, it's not 100% what was shown once, BUT saying "there is no large battles where you can choose a side" (as many people have) is quite far from the final real gameplay possibilities too. Granted, I would like a bit more fleshed out outcomes/consequences of these battles. Like, you fail if you take too long to get rid of all the pirates, like a time trial of sorts.
Systems are indeed not quite as complex as they said they would be. That "oh, other stuff is fake" was a dumb statement to make, too. Presumably, part of it has to do with people getting thrown of by planet rotation etc during playtesting.
At the same time, I've been on permanently dark / lit sides of planets. So I'm not entirely sure how that can happen if it's merely a set skybox, unless, they "fake it" by changing the "skybox" depending on your position on the planet I guess. It's hard to use the term skybox too, when, if you see a planet or moon up in the sky, you can hop into your ship and get there seamlessly and without any "cheating". Or if there is, it's so well done that it's in practice identical to the "real thing".
People have come to conclude that (partly) because of that, the whole different resources thing is not in at all either, so it's another lie. Yet I know exactly where to look if I want a shitton of plutonium on a planet. I know which type of planets to look for if I want chrysonite, or to just walk for 5 minutes and fill my ship with gold. How could I do that, if there was no such system in place?
You can't guess craft recipes, true. I'm not sure anything more than "we kinda want to do it like minecraft" was ever said though, and Some of the more rare recipes (alloys) are not straightforward to get.
No "true" MP for now, for sure. Maybe they lied. Maybe they didn't make it in time. Maybe it didn't work, maybe the servers/netcode is fucked. I don't know and I'm not going to claim I do.
Portals are physically there, but presumably it's not possible to activate them. There is evidence of stuff related to that in the code. Maybe they were disabled at the last minute. Or just not finished yet.
I'm not sure what you mean by "not viable" to be a trader or a pirate either. You can absolutely play the game this way, unless I don't get your point fully.
There's also a large list of things that were supposedly not there at all, and the more time passes, the more you get evidence of all that stuff (yourself, or seeing footage from other people)f. That reddit list was made after a week (a couple of days for the PC release) by a guy who didn't even play himself. It's a list of quotes with statements that "X and Y are NOT in". People ran with it to conclude that they deliberately lied about pretty much everything. They basically ignored the old adage "absence of evidence is not evidence of absence". This does not mean that "anything could be out there" either. It's still a game. Made by a team of 15. There will be limitations, and I think some people just forgot that. The press ceertainly didn't help with all their "OMG GUYZ WE VISITED HG GUYZ. NMS FTW. SO MANY POSSIBILITIES GUYZ. IT'S ALL LIKE INFINITE AND SHIT" (clickbait?) articles.
So yes, the game doesn't 100% matches the few bits of gameplay that were shown. some stuff is not there (yet?). Some stuff is "close enough". I'd wager you could put ANY game/dev under the spotlight for pretty much the whole duration of its development, and you could always find stuff that was shown/talked about 2 years prior that didn't make it in the end, without necessarily the devs putting a press release out to inform that the 2 secs footage they've shown 2 years ago to kewlgamez.com isn't in the game (like an NPC ship taking of from random ground, and not just from trading posts. Seriously what difference does it really make?). Yes, they definitely made some mistakes too.
I think there is enough of a good game (YMMV, it's certainly not for everyone, that was clear from Day 1) here to warrant a good discussion about what it is, what is due for improvements (like a lot of UI stuff), what kind of additions would be cool. But an insane amount of bandwidth is instead spent on just pure hate, often not factually justified (assuming hate is ever justified, at least when it comes to a fucking videogame), and discussions about what the game isn't or doesn't have, that is in several cases based on an absence of evidence fallacy made by people who have a limited experience (first hand or not) of the game, and also influenced by some people's imagination running wild (on both sides of the argument).
As far as I'm concerned, I'm enjoying the game, and it's pretty damn close to what I expected it would be. As it is for, I think, many people. Just read the summaries some made in these "what do you do?!" threads over the years, based on footage and interviews. Yes, some (important or not) details aren't there. Yet or not. For whatever reason, which doesn't have to be "OMG SCAM". It's difficult however to play the game for a decent amount of time, and not think that it is pretty damn close to what these summaries described.
I really appreciate the complete lack of handholding (rare these days, and no, it's not "bad videogames design, it's completely consistent with the premise), the fact that it's different, the freaking huge colour palette (something people have been complaining about for years), how fun it can be to dig your way around (again, something people often say they want), etc.
tl;dr. Yes, the game isn't 100% identical to what was shown, sometimes once, over a whole period of 3 years. Yes, there are stability/compatibility issues. They've been working on that a lot. Yes, some stuff is fucking irritating (please let me craft warp cells directly. For the love of my DS4). Yes, some of the reactions are insanely disproportionate to what is going on. The snowball effect is real.
Rant over, back to the game I go.