WoW shatters records

http://www.blizzard.com/press/041201.shtml

WORLD OF WARCRAFT® SHATTERS DAY-ONE SALES RECORDS

Blizzard's newest title becomes North America's fastest-selling PC game ever, with record number of accounts created and concurrent players in first 24 hours

IRVINE, Calif. - December 1, 2004 - Blizzard Entertainment® today confirmed that World of Warcraft® has broken day-one sales records in North America, making it the most successful PC game launch ever. World of Warcraft, the company's subscription-based massively multiplayer online role-playing game (MMORPG), sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.*

In addition to shattering sales records, World of Warcraft also broke peak concurrency and account creation records for a MMORPG. Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. Within a single day, all original 40+ World of Warcraft servers were filled to capacity, and by the end of the Thanksgiving weekend, more than 40 additional servers were deployed to meet the rapidly growing player base, as the number of new accounts and concurrent users continued to grow.

"We were all extremely pleased with the success of World of Warcraft on its first day of launch," said Mike Morhaime, president of Blizzard Entertainment. "Once we saw the numbers for the first day, we knew that we had to immediately increase capacity to accommodate the huge numbers of players joining our game. We're glad so many people are enjoying World of Warcraft, and we are dedicated to supporting a fun and smooth game experience for everyone."

Retailers across North America reported that the World of Warcraft launch was unequivocally their biggest day-one sales in PC gaming history. Leading industry retailers, such as Wal-Mart, Best Buy, EB, and GameStop, all reported that hundreds of their stores sold out of World of Warcraft within the first day.

"World of Warcraft has once again shown that Blizzard consistently delivers the best games in the industry," said Robert McKenzie, vice president of merchandising at GameStop. "It sold better than any other PC game this year - in fact, World of Warcraft enjoyed the best day-one sell-through GameStop has ever seen on a PC title!"

Over the Thanksgiving weekend, players continued to buy World of Warcraft in record numbers, with a total of over 350,000* copies of the game selling through. Blizzard Entertainment and its retail partners expect the remaining supplies of World of Warcraft to sell out soon. Blizzard is currently evaluating its ability to ship additional games to retailers, given the unexpectedly high demand on the servers. The company continues to increase server capacity to accommodate the growing number of players connecting to the game. As the additional servers are brought online and proven stable, additional copies of World of Warcraft will be made available at retail. Blizzard will announce the availability of those additional games as soon as they are on shelves.

About World of Warcraft
In World of Warcraft, players assume the roles of legendary heroes and interact with thousands of other players online as they explore and adventure across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline, World of Warcraft offers a MMORPG experience that will appeal to both veteran and casual players alike. For more information on the game, visit www.worldofwarcraft.com.

So the latest numbers now are 350,000 sold. That's insane!
 
Blizzard, along with Bungie and Papyrus deserve every bit of praise they get. All of them have trademark balance and polish in their games. I wish every developer took so much time to balance and polish their games.
 
Holy shit. 350,000 in under a week for a MMORPG?

I still don't have my copy. :/ I want this game badly. But I don't have the extra time to invest in such a timesink like this.
 
If you want the Mac version of World of Warcraft, do you just buy the one boxed retail copy out there? I mean, are both PC and Mac versions on the same discs? Everywhere I look, there's only the one game available, no platform-specific versions...?
 
Baron said:
If you want the Mac version of World of Warcraft, do you just buy the one boxed retail copy out there? I mean, are both PC and Mac versions on the same discs? Everywhere I look, there's only the one game available, no platform-specific versions...?

The mac version is on the same disc as the PC version.
 
Though I was gonna get WoW eventually, I lucked out and happened upon an unsold CE box this afternoon. I don't think I've spent 86 bux faster in my life.
 
DSN2K said:
Blizzard just cant do anything wrong, crazy numbers!

Queues have something to say about that.
I'll get it if I can manage to scrap together a PC capable of playing it. My iBook is 133 MHz too slow and lacks half of the required ram, otherwise I'll have to pass.
Tempting though, I enjoyed the beta, but it just ran far too choppily.
 
shpankey said:
Blizzard, along with Bungie and Papyrus deserve every bit of praise they get. All of them have trademark balance and polish in their games. I wish every developer took so much time to balance and polish their games.

Wow, a post on GAF that is offering Kudos.
TAG THIS AS VINTAGE AND RARE.

Seriously, though. IAWTP.
There are a handful of developers who are doing tremendous work right now (with playbalance and playability) I need WoW. First, I need a computer.
 
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