WSJ: ''Mojang to be bought by Microsoft'

I think MS just wants to buy access to the next generation of gamers. Minecraft is the King of the schoolyard and playground. Now that Nintendo is not converting people into gamers MS will grab the opportunity with Minecraft. Making Shenmue 3 will not get you relevancy with the new audiences, as much as I would love that game.

If the PS4 vs X1 situation has taught us anything, it's that goodwill can do a lot for a company. Of course it's not only that, but a good chunck of PS4's success comes from that.
 
Not exactly the same I guess.

If the alpha didn't become successfull enough who know what the real end product would have been in minecraft case, no one know.
But in the end, in minecraft and oculus case, people spent money to get a product, and did get it.

Then one creator got bored of it's creation, while the other is still trying to make it acheive it's full potential.

I don't disagree, I just understand the ire that some contributors to that funding might feel. And consequently, why Notch reacted the way he did, and why he may view this as very different.
 
The question will be whether Microsoft lets the developers do their own thing or if they try to muck up and monetize things. That would have a lot of negative effects for longtime and pc players too.
 
If the PS4 vs X1 situation has taught us anything, it's that goodwill can do a lot for a company. Of course it's not only that, but a good chunck of PS4's success comes from that.

I think the best example of this is Blockbuster. According to many, Blockbuster's online offerings (which were intended to compete with Netflix) in its last few years were actually quite good deals for the money. They got rid of late fees, too, near the end.

But the Blockbuster name was so toxic -- such ill will had been built up through the years -- that a few good moves near the end simply were not enough.
 
If the PS4 vs X1 situation has taught us anything, it's that goodwill can do a lot for a company. Of course it's not only that, but a good chunck of PS4's success comes from that.
And the amount of goodwill MS will earn from gamers worldwide once this has been officially confirmed will be astronomical. So much good will that they'll need a second warchest just to stash it in.
 
If the PS4 vs X1 situation has taught us anything, it's that goodwill can do a lot for a company. Of course it's not only that, but a good chunck of PS4's success comes from that.

Oh, agreed, not disputing that for a moment.I just think that MS strategy with this acquisition is not to buy goodwill from existing gamers but to get the next generation onboard. Supercell acquisition made sense revenue-wise, the Minecraft acquisition only makes sense if MS believes they can get tons of new users into their ecosystem with it -Mojang revenue is clearly not the target here, that much is evident.

Might fail or might not. Exciting to see.
 
And the amount of goodwill MS will earn from gamers worldwide once this has been officially confirmed will be astronomical. So much good will that they'll need a second warchest just to stash it in.

Not sure if serious. I was actually supporting the opposite scenario.

2 billion for Minecraft really isn't that outrageous considering it has sold well over 54 million copies.

"Has sold" doesn't equal "will sell" though.
 
Really. How many more copies do you think it would have to sell to give you a return on an investment of $2 billion?


Minecraft is a whole merchandising business. Not sure what their profit was like, but their revenue is in the hundreds of millions per year. So it's possible they could get a return on investment if Minecraft stays steady.

However I think they're banking on sequels and so on boosting revenue and profit further in the future. I doubt they're banking on static performance.
 
I think the best example of this is Blockbuster. According to many, Blockbuster's online offerings (which were intended to compete with Netflix) in its last few years were actually quite good deals for the money. They got rid of late fees, too, near the end.

But the Blockbuster name was so toxic -- such ill will had been built up through the years -- that a few good moves near the end simply were not enough.

Blockbuster was killed by the one-two punch of Netflix and Redbox. Microsoft is just lucky Nintendo took itself out of the game this generation.
 
I don't disagree, I just understand the ire that some contributors to that funding might feel. And consequently, why Notch reacted the way he did, and why he may view this as very different.
I understand the fear, I shared it the first days.
But that's pretty much it, and once you pute a Rift on your head, I really can only see how that technology need heavy founding and access to good manufacturing deal, to have an even better future, my DK2 definitly convinced me about it.

I just specificly don't like Notch reaction because it's pretty much someone who has the success and the money to make it's creation bigger, but does the very minimum about it ( team size, stop working on it himself ) who complain about the one who still need to prove himself, had limited amount of funding for something very costly ( hardware ), so choose to do something drastic for the sake of the project ( for all we know ).
 
Yep, absolute insanity. Apparently the XBox division still has carte blanche with their money and unfortunately, are choosing seemingly insane things to spend it on.

Unfortunately? I don't know. I'd rather they blow their pocket money on this one overvalued dev than them buy out multiple ones, who put out multiple franchises, that I care about.
 
Really. How many more copies do you think it would have to sell to give you a return on an investment of $2 billion?

This is more than just selling copies of Minecraft. It's for the whole Minecraft brand. That includes clothes, toys, the Minecraft movie, and anything else with the Minecraft name on it.
 
Minecraft is a whole merchandising business. Not sure what their profit was like, but their revenue is in the hundreds of millions per year. So it's possible they could get a return on investment if Minecraft stays steady.

However I think they're banking on sequels and so on boosting revenue and profit further in the future. I doubt they're banking on static performance.

I'm not sure if Minecraft's success can be replicated in a sequel.
 
This is more than just selling copies of Minecraft. It's for the whole Minecraft brand. That includes clothes, toys, the Minecraft movie, and anything else with the Minecraft name on it.

I think this can be the only reason, but even then they're overpaying. I could almost understand if they were doing it to screw over competitors, but Minecraft isn't really a big thing for Sony, so I don't think it'd make a huge difference there.
 
I'd be very surprised if this thing actually ends up costing 2bn. Just can't see any chance of significant ROI. No chance of even breaking even truth be told.
 
teehee

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I don't think Minecraft players have anything to worry about (Unless you're on a non Microsof console). Me personally (nothing to do with the business side of things) would have loved to see 2 billion invested in new studios with new IP's or resurrecting old IP's. Microsoft owns a colossal amount of IP's that just sit dormant.
 
Microsoft is going to exploit Minecraft with DLC and merchandising. We will see tons of spinoff games. We will probably see tv shows and movies in addition to the games.

I wonder what will happen to the modding community. I suspect that they will migrate to another similar game. There are tons of Minecraft clones out there unless Microsoft wants to start suing people which is ridiculous since there were similar games before Minecraft arrived..
 
So since MS has historically been adverse to releasing java products or having anything to do with java, will this be remade in c# & c++ like the console versions and if so will MS finally officially release and support cross platform .NET
 
As for Minecraft creator and Mojang co-owner Markus “Notch” Persson — who is no longer actively involved in the game’s development — made more than $100 million from Minecraft in 2013, according to the WSJ report.

Notch won
 
At least those 2B$ were used to buy Mojang and not a publisher or studio that matters to me. Minecraft is already out everywhere, it can be modded and it's not the sort of game that would benefit from a potential sequel with better graphics.

Its hard to believe this is true, because it would show MS is dangerously clueless for such a large company.

My hope is that MS will eventually buy EA and run it to the ground so the NFL license would be available to someone else. That would be the greatest contribution MS ever did to gaming.
 
I think MS just wants to buy access to the next generation of gamers. Minecraft is the King of the schoolyard and playground. Now that Nintendo is not converting people into gamers MS will grab the opportunity with Minecraft. Making Shenmue 3 will not get you relevancy with the new audiences, as much as I would love that game.

I don't think this is a revenue-generating venture, I think this is strategic. Risky as hell. Supercell was only 1,5 billion, and it has far more revenue and higher profits. Mojang deal is over 500M more.

Will be interesting to see how this pans out. But the complete twitter blackout by Mojang staff and Notch is telling -normally they shoot down all rumors.

I agree but I think it goes a bit further than just winning over young gamers. I think this is Microsoft trying to make a new generation of kids think that Microsoft is cool.
 
If this goes through, I'm worried how much It will affect the PC version.

The modding community is probably really worried right now and rightfully so. Microsoft could make the game F2P and sell loads of DLC. If this happens, fans and modders might have to migrate to another game.

Have..have you been in a mall recently? Minecraft merch is already everywhere

I've seen stuff in stores. I should have been more specific. I'm thinking tv shows, movies, crossovers, etc.
 
Really. How many more copies do you think it would have to sell to give you a return on an investment of $2 billion?

Minecraft doesn't supply all of its profits just from game sales. It sells hundreds of millions of dollars in toys, clothing, collectibles, and thousands of other random things (like accessories, pens, etc.) There's potential for other media forms too.

Don't look at this with such a narrow mind/window.
 
I'm not sure if Minecraft's success can be replicated in a sequel.
Sorry, I don't get this sentiment - not just from you but from others in the thread as well. MC is a franchise that at least has the legs to be milked like Lego can. And if it's actually nurtured right, it could have much bigger potential than that when you start bringing in persistent, connected online worlds and then tie it in to the impending VR resurgence.

And fidelity. Jesus, just imagine what the MC platform will be like after a few iterations at increasing the granularity of detail to everything.
 
There is not even a minecraft 2, 3 or 4 yet.. and not to mention the spin off toys and other minecraft paraphernalia.

Minecraft 2, 3 and 4 don't exist and will require effort and cost to develop. There's no guarantee that it'll sell.

As someone else said earlier in the thread it is more than likely that the next Minecraft will be some other game from some other developer.

I also don't think people are getting just how much revenue would have to be earned to give sufficient profit to recoup the $2 billion and make an adequate return and just how many copies of a cheap game would have to be sold. You would have to sell a ton of merchandise and dlc to bridge the gap.

It would be a miracle if they were to make a return on a $2 bn investment.
 
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