Wuthering Waves |OT| - Devil May Impact

So I thought about this for a bit, and I won't be renewing my BP in WuWa anymore (had it active ever since I started the game back in November of last year). It gives pretty poor value compared to BPs from Genshin and now HSR (useless 4* weapons compared to those two games, and I already have four 5* standard banner weapons and 2 signatures to meet my teams need). I was mostly buying it as a gesture of support for how they were handling the game (remember the meme, game first, gacha second?) and for the small amount of astrites and pulls. All the other stuff in there doesn't interest me one bit as I have tons of the materials and don't plan on pulling for more than maybe 1 character per patch.

I'll buy the $15 pack for double currency so I can get one of the summer swimsuit skins (I'll have to see them both in-game to decide which I'll go with), and after that, I'll be content with just keeping the monthly $5 subscription.

I'm also over the drama with the anniversary. They can give a free 5* or not, remove the 50/50 from those 10 anniversary rerun banners; I just couldn't care less what they do.
 
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Well, well...what a roller coaster ride this whole anniversary situation has been.

The fact that they tweeted about the login bonus leak, acknowledging it, baffles me. How fucking dumb can you be?

The extra rewards after CN rioting where pretty much planned from the get go. There's nothing there to compensate the players.

This whole "Devs listen" theatrics back fired for Kuro so damn hard. Not only I don't feel sorry one single bit, but I'm glad CN players are still not letting this one go.

Some may say that the community is demanding too much, but don't forget, every single time these companies want to assault your pockets, they do.

So we are in our right to ask for better rewards, specially in an anniversary situation, where players, more than ever, are waiting for companies to spoil them with rewards.
  • Would it cost them that much to make the first banner from the rerun batch 100% guaranteed, making further ones 50/50?
  • What about 4 star units? Don't want to give 5 stars, ok cool, introduce 2 or 3 new 4 stars characters during anniversary and give one free.
All in all, I still like the game pretty much, but Kuro managed to hit pretty bad reputation levels in my eyes.
 
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Real talk, I don't know how they reviewed that anniversary stream and didn't realize they were going to have a shit fit on their hands. These guys aren't stupid, they've been in the business since what, 2016? They knew damn well the stream was going to piss off players and yet they went with it anyways. Probably a bit so they can pull the "devs listened!" move, but I think the community at large is well and good over that shit now.

I wonder if they really have zero respect for the intelligence of the playerbase. I know there are a lot of idiots out there, but c'mon...

Look at this shit:
n6mhehxhvbwe1.jpeg
 
Now that you've mentioned it and as we can clearly see on the image above, the number of pulls (excluding launch) and 3 other months are an absolute POS. How can you effin' get a character with just 82 pulls let alone go for their weapon (thank god I missed all this crap and continued playing after 2.0)? And it's not that much better the following 2 months too and until 2.0 - this is how an anniversary update should really be like, with the bare minimum of 150 pulls starting with F2P and a bit more for BP and Subs.

So it's what now, 139 pulls with the added 30 logins? Still not enough, even if I'll manage to get Zani now. How can anniversary update be much worse than 2.0 launch? And do remember that the whole 2.0 launch was huge apology update for how terrible 1.0 was (and frankly everything else until Shorekeeper and Changli) so they had to do something to turn things around big time. How can you even manage to fuck thing up so bad two times and at almost exactly the same time just a year ago when 1.0 launched? Unbelievable.
 
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Shorekeeper is so awesome omg, she is one of the best looking character in the game and her kit is so awesome. It's easy to feel my dps buffs with her remind me back when I got Kazuha in Genshin
 
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Shorekeeper is so awesome omg, she is one of the best looking character in the game and her kit is so awesome. It's easy to feel my dps buffs with her remind me back when I got Kazuha in Genshin
Yea her buffs are great and her healing makes you functionally immortal if you dodge even half the time in general content. Huge account buff to have her.
Now that you've mentioned it and as we can clearly see on the image above, the number of pulls (excluding launch) and 3 other months are an absolute POS. How can you effin' get a character with just 82 pulls let alone go for their weapon (thank god I missed all this crap and continued playing after 2.0)? And it's not that much better the following 2 months too and until 2.0 - this is how an anniversary update should really be like, with the bare minimum of 150 pulls starting with F2P and a bit more for BP and Subs.
Well that's the gacha model, getting just enough to get part of a "full" character, but then having to pony up for the rest unless you get obscenely lucky. I'm generally ok with the free resources + Asterite subscription as a low-cost way to play the game, but for the anniversary you shouldn't be at the same amount or LESS. That's the insane part to me.
So it's what now, 139 pulls with the added 30 logins? Still not enough, even if I'll manage to get Zani now. How can anniversary update be much worse than 2.0 launch? And do remember that the whole 2.0 launch was huge apology update for how terrible 1.0 was (and frankly everything else until Shorekeeper and Changli) so they had to do something to turn things around big time. How can you even manage to fuck thing up so bad two times and at almost exactly the same time just a year ago when 1.0 launched? Unbelievable.
Keep in mind that 10 of those pulls are standard banner, so they're useless in terms of getting limited characters/weapons, and shouldn't be added to the count IMO. I'm guessing when all is said and done, we'll probably end up in the ~150 pulls range with all the apology shit they're going to have to distribute to satiate the playerbase. So stupid and short-sighted though. A free Ciaccona, a 5* selector, or hell even a fanservice costume for Yang Yang or whatever would have gotten them so much hype from the general playerbase, and they blew it. Completely and totally blew it.

Anyways, here's Cartethiya in a pan.
 
Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

Edit: Also, my WuWa feed on Twitter is like 50% western and 50% JP, lol.
 
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Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

Edit: Also, my WuWa feed on Twitter is like 50% western and 50% JP, lol.

I dunno, I don't think JP players taking it up the ass just because their domestic games are worse is something admirable though. These companies are 100% profit-seeking using the most dishonest monetization models and practices out there. I see no reason to "stick up" for them or downplay how poor their decisions are when they fuck up. This just makes JP players look like they're in the cuck chair.

In my opinion the game quality and fun are the most important parts. Monetization is what it is, but the players have a right to a certain level of 'fairness' between themselves and the developers. This recent news, in comparison with Kuro's own previous actions and level of "player appreciation" leaves a ton to be desired without needing to feel guilty about it.

The post above describes CN as being headstrong that the companies exist to please them, but they're mostly right. Plenty of media and products have been compromised for those Chinese potential customer base of what, like 1 and a half billion people? That's just business, I guess. I would love to see a lot of these companies move their HQ out of China and not have to bow to the CCP regulations, but that never happens because money.

TL;DR I don't think JP players being apologists for this behavior is good for anybody, and if anything they should raise their standards.
 
I selfishly dont mind this patch being shorter since i want to play the new one sooner, but fair points about missing rewards.

To think they could have avoided this outrage by just giving a standard 5* selector (which are borderline worthless to anyone who has Verina) well 20 extra pulls is kind of lame, but at least better than that. Still this doesnt feel like enough, hoping this doesnt end here and the stinginess backfires by having to end up giving out a limited 5 star, 1x guarantee ticket or at least 80 pulls to smooth things over.

I personally feel way more inclined to spend money the more generous the game is, and i bet a lot of people feel the same way. I dont understand why theyre taking risks and testing boundaries now, right before the Steam release, because the reviews there somewhat matter.

The non-apology apology where theyve admitted and focused on addressing the criticism of the video presentation rather than the lack of rewards pissed me off more than the lack of rewards itself.
 
I dunno, I don't think JP players taking it up the ass just because their domestic games are worse is something admirable though. These companies are 100% profit-seeking using the most dishonest monetization models and practices out there. I see no reason to "stick up" for them or downplay how poor their decisions are when they fuck up. This just makes JP players look like they're in the cuck chair.

In my opinion the game quality and fun are the most important parts. Monetization is what it is, but the players have a right to a certain level of 'fairness' between themselves and the developers. This recent news, in comparison with Kuro's own previous actions and level of "player appreciation" leaves a ton to be desired without needing to feel guilty about it.

The post above describes CN as being headstrong that the companies exist to please them, but they're mostly right. Plenty of media and products have been compromised for those Chinese potential customer base of what, like 1 and a half billion people? That's just business, I guess. I would love to see a lot of these companies move their HQ out of China and not have to bow to the CCP regulations, but that never happens because money.

TL;DR I don't think JP players being apologists for this behavior is good for anybody, and if anything they should raise their standards.
I think that's also why a bunch of JP gachas never make it overseas, and when they do, the global version usually reaches EoS sooner rather than later. Atelier Reslariana is a good example of this, where the global server ended a few months back while JP is still going, because no one besides JP is putting up with all the terrible rates.

Anyways, it looks like one of our JP bros is whaling pretty hard on Narushio. :messenger_grinning_sweat:



T4keD0wN T4keD0wN

Dunno what went through their heads to jeopardize the Steam launch with all this nonsense when April 28 is almost here. I expect the reviews to be mixed at best and probably negative due to how badly they fumbled the anniversary. This could have easily been avoided if they weren't so arrogant. I do wonder if some of this stuff came from Tencent now that they're majority shareholders in Kuro Games. 🤔

 
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Keep in mind that 10 of those pulls are standard banner, so they're useless in terms of getting limited characters/weapons, and shouldn't be added to the count IMO. I'm guessing when all is said and done, we'll probably end up in the ~150 pulls range with all the apology shit they're going to have to distribute to satiate the playerbase. So stupid and short-sighted though. A free Ciaccona, a 5* selector, or hell even a fanservice costume for Yang Yang or whatever would have gotten them so much hype from the general playerbase, and they blew it. Completely and totally blew it.
Yeah, I know about 10 standard pulls (well, they're unless you're going for various standard S rank weapons like I do). But yeah, it's unbelievable how they managed to fuck it up so bad. You know what, I think the third time will be the final blow for them and for the game. You'd think that they're not that stupid to do it again, but now I'm not so sure.

Oh, btw, who's idiotic idea it was to mix standard pulls in login events with the ones for character banners? Who fuckin' doing shit like that? None of the other gachas I'm playing doing it.

Anyways, here's Cartethiya in a pan.

Hopefully she'll be added to the game at some point, I ABSOLUTELY LOVE her as a character - the scene at the end (which we haven't saw at first for narrative reasons) and before we start the fight with Fleurdelys was so cool and it showed that she wanted to break free and not be a part of the evil shit anymore. I magine if she could use Fleurdelys form during fights, that'll be incredible:pie_starstruck:

Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

You know I haven't played gacha games almost at all before ZZZ, WuWa and GF2, so all of this is complete new and very interesting info to me, so thank you!🙏:messenger_relieved:

If you'll think about it, we all (not only just China and Japan) keeping these companies alive by supporting their games. It doesn't matter if it's just monthly Sub and BP or just muntly Sub alone, cuz if you'll add millions (if not a billion+) of players who's doing just that every month, the bair minimum, it's an absolutely gigantic and insane summ of money and we should't look at ourselves like we doing nothing and only giant whales have a right to complain and demand better rewards and such.
 
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Looks like our JP bros on PS5 fell hard for Wifekeeper (not a big suprise there), and bumped the game to #1 on the best selling list (sorted by revenue). Although I expect ZZZ to overtake it very soon since Vivian has resonated (heh) just as well with the JP community. :messenger_smirking:

Edit: I forgot about the top-up bonus reset. So that's def a contributing factor too.

4SS2vzS.png
 
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