Wuthering Waves |OT| - Devil May Impact

So I thought about this for a bit, and I won't be renewing my BP in WuWa anymore (had it active ever since I started the game back in November of last year). It gives pretty poor value compared to BPs from Genshin and now HSR (useless 4* weapons compared to those two games, and I already have four 5* standard banner weapons and 2 signatures to meet my teams need). I was mostly buying it as a gesture of support for how they were handling the game (remember the meme, game first, gacha second?) and for the small amount of astrites and pulls. All the other stuff in there doesn't interest me one bit as I have tons of the materials and don't plan on pulling for more than maybe 1 character per patch.

I'll buy the $15 pack for double currency so I can get one of the summer swimsuit skins (I'll have to see them both in-game to decide which I'll go with), and after that, I'll be content with just keeping the monthly $5 subscription.

I'm also over the drama with the anniversary. They can give a free 5* or not, remove the 50/50 from those 10 anniversary rerun banners; I just couldn't care less what they do.
 
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Well, well...what a roller coaster ride this whole anniversary situation has been.

The fact that they tweeted about the login bonus leak, acknowledging it, baffles me. How fucking dumb can you be?

The extra rewards after CN rioting where pretty much planned from the get go. There's nothing there to compensate the players.

This whole "Devs listen" theatrics back fired for Kuro so damn hard. Not only I don't feel sorry one single bit, but I'm glad CN players are still not letting this one go.

Some may say that the community is demanding too much, but don't forget, every single time these companies want to assault your pockets, they do.

So we are in our right to ask for better rewards, specially in an anniversary situation, where players, more than ever, are waiting for companies to spoil them with rewards.
  • Would it cost them that much to make the first banner from the rerun batch 100% guaranteed, making further ones 50/50?
  • What about 4 star units? Don't want to give 5 stars, ok cool, introduce 2 or 3 new 4 stars characters during anniversary and give one free.
All in all, I still like the game pretty much, but Kuro managed to hit pretty bad reputation levels in my eyes.
 
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Real talk, I don't know how they reviewed that anniversary stream and didn't realize they were going to have a shit fit on their hands. These guys aren't stupid, they've been in the business since what, 2016? They knew damn well the stream was going to piss off players and yet they went with it anyways. Probably a bit so they can pull the "devs listened!" move, but I think the community at large is well and good over that shit now.

I wonder if they really have zero respect for the intelligence of the playerbase. I know there are a lot of idiots out there, but c'mon...

Look at this shit:
n6mhehxhvbwe1.jpeg
 
Now that you've mentioned it and as we can clearly see on the image above, the number of pulls (excluding launch) and 3 other months are an absolute POS. How can you effin' get a character with just 82 pulls let alone go for their weapon (thank god I missed all this crap and continued playing after 2.0)? And it's not that much better the following 2 months too and until 2.0 - this is how an anniversary update should really be like, with the bare minimum of 150 pulls starting with F2P and a bit more for BP and Subs.

So it's what now, 139 pulls with the added 30 logins? Still not enough, even if I'll manage to get Zani now. How can anniversary update be much worse than 2.0 launch? And do remember that the whole 2.0 launch was huge apology update for how terrible 1.0 was (and frankly everything else until Shorekeeper and Changli) so they had to do something to turn things around big time. How can you even manage to fuck thing up so bad two times and at almost exactly the same time just a year ago when 1.0 launched? Unbelievable.
 
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Shorekeeper is so awesome omg, she is one of the best looking character in the game and her kit is so awesome. It's easy to feel my dps buffs with her remind me back when I got Kazuha in Genshin
 
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Shorekeeper is so awesome omg, she is one of the best looking character in the game and her kit is so awesome. It's easy to feel my dps buffs with her remind me back when I got Kazuha in Genshin
Yea her buffs are great and her healing makes you functionally immortal if you dodge even half the time in general content. Huge account buff to have her.
Now that you've mentioned it and as we can clearly see on the image above, the number of pulls (excluding launch) and 3 other months are an absolute POS. How can you effin' get a character with just 82 pulls let alone go for their weapon (thank god I missed all this crap and continued playing after 2.0)? And it's not that much better the following 2 months too and until 2.0 - this is how an anniversary update should really be like, with the bare minimum of 150 pulls starting with F2P and a bit more for BP and Subs.
Well that's the gacha model, getting just enough to get part of a "full" character, but then having to pony up for the rest unless you get obscenely lucky. I'm generally ok with the free resources + Asterite subscription as a low-cost way to play the game, but for the anniversary you shouldn't be at the same amount or LESS. That's the insane part to me.
So it's what now, 139 pulls with the added 30 logins? Still not enough, even if I'll manage to get Zani now. How can anniversary update be much worse than 2.0 launch? And do remember that the whole 2.0 launch was huge apology update for how terrible 1.0 was (and frankly everything else until Shorekeeper and Changli) so they had to do something to turn things around big time. How can you even manage to fuck thing up so bad two times and at almost exactly the same time just a year ago when 1.0 launched? Unbelievable.
Keep in mind that 10 of those pulls are standard banner, so they're useless in terms of getting limited characters/weapons, and shouldn't be added to the count IMO. I'm guessing when all is said and done, we'll probably end up in the ~150 pulls range with all the apology shit they're going to have to distribute to satiate the playerbase. So stupid and short-sighted though. A free Ciaccona, a 5* selector, or hell even a fanservice costume for Yang Yang or whatever would have gotten them so much hype from the general playerbase, and they blew it. Completely and totally blew it.

Anyways, here's Cartethiya in a pan.
 
Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

Edit: Also, my WuWa feed on Twitter is like 50% western and 50% JP, lol.
 
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Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

Edit: Also, my WuWa feed on Twitter is like 50% western and 50% JP, lol.

I dunno, I don't think JP players taking it up the ass just because their domestic games are worse is something admirable though. These companies are 100% profit-seeking using the most dishonest monetization models and practices out there. I see no reason to "stick up" for them or downplay how poor their decisions are when they fuck up. This just makes JP players look like they're in the cuck chair.

In my opinion the game quality and fun are the most important parts. Monetization is what it is, but the players have a right to a certain level of 'fairness' between themselves and the developers. This recent news, in comparison with Kuro's own previous actions and level of "player appreciation" leaves a ton to be desired without needing to feel guilty about it.

The post above describes CN as being headstrong that the companies exist to please them, but they're mostly right. Plenty of media and products have been compromised for those Chinese potential customer base of what, like 1 and a half billion people? That's just business, I guess. I would love to see a lot of these companies move their HQ out of China and not have to bow to the CCP regulations, but that never happens because money.

TL;DR I don't think JP players being apologists for this behavior is good for anybody, and if anything they should raise their standards.
 
I selfishly dont mind this patch being shorter since i want to play the new one sooner, but fair points about missing rewards.

To think they could have avoided this outrage by just giving a standard 5* selector (which are borderline worthless to anyone who has Verina) well 20 extra pulls is kind of lame, but at least better than that. Still this doesnt feel like enough, hoping this doesnt end here and the stinginess backfires by having to end up giving out a limited 5 star, 1x guarantee ticket or at least 80 pulls to smooth things over.

I personally feel way more inclined to spend money the more generous the game is, and i bet a lot of people feel the same way. I dont understand why theyre taking risks and testing boundaries now, right before the Steam release, because the reviews there somewhat matter.

The non-apology apology where theyve admitted and focused on addressing the criticism of the video presentation rather than the lack of rewards pissed me off more than the lack of rewards itself.
 
I dunno, I don't think JP players taking it up the ass just because their domestic games are worse is something admirable though. These companies are 100% profit-seeking using the most dishonest monetization models and practices out there. I see no reason to "stick up" for them or downplay how poor their decisions are when they fuck up. This just makes JP players look like they're in the cuck chair.

In my opinion the game quality and fun are the most important parts. Monetization is what it is, but the players have a right to a certain level of 'fairness' between themselves and the developers. This recent news, in comparison with Kuro's own previous actions and level of "player appreciation" leaves a ton to be desired without needing to feel guilty about it.

The post above describes CN as being headstrong that the companies exist to please them, but they're mostly right. Plenty of media and products have been compromised for those Chinese potential customer base of what, like 1 and a half billion people? That's just business, I guess. I would love to see a lot of these companies move their HQ out of China and not have to bow to the CCP regulations, but that never happens because money.

TL;DR I don't think JP players being apologists for this behavior is good for anybody, and if anything they should raise their standards.
I think that's also why a bunch of JP gachas never make it overseas, and when they do, the global version usually reaches EoS sooner rather than later. Atelier Reslariana is a good example of this, where the global server ended a few months back while JP is still going, because no one besides JP is putting up with all the terrible rates.

Anyways, it looks like one of our JP bros is whaling pretty hard on Narushio. :messenger_grinning_sweat:



T4keD0wN T4keD0wN

Dunno what went through their heads to jeopardize the Steam launch with all this nonsense when April 28 is almost here. I expect the reviews to be mixed at best and probably negative due to how badly they fumbled the anniversary. This could have easily been avoided if they weren't so arrogant. I do wonder if some of this stuff came from Tencent now that they're majority shareholders in Kuro Games. 🤔

 
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Keep in mind that 10 of those pulls are standard banner, so they're useless in terms of getting limited characters/weapons, and shouldn't be added to the count IMO. I'm guessing when all is said and done, we'll probably end up in the ~150 pulls range with all the apology shit they're going to have to distribute to satiate the playerbase. So stupid and short-sighted though. A free Ciaccona, a 5* selector, or hell even a fanservice costume for Yang Yang or whatever would have gotten them so much hype from the general playerbase, and they blew it. Completely and totally blew it.
Yeah, I know about 10 standard pulls (well, they're unless you're going for various standard S rank weapons like I do). But yeah, it's unbelievable how they managed to fuck it up so bad. You know what, I think the third time will be the final blow for them and for the game. You'd think that they're not that stupid to do it again, but now I'm not so sure.

Oh, btw, who's idiotic idea it was to mix standard pulls in login events with the ones for character banners? Who fuckin' doing shit like that? None of the other gachas I'm playing doing it.

Anyways, here's Cartethiya in a pan.

Hopefully she'll be added to the game at some point, I ABSOLUTELY LOVE her as a character - the scene at the end (which we haven't saw at first for narrative reasons) and before we start the fight with Fleurdelys was so cool and it showed that she wanted to break free and not be a part of the evil shit anymore. I magine if she could use Fleurdelys form during fights, that'll be incredible:pie_starstruck:

Found an interesting thread on Twitter from a mainland CN guy who speaks Japanese, about the differences between CN and JP gacha players (this is one of the top quote tweets on the WuWa JP apology post).

Worth a read IMO, although I think the part where he mentions the average salary being just 2,000 yuan per month is wrong (maybe he meant the minimum salary there, since I checked and it ranges from 1,600 to 2,700 yuan?).



I used grok to translate the whole thread:

Article:
  • This incident is causing a huge uproar in China, but many in Japan don't understand why it's being criticized, highlighting a major cultural gap in how China and Japan view the relationship between game companies and players.
  • In China, players see themselves as customers who fund the game companies, expecting companies to do everything possible to meet their needs.
  • Chinese players particularly dislike gacha systems like in Genshin Impact, where despite daily efforts on stories and events to earn gacha currency, the results are often disappointing, leading to widespread frustration.
  • From this perspective, Chinese players feel like they're working for the game, so it's natural for them to assert their rights.
  • In China, game companies are expected to do their best for players and aren't seen as equals in discussions.
  • On pricing, 648 yuan (around $90 USD) for in-game purchases is a massive amount in China, unaffordable for most, making the gacha system and additional spending even less acceptable.
  • With China's large player base, their collective voice carries significant weight, often influencing company decisions.
  • As a result, companies frequently issue apologies and offer compensation to retain players.
  • However, games like Genshin Impact and Wuthering Waves, focused on profit, rarely give out large amounts of gacha currency, which players interpret as a push to spend more.
  • Gacha systems, in-game purchases, and pricing are three major issues Chinese players struggle to accept.
  • Chinese players rarely express gratitude to companies, seeing their actions as the bare minimum.
  • Many Chinese players feel, "We're the ones paying, without us you wouldn't survive—know your place," reflecting a dominant attitude.
  • This mindset makes it baffling for Chinese players to see Japanese players sympathize with game companies.
  • Japanese gacha games often have high spending ceilings, so players find Genshin Impact and Wuthering Waves relatively fair and feel grateful.
  • In contrast, Chinese players, used to lower pricing, find high-cost games unreasonable.
  • Most dissatisfaction comes from average Chinese players who might spend around 30 yuan ($4 USD), while heavy spenders don't care about gacha currency.
  • China's average monthly salary is about 2,000 yuan ($280 USD), making a 648-yuan purchase a significant burden.
  • With an oversaturated mobile game market in China, players can easily switch games, forcing companies to offer more gacha resources to keep them.
  • In China, players hold the power, and companies must cater to them to survive.
  • This dynamic likely explains why Japanese players are confused by the backlash in China.
  • The oversupply of mobile games in China means if a company fails, players can move on, reinforcing their dominance.
  • Game companies in China aren't seen as essential, so they must fully dedicate themselves to players to avoid collapse.
  • Blaming either side doesn't solve the issue; this is just a small part of China's competitive gaming industry.
  • Chinese players often seek escapism in games due to real-life pressures, leaving no room to sympathize with companies.
  • For them, the best game is the one offering the most gacha resources, sometimes even more important than game quality.
  • This competitive environment drives these dynamics, which may be hard for outsiders to grasp.
  • In Japan, players might be desensitized to high spending, with 10,000 yen ($65 USD) feeling like pocket change after years of expensive gacha games.
  • Japanese players' acceptance of high costs makes them appreciate the relatively fair pricing of Genshin Impact and Wuthering Waves.
  • Not pushing back against companies can lead them to see players as easy targets, potentially lowering game quality over time.
  • While competition has flaws, it reminds companies why they make games, which can benefit the industry's healthy growth—though the limits of player demands are still unclear.
  • The poster notes they've only studied Japanese for two years and worries about mistakes, but is glad the message came across clearly, thanking readers for their attention.


Nothing really surprising for anyone who's been in the gacha sphere for a long while, but interesting info nonetheless.

You know I haven't played gacha games almost at all before ZZZ, WuWa and GF2, so all of this is complete new and very interesting info to me, so thank you!🙏:messenger_relieved:

If you'll think about it, we all (not only just China and Japan) keeping these companies alive by supporting their games. It doesn't matter if it's just monthly Sub and BP or just muntly Sub alone, cuz if you'll add millions (if not a billion+) of players who's doing just that every month, the bair minimum, it's an absolutely gigantic and insane summ of money and we should't look at ourselves like we doing nothing and only giant whales have a right to complain and demand better rewards and such.
 
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Looks like our JP bros on PS5 fell hard for Wifekeeper (not a big suprise there), and bumped the game to #1 on the best selling list (sorted by revenue). Although I expect ZZZ to overtake it very soon since Vivian has resonated (heh) just as well with the JP community. :messenger_smirking:

Edit: I forgot about the top-up bonus reset. So that's def a contributing factor too.

4SS2vzS.png
 
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Well ma dudes, updated pull count just released:

QIB6sCw.jpeg


Ugh....

facepalm-ugh.gif


Who THE FUCK needs 17 weapon pulls? What the hell? Are they mockin' everyone with these or what? Just add those additional 17 weapom pulls to character pulls instead. And who the fuck needs that many 32 standard pulls and for what? There's nothing there except one healer everyone should have by this point. Like, I don't need them even though I'm trying to get standard 5 star weapons which is totaly not in my priority list right now, so add those to character banner pulls instead as well jfc.

If this will stay as it is, they are fucked.
 
Well ma dudes, updated pull count just released:

QIB6sCw.jpeg


Ugh....

facepalm-ugh.gif


Who THE FUCK needs 17 weapon pulls? What the hell? Are they mockin' everyone with these or what? Just add those additional 17 weapom pulls to character pulls instead. And who the fuck needs that many 32 standard pulls and for what? There's nothing there except one healer everyone should have by this point. Like, I don't need them even though I'm trying to get standard 5 star weapons which is totaly not in my priority list right now, so add those to character banner pulls instead as well jfc.

If this will stay as it is, they are fucked.

The weapon pulls are handy tbh, at least to me, in order to get Zani's Weapon.

But yeah, the standard pulls are dogshit.

Still, if they don't make your first banner pull 100%, I ain't falling for the trap.

I'll just pull my guaranteed Zani, her weapon and move out.
 
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Oh, btw, who's idiotic idea it was to mix standard pulls in login events with the ones for character banners? Who fuckin' doing shit like that? None of the other gachas I'm playing doing it.
I don't personally mind that because as you said, it's still worth rolling on the weapon banner to get at least a copy of each 5* for "free", but those types of login events get worse as time goes on, from a player perspective. Still, better than echo mats and other garbage as a login rewards.
Hopefully she'll be added to the game at some point, I ABSOLUTELY LOVE her as a character - the scene at the end (which we haven't saw at first for narrative reasons) and before we start the fight with Fleurdelys was so cool and it showed that she wanted to break free and not be a part of the evil shit anymore. I magine if she could use Fleurdelys form during fights, that'll be incredible:pie_starstruck:
It's already been leaked that she's soon to be playable (probably 2.4) and she has a transformation mechanic to switch to Fleurdelys via some part of her kit. So you're in good hands there.
If you'll think about it, we all (not only just China and Japan) keeping these companies alive by supporting their games. It doesn't matter if it's just monthly Sub and BP or just muntly Sub alone, cuz if you'll add millions (if not a billion+) of players who's doing just that every month, the bair minimum, it's an absolutely gigantic and insane summ of money and we should't look at ourselves like we doing nothing and only giant whales have a right to complain and demand better rewards and such.
WIth gachas, it's not even strictly about the money that the general playerbase generates, it's about having a community and an audience. Even the biggest whales won't whale in a game with zero players that's about to go End of Service. You need the f2p fodder as a contrast to make whales feel good about themselves and their spending. But yea, if you take a $5 subscription and multiply it by a million players, that's not a laughable income. And it's not like digital products have a supply/demand thing to worry about, so it's just pure profit for something that doesn't tangibly exist.

That's also why I don't and will never understand players sticking up for the corporation about "don't be greedy". Anything the devs give us have zero real world monetary value, it's all just made up on their servers. If they give us a free Ciaccona, it's not like $100 drops out of their bank account each time a player claims her. But bootlickers still gonna lick boot, unfortunately.

Who THE FUCK needs 17 weapon pulls? What the hell? Are they mockin' everyone with these or what? Just add those additional 17 weapom pulls to character pulls instead. And who the fuck needs that many 32 standard pulls and for what? There's nothing there except one healer everyone should have by this point. Like, I don't need them even though I'm trying to get standard 5 star weapons which is totaly not in my priority list right now, so add those to character banner pulls instead as well jfc.

If this will stay as it is, they are fucked.
I don't understand this post, is it saying at the bottom that we are getting a total of 207 pulls worth of stuff?
 
So I decided to top up on the $15 Lunite pack before the bonus resets next week, using my virtual card that holds JPY (the same one I use for Amazon JP imports).

So far, so good. I used a paid VPN so Kuro's web store would show me the JPY prices for the packs. If I end up getting banned, I'll let you guys know. :messenger_grinning_sweat:

knJUCyt.png

sEGpMxz.png

1hh1NlG.png
 
So I decided to top up on the $15 Lunite pack before the bonus resets next week, using my virtual card that holds JPY (the same one I use for Amazon JP imports).

So far, so good. I used a paid VPN so Kuro's web store would show me the JPY prices for the packs. If I end up getting banned, I'll let you guys know. :messenger_grinning_sweat:

knJUCyt.png

sEGpMxz.png

1hh1NlG.png
Look at Mr. Worldwide over here
200.gif


*edit*

Found the translated version of Agent_4Seven Agent_4Seven 's chart:
bwdgqkygdnwe1.jpeg
 
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Look at Mr. Worldwide over here
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Well, if the JPY prices are 20% - 40% better than the Euro and even the USD ones, then it would be a shame not to take advantage of them, just like they take advantage of us. 😅

It's probably a one time thing for WuWa, unless I decide to buy both swimsuit skins they'll release in version 2.4. Otherwise, the discount for the monthly sub (which is the only thing I'll continue buying in the game) is too small, so I won't bother spending JPY on it (I'll just buy it directly on the webstore with USD).
 
It's already been leaked that she's soon to be playable (probably 2.4) and she has a transformation mechanic to switch to Fleurdelys via some part of her kit. So you're in good hands there.
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WIth gachas, it's not even strictly about the money that the general playerbase generates, it's about having a community and an audience. Even the biggest whales won't whale in a game with zero players that's about to go End of Service. You need the f2p fodder as a contrast to make whales feel good about themselves and their spending. But yea, if you take a $5 subscription and multiply it by a million players, that's not a laughable income. And it's not like digital products have a supply/demand thing to worry about, so it's just pure profit for something that doesn't tangibly exist.

That's also why I don't and will never understand players sticking up for the corporation about "don't be greedy". Anything the devs give us have zero real world monetary value, it's all just made up on their servers. If they give us a free Ciaccona, it's not like $100 drops out of their bank account each time a player claims her. But bootlickers still gonna lick boot, unfortunately.
At least there's a way to turn things around and they can't ignore what people are saying, that's good news here. Moreover, it makes me appreciate F2P player base even more now :messenger_relieved:

I don't understand this post, is it saying at the bottom that we are getting a total of 207 pulls worth of stuff?
It's a total number of pulls incl. weapon pulls and bs stadard ones. So it's not 207 character pulls unfortunately.

So far, so good. I used a paid VPN so Kuro's web store would show me the JPY prices for the packs. If I end up getting banned, I'll let you guys know. :messenger_grinning_sweat:
You probably should't have posted this...

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Damn, looks like Kuro once again is doing a cool marketing campaign aimed at the JP community.

Zanni races through the city on a wrapped London bus!

The tour will cover four areas: Shibuya, Shinjuku, Akihabara, and Ikebukuro!
🗓 Running period: May 1st (Thurs) - May 7th (Wed) 2025
📸 Once you find it, start shooting immediately!

If you see Zanni, post it on social media with the hashtag " #ザンニー出張 "!
Post and complete the mission to receive limited edition novelty items!

Let's run through Golden Week with Zanny!

For more details, check the images and official website ▼


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Seems like the anniversary shitstorm is dying down, if by now they didn't announce some additional goodies, it's pretty much set in stone.
Yep, the bootlickers came in and started their "UGH I'm so tired of complainers, Kuro is so generous, omg look at the patch content!" and ruined any chance we had at something good. Such is how it goes for gacha games.

CN getting mad was our best shot, but through diligent comment deletion by their mods on BiliBili, that too has become tame.

Worst part about bootlickers is that they won't ever admit they were wrong. They just do the toxic positivity stuff until the devs literally ruin their game and the community, then go off and do it again to another game when nobody plays this one anymore.

Since I'm ranting, I'll be honest, I don't even like Zani all that much. Outside of her guard points and counter, her whole kit looks middling and lacks any sort of "oomph" that 5* characters usually have. There were super old leaks when Rinascita stuff was first coming out saying that she was a 4*. I actually believe it because her whole kit screams 4*, but then they saw how popular her design was and decided to make money off of her instead, with minimal effort and some kit % buffs.


*edit*

Ugh, JP, what are you guys doing....
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This feels like a humiliation ritual where they've been conditioned by such ripoffs like FGO/Granblue Fantasy that anything a step up from them looks like heaven.
 
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There's room for both liking the game and wanting to support it and see it succeed without sabotaging yourself and the playerbase, and being able to admit when Kuro fucked up.
 
Since I'm ranting, I'll be honest, I don't even like Zani all that much. Outside of her guard points and counter, her whole kit looks middling and lacks any sort of "oomph" that 5* characters usually have. There were super old leaks when Rinascita stuff was first coming out saying that she was a 4*. I actually believe it because her whole kit screams 4*, but then they saw how popular her design was and decided to make money off of her instead, with minimal effort and some kit % buffs.
To be honest, Lumi has much better and diverse combat kit yet she's an A rank.

I don't agree that Zani don't have "oomph"... I mean, at least visually she does to my eyes with such a huge sword and powrful attacks and ult, but we yet to see how it actually feels during gameplay when we'll get our hands on h... um, heh... well you know what I mean:messenger_grinning_smiling:

Ugh, JP, what are you guys doing....
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This feels like a humiliation ritual where they've been conditioned by such ripoffs like FGO/Granblue Fantasy that anything a step up from them looks like heaven.
Ugh... you hopeless and dumb motherfuckers...✋:messenger_weary:
 
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I think I need to up my game when taking screenshots in this game, because this WuWa vtuber I'm watching from time to time just dropped these Cantarella pics on her TW account. :messenger_grinning_sweat:

Although, I believe she's playing on PC most of the time with everything maxed including RT and on console there's no RT... 🤔

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She's such a great design. I can't pick a favorite between her and Changli, but I don't have to.

I reverted back to the DX11 version for reasons, but damn do I miss the visual "pop" of all the stuff the DX12 version offers. Have they fixed the RT hangups when you try to exit the game yet? That's why I shut it off to begin with.
To be honest, Lumi has much better and diverse combat kit yet she's an A rank.
Lumi is so fun, but I don't think anyone really cares for her outside of you and I.
I don't agree that Zani don't have "oomph"... I mean, at least visually she does to my eyes with such a huge sword and powrful attacks and ult, but we yet to see how it actually feels during gameplay when we'll get our hands on h... um, heh... well you know what I mean:messenger_grinning_smiling:
She seems to be very popular, so it's probably just a "me" thing. I find myself to be a bit of a contrarian with popular things, so maybe it's that side of me creeping up. But the VFX of her Liberation definitely doesn't have the pizazz of recent 5*s like Cantarella and Carlotta, etc.
 
Pejo Pejo About Zani, I don't think it's only you with that opinion. She might be very popular in Global, JP, CN, etc., but I personally couldn't care less about her from a character design perspective and even her in-game kit. Easiest skip ever for me.

So for the first half of the anni patch, I'm in saving mode for the redhead bard.

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Lumi is so fun, but I don't think anyone really cares for her outside of you and I.
That's such a shame, man. Damn:messenger_pensive:

She seems to be very popular, so it's probably just a "me" thing. I find myself to be a bit of a contrarian with popular things, so maybe it's that side of me creeping up. But the VFX of her Liberation definitely doesn't have the pizazz of recent 5*s like Cantarella and Carlotta, etc.
Are you not pulling for her btw? Don't like Cantarella that much, she's just way too in your face with her boobs and stuff, nah, I like Cartethyia way more. Carlotta's Ult is just god-like though and it looks like Ciaccona will also have some nice gunplay too, her Ult though... heh, well, it's something else:messenger_grinning_sweat:

Thick Thighs Save Lives Thick Thighs Save Lives Zani is also not set in stone for me just yet, I want to test her in combat first and see if I like her kit beyond pure visuals. Ciaccona will save my Aero Rover from terrible Spectro Prison while pulling Zani will free her from it but she won't have anyone to utilize her kit, while Phoebe can do just fine with Jinhsi for the time being and that way I'll plug the holes in 2 teams instead of 1. Decisions have to be made, we'll see. The more I think about it now, the more Ciaccona looks like the most sensible choice in 2.3.
 
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Pejo Pejo About Zani, I don't think it's only you with that opinion. She might be very popular in Global, JP, CN, etc., but I personally couldn't care less about her from a character design perspective and even her in-game kit. Easiest skip ever for me.
She feels like Miyabi/Ji Xuan from ZZZ. Like characters that are manufactured for you to like. We've had a bit of her in the story now and she just seems tired/indifferent most of the time. I don't get the draw. Also yea, the design isn't my cup of tea. It's not bad, just not my type.
So for the first half of the anni patch, I'm in saving mode for the redhead bard.
I'll probably roll a single copy of her, resources willing. I'm coming around a bit on her design.
Are you not pulling for her btw? Don't like Cantarella that much, she's just way too in your face with her boobs and stuff, nah, I like Cartethyia way more. Carlotta's Ult is just god-like though and it looks like Ciaccona will also have some nice gunplay too, her Ult though... heh, well, it's something else:messenger_grinning_sweat:
Regarding Cantarella, I think in Chinese gachas specifically, we rarely get a character that's fully "out there" like Cantarella was. It's always that "safe horny" shit with censor spats and cleavage blockers. It was nice to see them go all out with her design, and why I liked it. I'm going to try Zani in her character demo and see how she feels to play. I won't be pulling for her on design alone, but if the counter stuff feels good, I could be persuaded. I really hate playing Jinhsi, so it would be nice to have another Spectro team for tower, since I already have Phoebe. We'll see how it goes.
Zani is also not set in stone for me just yet, I want to test her in combat first and see if I like her kit beyond pure visuals.
Yep basically this for me too.
 
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