WWE 2K15 First Footage and Gameplay changes

You clearly don't want to discuss wrestling game mechanics with me, you just want to shame me for having an unpopular opinion.

It's an opinion molded from lies.

The only similar thing the Yukes series has when it comes to gameplay is a timing system, but only for the game breaking reversals, and that's it. Now can you tell me why they are so similar in your flawed opinion?
 
I'd trade graphics for some animation.

There is lots more animations in 2k14 than any other wrestling game. the quick strikes can be a bit "janky" but besides that no other game comes close. all this talk about animations, yet the most adored games on here are firepro & koc2 (which im sure can be fun but its litterally the worst looking animations ive seen besides SD on Dreamcast). and no mercy was pretty basic when it came to animations and had its own flaws but nostalgia keeps people from noticing.
 
There is lots more animations in 2k14 than any other wrestling game. the quick strikes can be a bit "janky" but besides that no other game comes close. all this talk about animations, yet the most adored games on here are firepro & koc2. and no mercy was pretty basic when it came to animations.

Who gives a shit about 2k14 having many animations? It's because they're still in there from Smackdown 1 and Smackdown vs. Raw 2007!
 
Thats true after your pinned you do get up slow. its more realistic though. it makes less sense to be able to dive roll after taking a F5. Ill take realism over "well no mercy did this so every other game should". and thats not true about the flamin tables. big moves like that finishers on the outside will keep someone down for like 10 seconds and thats a lot for a wrestling game.

The way things tend to work in the WWE after big spots both wrestlers tend to be slow to get up to sell the impact of the move. The one who was receiving end will usually take longer. If your John Cena, you feel no pain.

After near pin falls from finishers, the wrestler doing the pinning tends to be slow to get up because at that point in the match they are weak due to fatigue or in complete disbelief that they didn't get the pinfall from their finisher.

They need to have that happen in the game. It slows down things a lot but that's how you need to do it if you want to sim pro wrestling.
 
Who gives a shit about 2k14 having many animations? It's because they're still in there from Smackdown 1 and Smackdown vs. Raw 2007!

That hasnt been true for the longest time man. played them all and the oldest one i see is the Rocks clothesline and even thats upgraded. They've all been redone. even if there is one or 2 remaining they were good enough not to have to be redone.
 
The way things tend to work in the WWE after big spots both wrestlers tend to be slow to get up to sell the impact of the move. The one who was receiving end will usually take longer. If your John Cena, you feel no pain.

After near pin falls from finishers, the wrestler doing the pinning tends to be slow to get up because at that point in the match they are weak due to fatigue or in complete disbelief that they didn't get the pinfall from their finisher.

They need to have that happen in the game. It slows down things a lot but that's how you need to do it if you want to sim pro wrestling.

You right about that man. delivering big moves needs to have an effect on the stamina, and effect everything including how fast you go for the pin, and slower to get to your feet after a failed pin attempt.

also itd be nice if you lose spirit if you spam moves like in firepro. that way someone cant spam the same shit over and over and get a finisher.
 
The off screen footage looks good to me. I'd say it at least looks on-par with EA UFC and they both look near life-like.

Much improved graphics and animation thanks to Visual Concepts and the pacing looks a lot better. Still a few weird animations and physics issues but it looks good enough that I'm comfortable pre-ordering it.
 

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UGH... WTF!? It's the same old shit with a nice new suit on it. Fuck that this game, I'm out.
 
There is lots more animations in 2k14 than any other wrestling game. the quick strikes can be a bit "janky" but besides that no other game comes close. all this talk about animations, yet the most adored games on here are firepro & koc2 (which im sure can be fun but its litterally the worst looking animations ive seen besides SD on Dreamcast). and no mercy was pretty basic when it came to animations and had its own flaws but nostalgia keeps people from noticing.
It's less about the number of animations, and more about how everything looks in transition. No Mercy and the other AKI games were very fluid and consistent from spot to spot. The pace was quicker, and the models were more flexible than these recent stiff, janky Yukes games.

Fire Pro, though tricky, is also very capable of some sweet looking matches with the sheer amount of moves and options that it has.
 
How much are we talking here? Based on the statistics screen in 2k14 I'm pretty sure I've played 1500+ matches in it by now.

Probably between eight to 12 matches a night just about every night. Striker and I have played entirely too much of that game with all of the griefers online. Do you have it on the Xbox 360 or PlayStation 3?

Thats true after your pinned you do get up slow. its more realistic though. it makes less sense to be able to dive roll after taking a F5. Ill take realism over "well no mercy did this so every other game should". and thats not true about the flamin tables. big moves like that finishers on the outside will keep someone down for like 10 seconds and thats a lot for a wrestling game.

Wish the Xbox 360 had a recording feature. I've done fishers to guys through the announce table only to see them get up by the time it takes me to walk back in the ring. I've done every manner of suplex and toss and grapple through tables to see guys pop right back up and brush it off faster than Cener recovers from a DDT on concrete. I speared Edge through a flaming table last night off the ring apron and he was up within five seconds. Selling is so borked on there.

And these games, before anything else, should be fun and entertaining. Kicking out of a major finisher with the bar right at the end only to be dragged back to your feet for ANOTHER finisher is not fun. It punishes the player for even bothering to kick out.
 
Probably between eight to 12 matches a night just about every night. Striker and I have played entirely too much of that game with all of the griefers online. Do you have it on the Xbox 360 or PlayStation 3?



Wish the Xbox 360 had a recording feature. I've done fishers to guys through the announce table only to see them get up by the time it takes me to walk back in the ring. I've done every manner of suplex and toss and grapple through tables to see guys pop right back up and brush it off faster than Cener recovers from a DDT on concrete. I speared Edge through a flaming table last night off the ring apron and he was up within five seconds. Selling is so borked on there.

And these games, before anything else, should be fun and entertaining. Kicking out of a major finisher with the bar right at the end only to be dragged back to your feet for ANOTHER finisher is not fun. It punishes the player for even bothering to kick out.

The selling in these games has been shit forever. Part of the reason I don't think they are fun. I did 3 fucking finishers to a dude and he got up and pulled me off the cage before I could get out in a cage match. Nothing you seem to do in a match has any long lasting effect. In Fireproof you could just beat on someone until you critical'd them and still keep beating on them.
 
It's less about the number of animations, and more about how everything looks in transition. No Mercy and the other AKI games were very fluid and consistent from spot to spot. The pace was quicker, and the models were more flexible than these recent stiff, janky Yukes games.

Fire Pro, though tricky, is also very capable of some sweet looking matches with the sheer amount of moves and options that it has.

I just don't see what the big deal is and don't see that much a difference in the transitions either. Its barely noticeable to me. just as the flaws in No Mercys animations were barely noticable to me. I guess they could work on it but when it comes down to it, the gameplay offers just about everything no mercy had plus way more so that's enough for me.

Firepro will always hold an all time special place in my heart, no matter what next gen brings. Its just a special game. I wish one day there will be a next gen Firepro....wtf was that mess for XBLA :-(

Wish the Xbox 360 had a recording feature. I've done fishers to guys through the announce table only to see them get up by the time it takes me to walk back in the ring. I've done every manner of suplex and toss and grapple through tables to see guys pop right back up and brush it off faster than Cener recovers from a DDT on concrete. I speared Edge through a flaming table last night off the ring apron and he was up within five seconds. Selling is so borked on there.

And these games, before anything else, should be fun and entertaining. Kicking out of a major finisher with the bar right at the end only to be dragged back to your feet for ANOTHER finisher is not fun. It punishes the player for even bothering to kick out.

They should stay down a bit longer for some big spots but you are exaggerating. even a stun grapple on the outside to a worn out opponent keeps them down for a good amount of time. with the slower pace 2k15 has im sure this will be improved.

its wrestling man. If you ever seen NJPW, Nakamura will hit his finisher like 4 times in a row to get a win.and sorry, dont wanna get hit with another finisher? dont let you opponent gain multiple finishers for one, and two, counter that shit.
 
I just don't see what the big deal is and don't see that much a difference in the transitions either. Its barely noticeable to me. just as the flaws in No Mercys animations were barely noticable to me. I guess they could work on it but when it comes down to it, the gameplay offers just about everything no mercy had plus way more so that's enough for me.

Firepro will always hold an all time special place in my heart, no matter what next gen brings. Its just a special game. I wish one day there will be a next gen Firepro....wtf was that mess for XBLA :-(

They haven't mentioned Fire Pro once since they became Spike Chunsoft. Still, since there is just no competition anymore since there are no Japanese wrestling games, they should step up to the plate... Hopefully.
 
Leave it to GAF to fly off the handle about the final game product based on a short off-screen video of an awful player playing a demo build of a game.
 
it's not like i'm gonna play it anyway, i just wanna watch the vgcw pc vs pc on twitch.
I actually buy it to do just this in universe mode. Simming has ruined any playing of these games for me lol. I even have a roster of wrestlers I've created over the course of HCTP to now.
 
Leave it to GAF to fly off the handle about the final game product based on a short off-screen video of an awful player playing a demo build of a game.

Yeah, it's not like we have 10 years of history to back us up here or anything. It's pretty obvious even from there that it's built on the same engine.
 
They haven't mentioned Fire Pro once since they became Spike Chunsoft. Still, since there is just no competition anymore since there are no Japanese wrestling games, they should step up to the plate... Hopefully.

Keep that shit 2d, with Rayman quality sprites...include american indy wrestlers..i know im dreaming but gotdamn! :-O
 
Hopefully this means they are trying to bring this series back to a No Mercy like controls and getting away from the retarded gameplay from the THQ/Yukes crapola.
 
Yeah, it's not like we have 10 years of history to back us up here or anything. It's pretty obvious even from there that it's built on the same engine.

Plenty of games have built better versions of themselves off of old engines. It's not unheard of, especially when going to a next gen console. Frankly I would rather reserve judgment for actual reviews or better gameplay footage that isn't some doofus trying to land a punch over and over again.
 
Hopefully this means they are trying to bring this series back to a No Mercy like controls and getting away from the retarded gameplay from the THQ/Yukes crapola.

this bs what im talking about. how else could it be more like no mercy controls besides having a z button??? its exactly like no mercy control wise with even more options -_-*
 
Probably between eight to 12 matches a night just about every night. Striker and I have played entirely too much of that game with all of the griefers online. Do you have it on the Xbox 360 or PlayStation 3?

360. Sounds like you guys win, that's a lot of matches.
 
They should stay down a bit longer for some big spots but you are exaggerating. even a stun grapple on the outside to a worn out opponent keeps them down for a good amount of time. with the slower pace 2k15 has im sure this will be improved.

On the default AI settings I don't think I've ever won a match by count-out by putting my opponent through the commentators' table. I'm pretty sure a pedigree to Heath Slater could result in both guys standing up before Cole has even finished saying his "and now both men are down" voice clip.
 
this bs what im talking about. how else could it be more like no mercy controls besides having a z button??? its exactly like no mercy control wise with even more options -_-*

to a certain extent the "more options" thing is part of the problem. some of the clunk from the gameplay in these games stems from the devs attempting to put too much into it. the N64 era games had a bit more simplicity to them which actually ended up making them control better and generally be more fun to play.
 
They should stay down a bit longer for some big spots but you are exaggerating. even a stun grapple on the outside to a worn out opponent keeps them down for a good amount of time. with the slower pace 2k15 has im sure this will be improved.

its wrestling man. If you ever seen NJPW, Nakamura will hit his finisher like 4 times in a row to get a win.and sorry, dont wanna get hit with another finisher? dont let you opponent gain multiple finishers for one, and two, counter that shit.

The longest I've ever timed someone staying down, which wasn't a glitch from falling off a ladder or going through a table with one of the "OMG!" moments was between eight and 10 seconds. Most of the time, they're up in about half that time. And when they do recover, there's no sign of them selling any of it. There's no blood or scratches on their body, like previous games; there's no limping or holding their body parts like previous games; and there's not even any basic injury animation to at least show their bodies should be in red.

Limb targeting used to mean something on this game. You could hit a guy's legs enough until his knees would buckle when he tried to run. Or beat him enough in the head where he would be holding his head most of the match and would be a bit slower running around or reacting. Now it's just there for shit submission, where a guy can slap on a fucking full nelson and get a win.

As for your other comment, you realize how easy it is to get finishers on here, don't you? Guys like Shawn Michaels, Cener and Undertaker can get finishers after a handful of moves and a taunt or two. When the match stretches out, they get them even faster. I'm against the idea of storing finishers to begin with. I hated when they brought it back. But that still doesn't mean it's remotely fun to be able to pick up a guy who's literally just kicked out of a major finisher like that. You haven't given any reason why the guard mechanic from '09 or '10, whenever it was, shouldn't come back, allowing a guy a chance to escape getting spammed.

360. Sounds like you guys win, that's a lot of matches.

Next time you're on, add me. My GT is MasterFox187. We're always looking for decent guys to play with, instead of douchebags.
 
Aaaaand the gameplay still looks terrible. This series needed a complete overhaul and even the little snippet of gameplay is enough to show that this didn't happen. Not interested.
 
And I'm out.

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Yep. Character models look AMAZING, but the ludicrously stiff standing/walking animations and terrible transitions between moves is just.... eugh, it's genuinely PS2 quality. So is the collision detection (punches gliding through opponent because he's busy climbing into the ring). I stopped playing last gen because their animation system was ancient, but this is beyond ridiculous now.

2K - Please get some dynamic animation middle-ware in next year's game. Yukes clearly don't have what it takes to make it happen themselves. Get in touch with the Natural Motion team.
 
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