Not if you stop and think about the guys who did the chip design for the puppy: little hint... it is a team who has in their resume something nice that we use to call M2, a kick-ass hardware that could have steam-rolled the competition had Matsushita shown some balls

.
Ok, maybe it was too much for a hint

.
See, that is why a hardware fan cannot avoid getting, if the budget allows it, to get Xbox 360, PLAYSTATION 3 and REVOLUTION (well REVOLUTION needs to excite me a bit more revealing its specs and all the features of the console, besides the controller... but yeah it should not be missed

).
Xbox 360:
Ultra-custom CPU design (lockable and GPU accessible cache, VMX-128 and having three full blown cores has its appeals too).
Ultra-custom GPU design (MEMEXPORT feature, Unified Shaders, Geometry tessellator, custom DRAM daughter die with embedded Rasterization/frame-buffer/z-buffer/stencil-buffer logic, MSAA with FP render-targets thus with HDR rendering, support for scene tiling and hardware-assisted Z-buffer fill pass, etc...).
Big and fast 512 MB RAM block (although I am bigger fan of hybrid-UMA approaches or even more of logical UMA approaches as SOME hardware is using now and in the case of PLAYSTATION 3 it seems that it will too use it in the future).
Custom designed scaler chip by famous ex-Cagent/ex-M2/WebTV team (well solved the puzzle for ya

).
Custom designed and exclusive as well as interactive Visualizer software created by Jeff Minter (I am looking to see the work of the man behind Jaguar's VLM software).
Not bad, huh ?