Shiny Llama
Member
Am I too late to join? I did the Superhuman Antarctic Challenge back in the day and did pretty well. I'll try ironman for NeoGAF.
Nice to see some new blood playing X-COM! /oldmanStuff and things.
X-Com is one of those games that I played several years ago and just gave up. I've failed many, many times, which is why I'm able to navigate around some really bad mistakes this time. I still haven't faced Psionics before, and I know that Ethereals are coming soon. As it is right now, a possible Game Over scenario still exists for me, and that's a base raid by Etherals before I get Psionics of my own.Nice to see some new blood playing X-COM! /oldman
I did a few X-COM runs on my youtube channel, but I don't claim to be the greatest at the game. Looking forward to playing Firaxis' version later in the year... If they don't mess it up.
Chapter 12: Housecall
May 7th to May 10th 1999
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It is. You did ask to be on the Base Raid team, didn't you? DennisK4 is there, too, but I failed to get a screenshot of him. Which, considering the amount of screeshots I took in that mission is no easy feat.It's a Me!
Wait.
The blast from the rocket launcher... is it suppose to look like a skull?
Wait.
The blast from the rocket launcher... is it suppose to look like a skull?
Except when it's not. That's a Stun Bomb. But yes, all explosions look like skulls.Yesthat's a one way to tell a player it is deadly.
Captain Thnikkaman - 14 missions, 18 kills
It is. You did ask to be on the Base Raid team, didn't you? DennisK4 is there, too, but I failed to get a screenshot of him. Which, considering the amount of screeshots I took in that mission is no easy feat.
Me too. I'm getting paranoid. But maybe it's because I keep shooting down the Alien Retaliation scouts. As far as I know, the same rules for discovering enemy bases work for both sides. They have to pass near my base at least once to spot it. I'm expecting to see an Alien Battleship on an Alien Retaliation mission any day now, though. The question is if it'll go to my base or fly away empty handed.I am realy,really, really surprised McNum hasn't had his base raided yet.
Me too. I'm getting paranoid.[...]
One burst of concentrated plasma fire from perfect free later and it was already over. Didn't even leave the Skyranger.
Stuff
Thanks for the praise! It makes it all that much more fun to do.You sir, are a god amongst men. I spent 2 hours today reading all your posts on my smartphone at work.
If you need more rookies, you have me! You know, if.
If.
Thanks for the praise! It makes it all that much more fun to do.
I might need more rookies soon enough. It all comes down to one particular stat that's invisible to me at the moment. Today's badass might be tomorrow's mindslave.
Also, I'm beginning to get a feeling that I'm not the only one who has X-Com as one of those games I really wanted to beat, but never did. Well, this is for everyone who just wants to see the game completed. Vanguard base will not fall, and if my plan works out, I'll be ready to win by late July, early August ingame. Just need one more captured alien... and that one will be arriving in Siberia soon. If I read the game right, then there's a foreshadowing in this chapter.
[sdl]
fullresolution=1920x1080 # match that to your desktop resolution
output=ddraw
[render]
aspect=true
[cpu]
cycles=auto limit 16000
[mixer]
blocksize=1024
prebuffer=10
Locate "C:\Program Files (x86)\Steam\steamapps\common\xcom ufo defense\dosbox.conf".
Try changing these values.
Code:[sdl] fullresolution=1920x1080 # match that to your desktop resolution output=ddraw [render] aspect=true [cpu] cycles=auto limit 16000 [mixer] blocksize=1024 prebuffer=10
I'm honestly a bit disappointed in that fight myself. Sure, it was hilarious that I kept getting away with it, but it doesn't make for interesting screenshots. "Everything went exactly as planned" is not a fun story. And yes, this mission was with no reloads. It was a grinder, the aliens didn't ever get out of the Access Lift room.Hell yeah, nobody died. I was growing impatient with the aliens but they did, after all, raid your base. Too bad they didn't concentrate their big guns from the sky on you![]()
This is another example of "informed" playthrough vs a "pure" playthrough.I'm honestly a bit disappointed [...] "Everything went exactly as planned"[...] aliens didn't ever get out of the Access Lift room.
Yeah, I've failed enough X-Com games to not make THAT mistake again. As I said in the beginning, I have a lot of failed or given up games of X-Com behind me. Just not a won one. When the Psi and Etherals start flying around, then I'll be closer to a pure game, and I never did the final mission, obviously.This is another example of "informed" playthrough vs a "pure" playthrough.
Back in the days most people didn't know or didn't think about base layout managament (at least not on their firsts playthrough), so base defense missions were way more dramatic, with aliens spreading everywhere.
Base missions inside a thoughtless base, can be summarized like this:Yeah, I've failed enough X-Com games to not make THAT mistake again. As I said in the beginning, I have a lot of failed or given up games of X-Com behind me. Just not a won one. When the Psi and Etherals start flying around, then I'll be closer to a pure game, and I never did the final mission, obviously.
Yup, it really is. Oh, and speaking of base defense, here's another free tip: One access Lift and TWO Hangars in all bases. That way you get enough lift and hangar spawn points for the maximum amount of aliens. If not, they get to use your spawn points. And you don't want that.Base missions inside a thoughtless base, can be summarized like this:
aliens, aliens everywhere.
It was a nightmare.
Stop giving the aliens ideas! But the Hovertank/Ambush/Corridor plan worked like a charm again. Thnikkaman is now at over 20 kills!I am realy,really, really surprised McNum hasn't had his base raided yet.
You need to take into account the UFO position. If the UFO is far from your ship a rush could be dangerous, your soldiers could get salughtered on their way to the UFO top and you could just be forced to take a standard approach.Is there a flaw in this plan I'm not seeing? Apart from "But you're bringing a Blaster Launcher!"?
Yup, first time I I'm going to fight Psionic aliens. I think I had a Sectoid Terror Mission in another game, but that basically boiled down to the aliens mind controlling one of my troops inside the Skyranger and me going "Nope, not going to deal with that!" and hitting Abort.You need to take into account the UFO position. If the UFO is far from your ship a rush could be dangerous, your soldiers could get salughtered on their way to the UFO top and you could just be forced to take a standard approach.
Is really the first time you encounter psy-aliens? Still no Ethereals I presume then?
Though you are already in the final phase. Good Job.
Squaddie Dereldin - 10 missions, 5 kills
Sergeant Dereldin - 13 missions, 7 kills
That's because the roosters are manually typed in, except that I copy/pasted the names over. I'll go fix that now. It takes a while to compile all that, so typos will happen.I just realized that my name is misspelled on both rosters, yet my trooper is actually named correctly.
3:2 is a better ratio than 2:1!
I wish I had kept a screenshot of my 12,000 point month now. All that work and I still lost a Canada. >_>
I'm almost a little sad you didn't get any kills on the Base Defense, you were on the corridor team that shoots anything that the Tank doesn't kill. It was you and Thnikkaman. He killed 5 Mutons, you didn't kill any. Then again, partnering someone with Thnikkaman and expecting them to get kills? Perhaps a bit too optimistic.There I am!
No surprises here. I used to be a QB in GAFs football team pre invasion. That also kind of explains why I'm puny and kind of a coward ;O
That's because the roosters are manually typed in, except that I copy/pasted the names over. I'll go fix that now. It takes a while to compile all that, so typos will happen.
I haven't played that yet, I was planning to get it done yesterday, but the ingame clock passed over 0:00 June 1st, so it was stats time. If you notice, the Skyranger isn't home in the Vanguard base. It's halfway to Siberia.Hey, no problem. I'm just surprised I didn't notice it earlier because I've looked at the list about a dozen times before and completely missed it. Keep up the good work! Can't wait to see what happens on the last mission.
I haven't played that yet, I was planning to get it done yesterday, but the ingame clock passed over 0:00 June 1st, so it was stats time. If you notice, the Skyranger isn't home in the Vanguard base. It's halfway to Siberia.
It's going to be interesting to see who's the weakminded one(s). Please don't be the guy I give the Blaster Launcher. If it is, it'll be the best failure screenshots, though. "Aliens have taken control of [name]. *BOOM* Craft is lost."
I'm almost a little sad you didn't get any kills on the Base Defense, you were on the corridor team that shoots anything that the Tank doesn't kill. It was you and Thnikkaman. He killed 5 Mutons, you didn't kill any. Then again, partnering someone with Thnikkaman and expecting them to get kills? Perhaps a bit too optimistic.
To explain a little game info: Rookie to Squaddie is a special promotion. You get it for earning XP. In your case it's the brighter yellow in the Stamina bar. You got that for shooting at the enemies. The whole stat gain system of X-Com is pretty complicated, but in essence, you become better at what you do. So if you shoot a lot, you get more accurate. If you don't panic at low morale, you get Bravery and so on.Indeed, Dat Colonel. I'm just happy to serve alongside him. Though it is good to know that my promotion was earned after just one mission not solely based on my good looks.