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X360 running at 1/3 power?

Odysseus

Banned
IGN

According to that, the alpha units are running ~1/3 the power of the full system. Final development hardware should be available in July.
 
Odysseus said:
IGN

According to that, the alpha units are running ~1/3 the power of the full system. Final development hardware should be available in July.

MS should leak it was running at 1/6th the power. that sounds a bit better
 
It is not surprising that many games in early stages would suffer from the types of issues we've seen so far. If the alpha units are underpowered, it is surprising that we haven't heard about this earlier. Knowing that the final products will most definitely run smoother certainly got us more excited about the 360 line-up.

What the hell is he talking about. I work in the media but as far from game development as anyone can be and even I knew this! He's surprised that the alpha units are underpowered???
 
"I've never seen damage control at a console unveiling before. GO MS."

Actually they did the same thing with the Xbox. They didn't have the GPU done at E3.
 
Odysseus said:
IGN

According to that, the alpha units are running ~1/3 the power of the full system. Final development hardware should be available in July.

OK, on a more serious note. For any of you who work in the industry and know these things. Say they get the kits in July, how do they go about getting the full power in 4 months? Is there some sort of dev tool that allows you to quickly polish a mediocre looking game into something much better? From someone who doesn't know how the process works, it sounds like nothing short of magic could help some of these games.
 
Dev systems always run slower than production hardware until the final hardware is 100% nailed down... And even then it takes a decent amount of time to fabricate parts to make full dev systems. In fact usually the hardware manufactures just ship high end PC systems and lable them as dev systems... It is what MS has done both in this and last gen.

The production system is running at 100%... just the dev systems that are running at less then full spec.
 
Ok.. so if they get the final units in July.. that leaves them just a couple months to fix the games for launch?
Why do I see a very ugly launch...?
 
That's just damage control. Microsoft would have stated if these demos were running at 1/3 effieciency would they not?
 
Mashing said:
That's just damage control. Microsoft would have stated if these demos were running at 1/3 effieciency would they not?

Too risky, I'd say. People would just spin that into "then how are the system and games supposed to be ready for launch in just a few months?"

Example: this thread.
 
"Too risky, I'd say. People would just spin that into "then how are the system and games supposed to be ready for launch in just a few months?"

Example: this thread."

Again...first Xbox..GPU wasn't ready until July and the Xbox launched in November...Christ am I the ONLY guy in here that was around last generation launch that actually remembers this stuff?

I even remember there was a report of possible shortage of systems at launch because production didn't get started till August/September. Damn...I can't believe I remember this crap.
 
newsguy said:
OK, on a more serious note. For any of you who work in the industry and know these things. Say they get the kits in July, how do they go about getting the full power in 4 months? Is there some sort of dev tool that allows you to quickly polish a mediocre looking game into something much better? From someone who doesn't know how the process works, it sounds like nothing short of magic could help some of these games.


Again, I'm not in the biz, but how it works is simple. They simply shoot for the stated resolution and graphic quality regardless of how much the graphics stutter are or how bad it looks. As final dev-kits arrive (and with some, hopefully, minor tweaking) it should look pretty good. This is exactly how Xbox 1 launched...am I the only one that remembers how Halo was burned in effigy? Hell, their devkits had to emulate the 5.1 surround on the CPU becasue the devkits didn't have the MCP chip...stutter galore.
 
jimbo said:
"Too risky, I'd say. People would just spin that into "then how are the system and games supposed to be ready for launch in just a few months?"

Example: this thread."

Again...first Xbox..GPU wasn't ready until July and the Xbox launched in November...Christ am I the ONLY guy in here that was around last generation launch that actually remembers this stuff?

No I remember th,t they dumped AMD at the last minute too.
I hope they can deliver a little better specs at launch (specially the GPU), so far I find a lot of similar things at the debut of the xbox and xbox360.
 
If thats 1/3 of the final power being displayed at E3 things will be on the up and up come July. They mention in the IGN article that Topspin 2 has framerate issues and such, well that certainly won't be the case when it's running at 100%. Sony fanboys were quick to jump on these Xbox games and a lack of visuals, well I see this all turning around quickly for MS. No wonder Itagaki hasn't worked his magic yet.
 
3rdman said:
Again, I'm not in the biz, but how it works is simple. They simply shoot for the stated resolution and graphic quality regardless of how much the graphics stutter are or how bad it looks. As final dev-kits arrive (and with some, hopefully, minor tweaking) it should look pretty good. This is exactly how Xbox 1 launched...am I the only one that remembers how Halo was burned in effigy? Hell, their devkits had to emulate the 5.1 surround on the CPU becasue the devkits didn't have the MCP chip...stutter galore.


How many frames per second did Halo chug at during E3? People were pretty much calling it a joke, same thing happening here.
 
Mashing said:
That's just damage control. Microsoft would have stated if these demos were running at 1/3 effieciency would they not?
Well, Microsoft isn't. And the demo stations and developer kits ARE still running freaking G5s.

Honestly, I find MS' strategy (or lack thereof) absolutely baffling. I would not be demoing a damn thing on the floor at the show, and I sure as hell would have dropped a couple mil to produce some FMV for the press conference reel. Have they learnt nothing from being in the business with Sony for 5 years?
 
You know, we haven't come to the real issue yet.

How will the extra power affect sticker creation and tshirts I can sell over live marketplace?
 
border said:
Halo chugged because it was constantly in 4 player mode.

These games are choking with only 1 screen.

No, I can remember about that 5.1 sound emulation too, besides Halo was a very outstanding job taking in consideration the short time that Bungie had.
 
JayFro said:
How many frames per second did Halo chug at during E3? People were pretty much calling it a joke, same thing happening here.

Well below 30...as in 15 to 20fps. This is exactly the same situation. Xbox 360 devkits (as far as I know) are presently using dual cpu G5's and and over the counter x850xt pci-express card for its gpu.

No 3-core CPU, no GPU, no shared memory, plenty of bottlenecks.
 
Mrbob said:
You know, we haven't come to the real issue yet.

How will the extra power affect sticker creation and tshirts I can sell over live marketplace?

Hmm, good question.
The extra power may render your printable stickers faster?

Hopefully you have a good printer and good marketplace feedback
 
I completely agree that MS is retarded for letting this happen, they should have just run CG like sony did and the media wouldn't have run wild already with a lack of power for 360 compared to PS3. Give it a few more months once those final kits hit and 360 games will make a 180 in the other direction to next gen.
 
Well it isn't exactly the same thing as Xbox 1. On the first Xbox only Halo was the major framerate offender. Plenty of other things were running at a decent clip.

With X360 it seems like a much larger portion of the games are skipping. The only completely smooth games are DOA4 and PGR3 (and we haven't even seen PGR3 gameplay yet I don't believe).
 
Suikoguy said:
Ok.. so if they get the final units in July.. that leaves them just a couple months to fix the games for launch?
Why do I see a very ugly launch...?


...*sigh*


They are looking to run 360 demonstrations to the media. PLAYABLE demonstrations. These kits lack the complete CPU at proper speed as well as the R500 gpu (there is no ATI card on the market anywhere close to the R500's specs)

These games are not running with full shaders, polymodels, or max details. They can't...it's not possible at the systems current hardware. It's either run prerendered video of these games thus no playable demos...run the actual latest build code on the system creating a damn slideshow...or toss out crippled software so media can get hands on with the games.
 
3rdman said:
Well below 30...as in 15 to 20fps. This is exactly the same situation. Xbox 360 devkits (as far as I know) are presently using dual cpu G5's and and over the counter x850xt pci-express card for its gpu.

No 3-core CPU, no GPU, no shared memory, plenty of bottlenecks.

My question is how much of a graphics improvement will we see in these games? I wonder how pissed Itagaki is?
 
border said:
Well it isn't exactly the same thing as Xbox 1. On the first Xbox only Halo was the major framerate offender. Plenty of other things were running at a decent clip.

With X360 it seems like a much larger portion of the games are skipping. The only completely smooth games are DOA4 and PGR3 (and we haven't even seen PGR3 gameplay yet I don't believe).

Nothing at launch was pushing the hardware as much as Halo was...except for DOA3 but then again Team Ninja are actually aliens with the ability to code DOA5 on an Atari 2600.
 
Rhindle said:
Well, Microsoft isn't. And the demo stations and developer kits ARE still running freaking G5s.

Honestly, I find MS' strategy (or lack thereof) absolutely baffling. I would not be demoing a damn thing on the floor at the show, and I sure as hell would have dropped a couple mil to produce some FMV for the press conference reel. Have they learnt nothing from being in the business with Sony for 5 years?


Absolutely agreed. While i myself love this open policy (I love seeing games as they are created step by step) it's just asking for trouble. But if they had gone the rendered cg route they'd be facing scrutiny ala KillZone 2....but much worse since it's the "weaker" system.
 
JayFro said:
My question is how much of a graphics improvement will we see in these games? I wonder how pissed Itagaki is?

Why would Itagaki be pissed? This is (again) exactly how the Xbox 1 launched and he didn't have much of a problem with DOA3 at launch. Improvement?...watch the Gears of War clip and then imagine it at 60fps at 720p.
 
I'm confused, so hopefully someone can clear this up for me:

so, the console launch is 6 months away (give or take)... and all they have to show off now is stuff that only uses 1/3 of X360's 1st gen, at the least, software?
 
3rdman said:
Why would Itagaki be pissed? This is (again) exactly how the Xbox 1 launched and he didn't have much of a problem with DOA3 at launch. Improvement?...watch the Gears of War clip and then imagine it at 60fps at 720p.


Tecmo was pissed enough to have all DOA 4 images removed from Gaming Age. I just think he would be pissed because this whole fiasco makes him look bad when you compare DOA and other 360 titles with the stuff PS3 showed. The press and many gaming sites already ran wild with PS3 stomps 360 and so on and so forth. Not only that but team ninja is known for rediculous graphics, and the stuff from DOA 4 has been quite underwhelming to many people.


Oh, and you said gears of war..............now if topspin 2 has anything near that or DOA 4 improves to that level I'll be a happy 360 owner on day 1.
 
Hehe, I guess then,

If Xbox 360 is currently using 1/3 of its power and looks about xbox quality graphics, if not a big better, then I guess we can assume that the Xbox 360 is only about 3 to 4 times more powerfull. :lol


See how pointless this is
 
JayFro said:
Tecmo was pissed enough to have all DOA 4 images removed from Gaming Age. I just think he would be pissed because this whole fiasco makes him look bad when you compare DOA and other 360 titles with the stuff PS3 showed. The press and many gaming sites already ran wild with PS3 stomps 360 and so on and so forth. Not only that but team ninja is known for rediculous graphics, and the stuff from DOA 4 has been quite underwhelming to many people.


Oh, and you said gears of war..............now if topspin 2 has anything near that or DOA 4 improves to that level I'll be a happy 360 owner on day 1.

Ah. I see what you mean. I'm not sure that theres anything you can do as the hardware simply doesn't exist yet. I have faith in ATI that they'll bring something really special...As disappointed as I've been with a lot of whats gone on so far, theres no doubt that the 360 will rock.
 
OK, on a more serious note. For any of you who work in the industry and know these things. Say they get the kits in July, how do they go about getting the full power in 4 months? Is there some sort of dev tool that allows you to quickly polish a mediocre looking game into something much better? From someone who doesn't know how the process works, it sounds like nothing short of magic could help some of these games.

You build for the hardware that will be there. Something running at 15-20 fps now can be locked in at 60 with a little optimization. You can't build new art assets quickly at the end of a project but you might be able to add effects / hardware features which can make a huge difference.

I'm just a business application programmer, though...
 
cubicle47b said:
You build for the hardware that will be there. Something running at 15-20 fps now can be locked in at 60 with a little optimization. You can't build new art assets quickly at the end of a project but you might be able to add effects / hardware features which can make a huge difference.

I'm just a business application programmer, though...

360 = 115 gflops / 3 cores = 38.3 gflops
Cell = 218 gflops / 7 spes = 31.1 gflops

360: 38.3 gflops x 1.7 = 65.1 gflops
Cell: 31.1 gflops x 2.8 = 87.1 gflops

That puts the 360 CPU at 74.7% of Cell's power.

LOL! Got ya! :D
 
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