Odysseus said:IGN
According to that, the alpha units are running ~1/3 the power of the full system. Final development hardware should be available in July.
It is not surprising that many games in early stages would suffer from the types of issues we've seen so far. If the alpha units are underpowered, it is surprising that we haven't heard about this earlier. Knowing that the final products will most definitely run smoother certainly got us more excited about the 360 line-up.
Odysseus said:IGN
According to that, the alpha units are running ~1/3 the power of the full system. Final development hardware should be available in July.
Hitler Stole My Potato said:Striker and Velocity Girl confirmed said rumor.
Mashing said:That's just damage control. Microsoft would have stated if these demos were running at 1/3 effieciency would they not?
newsguy said:OK, on a more serious note. For any of you who work in the industry and know these things. Say they get the kits in July, how do they go about getting the full power in 4 months? Is there some sort of dev tool that allows you to quickly polish a mediocre looking game into something much better? From someone who doesn't know how the process works, it sounds like nothing short of magic could help some of these games.
jimbo said:"Too risky, I'd say. People would just spin that into "then how are the system and games supposed to be ready for launch in just a few months?"
Example: this thread."
Again...first Xbox..GPU wasn't ready until July and the Xbox launched in November...Christ am I the ONLY guy in here that was around last generation launch that actually remembers this stuff?
I'm waiting for Beatbuilder to weigh in, myself.Hitler Stole My Potato said:Striker and Velocity Girl confirmed said rumor.
3rdman said:Again, I'm not in the biz, but how it works is simple. They simply shoot for the stated resolution and graphic quality regardless of how much the graphics stutter are or how bad it looks. As final dev-kits arrive (and with some, hopefully, minor tweaking) it should look pretty good. This is exactly how Xbox 1 launched...am I the only one that remembers how Halo was burned in effigy? Hell, their devkits had to emulate the 5.1 surround on the CPU becasue the devkits didn't have the MCP chip...stutter galore.
Well, Microsoft isn't. And the demo stations and developer kits ARE still running freaking G5s.Mashing said:That's just damage control. Microsoft would have stated if these demos were running at 1/3 effieciency would they not?
Raoul Duke said:I'm waiting for Beatbuilder to weigh in, myself.
border said:Halo chugged because it was constantly in 4 player mode.
These games are choking with only 1 screen.
JayFro said:How many frames per second did Halo chug at during E3? People were pretty much calling it a joke, same thing happening here.
Mrbob said:You know, we haven't come to the real issue yet.
How will the extra power affect sticker creation and tshirts I can sell over live marketplace?
Suikoguy said:Ok.. so if they get the final units in July.. that leaves them just a couple months to fix the games for launch?
Why do I see a very ugly launch...?
3rdman said:Well below 30...as in 15 to 20fps. This is exactly the same situation. Xbox 360 devkits (as far as I know) are presently using dual cpu G5's and and over the counter x850xt pci-express card for its gpu.
No 3-core CPU, no GPU, no shared memory, plenty of bottlenecks.
border said:Well it isn't exactly the same thing as Xbox 1. On the first Xbox only Halo was the major framerate offender. Plenty of other things were running at a decent clip.
With X360 it seems like a much larger portion of the games are skipping. The only completely smooth games are DOA4 and PGR3 (and we haven't even seen PGR3 gameplay yet I don't believe).
Rhindle said:Well, Microsoft isn't. And the demo stations and developer kits ARE still running freaking G5s.
Honestly, I find MS' strategy (or lack thereof) absolutely baffling. I would not be demoing a damn thing on the floor at the show, and I sure as hell would have dropped a couple mil to produce some FMV for the press conference reel. Have they learnt nothing from being in the business with Sony for 5 years?
JayFro said:My question is how much of a graphics improvement will we see in these games? I wonder how pissed Itagaki is?
3rdman said:Why would Itagaki be pissed? This is (again) exactly how the Xbox 1 launched and he didn't have much of a problem with DOA3 at launch. Improvement?...watch the Gears of War clip and then imagine it at 60fps at 720p.
JayFro said:Tecmo was pissed enough to have all DOA 4 images removed from Gaming Age. I just think he would be pissed because this whole fiasco makes him look bad when you compare DOA and other 360 titles with the stuff PS3 showed. The press and many gaming sites already ran wild with PS3 stomps 360 and so on and so forth. Not only that but team ninja is known for rediculous graphics, and the stuff from DOA 4 has been quite underwhelming to many people.
Oh, and you said gears of war..............now if topspin 2 has anything near that or DOA 4 improves to that level I'll be a happy 360 owner on day 1.
OK, on a more serious note. For any of you who work in the industry and know these things. Say they get the kits in July, how do they go about getting the full power in 4 months? Is there some sort of dev tool that allows you to quickly polish a mediocre looking game into something much better? From someone who doesn't know how the process works, it sounds like nothing short of magic could help some of these games.
cubicle47b said:You build for the hardware that will be there. Something running at 15-20 fps now can be locked in at 60 with a little optimization. You can't build new art assets quickly at the end of a project but you might be able to add effects / hardware features which can make a huge difference.
I'm just a business application programmer, though...