XBLA (Xbox Live Arcade) News, Announcements, Reviews, and Impressions Thread

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Bloodforge
Dungeon Fighter Live
Islands of Wakfu
The Dishwasher: Vampire Smile
Unbound Saga
Comments on this one? I know only of Dishwasher in that list.

Seems like there's now also a "Kinect Bundle" - http://marketplace.xbox.com/en-US/Product/Kinect-Bundle/66acd000-77fe-1000-9115-d80258411415?noSplash=1

“Dragon's Lair," "Wreckateer," "Home Run Stars,” “Haunt,” and “Diabolical Pitch.”
 
I think a lot of people already bought Bulletstorm when it was $5.
I guess anybody who missed it and wants to bother making an Indian account for one game...
 
+1.
Tried MM9 demo a couple of times and couldn't even beat it.
But, you know, sometimes you try harder once you've bought the game.
Are they worth it?

Hey Ferran - the MM9 demo also handed me my ass, but I bought the full game this week after my post here. I played a few levels last night and it seems like the demo (Concrete Man) is tougher than some of the other levels. And, as its MM I'm guessing you need to work your way in and find the first couple of levels to beat and then start using power ups to get through the tougher ones. Anyway, I beat Galaxy Man last night on my second attempt, so I'm up and running! I'd recommend it :)
 
Lost Planet 2
Lost Planet Colonies
Monopoly Streets
Prey
Bulletstorm

Those are free in the indian marketplace. I just checked them.
 
I made an Indian Account, but when I switch the payment method to MS Points (so I don't have to attach a CC), it wants to charge me the actual price of the item.

Yeah, there are "free" only if you try to pay with a CC, switching to MS points charges you the real value.
 
Released today,

(Bloodforge, Dungeon Fighter Live, Islands of Wakfu, The Dishwasher: Vampire Smile and Unbound Saga)
(The download is just a launcher that allows you to download the existing games. No dlc or new achievements.)
Hmmm I don't have any of these and at 1600 MSP it is 320 MSP per game. Worth it?
 
Islands of Wakfu was all right. Some nice graphics although the gameplay is pretty simple.

On another note I finished Castlestorm and it was a lot of fun. Nice campaign and the mechanics remained satisfying throughout. I would be down for more MP if the game didn't kick you back out to the main menu after every match (I hate that).
 
Dungeon Fighter Live was a big disappointment.

Compared to the free PC MMO version, DFL just seems like a game that is only about half of what it should be.
Only three characters, throwback [not in a good way] beat'emup grinding on a few very repetitive stages, not even a variety of loot or customization options.

Everyone who touts the game as a triumph blames lack of expansions/updates on poor sales.
But having a $15 game that's nowhere near as expansive as a free pc counterpart and STILL have the game run with loads of microtransactions to pay for good gear that for the most part isn't even visible?

It's decent, you might get $5 worth of entertainment if you have some friends to play it with but I had some expectations for what the game would be like even never having heard of the PC version before.

I think a lot of people hated the demo and didn't buy- I thought the game would be way 'bigger' due to the throwback graphics and style of the game, not just replaying a few zones over and over grindgrindgrindgrind- get one useful move- grindgrindgrind- get a move you think should be useful but isn't - grindgrindgrindgrind- sorry level cap no new moves.
Just start over ^_^ the game was a joy to play!
No, not really
 
I'm really interested in seeing how Loco Cycle is going to turn out. The graphics/Artwork is a little rough and I feel as if they are not showing everything about the gameplay purposely so I can't really get a full grasp on the idea. I hope it turns out well because Twisted Pixel is one of the most interesting devs out there right now.
 
I figured this would be a place to put free xbl stuff- Anyone with a female xbl avatar interested in some outfits?

I have I think codes for 7 different ones from a raptr giveaway and can't use them.
 
I thought Comic Jumper is supposed to suck... I'm playing the very beginning and it's all sorts of awesome so far. Hilarious, nice art style, with shallow but serviceable game play mechanics.

edit:

I just finished the first level. LOL!!! This friggin game.

edit2: The music during the stats screen... The live action cutscene at the end of the first level... Yes yes oh god yes. Put it in my veins.
 
I thought Comic Jumper is supposed to suck... I'm playing the very beginning and it's all sorts of awesome so far. Hilarious, nice art style, with shallow but serviceable game play mechanics.

edit:

I just finished the first level. LOL!!! This friggin game.

There are some frustrating levels later and the gameplay doesn't really extend very well. I like the game more than most but it is flawed and I think you'll see the flaws by the time you get to the end :p
 
Feels like there's almost nothing left. I'm going to pick up Super Time Force when it comes out and that's about it. Why did all the games dry up?
 
There are some frustrating levels later and the gameplay doesn't really extend very well. I like the game more than most but it is flawed and I think you'll see the flaws by the time you get to the end :p

I figured my initial impression wouldn't last forever. Still the game is amazingly funny. I legitimately laughed out loud when Smiley said he would get to expose himself..*ahem* get exposure.
 
Thing is, I didn't find an appaling thing apart from the humour/fun in this game. It really was a disappointment since I was a huge TP fan at that time, waiting for their next game.
 
Released today,

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NinjaBee Bundle - 1600msp

(A World of Keflings, Ancients of Ooga, Band of Bugs, Cloning Clyde and Outpost Kaloki X.)
(The download is just a launcher that allows you to download the existing games. No dlc or new achievements.)

Something funky is happening with these. They've been removing them very fast. Not sure if it's just a mistake or they are doing something similar to the Kinect Sposrts Gems demo's.
 
Would anyone recommend any titles from the Capcom sale as 'must have'?

I have all the fighters, but I've never played Devil May Cry or Lost Planet, etc...

Would they be worth it for $5-$10?
 
I figured my initial impression wouldn't last forever. Still the game is amazingly funny. I legitimately laughed out loud when Smiley said he would get to expose himself..*ahem* get exposure.

I enjoyed who played of it, but eventually hit a brick wall on a level that I just can't get past. Maybe I just suck, but imo it's a biit too difficult/frustrating at times.
 
Three-ish years of indie devs making blog posts about how Steam was both more lucrative and easier to work with than XBLA?
That, but there's the false notion that XBLA is for indies. It "was" for indies, but the slowly changing landscape of bigger publishers putting bigger stuff in that space, the requirements of needing a publisher to give you a slot, and a series of general negative after the fact statements from "breakout" games (most notable with Braid, Super Meat Boy and Fez) all contribute to this. Just look at the sliding scale of Summer of Arcade, and you can see how bad it's gotten.
 
Then FEZ came out on Steam and it turns out that actually devs sell fuck all games on there.

I don't get it.

That, but there's the false notion that XBLA is for indies.

Well, the indies are bailing for one reason, while the big publishers mostly found that for the budget of their high-profile XBLA experiments (Shadow Complex, Battlefield 1943, etc.) they could make more money doing other stuff.
 
Updating at the moment, double check prices before buying. I'll update throughout the day.

DOTW

GRAW - 800msp/10$ (was 1600/20$) US price, check your region

GRAW 2 - 800msp/10$ (was 1600/20$) US price, check your region

H.A.W.X. - 800msp/10$ (was 1600/20$) US price, check your region

H.A.W.X. 2 - 1200msp/15$ (was 1600/20$) US price, check your region

Rainbow Six Vegas - 800msp/10$ (was 1600/20$) US price, check your region

Rainbow Six Vegas 2 - 1200msp/15$ (was 1600/20$) US price, check your region

Splinter Cell: Conviction - 1200msp/15$ (was 1600/20$) US price, check your region
--Deniable Ops: Insurgency - 400msp (was 800)

Splinter Cell: Double Agent - 800msp/10$ (was 1600/20$) US price, check your region

Tom Clancy's EndWar - 800msp/10$ (was 1600/20$) US price, check your region

-----

Leedmees - 320msp (was 800)


AssCreed - 1200msp/15$ (was 1600/20$) US price, check your region

AssCreed 2
--Sequence 12: Battle of Forli - 214msp (was 320)
--Sequence 13: Bonfire of the Vanities & Secret Locations - 375msp (was 560)

AssBro - 1200msp/15$ (was 1600/20$) US price, check your region
--The Da Vinci Disappearance - 536msp (was 800)

AssRev - 1200msp/15$ (was 1600/20$) US price, check your region
--Mediterranean Traveler Map Pack - 536msp (was 800)
--The Lost Archive - 536msp (was 800)

AssCreed 3
--Season Pass - 1600msp (was 2400)

Rocksmith
--Barracuda by Heart - 160msp (was 240)
--Black by Pearl Jam - 160msp (was 240)
--(Don't Fear) The Reaper by Blue Öyster Cult - 160msp (was 240)
--Jeremy by Pearl Jam - 160msp (was 240)
--Space Oddity by David Bowie - 160msp (was 240)

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Games with gold bits, (these expire at the end of the month)

AssCreed 2 - free (was 1600/20$)

Full House Poker - free (was 800) Japanese Gold Account needed

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Released today,

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Alien Spidy
--Between a Rock and a Hard Place - 160msp
 
That was all talk though. Something recent went down. I think a lot of games are getting ported over to XB1.

That's my guess as well especially after Crimson Dragon's transition to being an Xbone exclusive...it seems that MS is pulling the plug on the 360 earlier than we thought.
 
I thought Comic Jumper is supposed to suck... I'm playing the very beginning and it's all sorts of awesome so far. Hilarious, nice art style, with shallow but serviceable game play mechanics.

edit:

I just finished the first level. LOL!!! This friggin game.

edit2: The music during the stats screen... The live action cutscene at the end of the first level... Yes yes oh god yes. Put it in my veins.

The gameplay is mediocre, but pretty much everything else makes up for that.
 
I know, but is that really that good? You want to sell your game at full price as a dev, I'd have thought, not sell ten thousand copies until you slash the price (IF you're lucky enough to get into a Steam sale.)

Well, I think it's telling that he's going to release on PC again and not going to release on Xbox again and effusively praised Steam on the sale's success and is rushing to implement Steam trading cards and described it as "BANANERS" and "NUTSO" and made a point to compare the Steam sale's sales to the Xbox sales.

But also he made $350,000 in a one day period (that's 70% of 4.99 * 105,000; 70% being explicitly what Phil Fish directly said he was getting on the Steam release)--that's a lot of money that buys a lot of peace of mind for his specific development needs. Not so great for a team of 20, of course, but for a team of one and a few halves, that's a lot of peace of mind. And he'll be featured in subsequent sales. And a [not so] Humble Indie Bundle. And then there's GOG and direct sales.

Besides that, I'm not sure where you got 10,000 copies from. He posted his Steam graph. He sold 7 or 8 thousand copies on his pre-sale launch day, he sold 7 or 8 thousand copies on his on his launch day, he sold 5000-ish copies a day for at least a few days after launch. We can also surmise from the figures he was giving before that he was selling 200-500 copies a day (based on 60,000 copies being an 18000% increase over baseline daily sales)--if you extrapolate that out, that's something like 45,000 copies sold before the sale. Which, for a relatively quick port a year after the fact and especially in light of the way he scorched earth any chance of a PC port far more thoroughly than most people did, seems like a pretty good figure to me.

It's true that being able to participate in a Steam sale is a challenge, and it's also true that getting onto Steam to begin with is a challenge. Of course, getting onto XBLA to begin with is also a challenge, and numerically a far harder one.
 
Shitty sale, boo!

CrunchinJelly said:
Alien Spidy now has two pieces of DLC but still no patch to enable v-sync...
I know, right? Where's the patch to make it not suck?

Not so great for a team of 20, of course, but for a team of one and a few halves, that's a lot of peace of mind.
A team of two, to be fair and precise. Phil Fish can't write a line of code and shouldn't get 100% of the credit for the game.
 
A team of two, to be fair and precise. Phil Fish can't write a line of code and shouldn't get 100% of the credit for the game.

I was under the impression that his programmer has left the company and thus is no longer receiving income from the game or drawing a salary on an ongoing basis, but it could be that he receives a cut of the sales.
 
I thought Comic Jumper is supposed to suck... I'm playing the very beginning and it's all sorts of awesome so far. Hilarious, nice art style, with shallow but serviceable game play mechanics.

edit:

I just finished the first level. LOL!!! This friggin game.

edit2: The music during the stats screen... The live action cutscene at the end of the first level... Yes yes oh god yes. Put it in my veins.

Sadly, if you're like me and think the star/smiley dynamic is kinda stupid and not funny at all- It's over.

To me, you shouldn't bank your game on what is ultimately a matter of taste [humor] making up for a lack of fun gameplay.

I think the game is wildly clever.
Even without the dialogue, [which from what I've seen, I despise] I'd totally have stuck with it longer if the game was more fun to sit down and play.

For now, it's backlogged until I feel like grinding through it enough to power up my weaponry and stuff to make the game more fun.

It's totally great that it works for some people though
 
I know, but is that really that good? You want to sell your game at full price as a dev, I'd have thought, not sell ten thousand copies until you slash the price (IF you're lucky enough to get into a Steam sale.)
It was only half off, so yeah 100k in 2 days for a year late port at 5 bucks a pop is still very good.

The games steam launch was a bit low, but that's probably down to it being again a late port and relatively close to sale season.
 
I know, but is that really that good?

That's (going on reported payout from Steam) around $367k of in-pocket revenue. (It's also pretty close to what you'd get for an equivalent volume of full-price sales a Microsoft-published title on XBLA, due to the huge gap in payout percentage.)

This is also the first and so far only major discount of the title on Steam. Based on comparable titles (say, Super Meat Boy) it'll do several times that again by the time it's old enough to get phased out of major sales. (And then the nigh-inevitable Humble Bundle inclusion down the road is probably worth another $100k or so.)

I'm not saying Microsoft isn't capable of capturing similar market adherence again, BTW, or that they won't manage it on Xbone; this is just my thought about one reason why XBLA dev started falling off starting in late 2010 or so.
 
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