http://www.beyond3d.com/forum/viewtopic.php?t=25399
so while this does not make Xbox 360 a true 1 TFLOPs system as far as general purpose, programmable flops, it does show how when everything in combined together, you get over 1 teraflop of combined performance. about 1/3 of that (355 Gflops) is actually programmable (CPU plus programmable portion of GPU)
Xbox 360 would really spank an 1980s (maybe even late 80s) supercomputer
.......and so would PS3
CPU:
- 12 flops / clock cycle and Core
- 12 x 3.2 Ghz x 3 = 115.2 GFlops
GPU:
- 10 flops / clock cycle and ALU
- 10 x 500 Mhz x 48 ALUs = 240.0 GFlops
Non Programables GFlops = 697
Total = 1052.2 GFlops = 1 TFlop.
so while this does not make Xbox 360 a true 1 TFLOPs system as far as general purpose, programmable flops, it does show how when everything in combined together, you get over 1 teraflop of combined performance. about 1/3 of that (355 Gflops) is actually programmable (CPU plus programmable portion of GPU)
Xbox 360 would really spank an 1980s (maybe even late 80s) supercomputer
.......and so would PS3