Unison said:but the 360s current drought makes the DS launch look robust
I can understand your frustration, but let's not get carried away here. The DS's drought was goddamn dispicable. It launched earlier in November, and many would say it wasn't until late May or June that a second worthwhile game came out for it.
And the DS launch was abysmal aside from Mario 64, which wasn't impressive after 5 minutes.
The Xbox 360's launch isn't very dissimilar from the GameCube's when it launched. Lackluster day 1 titles and lack of surefire killer-app followed by a surefire hit a month later (in this case DOA4) and then a whole lot of nothing on the immediate horizon.
It'll get better, I just wish people would remember that part of the S&M practice of early console adoption is going to mean an indeterminable drought of several months after the console comes out. That's just how it is.
Do I still think Microsoft fumbled just about every single detail of the 360's launch? Absolutely. But we shouldn't point out the fact that they'll have a software drought for a few months after launch when every single modern-day console or handheld launch has seen the exact same thing happen.