Well I don't really know why not, it's just raw compute power, especially since we have absolutely no idea what kind of game this is... But I didn't necessarily mean that, I just meant that the game likely won't need to run off the Series X blades or whatever the hell they are called that they have serving Xbox games. That is the limiting factor - you literally need one physical console per person playing. If this game isn't designed like a traditional game they can be much more flexible with how it is hosted.They have to use xCloud servers. A "normal" Azure server is not going to run games.
All that talk about "you dont have to wait with cloud gaming" and here we have it, queue times, wich is even worse than waiting to download a patch.
MMO players know the pain that is to be waiting a long time in a queue, some BS happens, you lose your spot and have to wait 1+ hours again
Yeah, I'm trying to figure out how this news is a good thing.
Having used both Stadia and GeForce NOW quite a bit, GFN was better. Stadia would have brief lag spikes. Not a lot, like a second or two every 15 minutes or so, but GFN worked flawlessly, even on multiplayer games. At least that was my experience.Everybody hated on Stadia but it had by far the best streaming and no queues.
I got to say that normally I have had very little success with cloud gaming when doing business travel since Hotel WiFi is terrible.I've used it in the past when I've traveled and it works fairly well depending on the game and the area. That's a bit far from the mainstream though.
Yes, that makes sense. Queue times are increasing because there are less and less users in the queue.I don't think it's because demand is surging. I think it's because they're no longer prioritizing cloud gaming because of low adoption.
There's been near zero promotion, updates, quality improvements, latency improvements, QoL improvements, etc.. etc.. in like a year at this point.
The product is still in "beta" ffs and it's been out for like 3 years.
GFN is great since it’s PC versions, no forced 30fps.Having used both Stadia and GeForce NOW quite a bit, GFN was better. Stadia would have brief lag spikes. Not a lot, like a second or two every 15 minutes or so, but GFN worked flawlessly, even on multiplayer games. At least that was my experience.
EDIT: GFN was on a premium sub, so no queues obviously.
GTAV did this.Is this solely a MS thing or does anyone have queues on PS Plus too?
Never really waited on Plus ever, no PS3, no PS4 game. Usually takes about as much time as booting up my own console to get into any game. Only occasionally I get a message about "rebuilding database" which surprisingly takes almost no time, when the previous gamer's session crashed I guess.
Don't remember details about Onlive but trying Stadia, iirc only twice, worked without any wait time, but that was of course due to lack of users.
Plus, as soon they include PS5, will probably be more interesting for a fair comparison. Demand for older gens is certainly lower than for fresher games, even though the difference between PS4 streams and PS5 streams must imho be even closer than the respective native versions, and the whole next gen progress kinda evaporates.
Wasn't MS cloud market share higher than Sony's? So they have to have more capacity, but still not enough, while Sony has maybe an equal number of units but demand is just not as high on their service for some reason?
Imagine owning nothing, and being happy about it, AND having to wait in a fucking queue.
If no one uses it you get no queuesand no queues.
Lol true. But still, queues makes it unusable for me. I have a small window of opportunity at the evening to play games, can’t be stuck waiting in a queue at that point.If no one uses it you get no queues
Imagine pretending to own something that someone else created, licensing it for personal use, then pretending you own it.
Oh wait........
Oh god no, I agree, I get enough standing in line out and about, couldnt think of anything worse than having it when I want to game, awful concept.Lol true. But still, queues makes it unusable for me. I have a small window of opportunity at the evening to play games, can’t be stuck waiting in a queue at that point.
Speaking of Fortnite, another major game was recently added to Xbox Game Pass' cloud library in the form of Grand Theft Auto V. Last time GTAV was added, the service saw a surge in popularity which resulted in occasional queues. Although it's unconfirmed if GTAV is directly responsible, many users on Xbox Cloud Gaming communities are blaming GTAV for this recent, much larger influx of queues, which is hitting Microsoft's cloud gaming systems in various regions.
Even off-peak, I've found myself in situations where a cloud game can take anywhere up to 5 minutes to get going. Before writing this article, I sought to test it out for myself, and nabbed a 3-minute queue time followed by a further 3-4 minutes of "Sorry, this is taking longer than we expected" queue timing. Some users on reddit have reported queues of anywhere up to an hour though, which surely strikes me as a bug, but it's hard to know exactly what the situation is per region.
It has been suggested to me that some of the delay could be caused by how Xbox Game Pass handles game delivery on cloud these days — as the library has grown, Microsoft doesn't keep every single cloud game installed on the servers at all times, opting instead to spin up nearby servers on the fly with the specific game you requested.
Microsoft is also offloading some of the GPU cycles from Xbox Cloud Gaming to A.I. processing services when they're not in use as part of Microsoft's big ChatGPT / Bing Chat push. The AI processing may also be inducing queues, as servers flip priorities around. It's a downside, but it also crucially extends the business viability of the service in a world where Apple and Google won't allow Microsoft to monetize on their platforms.
Xbox Cloud Gaming is seeing increased queue times as demand surges
People are blaming GTAV, but is something more going on?www.windowscentral.com
I have also had frequent waits of 10 minutes in recent weeks.
Well I don't really know why not, it's just raw compute power, especially since we have absolutely no idea what kind of game this is... But I didn't necessarily mean that, I just meant that the game likely won't need to run off the Series X blades or whatever the hell they are called that they have serving Xbox games. That is the limiting factor - you literally need one physical console per person playing. If this game isn't designed like a traditional game they can be much more flexible with how it is hosted.
We don't know it is an Xbox console game. Based on various interviews over the years I am leaning towards it being some sort of mobile, or mixed platform, game with a heavy emphasis on video streaming and likely some sort of augmented reality spin. I don't think this is a normal game at all, hence why I am saying this might not need an Xbox or Xbox blade servers. To be fair I have no idea and am just speculating, but I don't think Kojima cares about the cloud in order to make a normal game but streamed - he is attempting something different.An Xbox game isn't going to run anywhere but on an Xbox server in Azure. Yeah, it is a limiting factor, but that's why Microsoft has been putting so many Xbox blade servers into their datacenters.
So did they prioritize the server blades, or did they not?This is why Microsoft was prioritising xbox APUs for server blades. I posted here how there were ques to get on xcloud and the normal retard fanboys put their laugh emojis on the post
Cloud, much like digital, isn't about owning or collecting or selling some boxes though, it is about enjoying stuff for the moment. A very different approach, and in the case of cloud certainly not ideal and not equal in its essence due to lag, while providing benefits. Discs though barely have any real function at all in modern systems anyway- so plastic waste could be the counter point to considering it a valuable thing if you are not reselling it. But very much like a cinema, opera, theater ticket, lying on a beach of your favorite vacation destination or a glass of expensive wine etc. whatever floats your boat, not owning stuff, can be valuable to some/many.With physical games you can at least do whatever you want with the item you bought, play, sell, destroy - you choose.
Could gaming... It's the ultimate corporate dream, it's even worse than digitall downloads, consumer is the biggest sucker.
The 'most popular on cloud' section via GP PC is:
-GTAV(Xbox One)
-FH5
-FIFA 23
-Rainbox Six Siege
-GTAV(Xbox S|X)
-MLB The Show 23
-Sea of Thieves
-MK11
-Halo Infinite
-FS2020
-Farming Sim 22
-ARK: Ultimate
---
I just did 2 tests and it was 1m30s for GTAV, 1m20s for Halo MCC. West Coast, US. That is longer than it usually takes(10-20s).
Imagine owning nothing, and being happy about it, AND having to wait in a fucking queue.
Why did you think that?I thought MS was supposed to be a juggernaut of cloud computing back-end infrastructure, with infinite data center nodes that can spin up/down on demand.
Because the hardware is probably too expensive. And you can use Xcloud almost everywhere.Wait.. People pay monthly fees and have to wait to play their games? Instead of just buying the game and getting to play it any time you want? Why?
Back in my day you had to find someone who had a desktop or laptop and hopefully they had some form of internerweb pick some movies and they would send these dvd disks through the mail and if they didn’t have the movie, it would be placed in a queue for days maybe even weeks……..Good lord, could you imagine if stuff happened like this on video streaming services?
Netflix: Sorry, too many people are watching Stranger Things right now. Your episode will play when a slot is available. Current wait time - 2 hours
Yeah, typically I find some good turn based game for the phone. That's how I found out about Ocotopath Traveler.
With physical games you can at least do whatever you want with the item you bought, play, sell, destroy - you choose.
Could gaming... It's the ultimate corporate dream, it's even worse than digitall downloads, consumer is the biggest sucker.