.Pennywise
Banned
Double Fine, from Xbox Game Studios is working on a AAA videogame since 2020 at least. Now a new job opening just let us see that this new project is being developed in Unreal Engine 5
Double Fine Productions
Double Fine Productions is an award-winning, game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on o...
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Description
Double Fine is looking for a full-time Procedural Technical Artist for its San Francisco-based development studio. In this role, you will collaborate with multiple disciplines, acting as a bridge between engineering and art teams, guiding the development of our procedural pipelines, and supporting the teams using the tools.
Requirements
Responsibilities:
- Experience with Houdini and integration with Unreal Engine pipelines is required for this position.
- Create, maintain, and document usable procedural world-building and asset-building tools for use in Unreal Engine via Houdini.
- Integrate & support new tools (Python/C#/Unreal Blueprint) into the existing art pipeline.
- Discover ways to leverage existing pipeline tools and features in UE5.
- Research and incorporate recent advances into existing pipelines and environment art workflows.
- Collaborate with artists to fulfill needs in tech, discover best practices, and communicate with the team.
Pluses:
- Have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with and supporting design, audio, art, animation, tech, and other disciplines is standard.
- Experience working with small to medium-sized teams with shared pipelines and toolchains.
- Console game development experience.
- Innovative problem solving and critical thinking skills
- Team-focused effective communicator.
- Knowledge/proficiency in:
- Houdini
- C#/C++
- Python
- Unreal Engine 5
- Unreal Blueprint Scripting
- Substance Painter
- Substance Designer
- Blender
- Illustrator
- Zbrush
- Maya
- Photoshop
- Experience with Procedural lipsync systems
- Ability to work onsite at our San Francisco studio.
Benefits
Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time.
Double Fine is an inclusive company. We believe that a diverse team leads to the best games and highly encourage folks from underrepresented groups to apply.
Expected salary range: $105,000 - $120,000