Not shitposting. It’s Bethesda so I’m keeping expectations in check.No he shouldn't, Xbox is absolutely on a high they showed 11 first party games all realtime graphics no CGI just like Greenberg said, let them have this.
The problem with Xbox has never been that they do not show stuff though.No he shouldn't, Xbox is absolutely on a high they showed 11 first party games all realtime graphics no CGI just like Greenberg said, let them have this.
It seems they added the lusty argonian maid to the game.Are these the insect bugs or programming kind?
Right. As if they're not on a PR tour right now. It's never their fault.Maybe people need to stop asking them the questions?
That would be a lot of QA.
Xbox Game Studios head Matt Booty has claimed that upcoming RPG Starfield will have the fewest bugs of any Bethesda game.
he told Giant Bomb.
Some of Bethesda’s games have been lauded for their scope upon release, but in the same breath criticised for poor performance and other technical issues.
Xbox boss Phil Spencer also told Giant Bomb that Starfield had a much earlier release date before Microsoft acquired the company for $7.5 billion and delayed the game twice.
He said of Bethesda:
That is alot. You need to make it lower.So, less than 80 bugs on launch?
1st thing comes to my mind
No…there are people that actually care. We are sick of throwing our money at half assed games that break every 30 minutes. Me personally, I’m done breaking the bank for broken shit. So someone in the other (one of the six hundred) Starfield threads that said they are willing to throw $120 at the game no matter what.Nobody cares either way so why even say it? As long as it's playable and at worst charmingly janky it will be a success.
Massive games means more budget. Fixing them means you incur more development cost. You have to eat money to push out less buggy game. take tears of kingdom as a example. It had 1 year delay to fix those bugs. That 1 year extra budget. I doubt alot of devs would want to eat that cost.The fact that this guy even has to make this statement is everything wrong with game development now.
That’s all fine and dandy, but why do they even have to make this statement to begin with? It’s a problem.Massive games means more budget. Fixing them means you incur more development cost. You have to eat money to push out less buggy game. take tears of kingdom as a example. It had 1 year delay to fix those bugs. That 1 year extra budget. I doubt alot of devs would want to eat that cost.
And still lie about it.That's 2023 game marketing right there folks...nothing like promoting your games through lack of software bugs....
Its bethesda.That’s all fine and dandy, but why do they even have to make this statement to begin with? It’s a problem.
100%….sad, innit? And they still always get a pass for some reason.Its bethesda.
Based on Redfall, maybe Arkane Austin should sit this one out.This makes sense, Xbox has said they have every studioo helping bug test this game.
Phil loves sticking pins in his dick.Xbox never learns. First with all that bullshit around "Most Powerful console" "12TF", "best multiplatform games", now they want to release 4 games a years...sure just start releasing one good game before you think you can release 4 good games.
This company loves hurting themselves and disappoint their fans and then they try to distract everything to shit over the competition and act like it's their fault (playing victim) so that they look like the "good guy" again. No wonder you can't compete.
Maybe 11! (Factorial).That is alot. You need to make it lower.
It will be 11 bug less out of 111111 bugs.
Good to hear. I’ll choose to believe it, because why not. Also, wasn’t FO4 pretty stable at launch?
Arcane wanted the game canceled, based on their other works they are just taking the L and moving forward.Based on Redfall, maybe Arkane Austin should sit this one out.
I could use a hug montage.Can’t wait for the inevitable 45 minute long hug montage on YouTube 3 hours after release.
I could use a hug montage.