Oh, comic enthusiasts despise and shun Comic Sans more than anyone.coamithra said:What if it's a comic shop?
Oh, comic enthusiasts despise and shun Comic Sans more than anyone.coamithra said:What if it's a comic shop?
OnPoint said:I put up my review for Notebook Adventures.
djtiesto said:Those Owlboy screens look fantastic! Definitely will be one to watch...
I'm really impressed at how some of these 2D indie games have been looking nowadays... Oozi was another game that looked really pretty.
Thanks for reminding me of ZPK2X, had it on my radar and this post prompted the purchase, fantastic game for 80msp.SmallCaveGames said:Will do - for any ZPK2X fans, there's a small (8+) group of twitterers who are planning thursday evening sessions too. @SmallCaveGames, and then I can link you up.
I got my ass handed to me but it was fun.
For the top 50 list, do something different. I like lists, but I've see the same 50 games listed several times, and we already have a top 50 on the dash, the recent OXM list, etc. I can name 30 of the 50 that will be picked without even trying because they already have exposure.
Have you guys seen the pivot table on xboxindies.com? Use that and do something like "Top 3 co-op shooters" "Top 3 top-down racers" "Top 5 retro platformers for a buck" "Top 2011 puzzle games" or something.
Seriously, this looks awesome. I want to high five you.Barryman said:I just posted some gameplay footage of The Groov Cosmos on my website. It's pretty early but hopefully it will give you an idea of what the game will be like.
http://www.funkmasonry.com/home/2011/4/14/the-groov-cosmos-first-gameplay.html
I love how everytime someone disagrees with you they promote the Facebook page. It's like they're not even trying.OnPoint said:I put up my review for Notebook Adventures. I agreed with our illustrious OP: The game is not very good.
Now the "supportive" comments have begun to trickle in.
le sigh
Barryman said:I just posted some gameplay footage of The Groov Cosmos on my website. It's pretty early but hopefully it will give you an idea of what the game will be like.
http://www.funkmasonry.com/home/2011/4/14/the-groov-cosmos-first-gameplay.html
toythatkills said:I love how everytime someone disagrees with you they promote the Facebook page. It's like they're not even trying.
Feel free to discredit every single new feature and brand the game a dirty clone if you want, but also look at other games. Halo and COD for example. You have a campaign, assorted weapons, jump, sprint, deathmatch, objectives, matchmaking and vehicles and rocket launchers.
Well, he seems to be implementing many elements structurally closer to that of an RPG...we can still fault him, but it's a lot better looking than FortressCraft. Oh, speaking of which...OnPoint said:I know, right? I'm half tempted to push through the rest of the game and take the 1600 Microsoft points for myself.
I'm dealing with a similar situation with the dev of Craftworld in this article's comment section, though the last comment is at least openly the developer.
Here's my favorite part of his reasoning as to why calling Craftworld a Minecraft clone is wrong:
I'm still not seeing that many new features, despite having read the feature list a number of times.
Feep said:Well, he seems to be implementing many elements structurally closer to that of an RPG...we can still fault him, but it's a lot better looking than FortressCraft. Oh, speaking of which...
FortressCraft v1.01 in currently in playtest, so I finally got to check it out. UGH. Buggy, framerate stutters every few seconds (apparently this goes away after two hours!), the interface is very weak. It has none of the excitement or hooks of MineCraft.
But, hey, it's selling well. More exposure to the platform, I guess.
Feep said:But, hey, it's selling well. More exposure to the platform, I guess.
Kafel said:sounds good : )
already sounds like a better engine that the POS Fortresscraft is running on. Also unlike Fortresscraft the world will NOT be limited.Its been a some time, and while there is nothing screen shot worthy to show, we have been hard at work developing CraftWorld.
For the past 2-3 weeks our largest concern has been the performance. We were rocking a solid 45fps on the Xbox 360, and around 180 on PC. While this was good enough, we maintain the idea of having CraftWorld running on Netbooks and lower end hardware. And of course, there is that important WP7 release to consider.
So Daniel ripped the engine to shreds. Every function, every class of not just CraftWorld, but of the Hazzah engine itself was torn asunder and optimised, cleaned and generally improved. The reward? The framerate is well over 600fps on his machine, and there is still a little more to do! This 600 fps will surely drop to something more reasonable when the game begins to get more complex again, but for now it is awesome to see the huge improvement in the core workings of CraftWorld.
As for what I have been doing, it is another time consuming single feature. Infinite worlds. The cycling of regions in and out of game memory, Dans on the fly generation has granted us the ability to just run forever and just find more and more mountains, valleys and plains. There is still a little more to do to get this working like a finely oiled machine, but right now it is rather surreal for me to use this. It is some of the most brain bending, complex engineering that Daniel and I have ever ever written, and we are damned proud of it.
We will be back to dumping in new and unique features soon (such as the space based inventory and crafting as well as the DECKS system), but the guts of the engine have to be absolutely perfect before we move on.
Thanks for reading!
wwm0nkey said:Speaking of Fortresscraft, Craftworld (the RPG spin on Minecraft) just recently released this.
already sounds like a better engine that the POS Fortresscraft is running on. Also unlike Fortresscraft the world will NOT be limited.
I actually think all the starting areas in fortresscraft are the same....OnPoint said:I just hope that their terrain generation is better than that of Fortresscraft's. Every area looks exactly the same and the lack of underground networks is unforgivable.
Did anyone find this playable, at all? My crosshair points one way and I'm looking that way but my gun's pointing somewhere else and I have literally no idea where I'm aiming because there's almost zero visible feedback. Then the other tank runs around like it's Vettel's Red Bull or something. How do you play this?Kafel said:Delta Energy 2.0 is out.
http://catalog.create.msdn.com/en-U...d=399a373f-68d3-4fe2-b60f-868357be1cd2&type=2
wtf.
the dev creates an impressive 3D tank game with helicopters and jets for 240 points but he ruins everything with cheap ridiculous sounds and noises
toythatkills said:Copter Crush 2 is as good as you'd expect a game with Comic Sans to be.
OldmanAndroid said:鉄鋼歩兵 (black and white cover) was pretty sweet! had a nice "vanquish" feel to it. I'm cursed with having an inverted thumb...couldnt find that option in the menu.
I just watched a video and I see what you're talking about. Zero hit detection and the tank runs around all crazy.toythatkills said:Did anyone find this playable, at all? My crosshair points one way and I'm looking that way but my gun's pointing somewhere else and I have literally no idea where I'm aiming because there's almost zero visible feedback. Then the other tank runs around like it's Vettel's Red Bull or something. How do you play this?
Copter Crush 2 is as good as you'd expect a game with Comic Sans to be.
Tug of Four is what?
PepsimanVsJoe said:Yeah it had a vanquish feel to it alright. I feel like it should be vanquished from my HDD.
If we can make it in time. It would be a miracle if we made it.Ventron said:Aside from Feep, is anyone else thinking of entering this year's DBP?
Dark Octave said:How complete do games have to be for DBP?
Feep said:I'm not sure how DBP feels about already released games winning. It's not like I'm not going to try, though. = D
But I digress.
Do you live in Los Angeles? Do you not fear social situations in which you know literally no one? Well, if you're free May 7th, come on down to Little Tokyo in download LA for the official Sequence Launch Party! There will be sushi! Music! Giveaways! The world's largest gummy bear! (I AM SERIOUS ABOUT THAT IT IS A FUCKING SIX POUND GUMMY BEAR)
And, because this party will be comprised largely of my personal friends, there will actually be more females there than males! (Or, at least, until you guys screw it up.)
If you're interested, please send me an RSVP via PM. I'll get you on the list. = D
Of course, the game has to come out first. But it will. Don't worry. It will.
Yeah, we've been productive enough where we might have a shot to submit a playable build. It's kind of exciting working against the deadline.Ventron said:Aside from Feep, is anyone else thinking of entering this year's DBP?
Weve heard your feedback and have made some changes to the ratings system on Xbox.com. Starting today, only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers will experience more consistent ratings and a significantly reduced potential for abuse across the entire Xbox catalog. We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this.
In addition, we are investigating users who may have violated their user agreement during this series of events. Violating user agreements may result in actions up to and including banning from Xbox LIVE, removal of currently posted games, and loss of ability to post games in the future.
We appreciate everyones patience on this matter and are excited about the fantastic games being posted to Xbox 360 through the Xbox LIVE Indie Games program.
wwm0nkey said:Only gold useres can rate content now. While it is not exactly the fix most where looking for, its better.
:lol Silver users thinking they matter XDDr. Zoidberg said:I don't know. This sounds like the kind of thing that will spawn nerd rage from silver users.
Still going to stick with my plan of hunting down a xbox live update team member at E3 and talk to them about this.toythatkills said:I think silver members can still rate stuff on consoles. That's what the statement implies.
So it's still open to abuse, but it would be much slower, and MUCH more work, so people hopefully won't bother.
wwm0nkey said::lol Silver users thinking they matter XD
Seriously though when I am at E3 I am going to hunt down members of the XBL update team and speak to them about having a "buy to rate" system.
Kafel said:MS doing something about this situation. Good.
Problem solved.
SmallCaveGames said:Yeah, we've been productive enough where we might have a shot to submit a playable build. It's kind of exciting working against the deadline.
Here's the latest progress on Legend of Kilflame.
I would go with at least "play demo to rate". If you bought it, then you obviously though it was a high rating title.wwm0nkey said::lol Silver users thinking they matter XD
Seriously though when I am at E3 I am going to hunt down members of the XBL update team and speak to them about having a "buy to rate" system.