Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Welp, that's it for me.

I bought an OG Xbox at midnight launch. A 360 about a month in. I bought an extra controller, two controller packs and fourteen new games before a year of unemployment forced me to sell. I bought a PS3 once I was again gainfully enployed and have bought 30+ new games. I am more financially secure than at any point in my life and currently have several games preordered. I will be buying a PS4 at launch with probably several games.

Sony won my loyalty this generation. My PS3/4, PC, 3DS, Vita, and probably eventually WiiU will serve me just fine. None of these things even personally effect me. I have 50mb/s internet (not fantastic, but nothing to scoff at with its 250GB monthly cap). I have already bought fifty games on my Vita and 5 on my recently obtained 3DS.

You just lost a sale MS.
Crackdown isn't going to pull me in.
Halo isn't going to pull me in.
Forza isn't going to pull me in.
Gears isn't going to pull me in.

Hell, I don't even have cable.

I spent $200 a few months ago when Sony had their spend50/get10 promotion.

You just lost an untold amount of money.

There's only one game that would force my hand on XB1 and that's Fallout.

Good job Microsoft, you just lost a potential customer.
 
You actually think the cloud will stay afloat forever? Or worse, that they will even bother making the system work offline once they move on?

Fear of change? Don't give me shit.

His answer will probably be something along the lines of...why would I care because I already played those games 10 years ago, yadda yadda yadda.
 
Here's the whole conversation

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I hope I don't come off as a MS employee and get banned for this.

This shit storm is a result of those answers.
 
People actually believe this?

This is just absolute fear of change. Calm down everybody.

Why not. MS have clear history in this.

Buy any music from the now defunct MSN music store? The DRM on it no longer allows you access since the service ended (and replaced by the entirely separate and incompatible Zune music store).

http://arstechnica.com/information-...s-redux-microsoft-to-nuke-msn-music-drm-keys/

So yeah, once the authentication servers go offline, the DRM will prevent you from using the media.
 
This whole thing is just a massive clusterfuck. Like, more than Sony's $599 clusterfuck. Well, now that all of this BS been confirmed, there's no chance I'm ever going to pick one up.

Lets just hope Sony doesn't try to pull the same thing. I would much rather EA, Activision and Ubisoft implement their own DRM BS on their own games while everything else is fine. Because I don't buy their games anyway (and especially not after this).

At least Sony has said in previous interviews you don't have to be online to play games. So that's what's giving me hope right now.
 
Okay, here is why the Steam, iTunes, Kindle analogy is bull crap.

None of these services, sell a phyisical product, not one. They sell files, files that could VERY easily be copied and re-distributed endlessly with practically no effort, if it weren't for the copy restrictions placed on them. If it weren't for these restrictions, they simply wouldn't be viable products, thus why most countries specifically exampt digitally distributed content from many of their fair use laws.

Console games are sold on physical discs, each of which has sufficient anti-piracy measures to keep them from being easily copied. A physical disc, simply put, cannot possibly be copied and distributed in the same way a file can. They do not need additional restrictions placed on them, because they have inherent limitations of their own.

So its an apples and oranges comparison, these are simply inherently different kinds of products.

A more apt comparison, would be DVD's and Blu-Ray movies, but Microsoft couldn't make that comparison, since nobody has ever blocked the sale of used Blu-Rays! Heck, if some company ever tried it, I think you'd see an even bigger uproar than what we're seeing in the gamer community.

So, long story short, Microsoft is making an insincere and dishonest comparison. Furthermore, they're essentially taking the concerns of the community and dismissing them outright, in a rather flippant fashion I might add.

Frankly, I's ticked, I's ticked ROYAL!! Grrrr!!!
  • MS will be selling non-physical products as well. All games will be available digitally.
  • Both the downloadable files from Steam and the discs from Game Stop have copy protection. They are exactly the same thing, but acquired through a different medium.
  • Ergo, they are no inherently different products.
 
Do we know how many of the cloud "features" need Xbox gold to work?

Lol I'd venture a yes knowing MS's track record. Technically it's online so you'll need Gold.

Long ago I needed code to redeem a code for dlc for some game. i forgot what it was. but as it was through the game's in-store menu, it constituted an online feature not covered by my trial sub.

might have been a godfather dlc character that came with the game
 
Of course and that is understandable. The reason for the excess uproar etc however considers both the direct and indirect consequences this may have. It's more about the precedent it sets, and how it may change the current market dynamics in regards to prices, ownership and such.

I have a feeling the precedent isn't being set by MS, but by publisher demands. Look at how Hollywood tries to do similar things (once again, you can't rent a lot of movies until over a month later on redbox).

If anything, this announcement could be an extremely smart move on MS part. Get it out of the way now, let people cool down, then announcement content at E3.

If Sony has to make similar announcements, they'll either have to beat around the bush at E3, or do it during their conference. I'm sure it will be a question for them.

My guess, from Sony's side, they will say "It's up to publishers."
 
Requiring online gives a better experience though. I would never play my Xbox offline.

Being online may be a better experience.
FORCING online? Fuck that. (Ignoring MMOs which are purely online games... and playing them is purely optional)
Options, people want, need options, not fucking force-fed bullshit!
 
I must say, the fact that Halo 4 was a dissapointment for me and that MS chased Bungie off to multi-platform really made this a whole lot easier for me.
 
Seriously, anyone with an ounce of concern over their privacy should look at this and take particular note of slide 4 where it shows Microsoft becoming the first company to join the NSA's PRISM program to collect data on users. This is definitely one of the more troubling things I have ever seen to have it laid out so plainly.

http://www.washingtonpost.com/wp-srv/special/politics/prism-collection-documents/

If you doubt your privacy because of Kinect 2.0 and its always-on policy, PLEASE READ THIS and RECONSIDER YOUR PURCHASE.

I've been on defcon 3 since reading about PRISM, but including Kinect as a secret monitoring device isn't feasible. Anyone can run a packet sniffer to see what data the Xbox is uploading, and I assume people will be doing the same for the next Xbox.

But then there's the recordings users have already uploaded to Microsoft's cloud servers. Those on the other hand...
 
Could someone make an "Adam Orth: A Look Back" thread? I'd find it really interesting to see what folks think of the guy now when he was just saying essentially what Microsoft has said in a more formal tone. Do people still think he got what he deserved?
Sure he deserved it. NDA's are a big part of the industry. If you release information you're not allowed to (or in this case, very strongly implied), you'll be fired.
 
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

great post
 
Yeah, seems like GameStop is supporting it. :(

Of course they are, they benefit from this in a major way. Mum and pop stores out the way, private buying, selling and lending gone too. Bastards. No wonder they didn't care.

Get the feeling they'll be fucked over in the long run anyway mind.
 
Regarding rentals, since they are offering everything digitally they could rent games directly. Day of release, etc with option to buy. Could be pretty nice actually if you dont mind having to be connected,
 
Seriously, anyone with an ounce of concern over their privacy should look at this and take particular note of slide 4 where it shows Microsoft becoming the first company to join the NSA's PRISM program to collect data on users. This is definitely one of the more troubling things I have ever seen to have it laid out so plainly.

http://www.washingtonpost.com/wp-srv/special/politics/prism-collection-documents/

If you doubt your privacy because of Kinect 2.0 and its always-on policy, PLEASE READ THIS and RECONSIDER YOUR PURCHASE.

What the fuck...
 
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Is the tar and feathers ready?
Ugh.

I took a real quick look at Jaffe's views on Twitter. Seems like he's against the online checking thing and all but not against the waiting to rent or sell/trade-in policy. Looks like he compares it to seeing a new movie and having to wait a couple months or so for it being released for rent. I like the guy and see his point on the used game system, since he's not really against used games.

All in all, I'm really bummed by all this. I'm ready to just say screw it and join the Xbone boycott but honestly, I don't want to do that until I know what Sony is going to do.
 
This sounds amazing!!! I can finally just stop thinking for myself and let MS and the night publishers do all the thinking for me. Frees up my mind so I can concentrate on other more important things. Love ya MS.
 
Enjoy all the perks of PC gaming like trade ins, lending games and rentals.

Also AAA games for $35-$40 at launch, $10 on sale. Games that will be completely backwards compatible with any future hardware purchase. Games whose life will be extended by modding. Games that can be played offline.

An open platform made that palatable and even beneficial to consumers, something which won't exist on the new Xbox.
 
Would it be possible on the PS4? You need to remember that the PS4 has been confirmed to work offline whenever you want
Sony is probably allowing publishers to implement whatever DRM they want, but it will be on their own dime. Think of online passes and such on PS3. I fully expect EA, Activision, and Ubisoft games to have similar DRM restrictions on PS4.

Smaller publishers on the other hand probably can't afford or don't want to.
 
Regarding rentals, since they are offering everything digitally they could rent games directly. Day of release, etc with option to buy. Could be pretty nice actually if you dont mind having to be connected,

So, goodbye $1.50/day redbox rentals (with usually the first day free).
 
Enjoy all the perks of PC gaming like trade ins, lending games and rentals.

I bought a significant portion of Telltale Games' back catalogue, including the complete Walking Dead series, for four bucks last week. I don't particularly care about reselling games that came out at approximately $0.75 each. I do care about reselling games that costs me $60, however.
 
I've been on defcon 3 since reading about PRISM, but including Kinect as a secret monitoring device isn't feasible. Anyone can run a packet sniffer to see what data the Xbox is uploading, and I assume people will be doing the same for the next Xbox.

But then there's the recordings users have already uploaded to Microsoft's cloud servers. Those on the other hand...

It can just be a bunch of 1s and 0s sending back to Microsoft that represent various variables they monitor such as keywords, times you're at home, number of people home, and on and on. People don't really have any sure fire way to know what is being sent back.
 
LMAO! They actually need to put out a pamphlet trying to educate people on how beneficial their console is?

I mean, if that isn't just a MASSIVE statement in and of itself of how far they've screwed the pooch, I don't know what is.

What kind of company needs to do this sort of thing?
 
Hey guys,

I cannot remember the last time I traded in software or sold it to someone else.

I am done with my license of Windows 7 (on Linux/GNU now), and I am not sure how to sell it to my friend. Can someone help me?

I would also like to sell my copy of Sublime Text Editor and Adobe Photoshop.
 
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