That sucks. So it comes out on PS4 first, and then if it bombs, it will never come out on XB1? Makes business sense I guess, but that's unfortunate for XB1-only owners.
edit: Thinking about this more and more, and this concept (game bombing and then never coming out to other platforms) really sucks. I have some comments:
1) First, how is it even possible that the n++ devs would be allowed to sell this on XB1 period? Doesn't Microsoft still have the dumb launch parity clause in place?
2) Second, the launch parity clause is a remarkably futile attempt to ensure Xbox owners get access to these indie games. It is literally impossible for these n++ devs to release the game on both PS4 and XB1, because clearly, they can't even afford it right now, and can only afford it after recouping development costs via good PS4 sales. And the way the parity clause works, if a dev can only release on one console initially, this means they would have to choose XB1 first, or never release on XB1. It is unrealistic to expect a small dev to debut on XB1 initially because - guess what, you fucked up with the initial reveal, you fucked up with the 24-hour-check-in-DRM, and you fucked up by having a weaker console, and so for the next 10 years PS4 is going to have higher sales. Why would a dev that is barely able to pay its electricity bill choose to debut on a console with the smaller install base?
What Microsoft should do is get rid of the launch parity clause, and then have something like what Sony did last year for such downloadable games - i.e. if you release on PS4 first, then have some tiny, marginal thing be exclusive for XB1 when you eventually release it on XB1 a couple of months later. Isn't that a decent concession? That is WAY better than the game never releasing on XB1.
And, if there is a really good game, and a dev chooses to release on PS4 first, but the game completely bombs, Microsoft should facilitate the port themselves, if they truly want XB1 owners to feel like "1st class citizens".
Again, I find it bizarre that the n++ devs even have the option to release on XB1 later. How? Doesn't the launch parity clause make that impossible?