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XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies

Grimsen

Member
How exactly do Rescue Missions work?
A, rather valuable, soldier of mine was captured and I have no idea how to get her back. It's been like an in-game month and I still see no option to rescue her. Is there anything I need to do first?

A covert ops to locate him should pop up eventually. Once it's done you'll get an extraction mission, like the one to free Mox.
 
How exactly do Rescue Missions work?
A, rather valuable, soldier of mine was captured and I have no idea how to get her back. It's been like an in-game month and I still see no option to rescue her. Is there anything I need to do first?

You should just forget about them, honestly. By the time the game decides to finally give you the rescue mission through the covert missions, you'll be months from where you are now.

I had the Assassin capture a sharpshooter that I was building as my secondary guy (of that class) in the early months. After I defeated all the Chosen and froze the avatar project at 1 block, the game finally decided to give me the rescue mission. My dozen colonels went to save a Sergeant...

I also had the Warlock capture a soldier during the time I did his stronghold, which triggered a voiceover on the Avenger after I just killed him, which was mildly amusing, but that soldier has yet to come up as a rescue. I'm about to cross the one year threshold (I've taken it slow and safe). He's gone, man.

So, yeah, hope you didn't need that soldier. And for the love of god, NEVER send a covert ops soldier off with unique gear. Just send your useless Templar or Mox. Or any of the unloved sergeants you recruited when you still needed more soldiers.


edit: also, the Lost World dark event is bugged where it won't become inactive after the event is over.
 
How on Earth do people do this game on legend or even Ironman.

If I hadn't brought two rangers and a Templar I don't know how the fuck I would have cleared that assassin's mission. 4 turn respawn on top of adds? Everyone left that fight with 12 days injured. Little did I know...

Few days later I had a 'very hard' retaliation mission with the fucking warlock chosen that had 3 pods converging.

I'm a save scumming mofo, and my enjoyment comes from the micro strategy of getting perfect runs and the rpg elements and I was pushed to the limit. God bless those resistant fighters. I couldn't believe their hit ratio with those shitty guns.
 
Got an issue where the framerate will drop to around 20-25fps on the geoscape, then gradually climb back to 60fps after a few seconds. Same thing occurs in the post-mission screen with the soldiers walking towards the camera. Tends to occur when adding new mods. Alternative Mod Launcher shows no mod conflicts, and it seems to go away when i disable all mods, delete the config folder, boot the game to let it rebuild, then re-enable mods again.
 
Got an issue where the framerate will drop to around 20-25fps on the geoscape, then gradually climb back to 60fps after a few seconds. Same thing occurs in the post-mission screen with the soldiers walking towards the camera. Tends to occur when adding new mods. Alternative Mod Launcher shows no mod conflicts, and it seems to go away when i disable all mods, delete the config folder, boot the game to let it rebuild, then re-enable mods again.
The same seems to have weird issues reading .ini files from the workshop, so that's probably related.
 
How on Earth do people do this game on legend or even Ironman.

If I hadn't brought two rangers and a Templar I don't know how the fuck I would have cleared that assassin's mission. 4 turn respawn on top of adds? Everyone left that fight with 12 days injured. Little did I know...

Few days later I had a 'very hard' retaliation mission with the fucking warlock chosen that had 3 pods converging.

I'm a save scumming mofo, and my enjoyment comes from the micro strategy of getting perfect runs and the rpg elements and I was pushed to the limit. God bless those resistant fighters. I couldn't believe their hit ratio with those shitty guns.

You could do the 'counting cards' trick of doing the stronghold mission right after a retaliation mission... so basically do your big missions at either the end of the month or the start, but no later because that's when the bulk of the missions comes down on you.

That said, the Assassin is ridiculously overpowered and therefore difficult to put down for good as it is. The other two are total pushovers when you get to them. I think they designed her this way to makes sure players would get at least one base defense mission with a Chosen. Unless you're playing on normal that is, where taking her down with predator armor and plasma rifles is difficult but doable. I did it, but there was some heavy save scumming involved to save my sniper and reaper, and everyone was shaken at the end of it. Basically you should only do her once you get powered armor, beam weapons (with breakthrough for +1 and even +2 if possible), and bluescreen rounds for everyone to waste any robot that shows up in those missions in one hit. Some of the experimental ammos may help too.

As a sidenote, I feel that the AP system has made specialists the default unit of the game. Particularly the 100% hit of combat protocol can be a life saver or easy 'low health enemy disposal' if you didn't bring a sniper with the free pistol move, or the percentages don't work.

(I also feel that I should have started on Commander difficulty, since I was already replaying EW on that difficulty as well)
 

Sblargh

Banned
I do my big missions right when the game spawns me one of the regular ones. So it goes like this: I open access to a facility or a chosen stronghold or whatever, then when something like an ops or a retaliation comes up, I check and see if both my A and B people are good to go. If yes, then I dos both missions back to back.
 
Never got that new base defense mission, because I managed to take down the Assassin relatively early. Other 2 were utterly useless. Pretty sure the Hunter never managed to inflict any sort of damage on my guys. Is the base defense mission just an altered version of the vanilla mission? Disappointed if they didn't include the interior defense mission from EW.
 
=/

Sorry to hear that!

Are the load times even any better? I figured those would have to be better, at a minimum.

Not really as far as I've noticed.. oh well.

Despite the honestly horrible performance ( it chugs a lot as well ), I'm still finding all the new additions awesome, they really add another few great layers on top of regular XCOM2. Too bad about no performance boost compared to the normal game.
 

Sullichin

Member
Never got that new base defense mission, because I managed to take down the Assassin relatively early. Other 2 were utterly useless. Pretty sure the Hunter never managed to inflict any sort of damage on my guys. Is the base defense mission just an altered version of the vanilla mission? Disappointed if they didn't include the interior defense mission from EW.

It was easier than I remember in vanilla, although it was the first mission where sectopods appeared for me this time. There's a battery you have to explode powering a big gun, blowing that up killed one of the sectopods in one shot. Don't want to go through it again because it left so many injured but it wasn't my most disastrous mission by a long shot.
 

Sblargh

Banned
Just had such an xcom moment. Stun lancer pokes reaper. Instadead. Ranger bondmate freaks out and slash my highest ranking soldier (major specialist) once, then goes to slash a cpt. Sharpshooter, then run again and slash my specialist a second time. Dead.

This will Haut me for my entire life.
 
I'm loving this game, but man did I have some of the worst, glitchiest, buggiest, bullshit, unluckiest missions tonight.

-First mission was going great, until an Officer got a Crit to kill one of my main guys who was in full cover and Hunkered Down. He would have survived a normal shot, only a crit would have done enough damage to kill him. Complete bullshit.

-Second mission was one of the new Supply Raids, which ended up having Advent, Lost, and the Chosen Assassin show up. Everything was going fine until my sniper missed a 98% headshot on the first of a seven Lost swarm, and that bad luck started the chain reaction. The Assassin appeared, ran all the way to the back line and critted my sniper who started bleeding out, and this disappeared. I used my Specialist medic to stabilize her, but her body fell in a way that blocked the ladder so none of my troops could get up to her to carry her out.

At that point, only "Chosen Action" and "Lost Action" were appearing as computer turns so I thought I only had the Chosen to deal with and no more pods, so I went to pick up a Supply box since I couldn't do anything else until the Assassin reappeared. Nope! More Advent troops! A Spectre proceeded to do its thing to my medic, Shieldbearer shielded them all, a Lost swarm appeared, and the Chosen Dazed my other two dudes leaving me with literally one person able to take an action - my Grenadier.

So I said fuck it, undazed the person I could get to, and then just started chucking Grenades at the Assassin. Shit-ton of Lost swarmed the Advent while the Chosen extracted info from the other dazed guy and then fucked off. Then the Spectre decides to Horror my Grenadier who then is shaken and can't move, with about 20 Lost swarming everywhere I say fuck it I'm done and call an evac. I try to save my medic but I can't kill the Spectre medic and safely evac so I save my two guys that I can. Somehow my Grenadier survives to the next round, and since he's way lower level than my medic I try to use him to kill the Spectre medic and revive my guy who could then run to the evac zone. Grenadier misses, then dies.

Cherry on top of all that - for some reason the game glitches and despite me only evacing two guys, my two guys as well as the Spectre'd medic AND my unconscious sniper all make it out, so the only loss was the Grenadier. So his sacrifice play was for nothing.

-Third mission went fine, no weird shit.

-Fourth mission was one of the new transmitter Guerilla Ops where you have to shoot the doohickeys to extend the timer. Except not a single one was positioned anywhere near where I started. I ended up having to all-out sprint on top of use Mox's grapple just to get in sight of one on the last turn I could actually shoot one before the transmitter shut down, which activated two enemy pods at the same time. I was still a good distance away from the transmitter and only one other doohickey was visible where I was at, and then reinforcements also got dropped on me so I ended up having to give up the mission and focus on keeping my team alive .

Which miraculously somehow they all made it out alive. Glitchy game nonwithstanding - I closed a door to protect two of my troops, only for an Advent troop to shoot vaguely in the general direction of the door which caused it to disappear and glitch out, effectively turning it into a wall that neither of my troops could walk through anymore, thus taking them out of the fight for the next turn.

I'm still having fun with the game, but man 3 out of 4 missions tonight were just rage-inducing and all for different reasons. I think I have a stress headache.
 

BlackJace

Member
I keep forgetting where to get Cores. I need one for the Bluescreen Protocol so I can take on the Assassin (Her knowledge meter is like a tick away from being full, holy shit).
 

Skade

Member
You mostly get cores from loot drops on missions. After that, you probably get a few on supply raids, you might get scanning sites who get you some and theres maybe also covert ops for that now.
 
I love XCOM 2, but one major complaint I have is the game length. The game is simply too long. I'm about 40 something hours into my playthrough, and I'm starting to lose interest.

The late game drags quite a big. I know exactly what I want to do, but I need to wait for various research and projects to complete. In the mean time, you need to be doing every single retaliation, faction, guerilla, and council mission that pops up while you wait. It's a bit daunting at times. There's only so many vips I can extract before I get completely sick of that mission type.
 

Skade

Member
I don't really understand what you mean by "screening rookies" but it's still usefull. Being able to level rookies to colonel without needing them to go in missions is still great. Especially since you need so much more soldiers. And being able to mind control enemies rather easily is still kinda OP in the end.

So yeah. Psi Lab is still a great choice of build. Especially mid to late game.
 

Jintor

Member
I know it's for balance but it kinda sucks you can't discover which of your rad troops are psychic and which are sponges
 

Staf

Member
Downloading it now from work to the PS4 at home. Can't freaking wait get home, drink some whisky and kill some aliens.
 

Syrus

Banned
How on Earth do people do this game on legend or even Ironman.

If I hadn't brought two rangers and a Templar I don't know how the fuck I would have cleared that assassin's mission. 4 turn respawn on top of adds? Everyone left that fight with 12 days injured. Little did I know...

Few days later I had a 'very hard' retaliation mission with the fucking warlock chosen that had 3 pods converging.

I'm a save scumming mofo, and my enjoyment comes from the micro strategy of getting perfect runs and the rpg elements and I was pushed to the limit. God bless those resistant fighters. I couldn't believe their hit ratio with those shitty guns.


Im doing legendary now. In April, bought all magnetic weapons.

I save scum only for hacks and event changes or if I miss EVERY shot. Ive let injuries stay etc.

Like I just reloades when I got my templar for different cards. The first two pinks sucked so I reloaded and got 15% resource card and Psionics take damage card.

Also in this expansion you need 3 or 4 of every class to cover i juries and covert ops
 

fanboi

Banned
How on Earth do people do this game on legend or even Ironman.

If I hadn't brought two rangers and a Templar I don't know how the fuck I would have cleared that assassin's mission. 4 turn respawn on top of adds? Everyone left that fight with 12 days injured. Little did I know...

Few days later I had a 'very hard' retaliation mission with the fucking warlock chosen that had 3 pods converging.

I'm a save scumming mofo, and my enjoyment comes from the micro strategy of getting perfect runs and the rpg elements and I was pushed to the limit. God bless those resistant fighters. I couldn't believe their hit ratio with those shitty guns.

I have beaten the game (pre expansion and this) on veteran.

I have only played it on Ironman and it is VERY fun when you are not sure what to expect and knowing that you can end your run right now...

I remember pre expansion I felt invinsible then I ran into a mechanical unit (sectopod) and I was... FUuuuuuuuuuuu.
 

Cpt Lmao

Member
I bought the vanilla game cheap on PSN (Mario & Rabbids made me buy this instead, funnily enough).

While I'm enjoying it, there are multiple annoying factors that made me give up on doing a 'no reload save' run

– There are too many wildcards that can seriously fuck you over on short notice, like a drop ship landing where your squad are set up.
- Why do hacked turrets have a 30% when an enemy is at point-blank range?
- It's so annoying that you don't regain stealth mode once you've eliminated all active enemies in your immediate vicinity.
- Why can Sectoids mind control through walls?

There's a bunch of stuff that you cannot reasonably predict that you have to learn on the fly, and because the early game is so crucial, it's borderline impossible to do a no-reload run first time around.
 

Jintor

Member
sectoids should need LOS to initiate mind control i'm pretty sure, but the MC persists each turn until you will save i'm pretty sure
 
There's a bunch of stuff that you cannot reasonably predict that you have to learn on the fly, and because the early game is so crucial, it's borderline impossible to do a no-reload run first time around.

Yeah. Ironman is definitely something you don't do until you've played the game at least once all the way through. In Enemy Unknown I did the game on Commander regular, then with Enemy Within I did Veteran Ironman. Then when I got XCOM 2 on my PC I did Veteran regular since my PC is shit and was barely running it. When I got the PS4 version I did Veteran Ironman, and now I'm trying Commander Ironman with the expansion.

There's just too much "That's XCOM baby!" bullshits that could sour a person if they Ironman their first run through.
 

Staf

Member
Oh my god. My first recruit got the Guilde haircut and a cigarette in the mouth. She looks so fucking dumb. God i've missed this game lol!
 

Syrus

Banned
Oh my god. My first recruit got the Guilde haircut and a cigarette in the mouth. She looks so fucking dumb. God i've missed this game lol!


I havr hideo kojima , hes a black asian man

Also had a dude with pigtails and shorts lol
 

Jintor

Member
Something is very consistently causing a crash when I select an option sometimes to confirm a move. Good knows what though.
 

epmode

Member
Oh now i remember why i fell off this game hard. Fucking timers...

There are significantly fewer timed missions in the expansion versus the vanilla game. Not only that, there's an option to double all of the turn timers. It has to be enabled before starting a game though.
 

Belker

Member
Anymore feedback on the PS4 version of WOTC and its perfomance? I can't find a decent review online and the comments I've seen here are negative.
 

Staf

Member
There are significantly fewer timed missions in the expansion versus the vanilla game. Not only that, there's an option to double all of the turn timers. It has to be enabled before starting a game though.

Damnit... Guess i'll have to restart the game then.. And i just wasted like 30 minutes customizing my gang lol.
 
Anymore feedback on the PS4 version of WOTC and its perfomance? I can't find a decent review online and the comments I've seen here are negative.

I've played for about 10-12 hours and my verdict is at best it's slightly better at load times, but more graphical glitches. Still has framerate drops when shit goes down, and the game sometimes hangs when switching between enemy turns and your turns. Also I've noticed that it doesn't register inputs sometimes and I have to select what I want to do multiple times before it registers. And I t's crashed on me once.

Really hoping they work on a performance patch but who knows if they'll even touch it anymore.
 

Staf

Member
Yeah i'm restarting and increasing the timers. Had critical failures twice now on a mission due to time running out. Not sure what's worst. XCOM 2's timers or Dishonored 2's chaos system. Both borderline ruins great games lol.
 

PBalfredo

Member
Are the strengths and weaknesses of the Chosen randomized? In my game the assassin just straight up ignores overwatch, and I don't know how to deal with it aside from taking sword swipes to the face and hoping I have a spare soldier to blindly run in the direction the assassin retreated to while my other soldiers are helping up the stabbing victim.
 
You can also get an order to have the timer only start when your squad loses concealment :).

Personally I like the timers since it forces you to move agressively through the Aliens and Lost.
 

Belker

Member
I've played for about 10-12 hours and my verdict is at best it's slightly better at load times, but more graphical glitches. Still has framerate drops when shit goes down, and the game sometimes hangs when switching between enemy turns and your turns. Also I've noticed that it doesn't register inputs sometimes and I have to select what I want to do multiple times before it registers. And I t's crashed on me once.

Really hoping they work on a performance patch but who knows if they'll even touch it anymore.

Thanks for this (and to Staf too). I think I'll wait until there's a sale and/or a patch and stick to the base game for the moment. THis is embarassing for Firaxis.
 

Trey

Member
Are the strengths and weaknesses of the Chosen randomized? In my game the assassin just straight up ignores overwatch, and I don't know how to deal with it aside from taking sword swipes to the face and hoping I have a spare soldier to blindly run in the direction the assassin retreated to while my other soldiers are helping up the stabbing victim.

If you enable Lost & Abandoned, the Assassin will always be the first Chosen you encounter, and will always ignore overwatch. Otheriwse, its powers will be randomized.
 

Naar

Member
Oh now i remember why i fell off this game hard. Fucking timers...

Timers are not as bad as it was in regular xcom 2 and they occur way ways less now.

Stop turtling and be aggressive. After a couple of timer missions you should know what to expect and do

And in both versions of the game, most timer missions I finish with 2-3 turns left. It's really not that hard if you play aggressively
 

Laiza

Member
For the first time I've found myself feeling the need to jump to a higher difficulty level. Not sure if that's just because I lucked into a strong position (to the point where advent has zero pips on the Avatar Project and no standing facilities midway through the game) or because the new faction heroes and covert ops have just made it that much easier to get to that position in the first place.

Seriously, the game may as well be over after the Avatar Project hits 0. The aliens just stop being a threat at that point. I can basically string the game along for however long as I want while building up my forces with minimal real opposition. Even the rulers weren't a threat to my overpowered forces. Hard to see the point of collecting superior PCSs and weapon upgrades when nothing actually justifies making my troops even more overpowered.

I think Long War 2 set up my expectations differently. LW2 is just soooo much harder on the same difficulty level (Veteran), which I suppose has colored my perspective on the matter. Guess I'll step up to Commander next time and see how that goes. Maybe do a bit less save scumming, too (though that might be somewhat difficult with how impulsive I am).

Or maybe I'll go back and play some more LW2... Hmmm... Decisions, decisions...
 
I've played for about 10-12 hours and my verdict is at best it's slightly better at load times, but more graphical glitches. Still has framerate drops when shit goes down, and the game sometimes hangs when switching between enemy turns and your turns. Also I've noticed that it doesn't register inputs sometimes and I have to select what I want to do multiple times before it registers. And I t's crashed on me once.

Really hoping they work on a performance patch but who knows if they'll even touch it anymore.

Same here, sometimes my characters also just lose their eyes or legs, even their bodies. They just dissapear and come back later.

The game runs funky, but is still a blast to play, when you can actually play it.

Because it runs at 30fps with major drops, turns also take a lot longer then neccesary. Characters have weird animation hangups and all that seems just like base XCOM2 for me. I'm on a normal ps4 I should mention.

Too bad the game actually just hardlocked my PS4 just now as I was about to go into a mission, wow thats very annoying.

Aside from that the actual game is great but damn 40 bucks and it performs this bad it's truly kind of rage inducing considering the pc version supposedly runs so much better than the base game.
 
I think Long War 2 set up my expectations differently. LW2 is just soooo much harder on the same difficulty level (Veteran), which I suppose has colored my perspective on the matter. Guess I'll step up to Commander next time and see how that goes. Maybe do a bit less save scumming, too (though that might be somewhat difficult with how impulsive I am).

Or maybe I'll go back and play some more LW2... Hmmm... Decisions, decisions...

Commander/Ironman on LW2 1.5 is pretty nice and should feel good if you found Veteran in 1.4 too easy.

LW2 1.5 is a substantially better game than war of the chosen outside of the perf fixes WotC shipped with. SO much of early game XCOM2 is pants and the late game is boring.
 
Are the strengths and weaknesses of the Chosen randomized? In my game the assassin just straight up ignores overwatch, and I don't know how to deal with it aside from taking sword swipes to the face and hoping I have a spare soldier to blindly run in the direction the assassin retreated to while my other soldiers are helping up the stabbing victim.

Rangers and Templars man.

I was lucky and got melee weakness, so her run away getting countered by Sprint and slash was a life saver.
 
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