Between the eyes is honestly OP. At first the Lost were a kinda fun hazard to manage with the advent inbetween. Now? Just have someone with a pistol and "blam blam blam" then get back to business as usual with advent.
it's really just annoying that you can't sic the lost on your enemies very well with the 30/70 attention split. I guess i could mod that out but I want to go through at least once before i start fucking with the roll math etc.
it's really just annoying that you can't sic the lost on your enemies very well with the 30/70 attention split. I guess i could mod that out but I want to go through at least once before i start fucking with the roll math etc.
So I just beat the expansion. After finishing both the original and expansion, I feel it should not have been called an expansion or rather the expansion is not worth $40
I loved everything in the game and the new additions were nice, but the word expansion to me is bigger than dlc and this felt a lot like a $20 dlc update
Also for consoles, the game is still buggy and there were no improvements in that regard and many times the bugs add even more bullshit I have to deal with (invisible enemies even though they are directly in front of me)
But I love this game so much lol. If they do something like terror in the deep, which they keep hinting at in the ending as well as the new extra cutscene from the templars, than I would consider that an expansion.
Also I really like the unique missions that pop up every now and then (chosen and story missions) but they need to add more variety or add modifiers to current missions as it gets boring when you repeat the same 3 mission types over and over
My only complaint besides the HUGE number of bugs is just that the price doesn't match the new content
You could do the 'counting cards' trick of doing the stronghold mission right after a retaliation mission... so basically do your big missions at either the end of the month or the start, but no later because that's when the bulk of the missions comes down on you.
That said, the Assassin is ridiculously overpowered and therefore difficult to put down for good as it is. The other two are total pushovers when you get to them. I think they designed her this way to makes sure players would get at least one base defense mission with a Chosen. Unless you're playing on normal that is, where taking her down with predator armor and plasma rifles is difficult but doable. I did it, but there was some heavy save scumming involved to save my sniper and reaper, and everyone was shaken at the end of it. Basically you should only do her once you get powered armor, beam weapons (with breakthrough for +1 and even +2 if possible), and bluescreen rounds for everyone to waste any robot that shows up in those missions in one hit. Some of the experimental ammos may help too.
As a sidenote, I feel that the AP system has made specialists the default unit of the game. Particularly the 100% hit of combat protocol can be a life saver or easy 'low health enemy disposal' if you didn't bring a sniper with the free pistol move, or the percentages don't work.
(I also feel that I should have started on Commander difficulty, since I was already replaying EW on that difficulty as well)
nah this is like gods and kings level imho. not quite brave new world tho
funny you compare it to terror from the deep because TFTD was literally a skin on original x-com they shat out in a year
i have to say there's like three or four entirely new systems they bolted onto xcom 2, they all work fairly well, they all integrate with the main system fairly well (obviously we won't totally work out balance for a while yet) and to reduce it to a $20 dlc is... kinda insulting tbh.
I mean, in terms of pure assets i don't think they added as much as an old school expansion pack like Yuri's Revenge or some shit, but the amount of gameplay complexity they added without fucking it up is really impressive.
i have to say there's like three or four entirely new systems they bolted onto xcom 2, they all work fairly well, they all integrate with the main system fairly well (obviously we won't totally work out balance for a while yet) and to reduce it to a $20 dlc is... kinda insulting tbh.
I mean, in terms of pure assets i don't think they added as much as an old school expansion pack like Yuri's Revenge or some shit, but the amount of gameplay complexity they added without fucking it up is really impressive.
Yeah, they added a TON of new systems. I'd say that the asset increase is on-par too, between the Lost, the Lost maps, the Chosen, the Chosen's new maps, the new enemy types, the resistance factions... There's a lot going on here.
What lost maps? I could only remember one new mission involving them and only happened once
Oh the decayed city, yeah. I thought you meant lost specific missions
Rulers and Chosen can't appear in the same map right?
No, they can't.
Just think, these are the nerfed versionsOh my fucking god. These rulers. I thought people were just complaining when they said they were too difficult. They weren't. They're a nightmare to fight.
So I just beat the expansion. After finishing both the original and expansion, I feel it should not have been called an expansion or rather the expansion is not worth $40
I loved everything in the game and the new additions were nice, but the word expansion to me is bigger than dlc and this felt a lot like a $20 dlc update
Also for consoles, the game is still buggy and there were no improvements in that regard and many times the bugs add even more bullshit I have to deal with (invisible enemies even though they are directly in front of me)
But I love this game so much lol. If they do something like terror in the deep, which they keep hinting at in the ending as well as the new extra cutscene from the templars, than I would consider that an expansion.
Also I really like the unique missions that pop up every now and then (chosen and story missions) but they need to add more variety or add modifiers to current missions as it gets boring when you repeat the same 3 mission types over and over
My only complaint besides the HUGE number of bugs is just that the price doesn't match the new content
That meter is basically how effective they are in the strategic map. Shouldn't affect the tactical side one bit. For the tactical side, they can get new positive perks via training that they may undertake, as the Hunter is doing in your screenshot.I just beat my first chosen stronghold mission. It was really hard, and I'm only playing on normal difficulty. No casualties but everyone was shaken and massively wounded. Does the chosen's knowledge level affect the difficulty of the mission? Because hers was almost maxed.
Alright, thanks. I also just found out that the sarcophagus takes extra damage from blue ammo rounds. I need to have that real soon for the next stronghold missions.That meter is basically how effective they are in the strategic map. Shouldn't affect the tactical side one bit. For the tactical side, they can get new positive perks via training that they may undertake, as the Hunter is doing in your screenshot.
Some of those worldwide stats are, unfortunately, clearly slanted by cheaters, but most of them are still useful. Let's see how I can do on a commander run...
i know it's not really their intent but i would fucking love it if they made a game where i could field 8-10 soldiers at once and it was properly balanced for it instead of hackjob balanced for it
Also I miss MECs. Sparks just aren't the same
this should be fucking illegal
(not my image)
In the OP it reads that the WotC will integrate to the original XCOM 2.
With this in mind, does it mean that the final mission is exactly the same as in the base game?