afreaknamedpete
Member
Well a Blaster Launcher is certainly one way to make Heavies much better early game units.
Are heavies not popular? Rockets are too good.
That's exactly how it reads.Aka let's put out all these weird DLCs and only then give them mod tools!
Hmm, question about the.Blaster Launcher
If the Heavy had Shredder Rockets, does that become? Thinking of making a Rocketman Heavy to go along with my Suppression Heavy.Shredder Blaster Projectiles
I'm honestly disappointed with the idea to add more linear and story driven missions.I love this game and think they did a fantastic job with "fan management" and PR up to release, but this DLC sounds underwhelming and the fact that they're charging $5 for the elite soldier pack is insulting.
Are heavies not popular? Rockets are too good.
I am playing on Normal and Classic alternatively, but Suppression is my godsend. Covers an Assault Run and Gun attack, a Sniper approach and kill, etc.Are heavies not popular? Rockets are too good.
Are heavies not popular? Rockets are too good.
Yeah. They're just making sure not to diminish the rewards of DLC cash. Which I'm okay with buuuuut Civ5 has sublime mod support. Would love to see the same system implemented.Aka let's put out all these weird DLCs and only then give them mod tools!
In some points, no, but in other points it surpasses it. So the answer, to me, is "Yes with a but." It's definitely a worthy XCOM game, at least.Does this live up to the original then? I'll have it by Friday.
Not even remotely, but it's a good game nevertheless.Does this live up to the original then? I'll have it by Friday.
Are heavies not popular? Rockets are too good.
Does this live up to the original then? I'll have it by Friday.
The missions will be offered via the shadowy Council in the single-player campaign. In fact, it will be the first Council mission offered in a new game, though players can choose to tackle it at any time once it is offered. Incidentally, starting a new game will be the only way to access the Slingshot missions, though the rewards may be worth it (more on that in a bit).
Are heavies not popular? Rockets are too good.
Yes and no, it fixes many problems of original, but add new ones and simplify too much. Its awesome game, but they needed at least half a year more and less focus group testing to make it classic game
There's not as many options at the strategic layer as a lot of people would like [it's a lot more controlled, single-directional upgrade path now] is my main beef. Some people aren't cool with the discovery mechanics but I'm not one of them.
Also it's buggy as shit right now for some people.
care to elaborate on the problems? I've been gaming on PC for 20 years and this game seems pretty incredible to me. first time I've played a game for 8 hours straight without stopping in a long time.
care to elaborate on the problems? I've been gaming on PC for 20 years and this game seems pretty incredible to me. first time I've played a game for 8 hours straight without stopping in a long time.
One of the problems
http://i.imgur.com/ToVQQ.jpg
http://i.imgur.com/c2Hdx.jpg
How is he not flanked?
The problems only really manifest themselves once you've played through the game mulitiple times enough to have figured out an optimal strategy.
The first few times through, there is enough stuff you don't know to make the game appear more dynamic than it really is.
That being said, it's still a magnificent game, and even after multiple playthoughs there are still some things that can pop up that'll keep you on your toes.
Overwatch failed to activate 4 times yesterday, good luck playing Impossible with such bugs
Overwatch failed to activate 4 times yesterday, good luck playing Impossible with such bugs
Whole 'aliens has a move after discovery' is bad gameplay mechanic.
Are you sure it was a bug? Overwatch doesn't activate unless an alien makes a move after already being within your vision. If an alien stops movement on the exact tile on the edge of your vision, overwatch will not trigger.
ah so it's the typical gaf, "after playing this game for 300 hours I decided that it wasn't very good"
Yeah, from an option standpoint, it's a pretty limited game. 3 weapons for each class, limited item selection, skill trees only have 2 skills per level, not much in the way of terrain effects outside of height, and a bunch of other things. The combat is pretty solid but it's kind of lacking in flavor, I guess.
Yes, i know how it works and when You look at it, there is one tile difference to the complete 90 degree, but come on, he was clearly exposed, but instead he got full cover ...
Are you sure it was a bug? Overwatch doesn't activate unless an alien makes a move after already being within your vision. If an alien stops movement on the exact tile on the edge of your vision, overwatch will not trigger.
That's why moving to the corner of a building does not trigger fire from an overwatching alien around the corner.
I don't really agree with this on a tactical level; things like map cover steadily being destroyed, fires changing positioning availability and line of sight keep it interesting. Added complexity isn't always the greatest option and here I think the design decision to keep it relatively constrained is a good one. But I wouldn't mind experimenting with other things (proxy mines! Sentry turrets!) with mod tools...
Some kind of way to create your own cover might be interesting, for instance, or even more ways besides explosives to deliberately manipulate the battlefield.
I think my game just crashed...or something. It's been on the "ship returning" load screen for 5 minutes now. I had just finished a UFO landing mission. PS3 version.
No one seems to acknowledge all the bugs, especially on the PS3 version.
I've had one save file "break" (game freezes every skyranger landing).
I've had one random lock-up where I can't save or do anything it's stuck in a solider move phase that cost me an hour or so of work.
And another bug where all the overlay stuff from the base is pasted over the cutscenes.
It's broken.
I think my game just crashed...or something. It's been on the "ship returning" load screen for 5 minutes now. I had just finished a UFO landing mission. PS3 version.