So I just got back to playing the game again after a long hiatus. My last playthrough, I got to the month of August on Classic before quitting.
That said, I'm jumping back in with my previous knowledge to inform me on crafting a long term strategy. I understand that it's crucial to train your weaker soldiers as backup in the event that your higher ranked officers are killed off. However, I've taken to the idea of holding off on training any soldiers from scratch until I can unlock the feature in the Officer Training School that allows for your soldiers to begin with one of the 4 designated classes. It just seems like a waste of time trying to level a soldier up from scratch, only to get the wrong class.
My basic team now consists of 2 assaults, 2 snipers, a heavy, and a support. All of them are nearly maxed out, so some point I want to slowly begin training some of the weaker soldier once I'm able to do so. Of the six I have now, which can I afford to layway while I begin training my weaker men? are two trainees instead of one viable for building up or am I asking for trouble? How many of the same class is it recommended to build up by the end of the game? Three each? Four, five, six, etc.? Which are the best mission types to farm and exploit for leveling up my weaker members? Which should be considered off limits under any circumstance? Are grenades or scopes for trainees more ideal in making the kills?
I'm approaching the month of June, which has been devoted to aggressively researching laser and armor technology. I have a small cadre of light plasma rifles, but haven't bothered researching yet due to other pressing priorities that have kept my research and development occupied. I have 8 satellites in place. I plan on installing satellite nexuses by the next month.
As far as my interceptors go, I have 2 stationed for each of the satellites I have launched. All are equipped wit phoenix cannons. This is what screwed me the last time. Is it possible to improve the armor defense in each of the interceptors? I kept with avalanche missiles the last time, and wisely invested in phoenix cannons, But I also realize that the phoenix cannon is one of the weaker armaments. I don't want to be caught off guard with a frigate or battleship with outdated technology.
I don't have alot of sectoid and floater carcasses to fall back on because I spent the early part of the game selling off every conceivable spoil I earned in order to remain afloat and to press ahead with the innovations that demanded my resources. Yes, I know it's encouraged not to sell everything, but on classic difficulty, that doesn't seem like a viable option, especially when the alternative is having to deal with mutons and cyberdics with conventional earthbound weapons. I know some players have touted the advantages of skipping laser weaponry in favor of plasma technology, but I just dont see how that's even possible when the funds aren't even there to finance laboratories early on.